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Component: --Other-- (8 matches)

Ticket Summary Status Priority Component Game Created
#11325 LAUNCHER: EventRecorder crashes app new normal --Other-- 3 months ago
#11259 configure unable to find sdl2-config if it can also be found via /usr/sbin new normal --Other-- 6 months ago
#11187 Must load entire Engine implementation to access the corresponding MetaEngine new normal --Other-- 7 months ago
#10652 Errors new normal --Other-- 21 months ago
#10411 720x400 fullscreen doesn't have the correct aspect ratio new normal --Other-- 2 years ago
#6809 FSNode's getParent()->getName() is inconsistent. new normal --Other-- 5 years ago
#6716 Implement descriptive error message on save failure new normal --Other-- 6 years ago
#4502 ScummVM won't quit if error() is called in a timer callback new normal --Other-- 11 years ago

Component: --Unset-- (2 matches)

Ticket Summary Status Priority Component Game Created
#11393 ScummVM engaging Windows Surround Sound plugins new normal --Unset-- 5 weeks ago
#11322 ALL: cannot give Hebrew names (maybe even any Unicode char?) to saved games new normal --Unset-- 3 months ago

Component: Audio (6 matches)

Ticket Summary Status Priority Component Game Created
#11443 "Audio device initialization failed" on any game on Windows if third-party application VoiceMeeter is running new normal Audio 6 days ago
#11439 Ultimate Kings Quest 4 with Amiga sounds and Munt Support new normal Audio King's Quest 4 9 days ago
#11405 Raspberry Pi 3/4+PulseAudio: hoarse sound on any game new normal Audio 4 weeks ago
#11372 FLUIDSYNTH: Kyrandia 2 - The Hand of Fate - MIDI with FatBoy SoundFont sounds weird new low Audio Kyrandia 2 2 months ago
#6278 AUDIO: adpcm decoder very slow new normal Audio 7 years ago
#4354 MIDI: MidiParser::hangingNote(): Exceeded polyphony! new normal Audio Discworld 11 years ago

Component: Cloud (3 matches)

Ticket Summary Status Priority Component Game Created
#11257 CLOUD: Issue with case sensitive filesystems new normal Cloud 6 months ago
#11245 CLOUD: Saves sync triggered twice in a row after saving new normal Cloud 6 months ago
#11244 CLOUD: Crash when loading a save from the launcher new normal Cloud 6 months ago

Component: Common (3 matches)

Ticket Summary Status Priority Component Game Created
#11359 PLUGINS: loadAllPlugins exists new normal Common 2 months ago
#11217 BUILD: --enable-release enables updates even on unsupported systems new high Common 6 months ago
#10962 COMPILER: Configuring with -flto errors out on finding a suitable compiler (AmigaOS4) new normal Common 12 months ago

Component: Engine: ADL (1 match)

Ticket Summary Status Priority Component Game Created
#11232 1980 Mystery House official French version. new high Engine: ADL Hi-Res Adventure #1: Mystery House 6 months ago

Component: Engine: AGI (16 matches)

Ticket Summary Status Priority Component Game Created
#11210 possible issue with Mixed-Up Mother Goose IIgs and other AGI games new low Engine: AGI Mixed-Up Mother Goose 7 months ago
#11209 minor IIgs Black Cauldron save/restore bug new low Engine: AGI Black Cauldron 7 months ago
#10887 AGI: FANMADE: Biri Quest exits at startup new normal Engine: AGI AGI Fanmade 15 months ago
#10872 SQ1 - AGI - version 1.0x - game hangs just before Skimmer (Kerona desert) arcade starts new normal Engine: AGI Space Quest 1 16 months ago
#10738 AGI: Fan Games (Demos) shut down ScummVM new normal Engine: AGI AGI Fanmade 19 months ago
#10737 AGI: Fan Game DG: The AGIMouse Adventure freeze new normal Engine: AGI AGI Fanmade 19 months ago
#10732 AGI: Per game volume setting changed (saved!) by ScummVM on game start new normal Engine: AGI King's Quest 2 19 months ago
#10433 Gold Rush! not detected in nightly build new normal Engine: AGI Goldrush 2 years ago
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new normal Engine: AGI Space Quest 1 2 years ago
#9829 SQX: The Lost Chapter No sound new normal Engine: AGI AGI Fanmade 3 years ago
#9725 AGI IIgs: shift key commands don't work new low Engine: AGI 3 years ago
#7049 KQ2: Bell Sound for PC Speaker Is Off new normal Engine: AGI King's Quest 2 4 years ago
#7045 KQ1AGI: Graham Facing Away from King after Bowing new normal Engine: AGI King's Quest 1 4 years ago
#7032 AGI: Sorceror`s appraisal, can`t crash skull tells me i didn`t put it new normal Engine: AGI AGI Fanmade 4 years ago
#5730 AGI: Winnie: Color flood fill issue new high Engine: AGI PreAGI 9 years ago
#4388 AGI: Incorrect CGA palette new normal Engine: AGI 11 years ago

Component: Engine: AGOS (20 matches)

Ticket Summary Status Priority Component Game Created
#10940 SimonI savegame causes hang after first interaction new normal Engine: AGOS Simon the Sorcerer 1 12 months ago
#10803 Simon The Sorcerer 2 CD32 foreign subtitles? new normal Engine: AGOS Simon the Sorcerer 2 18 months ago
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new normal Engine: AGOS 2 years ago
#10310 AGOS: Waxworks: Pressing M doesn't mute music new low Engine: AGOS Waxworks 3 years ago
#9629 SIMON1: Hebrew version ignores subtitle speed setting new normal Engine: AGOS Simon the Sorcerer 1 4 years ago
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new normal Engine: AGOS Simon the Sorcerer 2 5 years ago
#6819 Simon the Sorcerer Original Talkie - Music Issue new normal Engine: AGOS Simon the Sorcerer 1 5 years ago
#6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 new normal Engine: AGOS Elvira 2 7 years ago
#6356 AGOS: Simon1 Crash in Dwarf Cave new normal Engine: AGOS Simon the Sorcerer 1 7 years ago
#6243 AGOS: The Feeble Files PL - wrong file used new high Engine: AGOS The Feeble Files 7 years ago
#6220 SIMON2DOS French: SIGBUS with an early dialog on mips64el new normal Engine: AGOS Simon the Sorcerer 2 7 years ago
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new normal Engine: AGOS Simon the Sorcerer 1 8 years ago
#6051 AGOS: SIMON1DOS French Text Glitch new low Engine: AGOS Simon the Sorcerer 1 8 years ago
#6050 AGOS: SIMON1 DOS French Animation glitch new normal Engine: AGOS Simon the Sorcerer 1 8 years ago
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new normal Engine: AGOS Simon the Sorcerer 1 8 years ago
#5862 AGOS: Deadlock when quitting Waxworks demo new high Engine: AGOS Waxworks 9 years ago
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new normal Engine: AGOS Simon the Sorcerer 2 9 years ago
#4935 ELVIRA2: Gameplay issue / Fighting bugs new normal Engine: AGOS Elvira 2 10 years ago
#4078 SIMON2: Cat disappears and doesn't reappear new normal Engine: AGOS Simon the Sorcerer 2 11 years ago
#3757 SIMON1: Bad sync Iin Italian CD version new normal Engine: AGOS Simon the Sorcerer 1 12 years ago

Component: Engine: Access (2 matches)

Ticket Summary Status Priority Component Game Created
#7072 AMAZON: Spanish version doesn't start new normal Engine: Access Amazon: Guardians of Eden 4 years ago
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new low Engine: Access Amazon: Guardians of Eden 4 years ago

Component: Engine: Bladerunner (7 matches)

Ticket Summary Status Priority Component Game Created
#11407 Behavior of Enter key in Blade Runner new normal Engine: Bladerunner Blade Runner 4 weeks ago
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery new normal Engine: Bladerunner Blade Runner 3 months ago
#11339 BLADERUNNER: McCoy's TV's voices are at the wrong audio channel new low Engine: Bladerunner Blade Runner 3 months ago
#11296 BLADERUNNER: Investigate audio video desynch issues new normal Engine: Bladerunner Blade Runner 4 months ago
#11295 BLADERUNNER: save games may not work on macOS Catalina new normal Engine: Bladerunner Blade Runner 4 months ago
#11293 BLADERUNNER: McCoy disappears when thrown in NR01 by Hanoi new normal Engine: Bladerunner Blade Runner 4 months ago
#11178 BLADERUNNER: Subtitle V6 corrections new normal Engine: Bladerunner Blade Runner 7 months ago

Component: Engine: Cine (2 matches)

Ticket Summary Status Priority Component Game Created
#10643 FW screen change crash new normal Engine: Cine Future Wars 22 months ago
#9647 FW: Mouse requires long/multiple clicks to register new normal Engine: Cine Future Wars 3 years ago

Component: Engine: Composer (1 match)

Ticket Summary Status Priority Component Game Created
#11022 COMPOSER: Gregory: Global main menu save files different from those made in-game new normal Engine: Composer 10 months ago

Component: Engine: Cryo (1 match)

Ticket Summary Status Priority Component Game Created
#11240 CRYO: Misuse of packed structs new normal Engine: Cryo Lost Eden 6 months ago

Component: Engine: Director (1 match)

Ticket Summary Status Priority Component Game Created
#10890 DIRECTOR: Journeyman Project not recognized new normal Engine: Director 15 months ago

Component: Engine: Draci (2 matches)

Ticket Summary Status Priority Component Game Created
#6646 DRACI: Some speech doesn't play correctly new normal Engine: Draci Dragon History 6 years ago
#6403 DRACI: Troll Scene Glitches with Mouth and Bird new normal Engine: Draci Dragon History 7 years ago

Component: Engine: Fullpipe (9 matches)

Ticket Summary Status Priority Component Game Created
#10569 FULLPIPE: Unrecognized version of Full Pipe new normal Engine: Fullpipe Full Pipe 23 months ago
#10397 FULLPIPE: Memory leak when loading a saved game new low Engine: Fullpipe Full Pipe 2 years ago
#10396 FULLPIPE: Rolling bridge is a wrong state new normal Engine: Fullpipe Full Pipe 2 years ago
#10395 FULLPIPE: Stuck when teleportating to foot new normal Engine: Fullpipe Full Pipe 2 years ago
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new normal Engine: Fullpipe Full Pipe 2 years ago
#9713 FULLPIPE: AmigaOS: Sprites/Animation broken new normal Engine: Fullpipe Full Pipe 3 years ago
#9705 FULLPIPE: AmigaOS: Crash on start new high Engine: Fullpipe Full Pipe 3 years ago
#9671 FULLPIPE: Assorted graphical glitches new normal Engine: Fullpipe Full Pipe 3 years ago
#9669 FULLPIPE: Scenes 31/32/34 - Inconsistent character state new normal Engine: Fullpipe Full Pipe 3 years ago

Component: Engine: GLK (1 match)

Ticket Summary Status Priority Component Game Created
#10867 GLK: FROTZ: Beyond Zork graphics font gets downscaled, losing detail new normal Engine: GLK 16 months ago

Component: Engine: GNAP (1 match)

Ticket Summary Status Priority Component Game Created
#11369 GNAP: Can't move car new normal Engine: GNAP 2 months ago

Component: Engine: Gob (35 matches)

Ticket Summary Status Priority Component Game Created
#10913 WOODRUFF: Can't load a save game from main menu new low Engine: Gob Woodruff 14 months ago
#10714 WOODRUFF: Couldn't talk to the Beast new normal Engine: Gob Woodruff 19 months ago
#10384 GOB: LIT: Bad palette around manor area new low Engine: Gob Lost in Time 2 years ago
#10383 GOB: LIT: Cursor flashes when talking to Dalia new low Engine: Gob Lost in Time 2 years ago
#10382 GOB: LIT: Loading save in boat closet shows wrong palette new low Engine: Gob Lost in Time 2 years ago
#10272 Gob: Playtoons 1 demo: Unrecognized game version new normal Engine: Gob 3 years ago
#9710 LOST IN TIME: Palette corruption new normal Engine: Gob Lost in Time 3 years ago
#9682 GOB3: graphics issues on first level new low Engine: Gob Goblins 3 3 years ago
#6953 Can select Fingus or Winkle when you click on stairs!!! new low Engine: Gob Gobliins 2 4 years ago
#6879 GOB3: Blount stuck in chair in Queen level new low Engine: Gob Goblins 3 5 years ago
#6702 GOB: WOODRUFF - Double click to do fast scene change not implemented new normal Engine: Gob Woodruff 6 years ago
#6701 GOB: WOODRUFF - Bug allows river crossing without boots new normal Engine: Gob Woodruff 6 years ago
#6685 GOB3 Hebrew - Right Hand doesn't respond to click new normal Engine: Gob Goblins 3 6 years ago
#6609 GOB3: Pollen in Bizoo screen disappears after looking at the news page new normal Engine: Gob Goblins 3 6 years ago
#6331 GOB3: Moving figure onto occupied square on the chessboard new normal Engine: Gob Goblins 3 7 years ago
#6330 GOB3: Incorrect Name of Coin in Chessboard new normal Engine: Gob Goblins 3 7 years ago
#6329 GOB3: Spectacles hotspot active after taking spectacles new normal Engine: Gob Goblins 3 7 years ago
#5901 WOODRUFF: Priest doesn't prevent you from taking the disk. new normal Engine: Gob Woodruff 8 years ago
#5760 GOB3: Cannot move Blount in the Brain level new normal Engine: Gob Goblins 3 9 years ago
#5490 GOB3: Incorrect Name of Potion Object In Lab new normal Engine: Gob Goblins 3 10 years ago
#5413 WOODRUFF: Possible lockup in the prison tower new normal Engine: Gob Woodruff 10 years ago
#5409 WOODRUFF: Annoying scrolling behaviour in windowed mode new normal Engine: Gob Woodruff 10 years ago
#5406 WOODRUFF: Menu Graphics Glitch In High Morals Club new normal Engine: Gob Woodruff 10 years ago
#5405 WOODRUFF: Can't Get Master's Powers new high Engine: Gob Woodruff 10 years ago
#5381 GOB3: Flickering cursor in "semi-cinematics" new low Engine: Gob Goblins 3 10 years ago
#5380 GOB3: Non-cinematic level "introductions" always play new low Engine: Gob Goblins 3 10 years ago
#4775 GOB2: Machine hotspot disappears in armor room new normal Engine: Gob Gobliins 2 10 years ago
#4649 GOB3: Divinity (last) level: left doorbell dissapeared new normal Engine: Gob Goblins 3 11 years ago
#4647 GOB3: Ooya can walk in the air new normal Engine: Gob Goblins 3 11 years ago
#4620 GOB3: Duplicate main character sprite new normal Engine: Gob Goblins 3 11 years ago
#4618 GOB3: Actor annimation is stuck or something new normal Engine: Gob Goblins 3 11 years ago
#3848 GOB: WOODRUFF - Graphic glitches new low Engine: Gob Woodruff 12 years ago
#3846 GOB: WOODRUFF - In-Game animation shifted(?) new low Engine: Gob Woodruff 12 years ago
#3838 LOST IN TIME: palette issue with sprites new low Engine: Gob Lost in Time 12 years ago
#3769 GOB: WOODRUFF - Pathfinding bug new low Engine: Gob Woodruff 12 years ago

Component: Engine: Groovie (3 matches)

Ticket Summary Status Priority Component Game Created
#6459 GROOVIE: T7G Enhanced Music Files Block CD Audio new normal Engine: Groovie 7th Guest 6 years ago
#6275 T7G: MIDI polyphony bug new normal Engine: Groovie 7th Guest 7 years ago
#4144 T7G: Starting Apparition out of sync new normal Engine: Groovie 7th Guest 11 years ago

Component: Engine: HDB (1 match)

Ticket Summary Status Priority Component Game Created
#11142 HDB: Memory leaks new normal Engine: HDB 8 months ago

Component: Engine: Hopkins (1 match)

Ticket Summary Status Priority Component Game Created
#6310 HOPKINS: Credits roll flickering new normal Engine: Hopkins Hopkins FBI 7 years ago

Component: Engine: Hugo (3 matches)

Ticket Summary Status Priority Component Game Created
#6798 HUGO: SCRIPT.FON not closed on RTL new normal Engine: Hugo Hugo 5 years ago
#6054 HUGO: Priority glitch in Whodunit? (Parrot) new high Engine: Hugo Hugo 8 years ago
#5667 HUGO: Priority glitches in Whodunit? (Main Hall) new high Engine: Hugo Hugo 9 years ago

Component: Engine: Illusions (3 matches)

Ticket Summary Status Priority Component Game Created
#11237 ILLUSIONS: Memory leaks new normal Engine: Illusions 6 months ago
#11236 ILLUSIONS: Endianness issue in text handling new normal Engine: Illusions 6 months ago
#11190 ILLUSIONS: Duckman Demo - Menu ID 00180008 not found! new normal Engine: Illusions 7 months ago

Component: Engine: Kyra (5 matches)

Ticket Summary Status Priority Component Game Created
#11387 KYRA: Defeating EOB II final boss will result in a segmentation fault new normal Engine: Kyra Eye of the Beholder 2 6 weeks ago
#10798 Kyrandia 2 Original Floppy Spanish Version new normal Engine: Kyra Kyrandia 2 18 months ago
#6285 KYRA2: Faun disappears/reappears at the end of the intro new normal Engine: Kyra Kyrandia 2 7 years ago
#6284 Lands of Lore multilanguage CD MD5 new normal Engine: Kyra Lands of Lore 7 years ago
#5861 DINGUX: LOL - Random Slowdowns Fighting Enemies new normal Engine: Kyra Lands of Lore 9 years ago

Component: Engine: Lab (2 matches)

Ticket Summary Status Priority Component Game Created
#7015 LAB: Scene 80 resets music new normal Engine: Lab Labyrinth of Time 4 years ago
#6994 LAB: Can skip intro sequence early and with no fadeout new normal Engine: Lab Labyrinth of Time 4 years ago

Component: Engine: Lure (3 matches)

Ticket Summary Status Priority Component Game Created
#7182 Lure of Temptress (DOS/ITALIAN): stuck characters new normal Engine: Lure Lure of the Temptress 4 years ago
#7098 LURE: Adlib support broken/incomplete new normal Engine: Lure Lure of the Temptress 4 years ago
#6868 LURE: Roland MT-32 music and sound new normal Engine: Lure Lure of the Temptress 5 years ago

Component: Engine: MADE (9 matches)

Ticket Summary Status Priority Component Game Created
#11452 Garbled Fonts in Japanese Return to Zork (all platforms) new normal Engine: MADE Return to Zork 26 hours ago
#10804 MADE: Return to Zork FM-TOWNS Unknown Variant new normal Engine: MADE Return to Zork 18 months ago
#7138 RTZ/MADE: Sound issue (wind fx at 1st location broken) for any newer ScummVM than git1668-g365f06d new normal Engine: MADE Return to Zork 4 years ago
#7048 RTZ: Second menu on rotten meat for vultures. new normal Engine: MADE Return to Zork 4 years ago
#6444 MADE: RTZ - sound volume issue new normal Engine: MADE Return to Zork 6 years ago
#6443 MADE: RTZ - sound looping bug new normal Engine: MADE Return to Zork 6 years ago
#6442 MADE: RTZ - Video A/V sync broken new normal Engine: MADE Return to Zork 6 years ago
#6431 MADE: RTZ demo freezes new normal Engine: MADE Return to Zork 7 years ago
#5855 MADE: Unknown Version of "The Manhole" new normal Engine: MADE The Manhole 9 years ago

Component: Engine: MADS (4 matches)

Ticket Summary Status Priority Component Game Created
#7056 MADS: Console: warnigs SFX new normal Engine: MADS Rex Nebular 4 years ago
#7055 MADS: Intro: Annoying sond new normal Engine: MADS Rex Nebular 4 years ago
#7054 MADS: Flickering Doors new normal Engine: MADS Rex Nebular 4 years ago
#6831 MADS: User Interface gradually gets corrupted from background animations new normal Engine: MADS Rex Nebular 5 years ago

Component: Engine: Mohawk (17 matches)

Ticket Summary Status Priority Component Game Created
#11440 MOHAWK: RIVEN: Autosave doesn’t test against game state at time of exit call. new normal Engine: Mohawk Riven 9 days ago
#11184 Undetected game: Dr. Seuss Preschool [v2.0] new normal Engine: Mohawk 7 months ago
#11003 Unknown Mohawk engine game for The New Kid on the Block new normal Engine: Mohawk 10 months ago
#10949 Game "Just Grandma and Me" starts only in English. German and French doesn't start new normal Engine: Mohawk 12 months ago
#10728 MOHAWK: MYST: ES: Marker instructions wrong new normal Engine: Mohawk Myst 19 months ago
#10596 Myst: Do not play fullscreen Myst Island flyby new normal Engine: Mohawk Myst 22 months ago
#10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list new normal Engine: Mohawk Riven 22 months ago
#10578 MOHAWK: MYST: Matches and Held pages new low Engine: Mohawk Myst 23 months ago
#10574 MOHAWK: MYST ME: Held pages look off in a few ages new normal Engine: Mohawk Myst 23 months ago
#10557 MOHAWK: MYST: Thumbnail has black top and bottom new low Engine: Mohawk Myst 2 years ago
#10135 MOHAWK: Riven: Graphics glitch after Gehn leaves office. new low Engine: Mohawk Riven 3 years ago
#10044 MOHAWK: Riven: Excessive delay before cursor appears after movie ends. new low Engine: Mohawk Riven 3 years ago
#7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. new normal Engine: Mohawk Riven 4 years ago
#7066 LB: Error at start of Just Grandma and Me (German) new normal Engine: Mohawk 4 years ago
#6380 LB: Bad config file causes engine abort in Sheila Rae French new normal Engine: Mohawk 7 years ago
#6266 LB: Extended Characters in Living Books Outline File new normal Engine: Mohawk 7 years ago
#5724 LB: Unaccounted for game: arg new normal Engine: Mohawk 9 years ago

Component: Engine: Mortevielle (2 matches)

Ticket Summary Status Priority Component Game Created
#6681 MORTEVIELLE: No Synthesized Voices new normal Engine: Mortevielle Mortville Manor 6 years ago
#6575 MORTEVIELLE: Mortville Manor French version not detected at all new normal Engine: Mortevielle Mortville Manor 6 years ago

Component: Engine: Neverhood (3 matches)

Ticket Summary Status Priority Component Game Created
#11286 Is the Neverhood running slower than it should? new normal Engine: Neverhood The Neverhood 4 months ago
#7136 NEVERHOOD: Black screen upon launch (unplayable) new normal Engine: Neverhood The Neverhood 4 years ago
#6515 NEVERHOOD: the five rings room new normal Engine: Neverhood The Neverhood 6 years ago

Component: Engine: Parallaction (4 matches)

Ticket Summary Status Priority Component Game Created
#11355 Nippon Safes intro reset [AMIGA] [DOS] new high Engine: Parallaction Nippon Safes 3 months ago
#5866 NIPPON: Credits are drawn behind wall new low Engine: Parallaction Nippon Safes 9 years ago
#4821 NIPPON: "Push the button" verb appears when it shouldn't new normal Engine: Parallaction Nippon Safes 10 years ago
#4815 NIPPON: Explanation verbs stuck new normal Engine: Parallaction Nippon Safes 10 years ago

Component: Engine: Pegasus (2 matches)

Ticket Summary Status Priority Component Game Created
#10622 Journeyman Project - Pegasus Prime error new high Engine: Pegasus Journeyman Project Pegasus Prime 22 months ago
#10347 Pegasus: Unknown version new normal Engine: Pegasus Journeyman Project Pegasus Prime 2 years ago

Component: Engine: Pink (2 matches)

Ticket Summary Status Priority Component Game Created
#11318 PINKPANTHER: Some menu items are ignored new normal Engine: Pink Pink Panther: Passport to Peril 3 months ago
#11316 Hebrew is reversed (Left to Right instead of Right to Left) new normal Engine: Pink Pink Panther: Passport to Peril 3 months ago

Component: Engine: Prince (2 matches)

Ticket Summary Status Priority Component Game Created
#11429 The Prince and the Coward - "Look at" bug new blocker Engine: Prince 2 weeks ago
#7170 PRINCE: Casting away const-ness without an explicit const_cast new normal Engine: Prince 4 years ago

Component: Engine: Queen (2 matches)

Ticket Summary Status Priority Component Game Created
#11327 FOTAQ: Loading save game from the launcher doesn't work new normal Engine: Queen Flight of the Amazon Queen 3 months ago
#10364 QUEEN - Amiga German Translation new normal Engine: Queen Flight of the Amazon Queen 2 years ago

Component: Engine: SAGA (10 matches)

Ticket Summary Status Priority Component Game Created
#10369 SAGA: ITE: Alamma Door hotspot difficulties new normal Engine: SAGA Inherit the Earth 2 years ago
#10012 IHNM: End game area easy to get stuck near beginning new normal Engine: SAGA I Have No Mouth 3 years ago
#10010 IHNM: Ellen Scenario Anubis problems at end new normal Engine: SAGA I Have No Mouth 3 years ago
#6756 SAGA: IHNM - Incorrect song playing on startup new low Engine: SAGA I Have No Mouth 5 years ago
#6684 SAGA: ITE - Intro speech lacks pauses between phrases. new normal Engine: SAGA Inherit the Earth 6 years ago
#5828 IHNM: Character selection animations often miss a frame new normal Engine: SAGA I Have No Mouth 9 years ago
#5745 ITE Floppy: Audio loops and game stops responding new normal Engine: SAGA Inherit the Earth 9 years ago
#5638 IHNM: Animations speed/sequence is off new normal Engine: SAGA I Have No Mouth 9 years ago
#4687 ITE: Jail bug after speaking to Shiala new normal Engine: SAGA Inherit the Earth 11 years ago
#4480 ITE: Graphics glitches in rat cave new normal Engine: SAGA Inherit the Earth 11 years ago

Component: Engine: SCI (72 matches)

Ticket Summary Status Priority Component Game Created
#11435 Macintosh Space Quest 1 VGA Remake: broken music new normal Engine: SCI Space Quest 1 13 days ago
#11432 QFG3: game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference new normal Engine: SCI Quest for Glory 3 13 days ago
#11431 QFG3: Tell about Pool shouldn't be an option for Salim after the dispel potion new normal Engine: SCI Quest for Glory 3 13 days ago
#11426 QFG3: In the moving target with Yesufu the spears show up on the wall despite hitting the target new normal Engine: SCI Quest for Glory 3 2 weeks ago
#11425 QFG3: can't finish game if you bring a horn to the Laibon without entering first new normal Engine: SCI Quest for Glory 3 2 weeks ago
#11422 QFG3: You can't click through bazarr bargain and/or purchase dialogs new normal Engine: SCI Quest for Glory 3 3 weeks ago
#11420 QFG3: You can miss Tarna's thief sequence new normal Engine: SCI Quest for Glory 3 3 weeks ago
#11419 QFG3: losing local money with the money exchanger new normal Engine: SCI Quest for Glory 3 3 weeks ago
#11409 MIDI issues in three scenes of KQ6 outputting to SoundCanvas new normal Engine: SCI King's Quest 6 3 weeks ago
#11373 SCI: Quest for Glory 3 game script bugs new low Engine: SCI Quest for Glory 3 2 months ago
#11361 King's Quest V with russian fan translation detected as unknown game variant (but still working!) new normal Engine: SCI King's Quest 5 2 months ago
#11357 SCI: KQ6CD script hangs in catacombs new normal Engine: SCI King's Quest 6 2 months ago
#11356 SCI: LSL6 Mac (floppy) menus don't work new normal Engine: SCI Leisure Suit Larry 6 2 months ago
#11354 CASTLEBRAIN: Stereo audio flipped in hourglass puzzle new normal Engine: SCI Castle of Dr. Brain 3 months ago
#11353 SCI: Hangs on Load of GK2 with subtitles patch on 3DS new normal Engine: SCI Gabriel Knight 2 3 months ago
#11265 Space Quest 4 audio problem new normal Engine: SCI Space Quest 4 6 months ago
#11243 No music on Mixed-Up Mother Goose VGA CD new normal Engine: SCI Mixed-Up Mother Goose 6 months ago
#11230 QFG4 exported character unable to import to QFG5 new normal Engine: SCI Quest for Glory 4 6 months ago
#11085 SCI: KQ6 Mac QuickTime intro movie freezes new normal Engine: SCI King's Quest 6 8 months ago
#11071 Missing or damaged resources reported in The Dating Pool - 2019 One Day Demo new normal Engine: SCI SCI Fanmade 9 months ago
#11049 Circus quest - no sound (win10 x32) new normal Engine: SCI SCI Fanmade 9 months ago
#11038 SCI: SQ4: Entering skate-o-rama incompletable at slower speeds (CD only) new normal Engine: SCI Space Quest 4 9 months ago
#10907 SCI: Wrong music when restoring games new normal Engine: SCI 14 months ago
#10831 QFG3 Harami escape speed uncapped new low Engine: SCI Quest for Glory 3 17 months ago
#10812 SCI: KQ6CD wallflower dance music not restarting, leads to lockup new normal Engine: SCI King's Quest 6 18 months ago
#10790 HOYLE4: Sample is cut short in Crazy Eights / incorrect game pacing new normal Engine: SCI Hoyle's Classic Card Games 18 months ago
#10786 QFG4 floppy: Note 'left on chest' appears on the floor new low Engine: SCI Quest for Glory 4 18 months ago
#10785 QFG4 floppy: Berries item, icon color is wrong new low Engine: SCI Quest for Glory 4 18 months ago
#10784 QFG4: Berries item, desc knows bush's name before hero does new low Engine: SCI Quest for Glory 4 18 months ago
#10779 QFG4 floppy: Baba's pestle hovers above mortar new low Engine: SCI Quest for Glory 4 18 months ago
#10734 SCI: LB1: Turn-crank and open-vault sound fx not playing new normal Engine: SCI Laura Bow 1: The Colonel's Bequest 19 months ago
#10584 SCI: Larry7 - Animation slows down when inventory window is open new normal Engine: SCI Leisure Suit Larry 7 23 months ago
#10509 SCI: Various crashes in LSL1 (Polish) new normal Engine: SCI Leisure Suit Larry 1 2 years ago
#10304 SCI: QFG3: Night palette no longer loads after Storyteller event new normal Engine: SCI Quest for Glory 3 3 years ago
#10295 QFG1VGA stat screen at night issue new low Engine: SCI Quest for Glory 1 3 years ago
#10270 SCI: LSL7: Ocean outside portholes jumps new normal Engine: SCI Leisure Suit Larry 7 3 years ago
#10265 SCI: Lighthouse: Missing birds when turning right new low Engine: SCI Lighthouse 3 years ago
#10256 SCI: PQ3: Clicking too high on door causes ego to go somewhere else new low Engine: SCI Police Quest 3 3 years ago
#10254 SCI: PQ3: Upcoming turns don't update when speeding new normal Engine: SCI Police Quest 3 3 years ago
#10238 SCI: Lighthouse: Sound repeating when raising/lowering train platform new low Engine: SCI Lighthouse 3 years ago
#10237 SCI: Lighthouse: Sound issues when fixing train junction box new low Engine: SCI Lighthouse 3 years ago
#10232 SCI: Lighthouse: Bad sound effect when clipping train rails new low Engine: SCI Lighthouse 3 years ago
#10231 SCI: Lighthouse: Poor sound effect when train is stopping on it on new low Engine: SCI Lighthouse 3 years ago
#10226 SCI: Lighthouse: Animation of the robot arm is played twice when opening the safe new low Engine: SCI Lighthouse 3 years ago
#10224 SCI: Lighthouse: Hitting Roost bird with rock has bad sound new low Engine: SCI Lighthouse 3 years ago
#10183 SCI: QFG1EGA: Baba Yaga's hut sound bug new normal Engine: SCI Quest for Glory 1 3 years ago
#10066 SCI: LSL7 PL: voice missing, text only english new normal Engine: SCI Leisure Suit Larry 7 3 years ago
#9988 SCI: SQ5: Weird Glitch on Kiz new low Engine: SCI Space Quest 5 3 years ago
#9987 SCI: SQ5: Spacebar Pathing Issues new low Engine: SCI Space Quest 5 3 years ago
#9944 SCI: KQ5: Crispin Area Pathfinding Loop new low Engine: SCI King's Quest 5 3 years ago
#9853 SCI: PQ4: Repeated speech talking to barbie new low Engine: SCI Police Quest 4 3 years ago
#9852 SCI: PQ4: Repeated speech outside of morgue new low Engine: SCI Police Quest 4 3 years ago
#9846 SCI: PQ4: Can't leave morgue by clicking on car new low Engine: SCI Police Quest 4 3 years ago
#9834 SCI: DEBUGGER: bpx/bpw/bpr pattern matching limited new normal Engine: SCI 3 years ago
#9825 SCI: KQ1 demo: Incorrect animation speed of characters new normal Engine: SCI King's Quest 1 3 years ago
#9818 SCI: Torin: ASTHENIA path finding issues new normal Engine: SCI Torin's Passage 3 years ago
#9813 SCI: SQ4: Button audio for fast repeated click missing new low Engine: SCI Space Quest 4 3 years ago
#9803 SCI: SQ6: Quiet music on loading save game new normal Engine: SCI Space Quest 6 3 years ago
#9787 SCI: KQ7: Rosella walks through walls new normal Engine: SCI King's Quest 7 3 years ago
#9757 SCI: Access uninitialised memory in games with digital sound effects new normal Engine: SCI King's Quest 6 3 years ago
#9749 SCI: SQ6: Shuttle Bay Entrance bug new normal Engine: SCI Space Quest 6 3 years ago
#9746 SCI: Shivers: Wood Ixupi theme just wont stop new normal Engine: SCI Shivers 1 3 years ago
#9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. new normal Engine: SCI Quest for Glory 1 3 years ago
#9604 SCI: PHARKAS: Background not cleared after reloading from bar fight new low Engine: SCI Freddy Pharkas: Frontier Pharmacist 4 years ago
#9593 SCI: LSL5 (and others): port drawing issues new normal Engine: SCI Leisure Suit Larry 5 4 years ago
#9589 SCI: SQ6: Pathfinding failure allows clipping through scenery new normal Engine: SCI Space Quest 6 4 years ago
#7155 SCI: Differences in the pathfinding algorithm new normal Engine: SCI Space Quest 5 4 years ago
#7140 SCI: QFG3 - Incorrect Keyboard Movement new normal Engine: SCI Quest for Glory 3 4 years ago
#7133 SCI: QFG3: Fighter / Paladin Zap spell training new normal Engine: SCI Quest for Glory 3 4 years ago
#7043 SCI: PHARKAS Mac ScummVM font different than native font. new normal Engine: SCI Freddy Pharkas: Frontier Pharmacist 4 years ago
#6687 SCI: Quitting while MIDI plays causes hanging notes new normal Engine: SCI King's Quest 6 6 years ago
#5307 SCI: PQ3: channel volumes are wrong when using Adlib new normal Engine: SCI Police Quest 3 10 years ago

Component: Engine: SCUMM (99 matches)

Ticket Summary Status Priority Component Game Created
#11445 George Washington faces Left instead of Forwards after chopping down the Cherry Tree new normal Engine: SCUMM Day of the Tentacle 4 days ago
#11379 Implement keymapping for bikefights new normal Engine: SCUMM Full Throttle 8 weeks ago
#11360 MONKEY-SEGA: scrolling should be smooth (also a special cursor while loading data) new normal Engine: SCUMM Monkey Island 1 2 months ago
#11227 Fighting in Indy 3 with Keypad keys doesn't work correctly new blocker Engine: SCUMM Indiana Jones 3 6 months ago
#11198 COMI: Interacting with dog bowl will cause Guybrush to wander into infinity new normal Engine: SCUMM Monkey Island 3 7 months ago
#11193 BF 2001 Error: (11:298:0:180) Cannot Read Resource! new high Engine: SCUMM Backyard Football 7 months ago
#10999 Big Thinkers Kindergarten: stray vertical line on all labyrinths new normal Engine: SCUMM 10 months ago
#10951 ZAK-V1: flashlight graphics aren't correct to original new normal Engine: SCUMM Zak McKracken 12 months ago
#10947 MANIAC-C64: flashlight graphics aren't correct to original new normal Engine: SCUMM Maniac Mansion 12 months ago
#10928 Fonts are not working in Traditional Chinese version of The Dig. new normal Engine: SCUMM The Dig 13 months ago
#10899 SCUMM: Full Throttle "Remastered" Crash in SMUSH Codec new normal Engine: SCUMM Full Throttle 14 months ago
#10854 MI1 Floppy: Color cycling in lava cave backwards new normal Engine: SCUMM Monkey Island 1 16 months ago
#10825 [Pajama Sam 2, RU] Terminate called after throwing an instance of 'std::bad_alloc' new blocker Engine: SCUMM Pajama Sam 2 17 months ago
#10696 Monkey Island EGA: CMS music has problems new normal Engine: SCUMM Monkey Island 1 20 months ago
#10689 Indy3 EGA: "Führer" rendered as "Fhrer" new normal Engine: SCUMM Indiana Jones 3 20 months ago
#10688 Indy3 EGA: Incorrect sprite ordering in the catacombs new normal Engine: SCUMM Indiana Jones 3 20 months ago
#10644 Ultimate Talkie Monkey Island preferences keyboard controls no longer function new normal Engine: SCUMM Monkey Island 1 22 months ago
#10630 SCUMMVM won't play some sounds in Backyard Baseball 2003 new normal Engine: SCUMM Backyard Baseball 22 months ago
#10571 MONKEY1: Object 907 stopped with active cutscene/override! new normal Engine: SCUMM Monkey Island 1 23 months ago
#10530 ZAK: Cutscene stack overflow after (FM-TOWNS) ending new normal Engine: SCUMM Zak McKracken 2 years ago
#10473 COMI: Barbery Coast theme starts before the introductory theme finishes new normal Engine: SCUMM Monkey Island 3 2 years ago
#10447 [monkey-sega-jp] Character speech display does not match that of Mega CD behaviour new normal Engine: SCUMM Monkey Island 1 2 years ago
#10427 ANDROID : SCUMMVM 2.0 systematical crash on SAMSUNG GALAXY TAB A with LUCASARTS games new normal Engine: SCUMM 2 years ago
#10198 SCUMM: INDY4: Explored rooms in maze have question marks appear briefly new low Engine: SCUMM Indiana Jones 4 3 years ago
#10117 SCUMM: Starting the MM C64 Demo fails if the datafiles are in the same folder as the full MM C64 game. new normal Engine: SCUMM Maniac Mansion 3 years ago
#9619 SCUMM: PUTTZOO- Kenya Animation Bug Persists new normal Engine: SCUMM Putt-Putt Saves the Zoo 4 years ago
#9591 Zak McKracken FM Towns Intro runs too fast new normal Engine: SCUMM Zak McKracken 4 years ago
#7175 SAM: Wrong music cue at bigfoot party new normal Engine: SCUMM Sam and Max 4 years ago
#7150 SCUMM (possibly HE-only): Issues when playing multiple sound effects new normal Engine: SCUMM 4 years ago
#7126 SCUMM: The Dig Taiwanese Subtitles Not Correct new normal Engine: SCUMM The Dig 4 years ago
#7013 DOTT: Stuck in Dialog At Lab When Talking To Tentacles new normal Engine: SCUMM Day of the Tentacle 4 years ago
#6942 SCUMM: Game variants fail to match demos correctly new normal Engine: SCUMM 5 years ago
#6872 SCUMM: ZAK - 'I can't reach it" when using reservations terminal in airports new normal Engine: SCUMM Zak McKracken 5 years ago
#6857 SCUMM: FT, song on Todd's radio restarts when walking between rooms new normal Engine: SCUMM Full Throttle 5 years ago
#6855 FULL THROTTLE: music stops new normal Engine: SCUMM Full Throttle 5 years ago
#6788 SCUMM HE : Inaccurate MIDI Emulation new normal Engine: SCUMM 5 years ago
#6730 SCUMM: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM new normal Engine: SCUMM Putt-Putt Goes to the Moon 6 years ago
#6713 SPYFOX3: No transparency in "Radioactive Trash Collector" new normal Engine: SCUMM Spy Fox 3 6 years ago
#6712 SPYFOX3: Text drawing glitch in "Radioactive Trash Collector" new normal Engine: SCUMM Spy Fox 3 6 years ago
#6710 SCUMM: PUTT-PUTT - Colour corruption upon pressing Escape too quickly new low Engine: SCUMM Putt-Putt Joins the Parade 6 years ago
#6680 INDY3: 'What is' command glitch in the Library new normal Engine: SCUMM Indiana Jones 3 6 years ago
#6630 SCUMM: MI3 - Guybrush pick up vine Animation at end of Quicksand Scene missing new normal Engine: SCUMM Monkey Island 3 6 years ago
#6337 COMI: Wrong music cue triggered new normal Engine: SCUMM Monkey Island 3 7 years ago
#6168 SCUMM: SockWorks multi-color painting new normal Engine: SCUMM Pajama Sam's Sock Works 8 years ago
#6150 SCUMM: Blue's Clues 123 Time Graphic Glitches new normal Engine: SCUMM 8 years ago
#6149 SCUMM: Blue's Clues Art Time Graphics Glitches new normal Engine: SCUMM 8 years ago
#6132 SCUMM: USE_ARM_COSTUME_ASM is buggy new high Engine: SCUMM Indiana Jones 4 8 years ago
#6096 PUTTRACE: Missing an animation during musical new normal Engine: SCUMM Putt-Putt Enters the Race 8 years ago
#6011 LOOM: Minor glitches when restoring new normal Engine: SCUMM Loom 8 years ago
#6008 DC: FT/Dig - Crash when subtitles are enabled new normal Engine: SCUMM Full Throttle 8 years ago
#5894 The Dig: Audio pops between (in)scene changes new normal Engine: SCUMM The Dig 9 years ago
#5884 SCUMM: Blue's Clues Art Time Glitches new normal Engine: SCUMM 9 years ago
#5624 ZAKTOWNS: Opening hostel door (Mars) corrupts cutscene index new normal Engine: SCUMM Zak McKracken 9 years ago
#5368 MANIACNES: Character stuck after opening lab door new normal Engine: SCUMM Maniac Mansion 10 years ago
#5320 MT-32 MIDI in OSX Broken Between 1.0 and 1.1 Releases new normal Engine: SCUMM Monkey Island 1 10 years ago
#5312 MI1: navigator (related to actor faces actor) new normal Engine: SCUMM Monkey Island 1 10 years ago
#4911 COMI: crash on 1-st scene (Russian version) new normal Engine: SCUMM Monkey Island 3 10 years ago
#4906 TOOLS: Voice Cut-Off with LAME compressed .bun files new normal Engine: SCUMM The Dig 10 years ago
#4883 COMI/SYMBIAN: ingame music sounds like static noise new normal Engine: SCUMM Monkey Island 3 10 years ago
#4801 SCUMM: HE - SPYFOX 2 - Actor talk animation broken new normal Engine: SCUMM Spy Fox 2 10 years ago
#4776 FREDDI 1: Graphical Glitch in opening cutscene new normal Engine: SCUMM Freddi Fish 1 10 years ago
#4767 SCUMM: HE - SPYFOX 3 - Sprite problem with Spyfox's head new normal Engine: SCUMM Spy Fox 3 10 years ago
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new normal Engine: SCUMM Monkey Island 2 10 years ago
#4635 COMI: The Barbary Coast music switch too soon. new normal Engine: SCUMM Monkey Island 3 11 years ago
#4601 ZAK FM-TOWNS: shopkeeper keeps walking new normal Engine: SCUMM Zak McKracken 11 years ago
#4594 ZAK: Zak keeps walk animation without moving new normal Engine: SCUMM Zak McKracken 11 years ago
#4575 FT: Issue with subtitles in French version new normal Engine: SCUMM Full Throttle 11 years ago
#4562 CHASE: can't create new levels new normal Engine: SCUMM 11 years ago
#4535 MONKEY: Voodoo lady palette glitches in Amiga version new normal Engine: SCUMM Monkey Island 1 11 years ago
#4499 MI2: MIXER: bad wiring in adlib and mixed midi modes new normal Engine: SCUMM Monkey Island 2 11 years ago
#4494 INDY3 MAC: Music Does Not Play When Loading Games new normal Engine: SCUMM Indiana Jones 3 11 years ago
#4493 INDY3 MAC: Credits Overwritten new normal Engine: SCUMM Indiana Jones 3 11 years ago
#4424 COMI: Guybrush walks in place when examing certain objects new normal Engine: SCUMM Monkey Island 3 11 years ago
#4410 DIG: Subtitles are sometimes not displayed new normal Engine: SCUMM The Dig 11 years ago
#4391 COMI: No digital iMUSE fades new normal Engine: SCUMM Monkey Island 3 11 years ago
#4303 COMI: The menu doesn't work properly new normal Engine: SCUMM Monkey Island 3 11 years ago
#4259 DIG: Cursor delays to appear after scene skip new normal Engine: SCUMM The Dig 11 years ago
#4129 MI2: Waterfall sound breaks up new low Engine: SCUMM Monkey Island 2 11 years ago
#4111 MANIAC V2: Meteor Police never arrives new normal Engine: SCUMM Maniac Mansion 11 years ago
#3709 SAM: text off screen in german version new normal Engine: SCUMM Sam and Max 12 years ago
#3707 SCUMM: accented characters not displayed in msg boxes new low Engine: SCUMM The Dig 12 years ago
#3594 MANIACNES: Text artifacts new normal Engine: SCUMM Maniac Mansion 12 years ago
#3533 SCUMM: HE - FREDDI4 - Luther posessed and ghost whispering new normal Engine: SCUMM Freddi Fish 4 12 years ago
#3494 ZAK: PCJR/Tandy emulation differs from actual Tandy 1000 new low Engine: SCUMM Zak McKracken 12 years ago
#3493 DIG: Rat Trap Puzzle Error new normal Engine: SCUMM The Dig 12 years ago
#3467 MANIAC V1: Feeding Meat Eating Plant doesn't work correctly new normal Engine: SCUMM Maniac Mansion 12 years ago
#3454 COMI: Part 5: Clickable sky behaves strangely new normal Engine: SCUMM Monkey Island 3 12 years ago
#3326 COMI: Occasional missing speech... new normal Engine: SCUMM Monkey Island 3 13 years ago
#3259 MONKEY SEGA: Text display incorrect new low Engine: SCUMM Monkey Island 1 13 years ago
#3215 ZAK: intro behavior + movement new normal Engine: SCUMM Zak McKracken 13 years ago
#3110 ZAK: Time bug in airplane new normal Engine: SCUMM Zak McKracken 13 years ago
#3070 MANIACNES: Actor drawing glitch: standing next to fence new low Engine: SCUMM Maniac Mansion 13 years ago
#2693 SCUMM: Potential savegame incompatibility new normal Engine: SCUMM Indiana Jones 3 14 years ago
#2538 MANIACNES: Sound glitches new normal Engine: SCUMM Maniac Mansion 14 years ago
#2536 MANIACNES: Minor newgame sound glitch new normal Engine: SCUMM Maniac Mansion 14 years ago
#2377 MI VGA: Guybrush doesn't appear immediately at the 1st beach new normal Engine: SCUMM Monkey Island 1 14 years ago
#2062 SAM: Crash entering Frog Rock first time (Spanish version) new low Engine: SCUMM Sam and Max 15 years ago
#1946 ADLIB: Adlib Emulation doesn't Respect Volume Settings new low Engine: SCUMM 15 years ago
#1631 FT: Frequent crashing new high Engine: SCUMM Full Throttle 16 years ago

Component: Engine: Sherlock (13 matches)

Ticket Summary Status Priority Component Game Created
#11438 [SCALPEL] Dialogue text covers interface after looking at flower girl new normal Engine: Sherlock Sherlock Holmes: Case of the Serrated Scalpel 9 days ago
#10931 SHERLOCK: SCALPEL: Nobby Charleton won't talk to Sherlock new normal Engine: Sherlock Sherlock Holmes: Case of the Serrated Scalpel 13 months ago
#10850 SHERLOCK: Rose tattoo city map glitch new normal Engine: Sherlock Sherlock Holmes: Case of the Rose Tattoo 16 months ago
#10841 SHERLOCK: Scalpel inventory not updated when item is added new normal Engine: Sherlock Sherlock Holmes: Case of the Serrated Scalpel 17 months ago
#10838 SHERLOCK: Bad sound effect in The Case of the Serrated Scalpel new normal Engine: Sherlock Sherlock Holmes: Case of the Serrated Scalpel 17 months ago
#10836 SHERLOCK: Serrated Scalpel inventory glitch new normal Engine: Sherlock Sherlock Holmes: Case of the Serrated Scalpel 17 months ago
#10348 SHERLOCK: Music setting by in-game option is not respected new normal Engine: Sherlock Sherlock Holmes: Case of the Serrated Scalpel 2 years ago
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling new normal Engine: Sherlock Sherlock Holmes: Case of the Serrated Scalpel 3 years ago
#9596 SHERLOCK: Music / Speech volume is not adjustable new normal Engine: Sherlock Sherlock Holmes: Case of the Serrated Scalpel 4 years ago
#9553 SHERLOCK: Cleopatra's Needle graphic glitch new normal Engine: Sherlock Sherlock Holmes: Case of the Rose Tattoo 4 years ago
#7130 HOLMES2: cleopatras needle, cannot end the case new normal Engine: Sherlock Sherlock Holmes: Case of the Rose Tattoo 4 years ago
#7090 SHERLOCK: Watson isn't animated while talking new normal Engine: Sherlock Sherlock Holmes: Case of the Rose Tattoo 4 years ago
#7012 SHERLOCK: volume settings don't work new normal Engine: Sherlock Sherlock Holmes: Case of the Rose Tattoo 4 years ago

Component: Engine: Sky (3 matches)

Ticket Summary Status Priority Component Game Created
#10439 BASS: vkeybd only allows 1 keyboard input at a time new low Engine: Sky Beneath a Steel Sky 2 years ago
#10425 BASS: invalid mode debug window/crash new normal Engine: Sky Beneath a Steel Sky 2 years ago
#2226 BASS: "game frozen" / "actor stuck" / "Invalid Mode(16)" new low Engine: Sky Beneath a Steel Sky 15 years ago

Component: Engine: Sword1 (2 matches)

Ticket Summary Status Priority Component Game Created
#11397 SWORD: (SPANISH DEMO) Needs to be ID'd as a demo in order to be fully playable new normal Engine: Sword1 Broken Sword 1 5 weeks ago
#6674 SWORD1: Minor graphical glitch when knocked down by Goat new low Engine: Sword1 Broken Sword 1 6 years ago

Component: Engine: Sword2 (1 match)

Ticket Summary Status Priority Component Game Created
#11396 SWORD2: (SPANISH DEMO) Save/Load/Options UI is visually broken, soft-freeze when opening the guardhouse's trap door new normal Engine: Sword2 Broken Sword 2 5 weeks ago

Component: Engine: Sword25 (3 matches)

Ticket Summary Status Priority Component Game Created
#7171 SWORD25: Casting away const-ness without an explicit const_cast new low Engine: Sword25 Broken Sword 2.5 4 years ago
#7063 SWORD25: BS25 - Intro stuck new normal Engine: Sword25 Broken Sword 2.5 4 years ago
#6804 SWORD25: add option to choose language speech new normal Engine: Sword25 Broken Sword 2.5 5 years ago

Component: Engine: TeenAgent (1 match)

Ticket Summary Status Priority Component Game Created
#6144 TEENAGENT: Polish CD (Nowy) Version Issue new normal Engine: TeenAgent TeenAgent 8 years ago

Component: Engine: Tinsel (12 matches)

Ticket Summary Status Priority Component Game Created
#10957 [Discworld 1 CD/DOS] Psy office event not triggered new low Engine: Tinsel Discworld 12 months ago
#10661 TINSEL: DW1: Dark world barman can't leave via dialogue new low Engine: Tinsel Discworld 21 months ago
#10659 TINSEL: DW1: Act4 hidden city guards crash new normal Engine: Tinsel Discworld 21 months ago
#10658 TINSEL: DW1: ACT3 Guard floating equals new low Engine: Tinsel Discworld 21 months ago
#10657 TINSEL: DW1: Actor goes invisible when shooting dragon new low Engine: Tinsel Discworld 21 months ago
#10176 displaced pixels in Discworld 2 (Intro) / German new normal Engine: Tinsel Discworld II 3 years ago
#9625 Discworld 2 out of sound reels new normal Engine: Tinsel Discworld II 4 years ago
#7047 DW: Graphic Glitch when opening inventory new normal Engine: Tinsel Discworld 4 years ago
#6470 TINSEL: DW1 Mac - Subtitles all black new normal Engine: Tinsel Discworld 6 years ago
#6395 TINSEL: DW - PSX version glitched at "Eyed of Offla" new normal Engine: Tinsel Discworld 7 years ago
#6271 DW1: Can't take custard book new normal Engine: Tinsel Discworld 7 years ago
#6013 DW1: Act 2 Amazon dialog still skipping in GRA Versions new high Engine: Tinsel Discworld 8 years ago

Component: Engine: Titanic (2 matches)

Ticket Summary Status Priority Component Game Created
#10523 TITANIC: SGT Room Transition video has black spots new low Engine: Titanic Starship Titanic 2 years ago
#10305 TITANIC: Border lines showing for face slot components in Titania close-up new normal Engine: Titanic Starship Titanic 3 years ago

Component: Engine: Toltecs (4 matches)

Ticket Summary Status Priority Component Game Created
#11401 TOLTECS: Polish version crashes new normal Engine: Toltecs 3 Skulls of the Toltecs 4 weeks ago
#11267 TOLTECS: Sprite residues left behind on ego walking new normal Engine: Toltecs 3 Skulls of the Toltecs 6 months ago
#7107 TOLTECS: Wrong "Cancel" behaviour new normal Engine: Toltecs 3 Skulls of the Toltecs 4 years ago
#6236 TOLTECS: Actor "vanishes" and won't be displayed any more new low Engine: Toltecs 3 Skulls of the Toltecs 7 years ago

Component: Engine: Tony (2 matches)

Ticket Summary Status Priority Component Game Created
#6836 TONY: Pathfinding bug/Tony walking in place new normal Engine: Tony Tony Tough 5 years ago
#6333 TONY: Flickering sprites at Shack's Door left of Lorenz new normal Engine: Tony Tony Tough 7 years ago

Component: Engine: Toon (6 matches)

Ticket Summary Status Priority Component Game Created
#11329 TOON: No control for movie audio volume new normal Engine: Toon Toonstruck 3 months ago
#7003 TOON: Flux Glitch (Lab) new normal Engine: Toon Toonstruck 4 years ago
#6869 TOON: Wrong talk animation after Jim's gym demonstration new normal Engine: Toon Toonstruck 5 years ago
#6867 TOON: Missing Flux animation when asking him to open cupboard new normal Engine: Toon Toonstruck 5 years ago
#6293 TOON: Mouse isn't deactivated after being picked up new normal Engine: Toon Toonstruck 7 years ago
#5732 DC: Toonstruck demo launch error new normal Engine: Toon Toonstruck 9 years ago

Component: Engine: Touche (3 matches)

Ticket Summary Status Priority Component Game Created
#7180 TOUCHE: Incorrect position of main character animation new normal Engine: Touche Touché: The Adventures of the Fifth Musketeer 4 years ago
#6949 General MIDI: note hangs in 'Rouen' music track of Touché new normal Engine: Touche Touché: The Adventures of the Fifth Musketeer 4 years ago
#6632 TOUCHE / IOS: Several Animations are missing new normal Engine: Touche Touché: The Adventures of the Fifth Musketeer 6 years ago

Component: Engine: TsAGE (13 matches)

Ticket Summary Status Priority Component Game Created
#10356 TSAGE: Error when you don't use Quinn new normal Engine: TsAGE Return to Ringworld 2 years ago
#9708 R2R: Return to Ringworld save game progress no longer works new normal Engine: TsAGE Return to Ringworld 3 years ago
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) new normal Engine: TsAGE Blue Force 4 years ago
#6633 RINGWORLD2: Cursor doesn't always update properly new normal Engine: TsAGE Return to Ringworld 6 years ago
#6628 RINGWORLD2: Pathfinding glitch when walking through doorways in vampire lair new normal Engine: TsAGE Return to Ringworld 6 years ago
#6627 RINGWORLD2: Missing sounds when ship is landing/taking off new normal Engine: TsAGE Return to Ringworld 6 years ago
#6617 RINGWORLD2: Pathfinding glitch when using the flute new normal Engine: TsAGE Return to Ringworld 6 years ago
#6518 RINGWORLD2: Seeker never gives up trying to open the wrong elevator door new normal Engine: TsAGE Return to Ringworld 6 years ago
#6502 RINGWORLD2: Graphics glitches when going to Ringworld new normal Engine: TsAGE Return to Ringworld 6 years ago
#6495 RINGWORLD2: "Meanwhile..." intro screen looks wrong new normal Engine: TsAGE Return to Ringworld 6 years ago
#6467 RINGWORLD2: Digitized percussion sounds slightly off new normal Engine: TsAGE Return to Ringworld 6 years ago
#6466 RINGWORLD2: In-game menu different from the original new normal Engine: TsAGE Return to Ringworld 6 years ago
#6392 TSAGE: BF - Animation jitter after entering police station new normal Engine: TsAGE Blue Force 7 years ago

Component: Engine: Wintermute (22 matches)

Ticket Summary Status Priority Component Game Created
#11287 WME: Some games are using same fonts for selected and normal text new low Engine: Wintermute Wintermute 4 months ago
#11160 WME: Engine doesn't use correct screenmode new normal Engine: Wintermute Wintermute 7 months ago
#11007 WME: 1 1/2 Ritter - Menu font problem new normal Engine: Wintermute Wintermute 10 months ago
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene new normal Engine: Wintermute Wintermute 3 years ago
#9683 WME: Helga Deep in Trouble - Graphic mistake new normal Engine: Wintermute Wintermute 3 years ago
#6722 WME: The Kite - Script runtime errors new normal Engine: Wintermute Wintermute 6 years ago
#6721 WME: The Kite - Overlapping bug new low Engine: Wintermute Wintermute 6 years ago
#6653 WME: white chamber - slow scrolling new normal Engine: Wintermute Wintermute 6 years ago
#6652 WME: white chamber - bot flickers when changing directions new normal Engine: Wintermute Wintermute 6 years ago
#6649 WME: 5MA - wasps animation is too slow new normal Engine: Wintermute Wintermute 6 years ago
#6634 WME: Vsevolod (DEMO) - Font too big(?) new normal Engine: Wintermute Wintermute 6 years ago
#6613 WME: Vsevolod (DEMO) - Assertion on taking the dagger new normal Engine: Wintermute Wintermute 6 years ago
#6612 WME: Vsevolod (DEMO) - Assertion in Intro new normal Engine: Wintermute Wintermute 6 years ago
#6573 WME: Rosemary - Font error new normal Engine: Wintermute Wintermute 6 years ago
#6571 WME: Rosemary - Flickering images new normal Engine: Wintermute Wintermute 6 years ago
#6569 WME: Rhiannon - Animation freeze of the final outtro new normal Engine: Wintermute Wintermute 6 years ago
#6567 WME: 1 1/2 Ritter - Graphical slider issues in sound options menu new normal Engine: Wintermute Wintermute 6 years ago
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes new high Engine: Wintermute Wintermute 6 years ago
#6500 WME: Theora player issues new normal Engine: Wintermute Wintermute 6 years ago
#6454 WME: Rosemary - Icons glitch new normal Engine: Wintermute Wintermute 6 years ago
#6453 WME: Rosemary - Text glitch new normal Engine: Wintermute Wintermute 6 years ago
#6203 WME: Dirty Split - Dialog coming out of wrong character new normal Engine: Wintermute Wintermute 7 years ago

Component: Engine: Xeen (3 matches)

Ticket Summary Status Priority Component Game Created
#11454 XEEN: Loading a save file first causes a crash new normal Engine: Xeen Might and Magic: World of Xeen 17 hours ago
#11276 Freeze when trying to enter last level of witches' tower new normal Engine: Xeen Might and Magic: World of Xeen 5 months ago
#10547 XEEN: Hanging notes in AdLib music new low Engine: Xeen Might and Magic: World of Xeen 2 years ago

Component: Engine: ZVision (16 matches)

Ticket Summary Status Priority Component Game Created
#11410 ZVISION: Unable to open safe in the Asylum (GOG Version) new normal Engine: ZVision Zork Nemesis 3 weeks ago
#11392 Zork Grand Inquisitor DVD crashes on launch new high Engine: ZVision Zork Grand Inquisitor 5 weeks ago
#11181 ZVISION Audio is clipping new normal Engine: ZVision Zork Grand Inquisitor 7 months ago
#11180 ZVISION Crash at launch when using DVD version and high video resolution new normal Engine: ZVision Zork Grand Inquisitor 7 months ago
#10993 ZVISION: Font rendering regression new normal Engine: ZVision Zork Grand Inquisitor 10 months ago
#10897 ZVISION: Assertion fails on locales with decimal comma new normal Engine: ZVision Zork Grand Inquisitor 14 months ago
#10821 Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') new normal Engine: ZVision Zork Grand Inquisitor 17 months ago
#10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock new normal Engine: ZVision Zork Grand Inquisitor 23 months ago
#10566 ZVISION: ZGI: Adding DVD version shows windows engine id new normal Engine: ZVision Zork Grand Inquisitor 23 months ago
#7176 Zork Nemesis: missing temple fountain sound effects new normal Engine: ZVision Zork Nemesis 4 years ago
#7027 ZGI: Mass Add picks wrong directory to add new normal Engine: ZVision Zork Grand Inquisitor 4 years ago
#6808 ZVISION: Sound distortion in Zork Nemesis end credits new normal Engine: ZVision Zork Nemesis 5 years ago
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) new normal Engine: ZVision Zork Nemesis 5 years ago
#6786 ZVISION: Italian Language Version Not Detected new normal Engine: ZVision Zork Nemesis 5 years ago
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new normal Engine: ZVision Zork Nemesis 5 years ago
#6779 ZVISION Is unusable on Symbian because of a bug in scanf() new normal Engine: ZVision Zork Grand Inquisitor 5 years ago

Component: GUI (17 matches)

Ticket Summary Status Priority Component Game Created
#11206 Please rephrase the "Switch the GUI language to the game language" setting new normal GUI 7 months ago
#10934 GUI: REMASTERED THEME: 'Remove Game' dialog missing defined top edge. new normal GUI 13 months ago
#10451 ANDROID: Crash when GUI language is set to certain languages new blocker GUI 2 years ago
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons new normal GUI 2 years ago
#10286 SDL: GMM and game resolution doesn't scale together for enhanced graphics on small screens new normal GUI 3 years ago
#9968 GUI: Selecting fullscreen mode inconsistency new normal GUI 3 years ago
#7389 GUI does not reflect command line config overrides new normal GUI 16 years ago
#7127 GUI/FLUIDSYNTH: Exit without message in GUI when soundfont setting is missing new normal GUI 4 years ago
#7124 GUI: Buttons don't highlight when mouse press is released over them new low GUI 4 years ago
#7108 GUI: When shift is pressed, tooltips disappear quickly without moving the mouse new low GUI 4 years ago
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions new normal GUI 4 years ago
#7083 GUI: Browser's "Go Up" button appears pressed when it's not new low GUI 4 years ago
#6944 UI mangles dead keys new normal GUI 5 years ago
#6941 GUI: Performance issues in higher resolutions new normal GUI 5 years ago
#6304 GUI: Missing some Cyrillic characters in popups (non-ttf) new normal GUI 7 years ago
#3712 ALL: --savepath=PATH broken new high GUI 12 years ago
#2016 GUI: non-english chars in directory names not supported new low GUI 15 years ago

Component: GUI: Translations (2 matches)

Ticket Summary Status Priority Component Game Created
#11205 Until RTL is supported, don't choose RTL (right-to-left) languages, at least not by default new normal GUI: Translations 7 months ago
#11204 Add support for RTL (right-to-left) languages new normal GUI: Translations 7 months ago

Component: Graphics (3 matches)

Ticket Summary Status Priority Component Game Created
#11076 BACKENDS: Aspect ratio correction doesn't work with SDL1 or SDL2 modes in Dreamweb new normal Graphics Dreamweb 9 months ago
#10810 Graphics: Return to Launcher changes fullscreen/windowed mode new normal Graphics 18 months ago
#9967 OPENGL: FM Towns Zak McKracken shows no graphics in windowed mode new normal Graphics Zak McKracken 3 years ago

Component: Port: AmigaOS4 (2 matches)

Ticket Summary Status Priority Component Game Created
#6988 AMIGAOS4: --enable-c++11 breaks compilation of commandline.cpp new normal Port: AmigaOS4 4 years ago
#6956 AMIGAOS4: Launcher - ScummVM returned with unfreed signals new normal Port: AmigaOS4 4 years ago

Component: Port: Android (16 matches)

Ticket Summary Status Priority Component Game Created
#11352 Loss of right click functionality from Galaxy Tab S4 stylus button. new normal Port: Android 3 months ago
#11345 ANDROIDSDL: Not loading from assets directory by default new normal Port: Android 3 months ago
#11313 ANDROID: Cannot access S9's internal memory new normal Port: Android 4 months ago
#11233 ANDROID: Fluidsynth without soundfont causes app to exit for no apparent reason new high Port: Android 6 months ago
#11224 Right Click doesn't work (Beavis & Butthead - Virtual Stupidity) new high Port: Android Beavis & Butthead Virtual Stupidity 6 months ago
#10929 Discworld crash on ARM new normal Port: Android Discworld 13 months ago
#10546 FT: Destrution Derby not completable on Android new normal Port: Android Full Throttle 2 years ago
#10428 ANDROID : SCUMMVM 2.0 does not start on ACER ICONIA TAB new normal Port: Android 2 years ago
#10333 ANDROID: Unable to browse the storage new normal Port: Android 2 years ago
#10004 Android: Virt Keyboard modifier keys inconsistent after reopening keypad new high Port: Android 3 years ago
#6945 Android: SCUMM: Subtitle speed settings being disregarded new normal Port: Android Monkey Island 1 5 years ago
#6856 ANDROID: Touchscreen Hover Function Malfunction new normal Port: Android 5 years ago
#6811 ANDROID: kyra.dat error on loading EOB new normal Port: Android Eye of the Beholder 1 5 years ago
#6800 ZVISION Cannot be compiled on Android - FreeType2 isn't available new normal Port: Android Zork Nemesis 5 years ago
#6387 ANDROID: Error handling ends in segfault new normal Port: Android 7 years ago
#6214 Android: improve mouse pointer movement in touchpad mode new normal Port: Android 7 years ago

Component: Port: Dingux (1 match)

Ticket Summary Status Priority Component Game Created
#6738 SIMON1: Not possible to save the game on Dingux new normal Port: Dingux Simon the Sorcerer 1 6 years ago

Component: Port: Dreamcast (1 match)

Ticket Summary Status Priority Component Game Created
#10410 MOHAWK: Riven: Dreamcast: List for loading saved games is empty new normal Port: Dreamcast Riven 2 years ago

Component: Port: GameCube (1 match)

Ticket Summary Status Priority Component Game Created
#9991 Wrong colors regression on GameCube new normal Port: GameCube 3 years ago

Component: Port: IRIX (1 match)

Ticket Summary Status Priority Component Game Created
#6673 IRIX: build and runtime failures when building with MIPSPro compiler new normal Port: IRIX 6 years ago

Component: Port: Linux (4 matches)

Ticket Summary Status Priority Component Game Created
#10698 OPENGL/SDL: BadMatch crash when switching from windowed to fullscreen new normal Port: Linux 20 months ago
#10660 BUILD: Build failure on Manjaro Linux new low Port: Linux 21 months ago
#10400 Ubuntu port is missing FluidSynth new normal Port: Linux 2 years ago
#7081 ScummVM 1.7.0 Ubuntu package do not contain AppStream compatible metadata new normal Port: Linux 4 years ago

Component: Port: Mac OS X (8 matches)

Ticket Summary Status Priority Component Game Created
#11427 macOS: Multiple games crash or have other errors if the user doesn't allow ScummVM to access the Documents folder new normal Port: Mac OS X 2 weeks ago
#11374 macOS: sound output does not follow "active output" selected from audio applet new normal Port: Mac OS X 2 months ago
#11305 Dark Mode is not supported new normal Port: Mac OS X 4 months ago
#11203 MAC OS X: 32 bit v2.1.0 release crashes on launch on macOS 10.6. new blocker Port: Mac OS X 7 months ago
#10691 macOS: sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new normal Port: Mac OS X 20 months ago
#10464 macOS: Localised documentation resources are not bundled/used new normal Port: Mac OS X 2 years ago
#10371 MACOSX: System cursor always visible when in fullscreen mode. new normal Port: Mac OS X 2 years ago
#10370 Mac PPC 2.0.0 release has MT-32 stutter issue new normal Port: Mac OS X 2 years ago

Component: Port: NDS (1 match)

Ticket Summary Status Priority Component Game Created
#10648 ScummVM DS Acekard 2i crash new normal Port: NDS 21 months ago

Component: Port: PSP Vita (3 matches)

Ticket Summary Status Priority Component Game Created
#11366 Problem with save file on mobile devices new normal Port: PSP Vita Putt-Putt Enters the Race 2 months ago
#11365 LAURABOW2: Missing or corrupt game resources (GOG version) on PS Vita new high Port: PSP Vita Laura Bow 2: The Dagger of Amon-Ra 2 months ago
#11201 scummvm 2.1 vita 3.72 duckman "add game" freezes scummvm new normal Port: PSP Vita 7 months ago

Component: Port: Symbian (3 matches)

Ticket Summary Status Priority Component Game Created
#5897 Symbian: KQ6 windows won't start new normal Port: Symbian King's Quest 6 8 years ago
#5802 SYMBIAN: Bad green colors on Nokia N73 Music Edition new normal Port: Symbian 9 years ago
#4872 SYMBIAN: TUCKER: game quits after a minute of play new normal Port: Symbian Bud Tucker 10 years ago

Component: Port: Wii (2 matches)

Ticket Summary Status Priority Component Game Created
#11376 BLADERUNNER: freezing on ScummVM Wii 2.1.1 new normal Port: Wii Blade Runner 2 months ago
#10408 Static sound in Discworld on Wii new normal Port: Wii Discworld 2 years ago

Component: Port: Win32 (6 matches)

Ticket Summary Status Priority Component Game Created
#11453 Games force-close on Windows machine without soundcard new normal Port: Win32 Beneath a Steel Sky 19 hours ago
#11380 WIN32: Error when building with MSVC 2019 new normal Port: Win32 8 weeks ago
#10875 In-build Add Game Screen doesn't work new normal Port: Win32 15 months ago
#10587 WIN32: Launching via .cmd file with openGL and fullscreen fails on HiDPI displays new blocker Port: Win32 Myst 22 months ago
#10586 MOHAWK: MYST: Focus issues with Gamebar enabled on Windows 10 new blocker Port: Win32 Myst 22 months ago
#9940 SCUMMVM: Numpad Initially Off new low Port: Win32 3 years ago

Component: Port: Win64 (2 matches)

Ticket Summary Status Priority Component Game Created
#11413 Enable all command line parameters also for daily builds new normal Port: Win64 3 weeks ago
#9664 Conf parameter still creates files in %appdata% new normal Port: Win64 3 years ago

Component: Port: WinCE (2 matches)

Ticket Summary Status Priority Component Game Created
#5762 WinCE-Pharkas:Cannot exit left/right depending on landscape new normal Port: WinCE Freddy Pharkas: Frontier Pharmacist 9 years ago
#5752 WinCE: Fascination: Multifuncion mapping new normal Port: WinCE Fascination 9 years ago

Component: Port: iOS (8 matches)

Ticket Summary Status Priority Component Game Created
#11332 iOS: Cannot use high quality video scaling in SCI games new normal Port: iOS 3 months ago
#10500 Broken Sword 2.5 Apple IOS Could not initialize color format new normal Port: iOS Broken Sword 2.5 2 years ago
#7137 iOS-rotation doesn't catch up when switching apps. new normal Port: iOS 4 years ago
#6131 IPHONE: Cursor disappearing in landscape mode new low Port: iOS I Have No Mouth 8 years ago
#5950 IPHONE: Airplay Mirroring not working correctly new normal Port: iOS 8 years ago
#5809 IPHONE: Fullscreen Mode Cropped new normal Port: iOS I Have No Mouth 9 years ago
#4879 IPHONE: iPad rotation lock not handled properly new normal Port: iOS 10 years ago
#4876 IPHONE: Skip gesture does not work in 'click-and-drag' mode new normal Port: iOS 10 years ago

Component: Ports (11 matches)

Ticket Summary Status Priority Component Game Created
#11358 3DS: Blurry text in KQ6 new normal Ports King's Quest 6 2 months ago
#11285 Wacom Intuos Tablet poniter does not work new normal Ports 4 months ago
#11225 Physical Key Remap for Nintendo Switch new high Ports Indiana Jones 3 6 months ago
#11199 SWITCH: Cloud saves feature on Nintendo Switch is not connecting new high Ports 7 months ago
#10695 ppc64le incorrectly detected as big endian new normal Ports 20 months ago
#10300 SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle new normal Ports 3 years ago
#9697 Raspberry Pi 3: mouse / desktop capture issue new low Ports 3 years ago
#6957 AUDIO: ARM ASM sound code causes distorted audio on 32 bit armv6 new high Ports 4 years ago
#6810 ARM: Various Crashes due to buggy ARM ASM optimizations new high Ports 5 years ago
#6018 Fullscreen mode unusable on tablets (touchscreens) new normal Ports 8 years ago
#4650 MOTOMAGX: voices sound faster than normal new normal Ports Full Throttle 11 years ago

Component: Tools (2 matches)

Ticket Summary Status Priority Component Game Created
#11423 TOOLS: extract_mm_c64 inverts bits of 00.LFL new normal Tools 3 weeks ago
#4926 descumm "} else {" blocks new normal Tools Monkey Island 1 10 years ago

Component: Video (2 matches)

Ticket Summary Status Priority Component Game Created
#11362 Hardware accelerated scaling of video new normal Video 2 months ago
#6541 WME: Theora A/V Sync drifts new normal Video Wintermute 6 years ago

Component: Web (3 matches)

Ticket Summary Status Priority Component Game Created
#11414 Can't log out from this bug tracker new normal Web 3 weeks ago
#11375 WEB: HUMONGOUS: Some Macintosh demos are missing resource data new normal Web 2 months ago
#11139 TRAC: Issues related to trac upgrade to 1.4 new normal Web 8 months ago
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