#13387 |
SCUMM: Backyard Baseball (all three SCUMM games) - Hitting Not Being Interpreted Properly
|
-sev
|
defect
|
normal
|
Engine: SCUMM
|
|
#11750 |
BACKENDS: Wii - ScummVM 2.2.0 blackscreen on exit
|
AReim1982
|
defect
|
normal
|
Port: Wii
|
|
#11974 |
CMI: Can't disable object line
|
ATMcashpoint
|
defect
|
high
|
Engine: SCUMM
|
|
#12753 |
Space Quest - Incinerations - Screen rendering bug
|
Alien-Grey
|
defect
|
normal
|
Engine: AGS
|
|
#13772 |
Person switch
|
Alien-Grey
|
defect
|
normal
|
Engine: Sword1
|
|
#832 |
FOA: Invalid actor XXX in o5_getActorRoom()
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#2377 |
SCUMM: MI1 (VGA) - Guybrush doesn't appear immediately at the 1st beach
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#3259 |
SCUMM: MI1 (SEGA MEGA-CD) - Text display incorrect
|
AndywinXp
|
defect
|
low
|
Engine: SCUMM
|
|
#3326 |
SCUMM: COMI - Occasional missing speech...
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#3454 |
SCUMM: COMI - Part 5: Clickable sky behaves strangely
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#3493 |
SCUMM: Dig - Rat Trap Puzzle Error
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#4391 |
SCUMM: COMI - No digital iMUSE fades
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#4635 |
SCUMM: COMI - Barbary Coast music switch too soon
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#4801 |
SCUMM/HE: Spyfox 2 - Broken talk animation
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#4911 |
SCUMM: COMI - crash on 1-st scene (Russian version)
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#5312 |
SCUMM: MI1 - navigator pointing bug (related to actor faces actor)
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#6630 |
SCUMM: MI3 - Guybrush pick up vine Animation at end of Quicksand Scene missing
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#6710 |
SCUMM/HE: PUTT-PUTT - Colour corruption upon pressing Escape too quickly
|
AndywinXp
|
defect
|
low
|
Engine: SCUMM
|
|
#6857 |
SCUMM: FT, song on Todd's radio restarts when walking between rooms
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#7150 |
SCUMM/HE: Can't play multiple instances of a sound effect on different channels
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#7462 |
SCUMM: Sega CD Monkey Island has not start button
|
AndywinXp
|
feature request
|
low
|
Engine: SCUMM
|
|
#10447 |
SCUMM: MI (Sega MegaCD/JP) - Character speech display does not match that of Mega CD behaviour
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#10689 |
SCUMM: Indy3 (EGA) - "Führer" rendered as "Fhrer"
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#11504 |
SCUMM: Alt-F5 no longer work to get original save/load dialog
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#11507 |
BACKENDS: Windows - Alt + F5 no longer brings up original menus in Lucasarts games
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#11532 |
SCUMM/HE: PAJAMA1 - Kitchen music gets stuck in infinite loop
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#11948 |
INDY3: Disable saving like the original game did
|
AndywinXp
|
feature request
|
normal
|
Engine: SCUMM
|
|
#11956 |
SCUMM: COMI - Wally's theme starting from wrong region after cannon battle
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#11973 |
SCUMM: Implement original pause bars, and put Save/Load GUI type toggle in startup menu
|
AndywinXp
|
feature request
|
low
|
Engine: SCUMM
|
|
#12022 |
SCUMM: FT: skipping a cutscene also skips the first bike fight
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#12029 |
SCUMM: COMI: Rottingham ship in the first cutscene of Part 3 goes the wrong direction
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#12030 |
SCUMM: FT: softlock when fast-exiting room before scripted cutscene
|
AndywinXp
|
defect
|
high
|
Engine: SCUMM
|
|
#12039 |
SCUMM: MM (C64) - Graphical glitch with alien in telescope
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#12045 |
SCUMM: FT: seg fault in the imuse_digi submodule when a game action is attempted.
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#12095 |
BACKENDS: ANDROID: Crash when resuming app while playing a game
|
AndywinXp
|
defect
|
high
|
Port: Android
|
|
#13058 |
SCUMM: DIG: Music stops playing after some time
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13080 |
AUDIO: DiMuse - Stuttering sound when manually changing audio_buffer_size
|
AndywinXp
|
defect
|
normal
|
Audio
|
|
#13084 |
SCUMM: COMI: Voice panning differs in subsequent lines
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13102 |
SCUMM/HE - Crackling on start of every new music piece
|
AndywinXp
|
defect
|
high
|
Audio
|
|
#13230 |
SCUMM: [Putt-Putt Enters the Race, Italian] - readMAXS(52) failed to read MAXS data
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13244 |
Failure to blend audio in The Dig's Nexus location
|
AndywinXp
|
defect
|
normal
|
Audio
|
|
#13319 |
SCUMM: FT: Segfault after journalist escape cutscene
|
AndywinXp
|
defect
|
blocker
|
Engine: SCUMM
|
|
#13320 |
SCUMM: FT: DiMUSE crash when exiting "screensaver"
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13322 |
SCUMM: FT (demo): Two background music tracks playing at the same time in the intro video
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13354 |
MI1: Guybrush can hold his breath for longer than 10 minutes.
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13462 |
SCUMM v7-8: DiMUSE: Large audio lag in 2.6git compared to 2.5.1
|
AndywinXp
|
defect
|
high
|
Engine: SCUMM
|
|
#13476 |
SCUMM: FT: Sound glitch
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13511 |
SCUMM: COMI: Animation played on top of recipe book
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13548 |
SCUMM/HE: White dots in Cantina sign
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13588 |
SCUMM/HE: Volcano game in putttime doesn't play sound when a volcano is repeated
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13617 |
SCUMM: Implement original GUI
|
AndywinXp
|
feature request
|
normal
|
Engine: SCUMM
|
|
#13713 |
SCUMM/HE: Animation bug with Putt-Putt talking to Francine the Hippo
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13777 |
SCUMM: Unaligned memory access in IMuseDigital
|
AndywinXp
|
patch
|
normal
|
Engine: SCUMM
|
|
#13845 |
SCUMM: COMI: core dumped after a while
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13964 |
SCUMM: Zak C64 - Room transitions play too fast
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13973 |
THE DIG: Crash - Error: convertMessageToString: buffer overflow!
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13980 |
SCUMM: Implement GUI for older Atari ST games
|
AndywinXp
|
feature request
|
normal
|
Engine: SCUMM
|
|
#13991 |
SCUMM: End game keys don't work in COMI
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14027 |
SCUMM: Problems with subtitles in DIG
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14029 |
SCUMM: Lip-sync problems at first bike fight in FT
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14037 |
SCUMM: Low latency problem with DIG
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14198 |
SCUMM: MANIAC v2: "Disserrare" (Unlock) verb not shown in italian version
|
AndywinXp
|
defect
|
low
|
Engine: SCUMM
|
|
#14265 |
SCUMM/HE: PJGAMES: Add audio modding support for Pajama Sam: Games to Play on Any Day
|
AndywinXp
|
feature request
|
normal
|
Engine: SCUMM
|
|
#14269 |
[SCUMM] Ultimate Talkie for SoMI does not need warning for no CD music
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14271 |
Subtitles are no longer properly wrapped
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14337 |
SCUMM: Subtitles are not shown anymore in some games
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14387 |
SCUMM: ZAK (FM-Towns): Cannot load saves from ScummVM launcher
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14467 |
Sam and Max Hit the Road. Object 0 not found in room 93
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14468 |
SCUMM: SAMNMAX: copyRectToSurface() assert triggered in 2.8.0git when loading a save
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14470 |
SCUMM: MANIAC (Amiga): Continuous looping sound when choosing first character
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14498 |
SCUMM: INDY3 (MAC): copyRectToSurface assert fails when loading a save
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14544 |
SCUMM/HE: Backyard Soccer English (GB) MD5
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14545 |
SCUMM/HE: Freddi Fish 2 Japanese MD5
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14583 |
SCUMM/HE: PUTTZOO: Broken animation in Welcome to the Zoo song
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14592 |
SWORD1: Unknown game variant for sword1
|
AndywinXp
|
defect
|
normal
|
Engine: Sword1
|
|
#14614 |
SCUMM: SIGSEGV in Scumm::ScummEngine_v5::saveLoadWithSerializer(Common::Serializer&)
|
AndywinXp
|
defect
|
blocker
|
Engine: SCUMM
|
|
#14616 |
SCUMM: FT: Crash with Assertion Fail when riding the bike for the first time
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14620 |
Unknown game variant for sword1
|
AndywinXp
|
defect
|
normal
|
Common
|
|
#14621 |
SCUMM: VAR_VIDEOMODE warning when loading savegames for HE version 70
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14638 |
SWORD1: Crashes due to data races (multi-threading)
|
AndywinXp
|
defect
|
normal
|
Engine: Sword1
|
|
#14642 |
Unknown game variant for sword1
|
AndywinXp
|
defect
|
normal
|
Port: Win32
|
|
#14651 |
Unknown game variant for sword1
|
AndywinXp
|
defect
|
normal
|
Engine: Sword1
|
|
#14655 |
Unknown game variant for sword1
|
AndywinXp
|
defect
|
normal
|
Engine: Sword1
|
|
#14781 |
SCUMM: Numpad keys get picked up multiple times in Dial a Pirate test for Monkey Island EGA
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#14820 |
SWORD1: Speech volume setting maxc value is out of bound
|
AndywinXp
|
defect
|
normal
|
Engine: Sword1
|
|
#14826 |
SWORD1: Speech stopped working on Atari (big endian) backend
|
AndywinXp
|
defect
|
normal
|
Engine: Sword1
|
|
#14978 |
Unknown game variant for sword1
|
AndywinXp
|
defect
|
normal
|
Engine: Sword1
|
|
#15009 |
SCUMM: Special keys are processed even when in an original GUI dialog
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#15018 |
MONKEY1 (Demo): Can't give breath mint to Otis in standalone demo
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#15067 |
SCUMM: DIG (PT-BR): Crash when credits are about to begin
|
AndywinXp
|
defect
|
blocker
|
Engine: SCUMM
|
|
#12905 |
AGS: 5daysastranger - music hangs on last note played when using MIDI
|
Arjak89
|
defect
|
normal
|
Engine: AGS
|
|
#14531 |
GOB: Add the Russian CD version for Gobliiins
|
BJNFNE
|
defect
|
normal
|
Engine: Gob
|
|
#3533 |
SCUMM/HE: Freddi Fish 4 - Incorrect/Missing talk animation
|
BLooperZ
|
defect
|
high
|
Engine: SCUMM
|
|
#13874 |
MOHAWK: MYST: Unable to interact with main menu
|
BLooperZ
|
defect
|
blocker
|
Engine: Mohawk
|
|
#14026 |
SCUMM: Selecting low latency audio in FT crashes the game
|
BLooperZ
|
defect
|
normal
|
Engine: SCUMM
|
|
#10880 |
MOHAWK: RIVEN: Book closing animation repeat
|
Bastien Bouclet <bastien.bouclet@…>
|
defect
|
low
|
Engine: Mohawk
|
|
#346 |
MI1: Crash during cannibal encounter
|
BenCastricum
|
defect
|
normal
|
Engine: SCUMM
|
|
#1410 |
MI2: Two soundtracks playing at once
|
BenCastricum
|
defect
|
normal
|
Engine: SCUMM
|
|
#4776 |
SCUMM: FREDDI1 - Graphical Glitch in opening cutscene
|
BenCastricum
|
defect
|
normal
|
Engine: SCUMM
|
|
#6097 |
PUTTZOO: Raft disappearing
|
BenCastricum
|
defect
|
normal
|
Engine: SCUMM
|
|