#3950 |
WOODRUFF : Unknown Polish version
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#3960 |
LOSTINTIME : Unknown Spanish version
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4059 |
GOB: Compiler Error on AmigaOS4
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4064 |
GOB2: Mac Version Still Detected as DOS
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4066 |
Lost in Time - MAC/Floppy/French - Detected as Unknown DOS
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4090 |
GOB: Savegame incompatibility between Wii and x86 Linux
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
#4162 |
GOB: Minor sound glitches in Gobliins 2 (CD/DOS English)
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#4308 |
URBAN: German version
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4363 |
WOODRUFF: Yellow screen after using tobozon and then crash
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
#4371 |
Checksum of Fascination german DOS
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4375 |
Goblins 1, 2, 3 Hungarian versions
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4421 |
SMK videos don't use the volume settings
|
DrMcCoy
|
defect
|
normal
|
Audio
|
|
#4438 |
GOB1: Game "hangs" after first level
|
DrMcCoy
|
defect
|
blocker
|
Engine: Gob
|
|
#4506 |
WEEN: Animation Issues
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4507 |
WEEN: Crash Bug
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4516 |
GOB3: Scrolling locked after cutscene
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
#4569 |
AMIGAOS4: Compiler error in maxtrax.cpp
|
DrMcCoy
|
defect
|
normal
|
Port: AmigaOS4
|
|
#4607 |
GOB2: "shell" hotspot in mermaid screen in wrong place
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4610 |
GOB2: Hotspots get screwed in amoniak throne room
|
DrMcCoy
|
defect
|
blocker
|
Engine: Gob
|
|
#4611 |
GOB3: Major graphics glitch
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4617 |
GOB3: graphical glitch in Bizoo level
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4646 |
GOB3: Can't select Chump
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4804 |
GOB3: can't switch to actors
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4814 |
GOB3: Graphical Glitch in finished cutscene
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#4866 |
WOODRUFF: Reproducible crash creating Intuition formula
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
|
#4909 |
GOB1 : Engine Abort on Lose
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#4934 |
GOB: Mute is not respected on startup
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5359 |
GOB: Gobliiins not moving
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5379 |
GOB3: Confused pathfinder
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#5434 |
GOB: Code analysis warnings
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5502 |
FASCINATION: Assert during intro on BE machines
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5596 |
URBAN: Fails opening CD2 files
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5611 |
Urban Runner Unknown MD5
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5686 |
GOB: Urban Runner Progress Indicator Misaligned
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5687 |
GOB: Urban Runner Inventory Item \"Film\" name truncated
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5690 |
GOB: Urban Runner - Italian/DOS unknown MD5
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5691 |
GOB: Fascination - Floppy/Italian unknown MD5
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5804 |
WOODRUFF: Missing sound effects
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5808 |
GOB3: Sound glitches
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#6020 |
Wii - Noisy cutscene audio in Toonstruck & Feeble Files
|
DrMcCoy
|
defect
|
normal
|
Port: Wii
|
|
#6052 |
AMIGAOS4: Compiler error in Geisha Minigames
|
DrMcCoy
|
defect
|
normal
|
Port: AmigaOS4
|
|
#6079 |
GOB: Geisha French not recognized
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#6102 |
GOB: Geisha - Unknown Language Variants
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#6269 |
GOB: Geisha - Spanish PC version
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#6279 |
GOB3: Water animation incorrect on level 4 (amnesic dragon)
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#6298 |
HOPKINS: Crash After Shot In Forest In OS/2 Version
|
DrMcCoy
|
defect
|
normal
|
Engine: Hopkins
|
|
#6676 |
GOB: Duplicate Detection Entries For Ween/DOS/English
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#6864 |
GOB: Fascination - text glitch
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#7162 |
On some levels parts of screen are black, goblins become invisible.
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#11175 |
Drascula will not start
|
Eragon4
|
defect
|
normal
|
Engine: Drascula
|
|
#13234 |
Beavis and Butthead Virtual Stupidity
|
Gamer12141
|
defect
|
high
|
Engine: BBVS
|
|
#14599 |
cannot convert 'float32x4_t' toBuild Error 'uint32x4_t' and 'uint16x8_t' to 'uint32x4_t' on engines/ags/lib/allegro/surface_neon.cpp and surgace_neon.h
|
Kelvfimer
|
defect
|
normal
|
Engine: AGS
|
|
#215 |
FOA: Jerky movement in car chase
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#291 |
LOOM: Wrong default cursor
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#322 |
SIMON: sound not in sync
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#323 |
SIMON: german umlauts
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#325 |
SIMON: english text in german version
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#333 |
SIMON1DOS: Brief freeze when talking to demons
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#342 |
SIMON1TALKIE: Voice dialogs overlap quite often
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#402 |
SIMON2WIN: German Version crash at intro
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#413 |
SIMON2: doesn\'t run (opcode problem?)
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#424 |
SIMON2WIN: Speech
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#445 |
SIMON+Win32: no mouse input
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#462 |
LOOMCD: Note letters vanish on save/load
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#471 |
ZAK256: No sound & music
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#496 |
SIMON2: movement problems
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#497 |
SIMON2: Part of introduction missing
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#541 |
SIMON2: Simon stops responding
|
Kirben
|
defect
|
blocker
|
Engine: AGOS
|
|
#542 |
SIMON: Extreme slow down at game end
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#555 |
SIMON1DOS/TALKIE: Hidden inventory arrows
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#628 |
DOTT: Speech bug
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#703 |
simon2: text going too fast
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#799 |
Simon1and2 Italian Version - Minor bug on codetable & speed?
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#864 |
MANIAC/ZAK: Verbs shown during keypads
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#885 |
COMI: Wally's Fake piratehook still on ground after pick up
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#891 |
LOOM: gfx glitch when leaving Lady Cygna's gravestone
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#896 |
MONKEYEGA: Palette wrong in some locations
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#974 |
MM: No Ending dialogue
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#986 |
LOOM: Distaff looks bizarre when restoring from save
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#988 |
LOOM/CD: Dialogue gets messed up during Rusty conversation
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1000 |
FOA/MI2 (Amiga) Palette issues
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1005 |
INDY3EGA: Speech text black for one guard in castle
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1008 |
INDY3EGA: Amiga - music timer running way too fast
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1018 |
ZAK: wrong colors in seattle cave
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1024 |
ZAK: "Switch" verb appears too early
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1029 |
SIMON1DOS: Fatal crashes with French version
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1031 |
ZAK: Lotto numbers never picked
|
Kirben
|
defect
|
high
|
Engine: SCUMM
|
|
#1032 |
ZAK: Zak without a body
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1043 |
Zak: No tram sequence
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1045 |
[SIMON 1 & 2] No fullscreen
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1048 |
SIMON1WIN: Incorrect dialogue for action
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1050 |
INDY3EGA Amiga - Intro regression
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1064 |
DOTT: Actor glides instead of walks (regression)
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#1069 |
SIMON2: Amiga CD32 Talkie
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1075 |
SIMON2DOS: Copy Protection text disappears
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1076 |
SIMON1: Golum Ring causes graphic glitches
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#1084 |
FT: Talking choice menu causes overlapped actors to flicker
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1085 |
INDY3EGA: Text disappears while scrolling (Donovan cutscene)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1091 |
SAM: Conroy doesn't stop singing when escaping cutscene
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1098 |
SAM: Screen Saver generates warnings
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|