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Ticket Summary Owner Type Priority Component Version
#52 Sam and Max: Inventory Hack (FIXME) SF/ender defect low Engine: SCUMM
#84 indy4: transition error leaving canal SF/ender defect low Engine: SCUMM
#135 Room entry: Actor Direction fingolfin defect low Engine: SCUMM
#196 LOOM: Bobbin walks backwards SF/ender defect low Engine: SCUMM
#197 CD audio/mp3 plays in pause mode fingolfin defect low Audio
#198 CD audio/mp3 music does not loop fingolfin defect low Engine: SCUMM
#200 MI2: Verbs shadows missing SF/ender defect low Engine: SCUMM
#201 Bad cutscene graphic in MI1 fingolfin defect low Engine: SCUMM
#202 Command line parsing SF/bbrox defect low --Other--
#207 MI2: mojo music not played correctly SF/chuzwuzza defect low Engine: SCUMM
#212 Bad graphics in screen transition fingolfin defect low Engine: SCUMM
#215 FOA: Jerky movement in car chase Kirben defect low Engine: SCUMM
#220 DOTT: Item takes time to leave inventory fingolfin defect low Engine: SCUMM
#229 You don't load the correct files? SF/ender defect low Engine: AGOS
#244 Dirt between game graphics and verbs fingolfin defect low Engine: SCUMM
#258 DOTT: Inventory items not changing name SF/ender defect low Engine: SCUMM
#264 SAM: iMuse transition/lockup problems SF/jamieson630 defect low Engine: SCUMM
#269 SAM: Dinosaur does not stop properly eriktorbjorn defect low Engine: SCUMM
#286 DOTT: Flickering Chron-O-John eriktorbjorn defect low Engine: SCUMM
#291 LOOM: Wrong default cursor Kirben defect low Engine: SCUMM
#307 simon1dos: linux path case sensitive bug SF/ender defect low Engine: AGOS
#316 MI2 (Amiga Version): Actor sprites incorrectly drawn fingolfin defect low Engine: SCUMM
#323 SIMON: german umlauts Kirben defect low Engine: AGOS
#339 MI2: Guybrush facing wrong direction fingolfin defect low Engine: SCUMM
#353 ZAK256: counter door fingolfin defect low Engine: SCUMM
#360 MI1VGA: more graphical glitches fingolfin defect low Engine: SCUMM
#389 ALL: GUI makes objects disappear fingolfin defect low GUI
#416 FT: crash right after loading. fingolfin defect low Engine: SCUMM
#426 MI1VGA: the last few glitches fingolfin defect low Engine: SCUMM
#431 ALL: key translation fingolfin defect low GUI
#462 LOOMCD: Note letters vanish on save/load Kirben defect low Engine: SCUMM
#465 ZAK256: Looping ambient sounds ignore start/end loop pos. fingolfin defect low Engine: SCUMM
#484 MONKEYVGA: no longer appears in launcher fingolfin defect low Engine: SCUMM
#491 dig: endless anim when clicking too fast SF/ender defect low Engine: SCUMM
#493 DIG: Crash on Korean version fingolfin defect low Engine: SCUMM
#514 DIG: Inventory icon stutters fingolfin defect low Engine: SCUMM
#521 MI2: All percussion sounds under native MIDI SF/jamieson630 defect low Engine: SCUMM
#528 DIG: No object descriptions shown aquadran defect low Engine: SCUMM
#532 MONKEYVGA: Text position wrong SF/ender defect low Engine: SCUMM
#548 MI1VGA/INDY3: Music does not loop fingolfin defect low Engine: SCUMM
#550 DIG: Bomp regressions eriktorbjorn defect low Engine: SCUMM
#551 LOOM: fade in / fade out fingolfin defect low Engine: SCUMM
#552 LOOM: Bobbin seems to walk eriktorbjorn defect low Engine: SCUMM
#561 INDY3: indy climbs lattice incorrectly SF/khalek defect low Engine: SCUMM
#562 INDY3: actors drawn below desk SF/khalek defect low Engine: SCUMM
#563 INDY3: Indy dissapears in intro SF/khalek defect low Engine: SCUMM
#579 DIG: Pig deploy animation glitch fingolfin defect low Engine: SCUMM
#584 MI1CD: inventory item text not right fingolfin defect low Engine: SCUMM
#610 MI1&Mi2: unable to win the game (cheat) eriktorbjorn defect low Engine: SCUMM
#619 SAM: Bad Colors in first Room cyxx defect low Engine: SCUMM
#640 MI2: Headless Guybrush in opening credit fingolfin defect low Engine: SCUMM
#651 INDY3: Spanish version does not work at all. fingolfin defect low Engine: SCUMM
#713 GUI: Dir selector bug on triple-click fingolfin defect low GUI
#719 FT: German ß (ß) is too high fingolfin defect low Engine: SCUMM
#732 DIG: Text corrupted when scrolling fingolfin defect low Engine: SCUMM
#738 ZAK256: Walkbox locking bug fingolfin defect low Engine: SCUMM
#754 ZAK256: trapped glitch fingolfin defect low Engine: SCUMM
#761 Bird in the intro fingolfin defect low Engine: SCUMM
#799 Simon1and2 Italian Version - Minor bug on codetable & speed? Kirben defect low Engine: AGOS
#862 MANIAC/ZAK: Inventory is different to original SF/ender defect low Engine: SCUMM
#863 ZAK: Zak appears in wrong position (cosmetical) fingolfin defect low Engine: SCUMM
#885 COMI: Wally's Fake piratehook still on ground after pick up Kirben defect low Engine: SCUMM
#896 MONKEYEGA: Palette wrong in some locations Kirben defect low Engine: SCUMM
#908 ALL: cursor pulsates too slow fingolfin defect low Engine: SCUMM
#942 help screen: '.' is listed incorrectly fingolfin defect low Engine: SCUMM
#946 COMI: music transitions don't work aquadran defect low Engine: SCUMM
#954 COMI: Text should not always have a shadow fingolfin defect low Engine: SCUMM
#1041 V2: Prepositions in Spanish fingolfin defect low Engine: SCUMM
#1055 DOTT: Actor layering glitch (hack-in-cvs) cyxx defect low Engine: SCUMM
#1062 Zak: Memory Leak in allocResTypeData() fingolfin defect low Engine: SCUMM
#1064 DOTT: Actor glides instead of walks (regression) Kirben defect low Engine: SCUMM
#1074 SIMON1: Sound volume strangeness SF/jamieson630 defect low Engine: AGOS
#1098 SAM: Screen Saver generates warnings Kirben defect low Engine: SCUMM
#1148 MI1: SFX stops music SF/jamieson630 defect low Engine: SCUMM
#1234 ZAK: not all verbs are shown... Kirben defect low Engine: SCUMM
#1248 SAM: some MIDI channels missing on MT-32 athrxx defect low Engine: SCUMM
#1280 SIMON1DOS/TALKIE: Chest disappears at Swampling\'s Kirben defect low Engine: AGOS
#1281 SIMON1DOS/TALKIE: Introduction is different Kirben defect low Engine: AGOS
#1315 FOA: Wrong sprite z-order at specific place fingolfin defect low Engine: SCUMM
#1339 ZAK: "Oxygene-bug" on Mars fingolfin defect low Engine: SCUMM
#1347 COMI: ASCII 0xb (11) not handled fingolfin defect low Engine: SCUMM
#1384 ALL: Local script variables not always initialized Kirben defect low Engine: SCUMM
#1400 ALL: Crash on 64Bit SF/ender defect low Engine: SCUMM
#1476 COMI: Part of "voodoo-throne" appears in the wrong place eriktorbjorn defect low Engine: SCUMM
#1487 COMI: newlines in end credits incorrect (german version) fingolfin defect low Engine: SCUMM
#1606 SIMON2: No trail on map when Simon rides to Goblin Camp Kirben defect low Engine: AGOS
#1609 ALL: Misaligned lines in the debug console eriktorbjorn defect low --Other--
#1610 ALL: Garbage in the debug console eriktorbjorn defect low --Other--
#1626 COMI: After looking by crypt crack, Guybrush moves mouth Kirben defect low Engine: SCUMM
#1683 MI2 FM-TOWNS: Purple, Intro Credits athrxx defect low Engine: SCUMM
#1703 IMUSE+DEBUG: 'room' debug command + imuse digital = lockup aquadran defect low Engine: SCUMM
#1734 ZAK FM-TOWNS: Wrong verb ('Teleport To') shown athrxx defect low Engine: SCUMM
#1765 INSANE: volume controls aren't honoured aquadran defect low Engine: SCUMM
#1776 FOA FM-TOWNS: black boxes on screen athrxx defect low Engine: SCUMM
#1805 FT: Wrong INSANE parameters for EN_CAVEFISH sev- defect low Engine: SCUMM
#1817 MI FM-TOWNS: No text on maps athrxx defect low Engine: SCUMM
#1824 FM-TOWNS (Loom, Zak, Indy3): Dialog text shading incorrect fingolfin defect low Engine: SCUMM
#1849 MI2: Minor problems in native MT-32 mode lordhoto defect low Engine: SCUMM
#1908 BASE: buffer overflow causes crash from env-var HOME fingolfin defect low Port: Linux
#2013 MI SEGA: Dialogue problem with Sega CD version cyxx defect low Engine: SCUMM
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