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Component: --Other-- (2 matches)

Ticket Summary Status Priority Component Game Created
#10347 Pegasus: Unknown version new normal --Other-- 13 days ago
#9804 No ScummVM version new normal --Other-- 7 months ago

Component: --Unset-- (7 matches)

Ticket Summary Status Priority Component Game Created
#10348 SHERLOCK: Music setting by in-game option is not respected new normal --Unset-- Sherlock Holmes: Case of the Serrated Scalpel 11 days ago
#10334 LAUNCHER/CONSOLE: Misbehaving/Strange Behaviour when using wrong game ID new normal --Unset-- 2 weeks ago
#9968 GUI: Selecting fullscreen mode inconsistency new normal --Unset-- 5 months ago
#9967 OPENGL: FM Towns Zak McKracken shows no graphics in windowed mode new normal --Unset-- 5 months ago
#9722 Blade Runner French version new normal --Unset-- 8 months ago
#4502 ScummVM won't quit if error() is called in a timer callback new normal --Unset-- 8 years ago
#3712 ALL: --savepath=PATH broken new high --Unset-- 10 years ago

Component: Engine: AGI (7 matches)

Ticket Summary Status Priority Component Game Created
#9829 SQX: The Lost Chapter No sound new normal Engine: AGI AGI Fanmade 6 months ago
#9725 AGI IIgs: shift key commands don't work new low Engine: AGI 8 months ago
#7049 KQ2: Bell Sound for PC Speaker Is Off new normal Engine: AGI King's Quest 2 22 months ago
#7045 KQ1AGI: Graham Facing Away from King after Bowing new normal Engine: AGI King's Quest 1 22 months ago
#7032 AGI: Sorceror`s appraisal, can`t crash skull tells me i didn`t put it new normal Engine: AGI AGI Fanmade 22 months ago
#5730 AGI: Winnie: Color flood fill issue new high Engine: AGI PreAGI 7 years ago
#4388 AGI: Incorrect CGA palette new normal Engine: AGI 8 years ago

Component: Engine: AGOS (18 matches)

Ticket Summary Status Priority Component Game Created
#10310 AGOS: Waxworks: Pressing M doesn't mute music new low Engine: AGOS Waxworks 6 weeks ago
#9629 SIMON1: Hebrew version ignores subtitle speed setting new normal Engine: AGOS Simon the Sorcerer 1 14 months ago
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new normal Engine: AGOS Simon the Sorcerer 2 3 years ago
#6819 Simon the Sorcerer Original Talkie - Music Issue new normal Engine: AGOS Simon the Sorcerer 1 3 years ago
#6738 SIMON1: Not possible to save the game on Dingux new normal Engine: AGOS Simon the Sorcerer 1 3 years ago
#6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 new normal Engine: AGOS Elvira 2 4 years ago
#6356 AGOS: Simon1 Crash in Dwarf Cave new normal Engine: AGOS Simon the Sorcerer 1 4 years ago
#6243 AGOS: The Feeble Files PL - wrong file used new high Engine: AGOS The Feeble Files 5 years ago
#6220 SIMON2DOS French: SIGBUS with an early dialog on mips64el new normal Engine: AGOS Simon the Sorcerer 2 5 years ago
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new normal Engine: AGOS Simon the Sorcerer 1 5 years ago
#6051 AGOS: SIMON1DOS French Text Glitch new high Engine: AGOS Simon the Sorcerer 1 6 years ago
#6050 AGOS: SIMON1 DOS French Animation glitch new normal Engine: AGOS Simon the Sorcerer 1 6 years ago
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new normal Engine: AGOS Simon the Sorcerer 1 6 years ago
#5862 AGOS: Deadlock when quitting Waxworks demo new high Engine: AGOS Waxworks 6 years ago
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new normal Engine: AGOS Simon the Sorcerer 2 6 years ago
#4935 ELVIRA2: Gameplay issue / Fighting bugs new normal Engine: AGOS Elvira 2 7 years ago
#4078 SIMON2: Cat disappears and doesn't reappear new normal Engine: AGOS Simon the Sorcerer 2 9 years ago
#3757 SIMON1: Bad sync Iin Italian CD version new normal Engine: AGOS Simon the Sorcerer 1 10 years ago

Component: Engine: Access (2 matches)

Ticket Summary Status Priority Component Game Created
#7072 AMAZON: Spanish version doesn't start new normal Engine: Access Amazon: Guardians of Eden 21 months ago
#6970 AMAZON: Climb up/down animation breaks after one animation new low Engine: Access Amazon: Guardians of Eden 2 years ago

Component: Engine: BBVS (1 match)

Ticket Summary Status Priority Component Game Created
#9863 Beavis and butthead video problems new normal Engine: BBVS Beavis & Butthead Virtual Stupidity 5 months ago

Component: Engine: CGE2 (1 match)

Ticket Summary Status Priority Component Game Created
#6842 Sfinx - Possible BUG... can't finish the game at this savepoint. new high Engine: CGE2 Sfinx 3 years ago

Component: Engine: Cine (1 match)

Ticket Summary Status Priority Component Game Created
#9647 FW: Mouse requires long/multiple clicks to register new normal Engine: Cine Future Wars 13 months ago

Component: Engine: Draci (2 matches)

Ticket Summary Status Priority Component Game Created
#6646 DRACI: Some speech doesn't play correctly new normal Engine: Draci Dragon History 3 years ago
#6403 DRACI: Troll Scene Glitches with Mouth and Bird new normal Engine: Draci Dragon History 4 years ago

Component: Engine: Dreamweb (2 matches)

Ticket Summary Status Priority Component Game Created
#6417 DREAMWEB: Intro speech truncated in German Version new normal Engine: Dreamweb Dreamweb 4 years ago
#6288 DREAMWEB: Spanish speech ends abruptly during intro new normal Engine: Dreamweb Dreamweb 5 years ago

Component: Engine: Fullpipe (6 matches)

Ticket Summary Status Priority Component Game Created
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new normal Engine: Fullpipe Full Pipe 2 weeks ago
#10321 FULLPIPE: Hardlock when stepping onto stool new blocker Engine: Fullpipe Full Pipe 3 weeks ago
#9713 FULLPIPE: Sprites/Animation broken new normal Engine: Fullpipe Full Pipe 9 months ago
#9705 FULLPIPE: Crash on start new high Engine: Fullpipe 10 months ago
#9671 FULLPIPE: Assorted graphical glitches new normal Engine: Fullpipe Full Pipe 12 months ago
#9669 FULLPIPE: Scenes 31/32/34 - Inconsistent character state new normal Engine: Fullpipe Full Pipe 12 months ago

Component: Engine: Gob (31 matches)

Ticket Summary Status Priority Component Game Created
#10272 Gob: Playtoons 1 demo: Unrecognized game version new normal Engine: Gob 2 months ago
#9710 LOST IN TIME: Palette corruption new normal Engine: Gob Lost in Time 10 months ago
#9682 GOB3: graphics issues on first level new low Engine: Gob Goblins 3 11 months ago
#6953 Can select Fingus or Winkle when you click on stairs!!! new low Engine: Gob Gobliins 2 2 years ago
#6879 GOB3: Blount stuck in chair in Queen level new low Engine: Gob Goblins 3 2 years ago
#6702 GOB: WOODRUFF - Double click to do fast scene change not implemented new normal Engine: Gob Woodruff 3 years ago
#6701 GOB: WOODRUFF - Bug allows river crossing without boots new normal Engine: Gob Woodruff 3 years ago
#6685 GOB3 Hebrew - Right Hand doesn't respond to click new normal Engine: Gob Goblins 3 3 years ago
#6609 GOB3: Pollen in Bizoo screen disappears after looking at the news page new normal Engine: Gob Goblins 3 4 years ago
#6331 GOB3: Moving figure onto occupied square on the chessboard new normal Engine: Gob Goblins 3 5 years ago
#6330 GOB3: Incorrect Name of Coin in Chessboard new normal Engine: Gob Goblins 3 5 years ago
#6329 GOB3: Spectacles hotspot active after taking spectacles new normal Engine: Gob Goblins 3 5 years ago
#5901 WOODRUFF: Priest doesn't prevent you from taking the disk. new normal Engine: Gob Woodruff 6 years ago
#5760 GOB3: Cannot move Blount in the Brain level new normal Engine: Gob Goblins 3 6 years ago
#5752 WinCE: Fascination: Multifuncion mapping new normal Engine: Gob Fascination 7 years ago
#5490 GOB3: Incorrect Name of Potion Object In Lab new normal Engine: Gob Goblins 3 7 years ago
#5413 WOODRUFF: Possible lockup in the prison tower new normal Engine: Gob Woodruff 7 years ago
#5409 WOODRUFF: Annoying scrolling behaviour in windowed mode new normal Engine: Gob Woodruff 7 years ago
#5406 WOODRUFF: Menu Graphics Glitch In High Morals Club new normal Engine: Gob Woodruff 7 years ago
#5405 WOODRUFF: Can't Get Master's Powers new high Engine: Gob Woodruff 7 years ago
#5381 GOB3: Flickering cursor in "semi-cinematics" new low Engine: Gob Goblins 3 7 years ago
#5380 GOB3: Non-cinematic level "introductions" always play new low Engine: Gob Goblins 3 7 years ago
#4775 GOB2: Machine hotspot disappears in armor room new normal Engine: Gob Gobliins 2 8 years ago
#4649 GOB3: Divinity (last) level: left doorbell dissapeared new normal Engine: Gob Goblins 3 8 years ago
#4647 GOB3: Ooya can walk in the air new normal Engine: Gob Goblins 3 8 years ago
#4620 GOB3: Duplicate main character sprite new normal Engine: Gob Goblins 3 8 years ago
#4618 GOB3: Actor annimation is stuck or something new normal Engine: Gob Goblins 3 8 years ago
#3848 WOODRUFF: Graphic glitches new low Engine: Gob Woodruff 9 years ago
#3846 WOODRUFF: In-Game animation shifted(?) new low Engine: Gob Woodruff 9 years ago
#3838 LOST IN TIME: palette issue with sprites new low Engine: Gob Lost in Time 9 years ago
#3769 WOODRUFF: Pathfinding bug new low Engine: Gob Woodruff 9 years ago

Component: Engine: Groovie (4 matches)

Ticket Summary Status Priority Component Game Created
#6459 GROOVIE: T7G Enhanced Music Files Block CD Audio new normal Engine: Groovie 7th Guest 4 years ago
#6276 T7G - savegame glitches new normal Engine: Groovie 7th Guest 5 years ago
#6275 T7G: MIDI polyphony bug new normal Engine: Groovie 7th Guest 5 years ago
#4144 T7G: Starting Apparition out of sync new normal Engine: Groovie 7th Guest 9 years ago

Component: Engine: Hopkins (1 match)

Ticket Summary Status Priority Component Game Created
#6310 HOPKINS: Credits roll flickering new normal Engine: Hopkins Hopkins FBI 5 years ago

Component: Engine: Hugo (3 matches)

Ticket Summary Status Priority Component Game Created
#6798 HUGO: SCRIPT.FON not closed on RTL new normal Engine: Hugo Hugo 3 years ago
#6054 HUGO: Priority glitch in Whodunit? (Parrot) new high Engine: Hugo Hugo 5 years ago
#5667 HUGO: Priority glitches in Whodunit? (Main Hall) new high Engine: Hugo Hugo 7 years ago

Component: Engine: Kyra (12 matches)

Ticket Summary Status Priority Component Game Created
#9831 Lands of Lore: Japanese text is displayed overlapping new normal Engine: Kyra Lands of Lore 6 months ago
#9828 Lands of Lore - PC9821 CD-ROM version MD5 new normal Engine: Kyra 6 months ago
#6812 KYRA1: Segfault on openpandora new normal Engine: Kyra Kyrandia 1 3 years ago
#6811 kyra.dat error on loading EOB new normal Engine: Kyra Eye of the Beholder 1 3 years ago
#6777 LOL: The interactive CD demo version is not supported new normal Engine: Kyra Lands of Lore 3 years ago
#6758 Eye of the Beholder 1: no "silver key" in the beginning of the Level 2 new normal Engine: Kyra Eye of the Beholder 1 3 years ago
#6757 Eye of the Beholder 1 (mouse pointer in inventory) new normal Engine: Kyra Eye of the Beholder 1 3 years ago
#6314 KYRA: Wrong MIDI notes sometimes heard at beginning of new s new normal Engine: Kyra Kyrandia 2 5 years ago
#6285 KYRA2: Faun disappears/reappears at the end of the intro new normal Engine: Kyra Kyrandia 2 5 years ago
#6284 Lands of Lore multilanguage CD MD5 new normal Engine: Kyra Lands of Lore 5 years ago
#5861 DINGUX: LOL - Random Slowdowns Fighting Enemies new normal Engine: Kyra Lands of Lore 6 years ago
#3721 KYRA2: Sound and speech plays at the same time new low Engine: Kyra Kyrandia 2 10 years ago

Component: Engine: Lab (2 matches)

Ticket Summary Status Priority Component Game Created
#7015 LAB: Scene 80 resets music new normal Engine: Lab Labyrinth of Time 23 months ago
#6994 LAB: Can skip intro sequence early and with no fadeout new normal Engine: Lab Labyrinth of Time 23 months ago

Component: Engine: Lure (3 matches)

Ticket Summary Status Priority Component Game Created
#7182 Lure of Temptress (DOS/ITALIAN): stuck characters new normal Engine: Lure Lure of the Temptress 16 months ago
#7098 LURE: Adlib support broken/incomplete new normal Engine: Lure Lure of the Temptress 21 months ago
#6868 LURE: Roland MT-32 music and sound new normal Engine: Lure Lure of the Temptress 3 years ago

Component: Engine: MADE (7 matches)

Ticket Summary Status Priority Component Game Created
#7138 RTZ/MADE: Sound issue (wind fx at 1st location broken) for any newer ScummVM than git1668-g365f06d new normal Engine: MADE Return to Zork 19 months ago
#7048 RTZ: Second menu on rotten meat for vultures. new normal Engine: MADE Return to Zork 22 months ago
#6444 MADE: RTZ - sound volume issue new normal Engine: MADE Return to Zork 4 years ago
#6443 MADE: RTZ - sound looping bug new normal Engine: MADE Return to Zork 4 years ago
#6442 MADE: RTZ - Video A/V sync broken new normal Engine: MADE Return to Zork 4 years ago
#6431 MADE: RTZ demo freezes new normal Engine: MADE Return to Zork 4 years ago
#5855 MADE: Unknown Version of "The Manhole" new normal Engine: MADE The Manhole 6 years ago

Component: Engine: MADS (4 matches)

Ticket Summary Status Priority Component Game Created
#7056 MADS: Console: warnigs SFX new normal Engine: MADS Rex Nebular 22 months ago
#7055 MADS: Intro: Annoying sond new normal Engine: MADS Rex Nebular 22 months ago
#7054 MADS: Flickering Doors new normal Engine: MADS Rex Nebular 22 months ago
#6831 MADS: User Interface gradually gets corrupted from background animations new normal Engine: MADS Rex Nebular 3 years ago

Component: Engine: Mohawk (12 matches)

Ticket Summary Status Priority Component Game Created
#10352 MOHAWK: Riven: Key mapping can't rattle locked gate on exit. new normal Engine: Mohawk Riven 9 days ago
#10135 MOHAWK: Riven: Graphics glitch after Gehn leaves office. new low Engine: Mohawk Riven 4 months ago
#10044 MOHAWK: Riven: Excessive delay before cursor appears after movie ends. new low Engine: Mohawk Riven 4 months ago
#9914 MOHAWK: Myst: Solved Piano Puzzle Wrong Cursor new low Engine: Mohawk Myst 5 months ago
#7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. new normal Engine: Mohawk Riven 18 months ago
#7097 MOHAWK: Myst the game runs instead of The Making of Myst movie new normal Engine: Mohawk 21 months ago
#7066 Error at start of Grandma and Me windows German new normal Engine: Mohawk 22 months ago
#6745 MOHAWK: Two unknown Living Book game variants... new normal Engine: Mohawk 3 years ago
#6380 LB: Bad config file causes engine abort in Sheila Rae French new normal Engine: Mohawk 4 years ago
#6266 LB: Extended Characters in Living Books Outline File new normal Engine: Mohawk 5 years ago
#5724 LB: Unaccounted for game: arg new normal Engine: Mohawk 7 years ago
#5636 MOHAWK: MD5 checksums for undetected Living Books demos new normal Engine: Mohawk 7 years ago

Component: Engine: Mortevielle (2 matches)

Ticket Summary Status Priority Component Game Created
#6681 MORTEVIELLE: No Synthesized Voices new normal Engine: Mortevielle Mortville Manor 3 years ago
#6575 MORTEVIELLE: Mortville Manor French version not detected at all new normal Engine: Mortevielle Mortville Manor 4 years ago

Component: Engine: Neverhood (3 matches)

Ticket Summary Status Priority Component Game Created
#9684 The Neverhood Lite Demo still not working new normal Engine: Neverhood The Neverhood 11 months ago
#7136 NEVERHOOD: Black screen upon launch (unplayable) new normal Engine: Neverhood The Neverhood 19 months ago
#6515 NEVERHOOD: the five rings room new normal Engine: Neverhood The Neverhood 4 years ago

Component: Engine: Parallaction (3 matches)

Ticket Summary Status Priority Component Game Created
#5866 NIPPON: Credits are drawn behind wall new low Engine: Parallaction Nippon Safes 6 years ago
#4821 NIPPON: "Push the button" verb appears when it shouldn't new normal Engine: Parallaction Nippon Safes 8 years ago
#4815 NIPPON: Explanation verbs stuck new normal Engine: Parallaction Nippon Safes 8 years ago

Component: Engine: Prince (2 matches)

Ticket Summary Status Priority Component Game Created
#9866 PRINCE: Function keys does't work (Galador/German) new normal Engine: Prince 5 months ago
#7170 PRINCE: Casting away const-ness without an explicit const_cast new normal Engine: Prince 17 months ago

Component: Engine: SAGA (11 matches)

Ticket Summary Status Priority Component Game Created
#10012 IHNM: End game area easy to get stuck near beginning new normal Engine: SAGA I Have No Mouth 5 months ago
#10010 IHNM: Ellen Scenario Anubis problems at end new normal Engine: SAGA I Have No Mouth 5 months ago
#6756 SAGA: IHNM - Incorrect song playing on startup new low Engine: SAGA I Have No Mouth 3 years ago
#6684 SAGA: ITE - Intro speech lacks pauses between phrases. new normal Engine: SAGA Inherit the Earth 3 years ago
#6131 IPHONE: Cursor disappearing in landscape mode new normal Engine: SAGA I Have No Mouth 5 years ago
#5828 IHNM: Character selection animations often miss a frame new normal Engine: SAGA I Have No Mouth 6 years ago
#5809 IPHONE: Fullscreen Mode Cropped new normal Engine: SAGA I Have No Mouth 6 years ago
#5745 ITE Floppy: Audio loops and game stops responding new normal Engine: SAGA Inherit the Earth 7 years ago
#5638 IHNM: Animations speed/sequence is off new normal Engine: SAGA I Have No Mouth 7 years ago
#4687 ITE: Jail bug after speaking to Shiala new normal Engine: SAGA Inherit the Earth 8 years ago
#4480 ITE: Graphics glitches in rat cave new normal Engine: SAGA Inherit the Earth 8 years ago

Component: Engine: SCI (102 matches)

Ticket Summary Status Priority Component Game Created
#10359 SCI: Lighthouse: missing version (German) new normal Engine: SCI Lighthouse 10 hours ago
#10339 Mixed Up Mother Goose Deluxe...Horse clips through fountain in Banbury Cross cutscene new normal Engine: SCI Mixed-Up Mother Goose Deluxe 2 weeks ago
#10304 SCI: QFG3: Night palette no longer loads after Storyteller event new normal Engine: SCI Quest for Glory 3 7 weeks ago
#10297 SCI: QFG1VGA: Wrong instruments play at Erana's Peace new normal Engine: SCI Quest for Glory 1 2 months ago
#10296 SCI: QFG1VGA: No Glow or Fireflies in globe at Yorick's room new low Engine: SCI Quest for Glory 1 2 months ago
#10295 QFG1VGA stat screen at night issue new low Engine: SCI Quest for Glory 1 2 months ago
#10270 SCI: LSL7: Ocean outside portholes jumps new normal Engine: SCI Leisure Suit Larry 7 2 months ago
#10265 SCI: Lighthouse: Missing birds when turning right new low Engine: SCI Lighthouse 2 months ago
#10256 SCI: PQ3: Clicking too high on door causes ego to go somewhere else new low Engine: SCI Police Quest 3 2 months ago
#10255 SCI: PQ3: Doctor talks too fast new low Engine: SCI Police Quest 3 2 months ago
#10254 SCI: PQ3: Upcoming turns don't update when speeding new normal Engine: SCI Police Quest 3 2 months ago
#10244 SQ4 PC98 : Orange ship not taking off again when leaving super computer new normal Engine: SCI Space Quest 4 3 months ago
#10241 SCI: SQ4: Vohaul's taunt to Roger bug new normal Engine: SCI Space Quest 4 3 months ago
#10238 SCI: Lighthouse: Sound repeating when raising/lowering train platform new low Engine: SCI Lighthouse 3 months ago
#10237 SCI: Lighthouse: Sound issues when fixing train junction box new low Engine: SCI Lighthouse 3 months ago
#10232 SCI: Lighthouse: Bad sound effect when clipping train rails new low Engine: SCI Lighthouse 3 months ago
#10231 SCI: Lighthouse: Poor sound effect when train is stopping on it on new low Engine: SCI Lighthouse 3 months ago
#10226 SCI: Lighthouse: Animation of the robot arm is played twice when opening the safe new low Engine: SCI Lighthouse 3 months ago
#10224 SCI: Lighthouse: Hitting Roost bird with rock has bad sound new low Engine: SCI Lighthouse 3 months ago
#10221 SCI: KQ7 v1.4 Bad view priority, Ego behind curtain, Chapter 5 new low Engine: SCI King's Quest 7 3 months ago
#10214 SCI: QFG2: Terrorsaurus label not all on one row new normal Engine: SCI Quest for Glory 2 3 months ago
#10205 SCI: SCI Quest fan game crashes on start new normal Engine: SCI SCI Fanmade 3 months ago
#10183 SCI: QFG1EGA: Baba Yaga's hut sound bug new normal Engine: SCI Quest for Glory 1 3 months ago
#10164 SCI: PHANT2: In-game volume slider plus/minus buttons don't work very well new low Engine: SCI Phantasmagoria 2 4 months ago
#10156 SCI: SQ1 VGA: Russian language version not detected new normal Engine: SCI Space Quest 1 4 months ago
#10138 SCI: QFG4: revenant battle crash new normal Engine: SCI Quest for Glory 4 4 months ago
#10137 SCI: QFG4: leshy riddle solve about bush in goo crash new normal Engine: SCI Quest for Glory 4 4 months ago
#10125 SCI: LSL7 PL: Polish typed text not recognized (only english), game freeze new normal Engine: SCI Leisure Suit Larry 7 4 months ago
#10078 SCI: SHIVERS1: Off colors when loading using GMM in-game new normal Engine: SCI Shivers 1 4 months ago
#10066 SCI: LSL7 PL: voice missing, text only english new normal Engine: SCI Leisure Suit Larry 7 4 months ago
#10000 SCI: LB1: Notebook rendering "INCOMPLETE" wrong new normal Engine: SCI Laura Bow 1: The Colonel's Bequest 5 months ago
#9988 SCI: SQ5: Weird Glitch on Kiz new low Engine: SCI Space Quest 5 5 months ago
#9987 SCI: SQ5: Spacebar Pathing Issues new low Engine: SCI Space Quest 5 5 months ago
#9954 SCI: LB2: Laura Talks like a Ferret new low Engine: SCI Laura Bow 2: The Dagger of Amon-Ra 5 months ago
#9953 SCI: LB2: Voice Continues after loading another game new low Engine: SCI Laura Bow 2: The Dagger of Amon-Ra 5 months ago
#9952 SCI: LB2: Can get into the storage room early new normal Engine: SCI Laura Bow 2: The Dagger of Amon-Ra 5 months ago
#9949 SCI: LB1: Game hangs when walking diagonal up attic stairs new normal Engine: SCI Laura Bow 1: The Colonel's Bequest 5 months ago
#9944 SCI: KQ5: Crispin Area Pathfinding Loop new low Engine: SCI King's Quest 5 5 months ago
#9907 SCI: LB1: Sound effect not playing when discovering corpse new normal Engine: SCI Laura Bow 1: The Colonel's Bequest 5 months ago
#9906 SCI: LB1: Game hangs when examining bottle if walking in wrong spot new normal Engine: SCI Laura Bow 1: The Colonel's Bequest 5 months ago
#9894 SCI: QFG4: Can't use thieves guild secret passage new normal Engine: SCI Quest for Glory 4 5 months ago
#9870 SCI: LB1: Game hangs when opening passage if walking in wrong spot new normal Engine: SCI Laura Bow 1: The Colonel's Bequest 5 months ago
#9853 SCI: PQ4: Repeated speech talking to barbie new low Engine: SCI Police Quest 4 6 months ago
#9852 SCI: PQ4: Repeated speech outside of morgue new low Engine: SCI Police Quest 4 6 months ago
#9846 SCI: PQ4: Can't leave morgue by clicking on car new low Engine: SCI Police Quest 4 6 months ago
#9835 SCI: DEBUGGER: bpw/bpr not triggered inside kernel calls new normal Engine: SCI 6 months ago
#9834 SCI: DEBUGGER: bpx/bpw/bpr pattern matching limited new normal Engine: SCI 6 months ago
#9833 SCI: DEBUGGER: bp_function logging very limited new normal Engine: SCI 6 months ago
#9825 SCI: KQ1 demo: Incorrect animation speed of characters new normal Engine: SCI King's Quest 1 6 months ago
#9818 SCI: Torin: ASTHENIA path finding issues new normal Engine: SCI Torin's Passage 7 months ago
#9813 SCI: SQ4: Button audio for fast repeated click missing new low Engine: SCI Space Quest 4 7 months ago
#9806 SCI: SQ4 Windows: Stuck when picking up matches new normal Engine: SCI Space Quest 4 7 months ago
#9803 SCI: SQ6: Quiet music on loading save game new normal Engine: SCI Space Quest 6 7 months ago
#9790 SCI: KQ7: Strange ambrosia artefact in Etheria new low Engine: SCI King's Quest 7 7 months ago
#9787 SCI: KQ7: Rosella walks through walls new normal Engine: SCI King's Quest 7 7 months ago
#9774 SCI: Mixed-Up Mother Goose CD '92: No MIDI playback new normal Engine: SCI Mixed-Up Mother Goose 7 months ago
#9770 SCI: GK1: Gabriel walks through walls new normal Engine: SCI Gabriel Knight 1 7 months ago
#9760 SCI: GK1: Animation glitch in grandmother's house new normal Engine: SCI Gabriel Knight 1 7 months ago
#9757 SCI: Access uninitialised memory in games with digital sound effects new normal Engine: SCI 7 months ago
#9752 SCI: Save screenshots blocked by menu new low Engine: SCI 7 months ago
#9749 SCI: SQ6: Shuttle Bay Entrance bug new normal Engine: SCI Space Quest 6 8 months ago
#9747 SCI: SQ6: Pathfinding breaks on Polysorbate LX new normal Engine: SCI Space Quest 6 8 months ago
#9746 SCI: Shivers: Wood Ixupi theme just wont stop new normal Engine: SCI Shivers 1 8 months ago
#9743 SCI: Phant1: GOG vs. incl. german patch: Hint Skull - Text/No Speech new normal Engine: SCI Phantasmagoria 1 8 months ago
#9735 SCI: GK1: Jingle when receiving game score points is missing new normal Engine: SCI Gabriel Knight 1 8 months ago
#9716 SCI - PQ2 DOS MD5 new normal Engine: SCI Police Quest 2 9 months ago
#9702 SCI: SQ6: Game crashes when loading an invalid save game from launcher new low Engine: SCI Space Quest 6 10 months ago
#9692 SCI: Hoyle5 (Hoyle Children's Collection): Hang when starting Checkers new normal Engine: SCI 11 months ago
#9691 SCI: Hoyle5 (Hoyle Solitaire): Crash when changing volume new normal Engine: SCI 11 months ago
#9688 SCI: Longbow: (Amiga) crash in the pub new normal Engine: SCI Conquests of the Longbow 11 months ago
#9681 SCI: MUMG256: Crash when clicking in the wrong place on the Sierra logo new normal Engine: SCI Mixed-Up Mother Goose 12 months ago
#9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. new normal Engine: SCI Quest for Glory 1 13 months ago
#9610 SCI: Missing sentence in KQ VI new low Engine: SCI King's Quest 6 14 months ago
#9604 SCI: PHARKAS: Background not cleared after reloading from bar fight new low Engine: SCI Freddy Pharkas: Frontier Pharmacist 14 months ago
#9593 SCI: LSL5 (and others): port drawing issues new normal Engine: SCI Leisure Suit Larry 5 15 months ago
#9589 SCI: SQ6: Pathfinding failure allows clipping through scenery new normal Engine: SCI Space Quest 6 15 months ago
#9579 SCI: Music volume at zero still plays music very softly new normal Engine: SCI 15 months ago
#9578 SCI: SQ6: Polysorbate LX Street #2 global music volume is wrong new normal Engine: SCI Space Quest 6 15 months ago
#9564 SCI: QFG1VGA: Game freeze caused by baby antwerps new normal Engine: SCI Quest for Glory 1 15 months ago
#7155 SCI: SQ5: Walking bug in Goliath Drive Bay new normal Engine: SCI Space Quest 5 18 months ago
#7140 SCI: QFG3 - Incorrect Keyboard Movement new normal Engine: SCI Quest for Glory 3 19 months ago
#7133 SCI: QFG3: Fighter / Paladin Zap spell training new normal Engine: SCI Quest for Glory 3 19 months ago
#7122 SCI: Hoyle3 Amiga - kGetFarText Crash new normal Engine: SCI Hoyle's Book of Games 3 20 months ago
#7075 SCI: Music does not play correctly. new normal Engine: SCI Space Quest 5 21 months ago
#7073 KQ6-CD: Savegame that cannot be resumed new normal Engine: SCI King's Quest 6 21 months ago
#7065 SCI: PHARKAS Mac easter egg freezes partway new normal Engine: SCI Freddy Pharkas: Frontier Pharmacist 22 months ago
#7059 SCI: PHARKAS Mac crashes while trying to select shovel item from inventory new normal Engine: SCI Freddy Pharkas: Frontier Pharmacist 22 months ago
#7058 SCI: PHARKAS Mac can't restore from save file new normal Engine: SCI Freddy Pharkas: Frontier Pharmacist 22 months ago
#7050 SCI: PHARKAS Mac showing incorrect cursor new normal Engine: SCI Freddy Pharkas: Frontier Pharmacist 22 months ago
#7043 SCI: PHARKAS Mac ScummVM font different than native font. new normal Engine: SCI Freddy Pharkas: Frontier Pharmacist 22 months ago
#6718 SCI: LSL6 Polish - Engine aborts with error when "Settings" button used new normal Engine: SCI Leisure Suit Larry 6 3 years ago
#6687 SCI: Quitting while MIDI plays causes hanging notes new normal Engine: SCI 3 years ago
#6686 SCI: General MIDI using SC-55 misses instruments new normal Engine: SCI King's Quest 6 3 years ago
#6477 ANDROID : SCI QFG1 - Cursor Keys controls Mouse, rather than Ego new normal Engine: SCI Quest for Glory 1 4 years ago
#6410 SCI: QFG1VGA - pathfinding bug in Yorick's room new normal Engine: SCI Quest for Glory 1 4 years ago
#6218 SCI: KQ4 - Hat doesn't go off screen during intro new normal Engine: SCI King's Quest 4 5 years ago
#6193 SCI: SQ4 title screen skipping too quickly in EGA version new normal Engine: SCI Space Quest 4 5 years ago
#6165 SCI: Pepper: Hanging note with GM or MT32 emu new normal Engine: SCI Pepper's Adventures in Time 5 years ago
#5897 Symbian: KQ6 windows won't start new normal Engine: SCI King's Quest 6 6 years ago
#5762 WinCE-Pharkas:Cannot exit left/right depending on landscape new normal Engine: SCI Freddy Pharkas: Frontier Pharmacist 6 years ago
#5307 SCI: PQ3: channel volumes are wrong when using Adlib new normal Engine: SCI Police Quest 3 7 years ago
#5115 SCI: Missing music instruments new normal Engine: SCI Jones in the Fast Lane 7 years ago

Component: Engine: SCUMM (88 matches)

Ticket Summary Status Priority Component Game Created
#10360 FARM: Unknown Version new normal Engine: SCUMM 7 hours ago
#10342 SCUMM: UB & type system undermining in save/load code new normal Engine: SCUMM 2 weeks ago
#10198 SCUMM: INDY4: Explored rooms in maze have question marks appear briefly new low Engine: SCUMM Indiana Jones 4 3 months ago
#10117 SCUMM: Starting the MM C64 Demo fails if the datafiles are in the same folder as the full MM C64 game. new normal Engine: SCUMM Maniac Mansion 4 months ago
#9619 SCUMM: PUTTZOO- Kenya Animation Bug Persists new normal Engine: SCUMM Putt-Putt Saves the Zoo 14 months ago
#9591 Zak McKracken FM Towns Intro runs too fast new normal Engine: SCUMM Zak McKracken 15 months ago
#9549 Game looking for DAT rather than DXA new normal Engine: SCUMM Blue's ABC Time Activities 16 months ago
#7175 SAM: Wrong music cue at bigfoot party new normal Engine: SCUMM Sam and Max 16 months ago
#7152 Strange Mouse Cursor Bug new normal Engine: SCUMM 18 months ago
#7150 SCUMM (possibly HE-only): Issues when playing multiple sound effects new normal Engine: SCUMM 18 months ago
#7126 about THE DIG Taiwanese's subtitle new normal Engine: SCUMM 20 months ago
#7013 DOTT: Stuck in Dialog At Lab When Talking To Tentacles new normal Engine: SCUMM Day of the Tentacle 23 months ago
#6985 Backyard Soccer crash new low Engine: SCUMM Backyard Soccer 2 years ago
#6945 MONKEY1: subtitle speed setting being disregarded by V1.7.0a new normal Engine: SCUMM Monkey Island 1 2 years ago
#6942 Scumm game variants fail to match demos correctly new normal Engine: SCUMM 2 years ago
#6872 SCUMM: ZAK - 'I can't reach it" when using reservations terminal in airports new normal Engine: SCUMM Zak McKracken 3 years ago
#6857 SCUMM: FT, song on Todd's radio restarts when walking between rooms new normal Engine: SCUMM Full Throttle 3 years ago
#6855 FULL THROTTLE: music stops new normal Engine: SCUMM Full Throttle 3 years ago
#6838 SCUMM: Manual Saving Allowed in AutoSave slot new normal Engine: SCUMM 3 years ago
#6788 SCUMM HE : Inaccurate MIDI Emulation new normal Engine: SCUMM 3 years ago
#6730 SCUMM: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM new normal Engine: SCUMM Putt-Putt Goes to the Moon 3 years ago
#6714 SPYFOX3: Spy Fox's head disappears briefly when looking at keycard device new normal Engine: SCUMM Spy Fox 3 3 years ago
#6713 SPYFOX3: No transparency in "Radioactive Trash Collector" new normal Engine: SCUMM Spy Fox 3 3 years ago
#6712 SPYFOX3: Text drawing glitch in "Radioactive Trash Collector" new normal Engine: SCUMM Spy Fox 3 3 years ago
#6710 SCUMM: PUTT-PUTT - Colour corruption upon pressing Escape too quickly new low Engine: SCUMM Putt-Putt Joins the Parade 3 years ago
#6680 INDY3: 'What is' command glitch in the Library new normal Engine: SCUMM Indiana Jones 3 3 years ago
#6630 SCUMM: MI3 - Guybrush pick up vine Animation at end of Quicksand Scene missing new normal Engine: SCUMM Monkey Island 3 4 years ago
#6419 SCUMM: Android - Color Mode Unsupported for bluesabctime new normal Engine: SCUMM Blue's ABC Time Activities 4 years ago
#6343 INDY3 (AMIGA): Random Crashes in Catacombs new normal Engine: SCUMM Indiana Jones 3 5 years ago
#6337 COMI: Wrong music cue triggered new normal Engine: SCUMM Monkey Island 3 5 years ago
#6192 PUTTCIRCUS: Animation glitches (regression) new normal Engine: SCUMM Putt-Putt Joins the Circus 5 years ago
#6168 SCUMM: SockWorks multi-color painting new normal Engine: SCUMM Pajama Sam's Sock Works 5 years ago
#6150 SCUMM: Blue's Clues 123 Time Graphic Glitches new normal Engine: SCUMM 5 years ago
#6149 SCUMM: Blue's Clues Art Time Graphics Glitches new normal Engine: SCUMM 5 years ago
#6132 SCUMM: USE_ARM_COSTUME_ASM is buggy new high Engine: SCUMM Indiana Jones 4 5 years ago
#6096 PUTTRACE: Missing an animation during musical new normal Engine: SCUMM Putt-Putt Enters the Race 5 years ago
#6011 LOOM: Minor glitches when restoring new normal Engine: SCUMM Loom 6 years ago
#6008 DC: FT/Dig - Crash when subtitles are enabled new normal Engine: SCUMM Full Throttle 6 years ago
#5894 The Dig: Audio pops between (in)scene changes new normal Engine: SCUMM The Dig 6 years ago
#5884 SCUMM: Blue's Clues Art Time Glitches new normal Engine: SCUMM 6 years ago
#5624 ZAKTOWNS: Opening hostel door (Mars) corrupts cutscene index new normal Engine: SCUMM Zak McKracken 7 years ago
#5368 MANIACNES: Character stuck after opening lab door new normal Engine: SCUMM Maniac Mansion 7 years ago
#5320 MT-32 MIDI in OSX Broken Between 1.0 and 1.1 Releases new normal Engine: SCUMM Monkey Island 1 7 years ago
#5312 MI1: navigator (related to actor faces actor) new normal Engine: SCUMM Monkey Island 1 7 years ago
#4911 COMI: crash on 1-st scene (Russian version) new normal Engine: SCUMM Monkey Island 3 7 years ago
#4883 COMI/SYMBIAN: ingame music sounds like static noise new normal Engine: SCUMM Monkey Island 3 8 years ago
#4801 HE SPYFOX 2: Actor talk animation broken new normal Engine: SCUMM Spy Fox 2 8 years ago
#4776 FREDDI 1: Graphical Glitch in opening cutscene new normal Engine: SCUMM Freddi Fish 1 8 years ago
#4767 SPYFOX 3: Sprite problem new normal Engine: SCUMM Spy Fox 3 8 years ago
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new normal Engine: SCUMM Monkey Island 2 8 years ago
#4650 MOTOMAGX: voices sound faster than normal new normal Engine: SCUMM Full Throttle 8 years ago
#4635 COMI: The Barbary Coast music switch too soon. new normal Engine: SCUMM Monkey Island 3 8 years ago
#4601 ZAK FM-TOWNS: shopkeeper keeps walking new normal Engine: SCUMM Zak McKracken 8 years ago
#4594 ZAK: Zak keeps walk animation without moving new normal Engine: SCUMM Zak McKracken 8 years ago
#4575 FT: Issue with subtitles in French version new normal Engine: SCUMM Full Throttle 8 years ago
#4562 CHASE: can't create new levels new normal Engine: SCUMM 8 years ago
#4535 MONKEY: Voodoo lady palette glitches in Amiga version new normal Engine: SCUMM Monkey Island 1 8 years ago
#4499 MI2: MIXER: bad wiring in adlib and mixed midi modes new normal Engine: SCUMM Monkey Island 2 8 years ago
#4494 INDY3 MAC: Music Does Not Play When Loading Games new normal Engine: SCUMM Indiana Jones 3 8 years ago
#4493 INDY3 MAC: Credits Overwritten new normal Engine: SCUMM Indiana Jones 3 8 years ago
#4424 COMI: Guybrush walks in place when examing certain objects new normal Engine: SCUMM Monkey Island 3 8 years ago
#4410 DIG: Subtitles are sometimes not displayed new normal Engine: SCUMM The Dig 8 years ago
#4391 COMI: No digital iMUSE fades new normal Engine: SCUMM Monkey Island 3 8 years ago
#4303 COMI: The menu doesn't work properly new normal Engine: SCUMM Monkey Island 3 9 years ago
#4259 DIG: Cursor delays to appear after scene skip new normal Engine: SCUMM The Dig 9 years ago
#4129 MI2: Waterfall sound breaks up new normal Engine: SCUMM Monkey Island 2 9 years ago
#4111 MANIAC V2: Meteor Police never arrives new normal Engine: SCUMM Maniac Mansion 9 years ago
#3813 SPYFOX3 GERMAN: Crashes when entering ''hair-style'' room new normal Engine: SCUMM Spy Fox 3 9 years ago
#3709 SAM: text off screen in german version new normal Engine: SCUMM Sam and Max 10 years ago
#3707 SCUMM: accented characters not displayed in msg boxes new low Engine: SCUMM The Dig 10 years ago
#3594 MANIACNES: Text artifacts new normal Engine: SCUMM Maniac Mansion 10 years ago
#3533 HE FREDDI4: Luther posessed and ghost whispering new normal Engine: SCUMM Freddi Fish 4 10 years ago
#3494 ZAK: PCJR/Tandy emulation differs from actual Tandy 1000 new low Engine: SCUMM Zak McKracken 10 years ago
#3493 DIG: Rat Trap Puzzle Error new normal Engine: SCUMM The Dig 10 years ago
#3467 MANIAC V1: Feeding Meat Eating Plant doesn't work correctly new normal Engine: SCUMM Maniac Mansion 10 years ago
#3454 COMI: Part 5: Clickable sky behaves strangely new normal Engine: SCUMM Monkey Island 3 10 years ago
#3326 COMI: Occasional missing speech... new normal Engine: SCUMM Monkey Island 3 10 years ago
#3259 MONKEY SEGA: Text display incorrect new low Engine: SCUMM Monkey Island 1 10 years ago
#3215 ZAK: intro behavior + movement new normal Engine: SCUMM Zak McKracken 11 years ago
#3110 ZAK: Time bug in airplane new normal Engine: SCUMM Zak McKracken 11 years ago
#3070 MANIACNES: Actor drawing glitch: standing next to fence new low Engine: SCUMM Maniac Mansion 11 years ago
#2693 SCUMM: Potential savegame incompatibility new normal Engine: SCUMM 11 years ago
#2538 MANIACNES: Sound glitches new normal Engine: SCUMM Maniac Mansion 12 years ago
#2536 MANIACNES: Minor newgame sound glitch new normal Engine: SCUMM Maniac Mansion 12 years ago
#2477 MANIACNES: Walking and talking doesn't display properly new normal Engine: SCUMM Maniac Mansion 12 years ago
#2377 MI VGA: Guybrush doesn't appear immediately at the 1st beach new normal Engine: SCUMM Monkey Island 1 12 years ago
#2233 MI2 FM-TOWNS: Elaine's mappiece directly flies to treehouse new low Engine: SCUMM Monkey Island 2 12 years ago
#2062 SAM: Crash entering Frog Rock first time (Spanish version) new low Engine: SCUMM Sam and Max 13 years ago

Component: Engine: Sherlock (6 matches)

Ticket Summary Status Priority Component Game Created
#10309 SHERLOCK: Broken (in-program) sound driver handling new normal Engine: Sherlock Sherlock Holmes: Case of the Serrated Scalpel 6 weeks ago
#9596 SHERLOCK: Music / Speech volume is not adjustable new normal Engine: Sherlock Sherlock Holmes: Case of the Serrated Scalpel 15 months ago
#9553 SHERLOCK: Cleopatra's Needle graphic glitch new normal Engine: Sherlock Sherlock Holmes: Case of the Rose Tattoo 16 months ago
#7130 HOLMES2: cleopatras needle, cannot end the case new normal Engine: Sherlock Sherlock Holmes: Case of the Rose Tattoo 19 months ago
#7090 SHERLOCK: Watson isn't animated while talking new normal Engine: Sherlock Sherlock Holmes: Case of the Rose Tattoo 21 months ago
#7012 SHERLOCK: volume settings don't work new normal Engine: Sherlock Sherlock Holmes: Case of the Rose Tattoo 23 months ago

Component: Engine: Sky (1 match)

Ticket Summary Status Priority Component Game Created
#2226 BASS: "game frozen" / "actor stuck" / "Invalid Mode(16)" new low Engine: Sky Beneath a Steel Sky 12 years ago

Component: Engine: Sword1 (1 match)

Ticket Summary Status Priority Component Game Created
#6674 SWORD1: Minor graphical glitch when knocked down by Goat new low Engine: Sword1 Broken Sword 1 3 years ago

Component: Engine: Sword25 (4 matches)

Ticket Summary Status Priority Component Game Created
#7171 SWORD25: Casting away const-ness without an explicit const_cast new low Engine: Sword25 17 months ago
#7063 BS25: Intro stuck new normal Engine: Sword25 Broken Sword 2.5 22 months ago
#7061 BS25: Mouse icon not erased - stays on screen new normal Engine: Sword25 Broken Sword 2.5 22 months ago
#6804 SWORD25: add option to choose language speech new normal Engine: Sword25 Broken Sword 2.5 3 years ago

Component: Engine: TeenAgent (1 match)

Ticket Summary Status Priority Component Game Created
#6144 TEENAGENT: Polish CD (Nowy) Version Issue new normal Engine: TeenAgent TeenAgent 5 years ago

Component: Engine: Tinsel (8 matches)

Ticket Summary Status Priority Component Game Created
#10176 displaced pixels in Discworld 2 (Intro) / German new normal Engine: Tinsel Discworld II 3 months ago
#7047 DW: Graphic Glitch when opening inventory new normal Engine: Tinsel Discworld 22 months ago
#6470 TINSEL: DW1 Mac - Subtitles all black new normal Engine: Tinsel Discworld 4 years ago
#6395 TINSEL: DW - PSX version glitched at "Eyed of Offla" new normal Engine: Tinsel Discworld 4 years ago
#6271 DW1: Can't take custard book new normal Engine: Tinsel Discworld 5 years ago
#6145 TINSEL: DW1 PSX Assertion on Savegame Load new normal Engine: Tinsel Discworld 5 years ago
#6013 DW1: Act 2 Amazon dialog still skipping in GRA Versions new high Engine: Tinsel Discworld 6 years ago
#4354 MIDI: MidiParser::hangingNote(): Exceeded polyphony! new normal Engine: Tinsel Discworld 9 years ago

Component: Engine: Titanic (1 match)

Ticket Summary Status Priority Component Game Created
#10305 TITANIC: Border lines showing for face slot components in Titania close-up new normal Engine: Titanic Starship Titanic 7 weeks ago

Component: Engine: Toltecs (2 matches)

Ticket Summary Status Priority Component Game Created
#7107 TOLTECS: Wrong "Cancel" behaviour new normal Engine: Toltecs 3 Skulls of the Toltecs 21 months ago
#6236 TOLTECS: Actor "vanishes" and won't be displayed any more new low Engine: Toltecs 3 Skulls of the Toltecs 5 years ago

Component: Engine: Tony (3 matches)

Ticket Summary Status Priority Component Game Created
#6836 TONY: Pathfinding bug/Tony walking in place new normal Engine: Tony Tony Tough 3 years ago
#6362 TONY: no 565 support new normal Engine: Tony Tony Tough 4 years ago
#6333 TONY: Flickering sprites at Shack's Door left of Lorenz new normal Engine: Tony Tony Tough 5 years ago

Component: Engine: Toon (5 matches)

Ticket Summary Status Priority Component Game Created
#7003 TOON: Flux Glitch (Lab) new normal Engine: Toon Toonstruck 23 months ago
#6869 TOON: Wrong talk animation after Jim's gym demonstration new normal Engine: Toon Toonstruck 3 years ago
#6867 TOON: Missing Flux animation when asking him to open cupboard new normal Engine: Toon Toonstruck 3 years ago
#6293 TOON: Mouse isn't deactivated after being picked up new normal Engine: Toon Toonstruck 5 years ago
#5732 DC: Toonstruck demo launch error new normal Engine: Toon Toonstruck 7 years ago

Component: Engine: Touche (3 matches)

Ticket Summary Status Priority Component Game Created
#7180 Incorrect position of main character animation new normal Engine: Touche Touché: The Adventures of the Fifth Musketeer 16 months ago
#6949 General MIDI: note hangs in 'Rouen' music track of Touché new normal Engine: Touche Touché: The Adventures of the Fifth Musketeer 2 years ago
#6632 TOUCHE / IOS: Several Animations are missing new normal Engine: Touche Touché: The Adventures of the Fifth Musketeer 4 years ago

Component: Engine: TsAGE (14 matches)

Ticket Summary Status Priority Component Game Created
#10357 TSAGE: Save option from game menu doesn.t work new normal Engine: TsAGE Return to Ringworld 3 days ago
#10356 TSAGE: Error when you don't use Quinn new normal Engine: TsAGE Return to Ringworld 3 days ago
#9708 R2R: Return to Ringworld save game progress no longer works new normal Engine: TsAGE Return to Ringworld 10 months ago
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) new normal Engine: TsAGE Blue Force 21 months ago
#6633 RINGWORLD2: Cursor doesn't always update properly new normal Engine: TsAGE Return to Ringworld 4 years ago
#6628 RINGWORLD2: Pathfinding glitch when walking through doorways in vampire lair new normal Engine: TsAGE Return to Ringworld 4 years ago
#6627 RINGWORLD2: Missing sounds when ship is landing/taking off new normal Engine: TsAGE Return to Ringworld 4 years ago
#6617 RINGWORLD2: Pathfinding glitch when using the flute new normal Engine: TsAGE Return to Ringworld 4 years ago
#6518 RINGWORLD2: Seeker never gives up trying to open the wrong elevator door new normal Engine: TsAGE Return to Ringworld 4 years ago
#6502 RINGWORLD2: Graphics glitches when going to Ringworld new normal Engine: TsAGE Return to Ringworld 4 years ago
#6495 RINGWORLD2: "Meanwhile..." intro screen looks wrong new normal Engine: TsAGE Return to Ringworld 4 years ago
#6467 RINGWORLD2: Digitized percussion sounds slightly off new normal Engine: TsAGE Return to Ringworld 4 years ago
#6466 RINGWORLD2: In-game menu different from the original new normal Engine: TsAGE Return to Ringworld 4 years ago
#6392 TSAGE: BF - Animation jitter after entering police station new normal Engine: TsAGE Blue Force 4 years ago

Component: Engine: Tucker (15 matches)

Ticket Summary Status Priority Component Game Created
#6645 TUCKER: Ego walks "through" closed cellar door new normal Engine: Tucker Bud Tucker 3 years ago
#6644 TUCKER: Lola teleported to table new normal Engine: Tucker Bud Tucker 3 years ago
#6643 TUCKER: Missing a "down" animation on the boat (Docks) new normal Engine: Tucker Bud Tucker 3 years ago
#6642 TUCKER: In Mall Dentist Shop, Background Music and SFX are very quiet new normal Engine: Tucker Bud Tucker 3 years ago
#6641 TUCKER: Bubbles in the Plugs Shop not always visible new normal Engine: Tucker Bud Tucker 3 years ago
#6640 TUCKER: Royston leaves a trail of black bobs new normal Engine: Tucker Bud Tucker 4 years ago
#6639 TUCKER: Punk sprite freeze, second sprite appears new normal Engine: Tucker Bud Tucker 4 years ago
#6382 TUCKER: Traffic Cone/Drainpipe Swap Bug new normal Engine: Tucker Bud Tucker 4 years ago
#6378 TUCKER: Missing Water Effect in Part 2 Submarine Scene new normal Engine: Tucker Bud Tucker 4 years ago
#6377 TUCKER: Incorrect sounds played new normal Engine: Tucker Bud Tucker 4 years ago
#6376 TUCKER: Some sounds are not reproduced new normal Engine: Tucker Bud Tucker 4 years ago
#6371 TUCKER: Incorrect music is played in incorrect locations new normal Engine: Tucker Bud Tucker 4 years ago
#6370 TUCKER: Font rendering issue in subtitles new normal Engine: Tucker Bud Tucker 4 years ago
#5838 TUCKER: Bud cannot walk in club after visiting the 2nd time new normal Engine: Tucker Bud Tucker 6 years ago
#4872 SYMBIAN: TUCKER: game quits after a minute of play new normal Engine: Tucker Bud Tucker 8 years ago

Component: Engine: Wintermute (32 matches)

Ticket Summary Status Priority Component Game Created
#9861 WME: Oknytt 1.13. Sliders in preferences don't work new normal Engine: Wintermute Wintermute 6 months ago
#9720 The Shine of a Star - Problems at shovel puzzle scene new normal Engine: Wintermute 9 months ago
#9704 WME: Reversion 1+2 Font issues with installed font new normal Engine: Wintermute Wintermute 10 months ago
#9683 WME: Helga Deep in Trouble - Graphic mistake new normal Engine: Wintermute Wintermute 11 months ago
#9602 WME: The Kite - Game screen shifted to the right new normal Engine: Wintermute 14 months ago
#9601 Helga Deep in Trouble - graphics glitch new normal Engine: Wintermute Wintermute 14 months ago
#7163 WME: Unsupported game "Basis Octavus" new normal Engine: Wintermute Wintermute 17 months ago
#6851 5MA: graphical mistake in Load Menu in polish localization new normal Engine: Wintermute Wintermute 3 years ago
#6839 WME: WhiteChamber - Launcher Load Missing new normal Engine: Wintermute Wintermute 3 years ago
#6722 WME: The Kite - Script runtime errors new normal Engine: Wintermute Wintermute 3 years ago
#6721 WME: The Kite - Overlapping bug new normal Engine: Wintermute Wintermute 3 years ago
#6653 WME: white chamber - slow scrolling new normal Engine: Wintermute Wintermute 3 years ago
#6652 WME: white chamber - bot flickers when changing directions new normal Engine: Wintermute Wintermute 3 years ago
#6649 WME: 5MA - wasps animation is too slow new normal Engine: Wintermute Wintermute 3 years ago
#6634 WME: Vsevolod - Font too big(?) new normal Engine: Wintermute Wintermute 4 years ago
#6613 WME: Vsevolod (DEMO) - Assertion on taking the dagger new normal Engine: Wintermute Wintermute 4 years ago
#6612 WME: Vsevolod (DEMO) - Assertion in Intro new normal Engine: Wintermute Wintermute 4 years ago
#6573 WME: Rosemary - Font error new normal Engine: Wintermute Wintermute 4 years ago
#6572 WME: Rosemary - Sprite flaw on going upwards new normal Engine: Wintermute Wintermute 4 years ago
#6571 WME: Rosemary - Flickering images new normal Engine: Wintermute Wintermute 4 years ago
#6569 WME: Rhiannon: Animation freeze of the final outtro new normal Engine: Wintermute Wintermute 4 years ago
#6567 WME: 1 1/2 Ritter - Stuck in the Sound Options Menu new normal Engine: Wintermute Wintermute 4 years ago
#6564 WME - Reversion - The Meeting - Unknown version new normal Engine: Wintermute Wintermute 4 years ago
#6541 WME: Theora A/V Sync drifts new normal Engine: Wintermute Wintermute 4 years ago
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes new high Engine: Wintermute Wintermute 4 years ago
#6526 WME: 5LD background goes black on decisions new normal Engine: Wintermute Wintermute 4 years ago
#6501 WME: 5LD - Missing text in msg boxes new normal Engine: Wintermute Wintermute 4 years ago
#6500 WME: Theora player issues new normal Engine: Wintermute Wintermute 4 years ago
#6490 WME: Dirty Split - color issue new normal Engine: Wintermute Wintermute 4 years ago
#6488 WME: Dirty Split - no subtitles after intro new normal Engine: Wintermute Wintermute 4 years ago
#6454 WME: Rosemary - Icons glitch new normal Engine: Wintermute Wintermute 4 years ago
#6453 WME: Rosemary - Text glitch new normal Engine: Wintermute Wintermute 4 years ago

Component: Engine: ZVision (9 matches)

Ticket Summary Status Priority Component Game Created
#7176 Zork Nemesis: missing temple fountain sound effects new normal Engine: ZVision Zork Nemesis 16 months ago
#7027 ZGI: Mass Add picks wrong directory to add new normal Engine: ZVision Zork Grand Inquisitor 22 months ago
#6808 ZVISION: Sound distortion in Zork Nemesis end credits new normal Engine: ZVision Zork Nemesis 3 years ago
#6800 ZVISION Cannot be compiled on Android - FreeType2 isn't available new normal Engine: ZVision Zork Nemesis 3 years ago
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) new normal Engine: ZVision Zork Nemesis 3 years ago
#6786 ZVISION: Italian Language Version Not Detected new normal Engine: ZVision Zork Nemesis 3 years ago
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new normal Engine: ZVision Zork Nemesis 3 years ago
#6779 ZVISION Is unusable on Symbian because of a bug in scanf() new normal Engine: ZVision Zork Grand Inquisitor 3 years ago
#6770 ZVISION: Control lever still visible after opening Perils of Magic time tunnel new normal Engine: ZVision Zork Grand Inquisitor 3 years ago

Component: GUI (16 matches)

Ticket Summary Status Priority Component Game Created
#10306 incorrect font in status window. new normal GUI 7 weeks ago
#10286 SDL: GMM and game resolution doesn't scale together for enhanced graphics on small screens new normal GUI 2 months ago
#9714 [GUI/WIN] Control tab is shown in GUI settings new normal GUI 9 months ago
#7132 GUI: Launcher flickers when removing a game with a filter new low GUI 19 months ago
#7127 GUI/FLUIDSYNTH: Exit without message in GUI when soundfont setting is missing new normal GUI 20 months ago
#7125 GUI/AGI: Predictive dialog glitches when two buttons are pressed at once new low GUI 20 months ago
#7124 GUI: Buttons don't highlight when mouse press is released over them new low GUI 20 months ago
#7123 GUI: Tab scroll buttons should be disabled when they have no effect new low GUI 20 months ago
#7108 GUI: When shift is pressed, tooltips disappear quickly without moving the mouse new low GUI 20 months ago
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions new normal GUI 21 months ago
#7083 GUI: Browser's "Go Up" button appears pressed when it's not new low GUI 21 months ago
#6956 LAUNCHER: ScummVM returned with unfreed signals new normal GUI 2 years ago
#6941 GUI: Performance issues in higher resolutions new normal GUI 2 years ago
#6841 GUI/LAUNCHER: Tooltip makes MassAdd button get stuck new normal GUI 3 years ago
#6304 GUI: Missing some Cyrillic characters in popups (non-ttf) new normal GUI 5 years ago
#2016 GUI: non-english chars in directory names not supported new low GUI 13 years ago

Component: Ports (31 matches)

Ticket Summary Status Priority Component Game Created
#10341 Android: No modern renderers new normal Ports 2 weeks ago
#10340 PS3: Freeze Playing COMI new normal Ports Monkey Island 3 2 weeks ago
#10336 Android: Build with virtual keyboard enabled new normal Ports 2 weeks ago
#10333 ANDROID: Unable to browse the storage new normal Ports 2 weeks ago
#10314 iOS: LSL7: Unable to open Xqwsts’ locker on iOS new normal Ports Leisure Suit Larry 7 5 weeks ago
#10300 SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle new normal Ports 8 weeks ago
#10299 BACKENDS: Retropie: SDL Cursor flashes in corner new normal Ports 8 weeks ago
#10239 PSP port incorrect 4:3 aspect radio new normal Ports 3 months ago
#10174 WIN32: no output for command line usage new normal Ports 3 months ago
#10004 Android: Virt Keyboard modifier keys inconsistent after reopening keypad new high Ports 5 months ago
#9991 Wrong colors regression on GameCube new normal Ports 5 months ago
#9940 SCUMMVM: Numpad Initially Off new low Ports 5 months ago
#9697 Raspberry Pi 3: mouse / desktop capture issue new low Ports 11 months ago
#7137 iOS-rotation doesn't catch up when switching apps. new normal Ports 19 months ago
#7081 ScummVM 1.7.0 Ubuntu package do not contain AppStream compatible metadata new normal Ports 21 months ago
#6988 AMIGAOS4: --enable-c++11 breaks compilation of commandline.cpp new normal Ports 2 years ago
#6957 AUDIO: ARM ASM sound code causes distorted audio on 32 bit armv6 new high Ports 2 years ago
#6856 ANDROID: Touchscreen Hover Function Malfunction new normal Ports 3 years ago
#6810 ARM: Various Crashes due to buggy ARM ASM optimizations new high Ports 3 years ago
#6694 iOS: GUI problem new normal Ports 3 years ago
#6673 IRIX: build and runtime failures when building with MIPSPro compiler new normal Ports 3 years ago
#6387 ANDROID: Error handling ends in segfault new normal Ports 4 years ago
#6214 Android: improve mouse pointer movement in touchpad mode new normal Ports 5 years ago
#6129 ANDROID: surface update issues when focus is lost new normal Ports 5 years ago
#6018 Fullscreen mode unusable on tablets (touchscreens) new normal Ports 6 years ago
#5950 IPHONE: Airplay Mirroring not working correctly new normal Ports 6 years ago
#5914 IPHONE: swipe to simulate arrow keys doesn't work new high Ports 6 years ago
#5848 ANDROID: Can't "hold" left mouse button new normal Ports Monkey Island 3 6 years ago
#5802 SYMBIAN: Bad green colors on Nokia N73 Music Edition new normal Ports 6 years ago
#4879 IPHONE: iPad rotation lock not handled properly new normal Ports 8 years ago
#4876 IPHONE: Skip gesture does not work in 'click-and-drag' mode new normal Ports 8 years ago

Component: Tools (3 matches)

Ticket Summary Status Priority Component Game Created
#10320 TOOLS: Compiler error in "extract_prince" new normal Tools 4 weeks ago
#9664 Conf parameter still creates files in %appdata% new normal Tools 12 months ago
#4926 descumm "} else {" blocks new normal Tools Monkey Island 1 7 years ago

Component: None (6 matches)

Ticket Summary Status Priority Component Game Created
#6809 FSNode's getParent()->getName() is inconsistent. new normal 3 years ago
#6765 Wrong error code if directory missing new normal 3 years ago
#6716 Implement descriptive error message on save failure new normal 3 years ago
#6278 AUDIO: adpcm decoder very slow new normal 5 years ago
#4906 TOOLS: Voice Cut-Off with LAME compressed .bun files new normal 7 years ago
#1946 ADLIB: Adlib Emulation doesn't Respect Volume Settings new normal 13 years ago
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