#13719 |
GUI: Grid View shows "Fanmade AGI game" for every fan game for the AGI engine
|
sev-
|
defect
|
high
|
GUI
|
|
#13734 |
MD5: AGI: KQ4 2.2 unknown variant
|
lotharsm
|
defect
|
high
|
Engine: AGI
|
|
#13744 |
WIN32: Wrong implicit icons path when no icons path is set in configuration file
|
lotharsm
|
defect
|
high
|
GUI
|
|
#13746 |
MAKE: Dynamic build detection fails at compile time.
|
sev-
|
defect
|
high
|
--Other--
|
|
#13754 |
Waxworks crashes in the Pyramids/Mine when an enemy hit you.
|
NMIError
|
defect
|
high
|
Engine: AGOS
|
|
#13760 |
DIRECTOR: Unknown game variant for director
|
tag2015
|
defect
|
high
|
Engine: Director
|
|
#13781 |
STARK: The Longest Journey crashes with Assertion failed
|
nix234
|
defect
|
high
|
Engine: Stark
|
|
#13828 |
AGS: Quest for Glory II: Trial by Fire Remake - version 2.6.0 breaks combo parser
|
tag2015
|
defect
|
high
|
Engine: AGS
|
|
#13834 |
TRECISION: Nightlong: Union City Conspiracy - Unable to save
|
eriktorbjorn
|
defect
|
high
|
Engine: Trecision
|
|
#13841 |
ENGINES: AUTOSAVE: Setting a file's _saveType value by where it’s stored can cause a regular save to be overwritten.
|
macca8
|
defect
|
high
|
--Other--
|
|
#13894 |
AGS: Repeated mouseclicks cause erratic behavior
|
tag2015
|
defect
|
high
|
Engine: AGS
|
|
#13897 |
TINSEL: DW2: Older savegames won't run on ScummVM 2.6.x
|
somaen
|
defect
|
high
|
Engine: Tinsel
|
|
#13902 |
MAKE: RISCOS: Object file is not deleted when running make distclean
|
sev-
|
defect
|
high
|
Port: RISC OS
|
|
#13908 |
SCUMM: INDY3 (MAC): ASAN crash in Player_V2Base::next_freqs() in Castle Brunwald
|
eriktorbjorn
|
defect
|
high
|
Engine: SCUMM
|
|
#13920 |
MOHAWK: LB - French sheila version not starting
|
sev-
|
defect
|
high
|
Engine: Mohawk
|
|
#13925 |
DRAGONS: Crash while talking to pizza baker in the village scene
|
sev-
|
defect
|
high
|
Engine: Dragons
|
|
#13951 |
AGOS: SIMON1 - Music quits (since ScummVM 2.6.0) in certain screens
|
NMIError
|
defect
|
high
|
Engine: AGOS
|
|
#13971 |
ULTIMA6: Saving and loading the game results in blank screen.
|
PushmePullyu
|
defect
|
high
|
Engine: Ultima
|
|
#14012 |
faery tale adventure ii speech is not working
|
gabberhead
|
defect
|
high
|
Engine: SAGA2
|
|
#14014 |
AGOS: Warning about missing subtitle font
|
lephilousophe
|
defect
|
high
|
Engine: AGOS
|
|
#14024 |
SURFACESDL: Mouse cursor is clipped when using 32-bit screen formats
|
ccawley2011
|
defect
|
high
|
Ports
|
|
#14046 |
FTA2 - Crash "Wrong spellID" when cursor is over certain spell icon
|
sev-
|
defect
|
high
|
Engine: SAGA2
|
|
#14051 |
SCUMM: MI1: Can't close using Alt-F4
|
lephilousophe
|
defect
|
high
|
Engine: SCUMM
|
|
#14057 |
AGS: Shaders cause black screen in AGS games
|
lephilousophe
|
defect
|
high
|
Engine: AGS
|
|
#14061 |
OPENGL: Vertical position of cursor during screen shake appears to be miscalculated
|
lephilousophe
|
defect
|
high
|
Graphics
|
|
#14064 |
FTA2: "Too many tasks in the list" crash
|
sev-
|
defect
|
high
|
Engine: SAGA2
|
|
#14147 |
KYRA: Various cursor glitches in Kyrandia games (regression)
|
lephilousophe
|
defect
|
high
|
Engine: Kyra
|
|
#14168 |
OPENGLSDL: Graphic artefacts and graphic errors with scaler 2xsai
|
lephilousophe
|
defect
|
high
|
Graphics: Scalers
|
|
#14196 |
scummvm shaders: strange behavior after add-in a game
|
lephilousophe
|
defect
|
high
|
Graphics: Scalers
|
|
#14259 |
CRYOMNI3D: Versailles 1685 - Can't pick up important item
|
lephilousophe
|
defect
|
high
|
Engine: Cryomni3D
|
|
#14286 |
MD5: AGI: SQ2: Unknown game variant
|
lotharsm
|
defect
|
high
|
Engine: AGI
|
|
#14287 |
MD5: AGI: Unknown game variant for agi
|
lotharsm
|
defect
|
high
|
Engine: AGI
|
|
#14292 |
ANDROID: Crash on saving backend options
|
lephilousophe
|
defect
|
high
|
Port: Android
|
|
#14297 |
ULTIMA8: Crash trying to save BookGump
|
OMGPizzaGuy
|
defect
|
high
|
Engine: Ultima
|
|
#14327 |
SWORD1: Can't add game since new detection mode
|
lotharsm
|
defect
|
high
|
Engine: Sword1
|
|
#14328 |
TETRAEDGE: Quitting from the main menu of Syberia freezes ScummVM if "Return to the launcher" is set
|
criezy
|
defect
|
high
|
Engine: Tetraedge
|
|
#14329 |
TETRAEDGE: Quitting from the main menu of Syberia II freezes ScummVM if "Return to the launcher" is set
|
criezy
|
defect
|
high
|
Engine: Tetraedge
|
|
#14331 |
TETRAEDGE: In-game tutorial not accessible
|
mduggan
|
defect
|
high
|
Engine: Tetraedge
|
|
#14334 |
SAGA: ITE (Amiga) - random createReadStreamForMember resource errors after intro
|
dwatteau
|
defect
|
high
|
Engine: SAGA
|
|
#14363 |
AGOS: SIMON2 fatal "could not open setup.shr" regression
|
NMIError
|
defect
|
high
|
Engine: AGOS
|
|
#14389 |
TETRAEDGE: The game crashes outside the notary room
|
mduggan
|
defect
|
high
|
Engine: Tetraedge
|
|
#14478 |
HDB: crashes out on Servandrones level
|
sev-
|
defect
|
high
|
Engine: HDB
|
|
#14491 |
AGS: Crash during final encounter with the Countess (blackwell2)
|
tag2015
|
defect
|
high
|
Engine: AGS
|
|
#14503 |
MM: XEEN: crash in carnage hand animation
|
dreammaster
|
defect
|
high
|
Engine: MM: Xeen
|
|
#14509 |
"Might and Magic Book One: The Secret of the Inner Sanctum": ScummVM freezes and crashes on 2nd run
|
dreammaster
|
patch
|
high
|
Engine: MM: MM1
|
|
#14516 |
SWORD1: Unknown game variant for sword1
|
lotharsm
|
defect
|
high
|
Engine: Sword1
|
|
#14523 |
AUDIO: Update MIDI FluidSynth settings to match upstream
|
NMIError
|
defect
|
high
|
Audio
|
|
#14550 |
SWORD2: Broken Sword 2 Russian doesn't work on 2.8.0
|
tag2015
|
defect
|
high
|
Engine: Sword2
|
|
#14587 |
MD5: DIRECTOR: Unknown game variant for director
|
tag2015
|
defect
|
high
|
Engine: Director
|
|
#14593 |
MD5: Unknown game variant for vcruise
|
elasota
|
defect
|
high
|
Engine: V-Cruise
|
|
#14596 |
MD5: AGI: Space Quest 2 Unknown game variant
|
lotharsm
|
defect
|
high
|
Engine: AGI
|
|
#14602 |
MD5: Unknown game variant for agi
|
tag2015
|
defect
|
high
|
Engine: AGI
|
|
#14604 |
MD5: Unknown game variant for agi
|
lotharsm
|
defect
|
high
|
Engine: AGI
|
|
#14624 |
Screen turns blank
|
larsamannen
|
defect
|
high
|
Port: iOS
|
gsoc
|
#14648 |
SWORD1: French translation game variant for sword1
|
|
defect
|
high
|
Engine: Sword1
|
|
#14659 |
MD5: Unknown game variant for ultima
|
lotharsm
|
defect
|
high
|
Engine: Ultima
|
|
#14680 |
REMORSE: Game-breaking bugs in Mission 12
|
mduggan
|
defect
|
high
|
Engine: Ultima
|
|
#14687 |
ULTIMA6: Game crashes
|
PushmePullyu
|
defect
|
high
|
Engine: Ultima
|
|
#14701 |
GUI: iOS settings menu needs a way to scroll up down
|
OMGPizzaGuy
|
defect
|
high
|
Port: iOS
|
|
#14703 |
iOS: Ultima 8 crashes when Fluidsynth has no soundfont
|
OMGPizzaGuy
|
defect
|
high
|
Port: iOS
|
|
#14731 |
GUI: Nintendo Switch - GUI - NO Scrollbar at KEYMAP window
|
sev-
|
defect
|
high
|
GUI
|
|
#14745 |
GUI: Crash when adding game
|
sev-
|
defect
|
high
|
GUI
|
|
#14783 |
FREESCAPE: Driller needs to have more keys in its keymap to be playable on touchscreen devices
|
neuromancer
|
defect
|
high
|
Port: iOS
|
|
#14784 |
FREESCAPE: Dark Side needs to have more keys in its keymap to be playable on touchscreen devices
|
neuromancer
|
defect
|
high
|
Port: iOS
|
|
#14786 |
MTROPOLIS: Muppet Treasure Island crashes to desktop
|
elasota
|
defect
|
high
|
Engine: mTropolis
|
|
#14835 |
FREESCAPE: Dark Side sounds are not implemented
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
|
#14869 |
M4: Orion burger in FRENCH don't launch
|
tag2015
|
defect
|
high
|
Engine: M4
|
|
#14882 |
M4 - Orion Burger in French Crash
|
dreammaster
|
defect
|
high
|
Engine: M4
|
|
#14916 |
Orion Burger: Crash at town hall
|
dreammaster
|
defect
|
high
|
Engine: M4
|
|
#14957 |
Using an Enchanted Staff spell crashes the game in Ultima VI
|
PushmePullyu
|
defect
|
high
|
Engine: Ultima
|
|
#14993 |
Happy Birthday, Maisy!
|
tag2015
|
feature request
|
high
|
Engine: Director
|
|
#15069 |
TWP: Skipping cutscenes with ESC can leave the game in an unusable state
|
scemino
|
defect
|
high
|
Engine: TWP
|
|
#15072 |
TWP: Cellphone is unusable
|
scemino
|
defect
|
high
|
Engine: TWP
|
|
#1 |
Elayne climb down with no rope (1° room)
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#2 |
cant pickup stick in prison room 29
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#4 |
wrong direction of actor's face
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#5 |
Strange actors movements
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#6 |
Game enters an infinite loop
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#7 |
Voodoo mage disappearing in a cutscene
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#9 |
Fate of atlantis crashes
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#10 |
Day of the Tentacle
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#11 |
Day of the Tentacle (animateActor)
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#13 |
Saving crashes(Error: saveLoadArrayOf..)
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#15 |
monkey2 stuck in endless loop at big tre
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#16 |
different games overwrite savegames
|
SF/strigeus
|
defect
|
normal
|
--Other--
|
|
#17 |
MI2 Dies at resurrection
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#18 |
Crash on LE CPUs with alignement issues
|
|
defect
|
normal
|
Port: WinCE
|
|
#19 |
DOTT: sound
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#20 |
Fate of Atlantis demo crashes in intro
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#21 |
Invalid actor in indy4
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#22 |
Still saving/loading problems (indy4)
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#24 |
dottdemo fails to startup
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#26 |
can't save while talking in indy
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#27 |
DOTT: multiple sounds
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#30 |
F5 key crashes games
|
SF/strigeus
|
defect
|
normal
|
--Other--
|
|
#31 |
Indy4 crashing at the submarine
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#32 |
Strange slowness
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#34 |
samnmax background problem (demo is ok!)
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#37 |
Unaligned access in saveload.cpp
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#38 |
Strange slowness (repost)
|
|
defect
|
normal
|
Port: BeOS
|
|