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Ticket Resolution Summary Owner Reporter
#15010 invalid Maisy's Playhouse tag2015 WindowsNinetyTen
Description

This is a feature request to add the game Maisy's Playhouse to ScummVM.

#15009 fixed SCUMM: Special keys are processed even when in an original GUI dialog AndywinXp eriktorbjorn
Description

I was trying to create a savegame in FM Towns Loom using the original save/load dialog, but when I tried to type an upper-case "S" as part of the savefile name I couldn't. Instead it toggled the sound on or off.

This happens in at least:

  • The EGA version of Loom
  • The FM Towns version of Loom
  • The VGA version of Indiana Jones and the Last Crusade

(Good thing at least one of these is still being sold, eh?)

This probably affects other keys as well, but I haven't had the time to investigate.

I'm guessing that it's a simple fix in ScummEngine::processKeyboard() because that's where the "S" key is hard-coded for some games. But I'm already late for work, so that's as far as I got.

#15006 fixed GRAPHICS: MACGUI: Screen can change between menu is activated and menu is drawn, causing glitches eriktorbjorn eriktorbjorn
Description

I don't know which games this will affect, but I've managed to reproduce it reliably with the Macintosh version of Indiana Jones and the Last Crusade.

When the menu is activated (by moving the mouse to the top of the screen), it will make a copy of the screen and flag the menu as visible. When the menu is closed, the screen is restored to that copy. But if the screen changes in the brief time between the menu is activated and it's first drawn, it will have saved an outdated version of the screen.

Try this in Last Crusade:

Walk from one room to another. There is a quick graphics transition. While the transition is running, quickly move the mouse to the top of the screen. If you time it right, you will have caused it to save the screen while it was still mostly black.

When the menu closes again, your screen may look something like this:

So instead of copying the screen right away, it should probably set a flag that the screen should be copied, and then do that right before the menu is actually drawn. But I'm a bit fuzzy on exactly how the Mac Window Manager class works.

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