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Results (301 - 400 of 511)

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Ticket Summary Owner Type Priority Component Version
#4316 COMI: Guybrush walks in place; ESC doesn't stop speech defect normal Engine: SCUMM
#4250 Full Throttle (Russian) crashes on Scumm VM 0.13.0 sev- defect normal Engine: SCUMM
#4138 Act III - Alchemist Glitch defect normal Engine: Tinsel
#4119 AGI: in game hotkey Ctrl + d used by debugger defect normal Engine: AGI
#4104 DWII crashes after logo movies on PPC OSX 10.5.6 defect normal Engine: Tinsel
#4073 Wiki Datafiles - Missing Needed Files fingolfin defect normal Engine: SCUMM
#4051 DOG: UNKNOWN Windows Dutch version Kirben defect normal Engine: SCUMM
#4017 ITE: Crash when get to storm bluegr defect normal Engine: SAGA
#3999 LOOM: Non ASCII chars in-game dialogs not supported fingolfin defect normal Engine: SCUMM
#3997 GUI: Crash when trying to add a game defect normal GUI
#3955 Full Throttle crashes while driving defect normal Engine: SCUMM
#3953 GOB3 : Unknown Spanish version DrMcCoy defect normal Engine: Gob
#3946 MICKEY: Spaceship computer does not give clues bluegr defect normal Engine: AGI
#3924 KYRA1: MidiParser - Exceeded polyphony lordhoto defect normal Engine: Kyra
#3920 Woodruff MD5 defect normal Engine: Gob
#3915 MONKEY: Can't load a save of the final scene fingolfin defect low Engine: SCUMM
#3879 IHNM: Crash when trying to speak with the 2 entity bluegr defect normal Engine: SAGA
#3837 TINSEL: Discworld 1, German (?) CD defect normal Engine: Tinsel
#3795 BASS: PSP: Crash when entering door with actor exiting sev- defect normal Engine: Sky
#3776 GCC 3.3: Cannot Compile M4 defect normal Engine: M4
#3765 WII: Pressing "j" via Wii-Mote instead of "y" dhewg defect normal Engine: AGOS
#3613 LURE/DOS: ScummVM 0.11.0 quits on talking to dragon dreammaster defect normal Engine: Lure
#3610 COMI: Crashes just after beginning of Pt3 eriktorbjorn defect normal Engine: SCUMM
#3606 PALMOS: BASS crashes when loading fingolfin defect normal Engine: Sky
#3601 German DOS version crashes when talking to the dragon defect normal Engine: Lure
#3594 SCUMM: MM (NES) - Text artifacts LukasThyWalls defect normal Engine: SCUMM
#3514 Indy3 FMTowns Spanish Fanmade Freezes on starts fingolfin defect normal Engine: SCUMM
#3466 ZAK FM-TOWNS: Mars button crash Kirben defect normal Engine: SCUMM
#3428 Lure of Tempres German MD5 fingolfin defect normal Engine: Lure
#3413 LURE: unsupported version fingolfin defect normal Engine: Lure
#3375 WINCE: GOB3: Crash when looking at object DrMcCoy defect normal Engine: Gob
#3372 WINCE: consecutive left click bug SF/knakos defect normal Engine: SCUMM
#3247 Inaccurate music rendering sev- defect normal Engine: SCUMM
#3240 INDY3: Music volume can not be set fingolfin defect normal Engine: SCUMM
#3231 PUTTRACE: After loading saved game the screen is incomplete Kirben defect normal Engine: SCUMM
#3221 WINCE: AGI games function keys sev- defect normal Port: WinCE
#3212 WATER: Corrupted graphics after loading saved game Kirben defect normal Engine: SCUMM
#3197 FREDDI 1: DUTCH MAC version crashes on startup sev- defect normal Engine: SCUMM
#3164 GOB3:Hebrew Version Crashes ingame sev- defect normal Engine: Gob
#3120 WINCE: time is removed from taskbar SF/knakos defect normal Port: WinCE
#3116 BASS: stucked when Joey is on my way to the exit sev- defect normal Engine: Sky
#3112 SQ2: Walk glitch eriktorbjorn defect normal Engine: AGI
#3042 SPYFOX 1: Graphics overdrawn in the "Go Fish!" game Kirben defect normal Engine: SCUMM
#3018 MAZE: Dutch version doesn't start Kirben defect normal Engine: SCUMM
#3007 WINCE: Broken Sword II Crash when using items SF/knakos defect normal Engine: Sword2
#3002 WINCE: scummvm.ini induced crash SF/knakos defect normal Port: WinCE
#2948 SYMBIAN: SAM: crash at ball of twine anotherguest defect normal Engine: SCUMM
#2924 MI2 FM-TOWNS: Intro credits drawn incorrectly Kirben defect normal Engine: SCUMM
#2902 Three crashes for Symbian S60V3 fingolfin defect normal Engine: SCUMM
#2875 SYMBIAN: SCUMM crash at screen moving fingolfin defect normal Port: Symbian
#2858 INDY3: Graphic/script? error fingolfin defect normal Engine: SCUMM
#2857 PSP: DOTT Crash when washing the carriage joostp defect normal Engine: SCUMM
#2764 SYMBIAN: FOA crashes in balloon scene fingolfin defect normal Engine: SCUMM
#2730 DOTT: Graphic glitches while kite comes down defect normal Engine: SCUMM
#2717 BASS: Can't communicate with Piermont fingolfin defect normal Engine: Sky
#2696 PUTTZOO: Crash on startup Kirben defect normal Engine: SCUMM
#2695 ZAK V1 C64: Minor Graphics Glitch when entering a room Kirben defect normal Engine: SCUMM
#2684 FF "Itemheap overflow" on start Kirben defect normal Engine: AGOS
#2680 PAJAMA3: Weird Graphics with Soda Cans Kirben defect normal Engine: SCUMM
#2646 Kyrandia problem with Translation lordhoto defect normal Engine: Kyra
#2634 FOA FM-TOWNS: Black boxes during logo sequence Kirben defect normal Engine: SCUMM
#2633 SOMI SegaCD: Dialog Option Problems fingolfin defect normal Engine: SCUMM
#2618 SPY FOX 1: Prevents continuation of game Kirben defect normal Engine: SCUMM
#2588 Kyra: Dreamcast: Gives "no version of Kyrandia found" error zeldin defect normal Engine: Kyra
#2587 MM: Dreamcast: gives a "no valid games" error. zeldin defect normal Engine: SCUMM
#2573 COMI: A/V out of synch in intro movie Kirben defect normal Engine: SCUMM
#2552 ZAKTOWNS: Some keyboard shortcuts don't work Kirben defect normal Engine: SCUMM
#2534 MMNES - Walking and talking doesn't display properly Kirben defect normal Engine: SCUMM
#2525 INDY 3(VGA & FMTOWNS: Won't start for PS2 port Kirben defect normal Engine: SCUMM
#2523 INDY 3: Crash on PS2 Port Kirben defect normal Engine: SCUMM
#2515 HE SPYFOX 2: Lift glitch when reloading Kirben defect normal Engine: SCUMM
#2486 DEB: Debian package creation problem fingolfin defect normal Port: Linux
#2418 Sega CD Monkey Island insult issues fingolfin defect high Engine: SCUMM
#2406 BASS: Robot stuck, can't progress lavosspawn defect normal Engine: Sky
#2405 BASS: breakdown on the bottom level lavosspawn defect normal Engine: Sky
#2389 PSP ScummVM Save Not Working joostp defect normal Engine: SCUMM
#2372 DOTT: Not completable on PSP Kirben defect normal Engine: SCUMM
#2367 BASS: Game hangs towards the end lavosspawn defect normal Engine: Sky
#2361 DIG: Crystal robot command sequence crashes if overloaded defect normal Engine: SCUMM
#2359 MT-32: Problems with ITE. sev- defect normal Engine: SAGA
#2351 F5 Key randomly doesn't work fingolfin defect normal --Other--
#2324 Palette color error in Loom FM-Towns sev- defect normal Engine: SCUMM
#2313 INDY4Towns Kanji crashes with Font-Rom enabled fingolfin defect normal Engine: SCUMM
#2312 Mi2towns Kanji crashes at start Kirben defect normal Engine: SCUMM
#2298 Mi2towns Kanji crashes at start with MT32 enabled Kirben defect low Engine: SCUMM
#2290 black boxes overpaint animations defect normal Engine: SCUMM
#2283 ZAKV1 Problems walking to martian pyramid sarcophagus fingolfin defect normal Engine: SCUMM
#2269 MANIACNES: characters fly upstairs, ignoring walls defect normal Engine: SCUMM
#2249 Box at Swampling disappears defect normal Engine: AGOS
#2247 SIMON1: Dissapearing Box at Swampling Kirben defect normal Engine: AGOS
#2225 MONKEY2 FMTOWNS iMuse Bug sev- defect normal Engine: SCUMM
#2224 ITE: MT32 Emu distortion at Tycho Nordpfoth sev- defect normal Audio: MT32
#2201 BS1: EKG machine bleep repeat eriktorbjorn defect normal Engine: Sword1
#2181 MI1 SegaCD: not all swordfighting dialog is selectable defect normal Engine: SCUMM
#2170 Problem Selecting dialog with mouse wheel fingolfin defect normal Engine: SCUMM
#2080 SIMON2: The game don\'t run Kirben defect normal Engine: AGOS
#2079 SIMON2: The game don\'t run Kirben defect normal Engine: AGOS
#2050 BASS: Unresponsive characters defect normal Engine: Sky
#2012 BASS: "Invalid Mode(16)" crash/exit lavosspawn defect low Engine: Sky
#1986 MI2: Native MT-32 mode corrections kingguppy defect normal Engine: SCUMM
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