Custom Query (8215 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (201 - 300 of 8215)

1 2 3 4 5 6 7 8 9 10 11 12 13
Ticket Summary Owner Type Priority Component Version
#3950 WOODRUFF : Unknown Polish version DrMcCoy defect normal Engine: Gob
#3960 LOSTINTIME : Unknown Spanish version DrMcCoy defect normal Engine: Gob
#4059 GOB: Compiler Error on AmigaOS4 DrMcCoy defect normal Engine: Gob
#4064 GOB2: Mac Version Still Detected as DOS DrMcCoy defect normal Engine: Gob
#4066 Lost in Time - MAC/Floppy/French - Detected as Unknown DOS DrMcCoy defect normal Engine: Gob
#4090 GOB: Savegame incompatibility between Wii and x86 Linux DrMcCoy defect high Engine: Gob
#4162 GOB: Minor sound glitches in Gobliins 2 (CD/DOS English) DrMcCoy defect low Engine: Gob
#4308 URBAN: German version DrMcCoy defect normal Engine: Gob
#4363 WOODRUFF: Yellow screen after using tobozon and then crash DrMcCoy defect high Engine: Gob
#4371 Checksum of Fascination german DOS DrMcCoy defect normal Engine: Gob
#4375 Goblins 1, 2, 3 Hungarian versions DrMcCoy defect normal Engine: Gob
#4421 SMK videos don't use the volume settings DrMcCoy defect normal Audio
#4438 GOB1: Game "hangs" after first level DrMcCoy defect blocker Engine: Gob
#4506 WEEN: Animation Issues DrMcCoy defect normal Engine: Gob
#4507 WEEN: Crash Bug DrMcCoy defect normal Engine: Gob
#4516 GOB3: Scrolling locked after cutscene DrMcCoy defect high Engine: Gob
#4569 AMIGAOS4: Compiler error in maxtrax.cpp DrMcCoy defect normal Port: AmigaOS4
#4607 GOB2: "shell" hotspot in mermaid screen in wrong place DrMcCoy defect normal Engine: Gob
#4610 GOB2: Hotspots get screwed in amoniak throne room DrMcCoy defect blocker Engine: Gob
#4611 GOB3: Major graphics glitch DrMcCoy defect normal Engine: Gob
#4617 GOB3: graphical glitch in Bizoo level DrMcCoy defect normal Engine: Gob
#4646 GOB3: Can't select Chump DrMcCoy defect normal Engine: Gob
#4804 GOB3: can't switch to actors DrMcCoy defect normal Engine: Gob
#4814 GOB3: Graphical Glitch in finished cutscene DrMcCoy defect low Engine: Gob
#4866 WOODRUFF: Reproducible crash creating Intuition formula DrMcCoy defect high Engine: Gob
#4909 GOB1 : Engine Abort on Lose DrMcCoy defect low Engine: Gob
#4934 GOB: Mute is not respected on startup DrMcCoy defect normal Engine: Gob
#5359 GOB: Gobliiins not moving DrMcCoy defect normal Engine: Gob
#5379 GOB3: Confused pathfinder DrMcCoy defect low Engine: Gob
#5434 GOB: Code analysis warnings DrMcCoy defect normal Engine: Gob
#5502 FASCINATION: Assert during intro on BE machines DrMcCoy defect normal Engine: Gob
#5596 URBAN: Fails opening CD2 files DrMcCoy defect normal Engine: Gob
#5611 Urban Runner Unknown MD5 DrMcCoy defect normal Engine: Gob
#5686 GOB: Urban Runner Progress Indicator Misaligned DrMcCoy defect normal Engine: Gob
#5687 GOB: Urban Runner Inventory Item \"Film\" name truncated DrMcCoy defect normal Engine: Gob
#5690 GOB: Urban Runner - Italian/DOS unknown MD5 DrMcCoy defect normal Engine: Gob
#5691 GOB: Fascination - Floppy/Italian unknown MD5 DrMcCoy defect normal Engine: Gob
#5804 WOODRUFF: Missing sound effects DrMcCoy defect normal Engine: Gob
#5808 GOB3: Sound glitches DrMcCoy defect normal Engine: Gob
#6020 Wii - Noisy cutscene audio in Toonstruck & Feeble Files DrMcCoy defect normal Port: Wii
#6052 AMIGAOS4: Compiler error in Geisha Minigames DrMcCoy defect normal Port: AmigaOS4
#6079 GOB: Geisha French not recognized DrMcCoy defect normal Engine: Gob
#6102 GOB: Geisha - Unknown Language Variants DrMcCoy defect normal Engine: Gob
#6269 GOB: Geisha - Spanish PC version DrMcCoy defect normal Engine: Gob
#6279 GOB3: Water animation incorrect on level 4 (amnesic dragon) DrMcCoy defect normal Engine: Gob
#6298 HOPKINS: Crash After Shot In Forest In OS/2 Version DrMcCoy defect normal Engine: Hopkins
#6676 GOB: Duplicate Detection Entries For Ween/DOS/English DrMcCoy defect normal Engine: Gob
#6864 GOB: Fascination - text glitch DrMcCoy defect normal Engine: Gob
#7162 On some levels parts of screen are black, goblins become invisible. DrMcCoy defect normal Engine: Gob
#11175 Drascula will not start Eragon4 defect normal Engine: Drascula
#13234 Beavis and Butthead Virtual Stupidity Gamer12141 defect high Engine: BBVS
#14599 cannot convert 'float32x4_t' toBuild Error 'uint32x4_t' and 'uint16x8_t' to 'uint32x4_t' on engines/ags/lib/allegro/surface_neon.cpp and surgace_neon.h Kelvfimer defect normal Engine: AGS
#215 FOA: Jerky movement in car chase Kirben defect low Engine: SCUMM
#291 LOOM: Wrong default cursor Kirben defect low Engine: SCUMM
#322 SIMON: sound not in sync Kirben defect normal Engine: AGOS
#323 SIMON: german umlauts Kirben defect low Engine: AGOS
#325 SIMON: english text in german version Kirben defect normal Engine: AGOS
#333 SIMON1DOS: Brief freeze when talking to demons Kirben defect normal Engine: AGOS
#342 SIMON1TALKIE: Voice dialogs overlap quite often Kirben defect normal Engine: AGOS
#402 SIMON2WIN: German Version crash at intro Kirben defect normal Engine: AGOS
#413 SIMON2: doesn\'t run (opcode problem?) Kirben defect normal Engine: AGOS
#424 SIMON2WIN: Speech Kirben defect normal Engine: AGOS
#445 SIMON+Win32: no mouse input Kirben defect normal Engine: AGOS
#462 LOOMCD: Note letters vanish on save/load Kirben defect low Engine: SCUMM
#471 ZAK256: No sound & music Kirben defect normal Engine: SCUMM
#496 SIMON2: movement problems Kirben defect normal Engine: AGOS
#497 SIMON2: Part of introduction missing Kirben defect normal Engine: AGOS
#541 SIMON2: Simon stops responding Kirben defect blocker Engine: AGOS
#542 SIMON: Extreme slow down at game end Kirben defect normal Engine: AGOS
#555 SIMON1DOS/TALKIE: Hidden inventory arrows Kirben defect normal Engine: AGOS
#628 DOTT: Speech bug Kirben defect normal Engine: SCUMM
#703 simon2: text going too fast Kirben defect normal Engine: AGOS
#799 Simon1and2 Italian Version - Minor bug on codetable & speed? Kirben defect low Engine: AGOS
#864 MANIAC/ZAK: Verbs shown during keypads Kirben defect normal Engine: SCUMM
#885 COMI: Wally's Fake piratehook still on ground after pick up Kirben defect low Engine: SCUMM
#891 LOOM: gfx glitch when leaving Lady Cygna's gravestone Kirben defect normal Engine: SCUMM
#896 MONKEYEGA: Palette wrong in some locations Kirben defect low Engine: SCUMM
#974 MM: No Ending dialogue Kirben defect normal Engine: SCUMM
#986 LOOM: Distaff looks bizarre when restoring from save Kirben defect normal Engine: SCUMM
#988 LOOM/CD: Dialogue gets messed up during Rusty conversation Kirben defect normal Engine: SCUMM
#1000 FOA/MI2 (Amiga) Palette issues Kirben defect normal Engine: SCUMM
#1005 INDY3EGA: Speech text black for one guard in castle Kirben defect normal Engine: SCUMM
#1008 INDY3EGA: Amiga - music timer running way too fast Kirben defect normal Engine: SCUMM
#1018 ZAK: wrong colors in seattle cave Kirben defect normal Engine: SCUMM
#1024 ZAK: "Switch" verb appears too early Kirben defect normal Engine: SCUMM
#1029 SIMON1DOS: Fatal crashes with French version Kirben defect normal Engine: AGOS
#1031 ZAK: Lotto numbers never picked Kirben defect high Engine: SCUMM
#1032 ZAK: Zak without a body Kirben defect normal Engine: SCUMM
#1043 Zak: No tram sequence Kirben defect normal Engine: SCUMM
#1045 [SIMON 1 & 2] No fullscreen Kirben defect normal Engine: AGOS
#1048 SIMON1WIN: Incorrect dialogue for action Kirben defect normal Engine: AGOS
#1050 INDY3EGA Amiga - Intro regression Kirben defect normal Engine: SCUMM
#1064 DOTT: Actor glides instead of walks (regression) Kirben defect low Engine: SCUMM
#1069 SIMON2: Amiga CD32 Talkie Kirben defect normal Engine: AGOS
#1075 SIMON2DOS: Copy Protection text disappears Kirben defect normal Engine: AGOS
#1076 SIMON1: Golum Ring causes graphic glitches Kirben defect normal Engine: AGOS
#1084 FT: Talking choice menu causes overlapped actors to flicker Kirben defect normal Engine: SCUMM
#1085 INDY3EGA: Text disappears while scrolling (Donovan cutscene) Kirben defect normal Engine: SCUMM
#1091 SAM: Conroy doesn't stop singing when escaping cutscene Kirben defect normal Engine: SCUMM
#1098 SAM: Screen Saver generates warnings Kirben defect low Engine: SCUMM
1 2 3 4 5 6 7 8 9 10 11 12 13
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.