#13292 |
AGS: Duplicate games in the Launcher scanner, or games confused by something else with mass add
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13657 |
MADS: Rex Nebular: Demo not detected in 2.5.1
|
tag2015
|
defect
|
normal
|
Engine: MADS
|
|
#13722 |
BACKENDS: LIBRETRO/Xbox One: MMansion Deluxe (AGS) Walking/interaction Glitch
|
tag2015
|
defect
|
normal
|
Ports
|
|
#13830 |
ASYLUM: Missing Detection Entry for Sanitarium GOG version Italian Patched
|
tag2015
|
defect
|
normal
|
Engine: Asylum
|
|
#13838 |
Unknown game variant for director
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#13847 |
Unknown game variant for ags (The Blackwell Legacy)
|
tag2015
|
feature request
|
normal
|
Engine: AGS
|
|
#13878 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13983 |
Scummvm freezes during exiting.
|
tag2015
|
defect
|
normal
|
--Unset--
|
|
#14649 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14706 |
Shardlight Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14767 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14800 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14868 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14877 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
--Other--
|
|
#14878 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
--Other--
|
|
#14879 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
--Other--
|
|
#14894 |
Unknown game variant for ags
|
tag2015
|
defect
|
high
|
Engine: AGS
|
|
#14895 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14896 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14898 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14899 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14900 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14902 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14904 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#14986 |
Unknown game variant for ags
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#6580 |
WME: Helga Deep in Trouble - Coffee Crash
|
tobiatesan
|
defect
|
normal
|
Engine: Wintermute
|
|
#4334 |
Simon 2 - No run
|
wjp
|
defect
|
normal
|
Engine: AGOS
|
|
#5815 |
SCI: QFG2: Graphics corruption
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#9834 |
SCI: DEBUGGER: bpx/bpw/bpr pattern matching limited
|
wjp
|
defect
|
normal
|
Engine: SCI
|
|
#718 |
Dreamcast build of the CVS
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#743 |
Dreamcast 4/26/03 build
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#750 |
Dreamcast CVS build
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#758 |
DREAMCAST: Daily Builds
|
zeldin
|
defect
|
high
|
Port: Dreamcast
|
|
#922 |
DREAMCAST: daily builds
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#1169 |
save/restore in Dreamcast port
|
zeldin
|
defect
|
normal
|
Engine: Sky
|
|
#1201 |
Dreamcast Daily builds
|
zeldin
|
defect
|
high
|
Port: Dreamcast
|
|
#1526 |
DC: detection error on all (or almost older) games
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#4718 |
DC: Winnie the Pooh
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#5538 |
DC SVN: Not Loading/Working
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
|
#59 |
BeOS compilation
|
|
defect
|
normal
|
Port: BeOS
|
|
#96 |
MI2 dies when pressing F5
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#97 |
Atlantis (german) crash
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#100 |
Sam and Max CD version exits game unexpe
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#382 |
ALL: mp3 bug when loading a save game
|
|
defect
|
normal
|
Audio
|
|
#786 |
INDY3: segfaults and indy's death
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#967 |
Bugs with BASS 0.0288
|
|
defect
|
normal
|
Engine: Sky
|
|
#980 |
MM: Ed walks in place during cutscene
|
|
defect
|
low
|
Engine: SCUMM
|
|
#1083 |
FT:Assertion failed: searchin
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#1138 |
Game freezes when you press the call button
|
|
defect
|
normal
|
Engine: Sky
|
|
#1519 |
FT - Unable to move in Demolition Derby
|
|
defect
|
high
|
Engine: SCUMM
|
|
#1837 |
OSX: Can't add games or change paths
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#1936 |
SCUMMVM: Crash
|
|
defect
|
high
|
GUI
|
|
#2113 |
Stuck in one place
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2208 |
COMI: Graphical bug in chicken restaurant
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#4299 |
SCI: KQ5 Labyrinth flickers
|
|
defect
|
low
|
Engine: SCI
|
|
#4357 |
SCI: KQ5: Mouse cursor is outline only
|
|
defect
|
normal
|
Engine: SCI
|
|
#4685 |
ITE: Graphic Glitches during racoon death "Cut Scene"
|
|
defect
|
normal
|
Engine: SAGA
|
|
#5919 |
MAC OS: Funky colors after application restore
|
|
defect
|
normal
|
Port: Mac OS X
|
|
#6025 |
TUCKER: crash after intro on PPC Mac OSX 10.3
|
|
defect
|
blocker
|
Engine: Tucker
|
|
#6209 |
DREAMWEB: Crash when taking objects.
|
|
defect
|
normal
|
Engine: Dreamweb
|
|
#6304 |
GUI: Missing some Cyrillic characters in popups (non-ttf)
|
|
defect
|
normal
|
GUI
|
|
#6317 |
GRAPHICS WIN32: Can't enter in full screen mode
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#6336 |
WII: BASS - Using Jukebox crashes game
|
|
defect
|
normal
|
Engine: Sky
|
|
#6391 |
TINSEL: Game-set music volume not respected on start/load
|
|
defect
|
normal
|
Engine: Tinsel
|
|
#6612 |
WME: Vsevolod (DEMO) - Crash in Intro
|
|
defect
|
normal
|
Engine: Wintermute
|
|
#6613 |
WME: Vsevolod (DEMO) - Assertion on taking the dagger
|
|
defect
|
normal
|
Engine: Wintermute
|
|
#6792 |
ANDROID: ScummVM v1.7.0 fails to start on Android 5.0.2 / Nexus 10
|
|
defect
|
normal
|
Engine: ZVision
|
|
#7083 |
GUI: Browser's "Go Up" button appears pressed when it's not
|
|
defect
|
low
|
GUI
|
|
#7108 |
GUI: When shift is pressed, tooltips disappear quickly without moving the mouse
|
|
defect
|
low
|
GUI
|
|
#7296 |
Game-specific 'EGA' palettes for Amiga versions
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7414 |
SCUMMVM.INI: Different folder?
|
|
feature request
|
normal
|
--Other--
|
|
#7417 |
Allow return to Launcher from games
|
|
feature request
|
normal
|
GUI
|
|
#7441 |
GUI transparency
|
|
feature request
|
normal
|
GUI
|
|
#7558 |
SDL: mouse emulation through cursor keys
|
|
feature request
|
normal
|
Ports
|
|
#7924 |
Mac OS 9/X Version of ScummVM
|
|
patch
|
normal
|
Port: Mac OS X
|
|
#7928 |
Mac OS X project 0.4
|
|
patch
|
normal
|
Port: Mac OS X
|
|
#7963 |
OpenGL render support in SDL render
|
|
patch
|
normal
|
Graphics
|
|
#7964 |
OpenGL support routines
|
|
patch
|
normal
|
Graphics
|
|
#7965 |
Makefile for OpenGL Support
|
|
patch
|
normal
|
Port: Linux
|
|
#7985 |
Patch for sharp zaurus.
|
|
patch
|
normal
|
Ports
|
|
#8147 |
FT: missing sound effects (semi-working)
|
|
patch
|
normal
|
Engine: SCUMM
|
|
#8159 |
Aspect ratio (feature wish #654098)
|
|
patch
|
normal
|
Graphics: Scalers
|
|
#8168 |
CMI: Smush experiment (don't apply)
|
|
patch
|
normal
|
Engine: SCUMM
|
|
#8474 |
2xPM scaler
|
|
patch
|
normal
|
Graphics: Scalers
|
|
#8567 |
AdvMame4x and Normal4x
|
|
patch
|
normal
|
Graphics: Scalers
|
|
#8578 |
new Edge3x/2x filter
|
|
patch
|
normal
|
Graphics: Scalers
|
|
#9374 |
Tools: compress_sci "Pharkas Fixup" incorrect
|
|
patch
|
normal
|
Tools
|
|
#9410 |
Update iOS project to build against master 1.4.0 branch
|
|
patch
|
normal
|
Port: iOS
|
|
#6573 |
WME: Rosemary - Font error
|
|
defect
|
normal
|
Engine: Wintermute
|
|
#9757 |
SCI: Access uninitialised memory in games with digital sound effects
|
|
defect
|
normal
|
Engine: SCI
|
|
#10451 |
BACKENDS: Android - Crash when GUI language is set to certain languages
|
|
defect
|
blocker
|
GUI
|
|
#12744 |
AGI: Mouse cursor shifted to the bottom and right (Regression)
|
|
defect
|
normal
|
Engine: AGI
|
|