#1460 |
DOTT: Contract-Stamp Crash
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1505 |
DIG: Crash/Freeze in the monster nest
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1519 |
FT - Unable to move in Demolition Derby
|
|
defect
|
high
|
Engine: SCUMM
|
|
#1659 |
FOA: game crash in cretan maze
|
fingolfin
|
defect
|
high
|
Engine: SCUMM
|
|
#1720 |
FT: scummvm crashes after exploding 3 bunnies in minefield
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#1729 |
FT: Plane computer screen choices layered over one another
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1751 |
DIG: Weird lockup, no input possible
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1758 |
DOTT: Crash in intro
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1771 |
DIG: Two "that doesn't work" sounds play
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#1779 |
FT: Bug in Jet
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1799 |
DIG: No more input possible after activating crystal
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#1809 |
FT: Highway 9 Crash
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#1900 |
WINCE: Program crashes at start on IPAQ (PDA)
|
SF/arisme
|
defect
|
normal
|
Engine: SCUMM
|
|
#1915 |
FT:incorrect save state
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#1959 |
WINCE/FOA: Crash when trying to put food in ribcage
|
SF/arisme
|
defect
|
normal
|
Engine: SCUMM
|
|
#1989 |
Guybrush Dissapears
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2009 |
MT-32 emu: Monkeyvga & Loom do not work (regression)
|
kingguppy
|
defect
|
normal
|
Engine: SCUMM
|
|
#2067 |
INDY3 german: crash when entering temple
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2113 |
Stuck in one place
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2177 |
DIG: Game crashes suddenly at the Orange spire
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2208 |
COMI: Graphical bug in chicken restaurant
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2229 |
MI2 FM-TOWNS: No music in cutscenes after new mappiece
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2304 |
COMI: Part III song hangup
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2407 |
DIG: Crash when too many commands sent to robot
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#2477 |
MANIACNES: Walking and talking doesn't display properly
|
digitall
|
defect
|
normal
|
Engine: SCUMM
|
|
#2490 |
PUTTCIRCUS: Segmentation fault
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2500 |
Trapped Teeth are more trapped than you'd think.
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2755 |
ZAK FM-TOWNS: Mindbender-Needle overdraws background
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2776 |
INDY3: Crash in Intro / Cutscene
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2805 |
FREDDI1: PC/Dutch CD not recognized
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3077 |
INDY3: Timing problem with spigot and stein in brunwald
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#3215 |
SCUMM: Zak McKracken - intro behavior + movement
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#3366 |
PSP: Stuttering video on all Smush SAN files in COMI
|
joostp
|
defect
|
normal
|
Engine: SCUMM
|
|
#3655 |
PALMOS DIG: Crash at spaceship scene, treo 680
|
SF/chrilith
|
defect
|
normal
|
Engine: SCUMM
|
|
#3821 |
COMI: Subtitles off-screen in one scene
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#3988 |
COMI: RTL not supported (screen size)
|
SF/cpage88
|
defect
|
normal
|
Engine: SCUMM
|
|
#4259 |
SCUMM: Dig - Cursor delays to appear after scene skip
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#4303 |
SCUMM: COMI - The menu doesn't work properly
|
orgads
|
defect
|
normal
|
Engine: SCUMM
|
|
#4446 |
PS2 MANIAC V2: crash after playing some time
|
sunmax
|
defect
|
normal
|
Engine: SCUMM
|
|
#4679 |
PAJAMA2: Crash when saving
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4906 |
TOOLS: Voice Cut-Off with LAME compressed .bun files
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#4936 |
Full Throttle crash during or after cave fish.
|
lordhoto
|
defect
|
normal
|
Engine: SCUMM
|
|
#5368 |
SCUMM: MM (NES) - Character stuck after opening lab door
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#5376 |
SAMNMAX: No music
|
athrxx
|
defect
|
high
|
Engine: SCUMM
|
|
#5578 |
COMI Subtitles bug
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#5702 |
Assertion in Audio::Timestamp::addIntern() with MI1 CD
|
digitall
|
defect
|
normal
|
Engine: SCUMM
|
|
#6128 |
Android: Full Throttle Fcs when switching to ride sequence
|
dafioram
|
defect
|
blocker
|
Engine: SCUMM
|
|
#6192 |
SCUMM: HE - PUTTCIRCUS - Animation glitches (regression)
|
digitall
|
defect
|
normal
|
Engine: SCUMM
|
|
#6222 |
ZAK: Bug 3526089 on ScummVM 1.5.0 for iOS
|
lordhoto
|
defect
|
normal
|
Engine: SCUMM
|
|
#6317 |
GRAPHICS WIN32: Can't enter in full screen mode
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#6390 |
Zak Mckraken: Shuttle bug
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#6448 |
SCUMM HE: Pajama Sam 1 softlock with Carrot in Kitchen scene
|
csnover
|
defect
|
normal
|
Engine: SCUMM
|
|
#6759 |
SCUMM: iMuse crashes with assertion failure on CoMI
|
csnover
|
defect
|
normal
|
Engine: SCUMM
|
|
#7232 |
AUDIO: SFX/Music from Amiga files (SCUMM)
|
athrxx
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7271 |
Foreign charsets in V2
|
fingolfin
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7296 |
Game-specific 'EGA' palettes for Amiga versions
|
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7378 |
MI2 Amiga graphical glitches
|
Kirben
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7544 |
INDY3: IQ Points
|
fingolfin
|
feature request
|
normal
|
Engine: SCUMM
|
|
#7888 |
Kyra: Land of Lore CD. Fan Russian translation checksums v2014 & v2015
|
sev-
|
feature request
|
normal
|
Engine: SCUMM
|
|
#8048 |
Dig GUI hack
|
eriktorbjorn
|
patch
|
normal
|
Engine: SCUMM
|
|
#8137 |
MI1VGA: Possible scroll arrow fix
|
fingolfin
|
patch
|
normal
|
Engine: SCUMM
|
|
#8147 |
FT: missing sound effects (semi-working)
|
|
patch
|
normal
|
Engine: SCUMM
|
|
#8162 |
COMI lip sync patch (experimental)
|
aquadran
|
patch
|
normal
|
Engine: SCUMM
|
|
#8168 |
CMI: Smush experiment (don't apply)
|
|
patch
|
normal
|
Engine: SCUMM
|
|
#8170 |
CMI: Possible fix for missing talk sounds regression
|
SF/khalek
|
patch
|
normal
|
Engine: SCUMM
|
|
#8179 |
CMI: The actor placement bug (don't apply)
|
fingolfin
|
patch
|
normal
|
Engine: SCUMM
|
|
#8182 |
CMI: Actor scale experiment (don't apply)
|
fingolfin
|
patch
|
normal
|
Engine: SCUMM
|
|
#8187 |
Actor drawing hack
|
fingolfin
|
patch
|
normal
|
Engine: SCUMM
|
|
#8188 |
CMI: Possible fix for recent conversation regression
|
aquadran
|
patch
|
normal
|
Engine: SCUMM
|
|
#8230 |
Zak v2 runObjectScript patch
|
fingolfin
|
patch
|
normal
|
Engine: SCUMM
|
|
#8241 |
LOOM: Adlib sound
|
SF/hoenicke
|
patch
|
normal
|
Engine: SCUMM
|
|
#8714 |
FBPACK: Don't Use Japanese Charset
|
Kirben
|
patch
|
normal
|
Engine: SCUMM
|
|
#9238 |
MMC64: use stamps with envelope
|
Kirben
|
patch
|
normal
|
Engine: SCUMM
|
|
#9289 |
SCUMM: Apple-II speaker support
|
bluegr
|
patch
|
normal
|
Engine: SCUMM
|
|
#9483 |
SCUMM: Revert commit that causes CoMI to crash on startup
|
Kirben
|
patch
|
normal
|
Engine: SCUMM
|
|
#10688 |
SCUMM: Indy3 (EGA) - Incorrect sprite ordering in the catacombs
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#11198 |
SCUMM: COMI - Interacting with dog bowl will cause Guybrush to wander into infinity
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#12188 |
SCUMM: COMI: iMUSE crash on region number assertion
|
orgads
|
defect
|
normal
|
Engine: SCUMM
|
|
#967 |
Bugs with BASS 0.0288
|
|
defect
|
normal
|
Engine: Sky
|
|
#976 |
Crashes on Mac OS X
|
fingolfin
|
defect
|
normal
|
Engine: Sky
|
|
#1138 |
Game freezes when you press the call button
|
|
defect
|
normal
|
Engine: Sky
|
|
#1169 |
save/restore in Dreamcast port
|
zeldin
|
defect
|
normal
|
Engine: Sky
|
|
#2519 |
BASS: Resets at Game Start (Palm TX)
|
SF/chrilith
|
defect
|
normal
|
Engine: Sky
|
|
#3505 |
PALMOS: BASS crashes in opening scene
|
SF/chrilith
|
defect
|
normal
|
Engine: Sky
|
|
#4585 |
GP2X Wiz BASS: Saving problems
|
djwillis
|
defect
|
normal
|
Engine: Sky
|
|
#4730 |
BASS: core dump on OpenBSD PowerPC
|
fingolfin
|
defect
|
normal
|
Engine: Sky
|
|
#6021 |
BASS: Characters are stuck after load
|
digitall
|
defect
|
normal
|
Engine: Sky
|
|
#6265 |
BASS: ANDROID: in-game menu not reachable on Samsung Tablet
|
dafioram
|
defect
|
normal
|
Engine: Sky
|
|
#6336 |
WII: BASS - Using Jukebox crashes game
|
|
defect
|
normal
|
Engine: Sky
|
|
#1350 |
BS1: Reproducable crash
|
lavosspawn
|
defect
|
normal
|
Engine: Sword1
|
|
#7522 |
Broken Sword 1 & 2, add theora video support
|
sev-
|
feature request
|
normal
|
Engine: Sword1
|
|
#1388 |
BS2: Warehouse crashes
|
SF/ender
|
defect
|
high
|
Engine: Sword2
|
|
#1906 |
BS2: Save failure with default Mac OS X savegame folder
|
SF/khalek
|
defect
|
normal
|
Engine: Sword2
|
|
#7063 |
SWORD25: Intro (video) gets stuck (while music and text is fine)
|
raziel-
|
defect
|
normal
|
Engine: Sword25
|
|
#9247 |
SWORD25: Theora audio/video sync (WIP)
|
eriktorbjorn
|
patch
|
normal
|
Engine: Sword25
|
|
#4871 |
SYMBIAN: TEEN: cannot load game
|
csnover
|
defect
|
normal
|
Engine: TeenAgent
|
|
#3942 |
DISCWORLD: Bug starts the game at Act 4
|
fingolfin
|
defect
|
normal
|
Engine: Tinsel
|
|
#4312 |
DW2: Unsupported US version?
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#4677 |
DW1: Crash in Act II when talking to the palace guards.
|
dreammaster
|
defect
|
normal
|
Engine: Tinsel
|
|
#5798 |
Tinsel: Discworld II final scene bug
|
digitall
|
defect
|
normal
|
Engine: Tinsel
|
|