| #10940 |
SimonI savegame causes hang after first interaction
|
new
|
normal
|
Engine: AGOS
|
Simon the Sorcerer 1
|
12 months ago
|
| #10803 |
Simon The Sorcerer 2 CD32 foreign subtitles?
|
new
|
normal
|
Engine: AGOS
|
Simon the Sorcerer 2
|
18 months ago
|
| #10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
new
|
normal
|
Engine: AGOS
|
|
2 years ago
|
| #10310 |
AGOS: Waxworks: Pressing M doesn't mute music
|
new
|
low
|
Engine: AGOS
|
Waxworks
|
3 years ago
|
| #9629 |
SIMON1: Hebrew version ignores subtitle speed setting
|
new
|
normal
|
Engine: AGOS
|
Simon the Sorcerer 1
|
4 years ago
|
| #6840 |
AGOS: SIMON2 - Dog Glitch on Save Loading
|
new
|
normal
|
Engine: AGOS
|
Simon the Sorcerer 2
|
5 years ago
|
| #6819 |
Simon the Sorcerer Original Talkie - Music Issue
|
new
|
normal
|
Engine: AGOS
|
Simon the Sorcerer 1
|
5 years ago
|
| #6409 |
AGOS: Elvira 2 Power Points stop regenerating in Studio 3
|
new
|
normal
|
Engine: AGOS
|
Elvira 2
|
7 years ago
|
| #6356 |
AGOS: Simon1 Crash in Dwarf Cave
|
new
|
normal
|
Engine: AGOS
|
Simon the Sorcerer 1
|
7 years ago
|
| #6243 |
AGOS: The Feeble Files PL - wrong file used
|
new
|
high
|
Engine: AGOS
|
The Feeble Files
|
7 years ago
|
| #6220 |
SIMON2DOS French: SIGBUS with an early dialog on mips64el
|
new
|
normal
|
Engine: AGOS
|
Simon the Sorcerer 2
|
7 years ago
|
| #6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
|
new
|
normal
|
Engine: AGOS
|
Simon the Sorcerer 1
|
8 years ago
|
| #6051 |
AGOS: SIMON1DOS French Text Glitch
|
new
|
low
|
Engine: AGOS
|
Simon the Sorcerer 1
|
8 years ago
|
| #6050 |
AGOS: SIMON1 DOS French Animation glitch
|
new
|
normal
|
Engine: AGOS
|
Simon the Sorcerer 1
|
8 years ago
|
| #6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
|
new
|
normal
|
Engine: AGOS
|
Simon the Sorcerer 1
|
8 years ago
|
| #5862 |
AGOS: Deadlock when quitting Waxworks demo
|
new
|
high
|
Engine: AGOS
|
Waxworks
|
9 years ago
|
| #5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
new
|
normal
|
Engine: AGOS
|
Simon the Sorcerer 2
|
9 years ago
|
| #4935 |
ELVIRA2: Gameplay issue / Fighting bugs
|
new
|
normal
|
Engine: AGOS
|
Elvira 2
|
10 years ago
|
| #4078 |
SIMON2: Cat disappears and doesn't reappear
|
new
|
normal
|
Engine: AGOS
|
Simon the Sorcerer 2
|
11 years ago
|
| #3757 |
SIMON1: Bad sync Iin Italian CD version
|
new
|
normal
|
Engine: AGOS
|
Simon the Sorcerer 1
|
12 years ago
|
| #10913 |
WOODRUFF: Can't load a save game from main menu
|
new
|
low
|
Engine: Gob
|
Woodruff
|
14 months ago
|
| #10714 |
WOODRUFF: Couldn't talk to the Beast
|
new
|
normal
|
Engine: Gob
|
Woodruff
|
19 months ago
|
| #10384 |
GOB: LIT: Bad palette around manor area
|
new
|
low
|
Engine: Gob
|
Lost in Time
|
2 years ago
|
| #10383 |
GOB: LIT: Cursor flashes when talking to Dalia
|
new
|
low
|
Engine: Gob
|
Lost in Time
|
2 years ago
|
| #10382 |
GOB: LIT: Loading save in boat closet shows wrong palette
|
new
|
low
|
Engine: Gob
|
Lost in Time
|
2 years ago
|
| #10272 |
Gob: Playtoons 1 demo: Unrecognized game version
|
new
|
normal
|
Engine: Gob
|
|
3 years ago
|
| #9710 |
LOST IN TIME: Palette corruption
|
new
|
normal
|
Engine: Gob
|
Lost in Time
|
3 years ago
|
| #9682 |
GOB3: graphics issues on first level
|
new
|
low
|
Engine: Gob
|
Goblins 3
|
3 years ago
|
| #6953 |
Can select Fingus or Winkle when you click on stairs!!!
|
new
|
low
|
Engine: Gob
|
Gobliins 2
|
4 years ago
|
| #6879 |
GOB3: Blount stuck in chair in Queen level
|
new
|
low
|
Engine: Gob
|
Goblins 3
|
5 years ago
|
| #6702 |
GOB: WOODRUFF - Double click to do fast scene change not implemented
|
new
|
normal
|
Engine: Gob
|
Woodruff
|
6 years ago
|
| #6701 |
GOB: WOODRUFF - Bug allows river crossing without boots
|
new
|
normal
|
Engine: Gob
|
Woodruff
|
6 years ago
|
| #6685 |
GOB3 Hebrew - Right Hand doesn't respond to click
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
6 years ago
|
| #6609 |
GOB3: Pollen in Bizoo screen disappears after looking at the news page
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
6 years ago
|
| #6331 |
GOB3: Moving figure onto occupied square on the chessboard
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
7 years ago
|
| #6330 |
GOB3: Incorrect Name of Coin in Chessboard
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
7 years ago
|
| #6329 |
GOB3: Spectacles hotspot active after taking spectacles
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
7 years ago
|
| #5901 |
WOODRUFF: Priest doesn't prevent you from taking the disk.
|
new
|
normal
|
Engine: Gob
|
Woodruff
|
8 years ago
|
| #5760 |
GOB3: Cannot move Blount in the Brain level
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
9 years ago
|
| #5490 |
GOB3: Incorrect Name of Potion Object In Lab
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
10 years ago
|
| #5413 |
WOODRUFF: Possible lockup in the prison tower
|
new
|
normal
|
Engine: Gob
|
Woodruff
|
10 years ago
|
| #5409 |
WOODRUFF: Annoying scrolling behaviour in windowed mode
|
new
|
normal
|
Engine: Gob
|
Woodruff
|
10 years ago
|
| #5406 |
WOODRUFF: Menu Graphics Glitch In High Morals Club
|
new
|
normal
|
Engine: Gob
|
Woodruff
|
10 years ago
|
| #5405 |
WOODRUFF: Can't Get Master's Powers
|
new
|
high
|
Engine: Gob
|
Woodruff
|
10 years ago
|
| #5381 |
GOB3: Flickering cursor in "semi-cinematics"
|
new
|
low
|
Engine: Gob
|
Goblins 3
|
10 years ago
|
| #5380 |
GOB3: Non-cinematic level "introductions" always play
|
new
|
low
|
Engine: Gob
|
Goblins 3
|
10 years ago
|
| #4775 |
GOB2: Machine hotspot disappears in armor room
|
new
|
normal
|
Engine: Gob
|
Gobliins 2
|
10 years ago
|
| #4649 |
GOB3: Divinity (last) level: left doorbell dissapeared
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
11 years ago
|
| #4647 |
GOB3: Ooya can walk in the air
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
11 years ago
|
| #4620 |
GOB3: Duplicate main character sprite
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
11 years ago
|
| #4618 |
GOB3: Actor annimation is stuck or something
|
new
|
normal
|
Engine: Gob
|
Goblins 3
|
11 years ago
|
| #3848 |
GOB: WOODRUFF - Graphic glitches
|
new
|
low
|
Engine: Gob
|
Woodruff
|
12 years ago
|
| #3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
|
new
|
low
|
Engine: Gob
|
Woodruff
|
12 years ago
|
| #3838 |
LOST IN TIME: palette issue with sprites
|
new
|
low
|
Engine: Gob
|
Lost in Time
|
12 years ago
|
| #3769 |
GOB: WOODRUFF - Pathfinding bug
|
new
|
low
|
Engine: Gob
|
Woodruff
|
12 years ago
|
| #11435 |
Macintosh Space Quest 1 VGA Remake: broken music
|
new
|
normal
|
Engine: SCI
|
Space Quest 1
|
13 days ago
|
| #11432 |
QFG3: game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 3
|
13 days ago
|
| #11431 |
QFG3: Tell about Pool shouldn't be an option for Salim after the dispel potion
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 3
|
13 days ago
|
| #11426 |
QFG3: In the moving target with Yesufu the spears show up on the wall despite hitting the target
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 3
|
2 weeks ago
|
| #11425 |
QFG3: can't finish game if you bring a horn to the Laibon without entering first
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 3
|
2 weeks ago
|
| #11422 |
QFG3: You can't click through bazarr bargain and/or purchase dialogs
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 3
|
3 weeks ago
|
| #11420 |
QFG3: You can miss Tarna's thief sequence
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 3
|
3 weeks ago
|
| #11419 |
QFG3: losing local money with the money exchanger
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 3
|
3 weeks ago
|
| #11409 |
MIDI issues in three scenes of KQ6 outputting to SoundCanvas
|
new
|
normal
|
Engine: SCI
|
King's Quest 6
|
3 weeks ago
|
| #11373 |
SCI: Quest for Glory 3 game script bugs
|
new
|
low
|
Engine: SCI
|
Quest for Glory 3
|
2 months ago
|
| #11361 |
King's Quest V with russian fan translation detected as unknown game variant (but still working!)
|
new
|
normal
|
Engine: SCI
|
King's Quest 5
|
2 months ago
|
| #11357 |
SCI: KQ6CD script hangs in catacombs
|
new
|
normal
|
Engine: SCI
|
King's Quest 6
|
2 months ago
|
| #11356 |
SCI: LSL6 Mac (floppy) menus don't work
|
new
|
normal
|
Engine: SCI
|
Leisure Suit Larry 6
|
2 months ago
|
| #11354 |
CASTLEBRAIN: Stereo audio flipped in hourglass puzzle
|
new
|
normal
|
Engine: SCI
|
Castle of Dr. Brain
|
3 months ago
|
| #11353 |
SCI: Hangs on Load of GK2 with subtitles patch on 3DS
|
new
|
normal
|
Engine: SCI
|
Gabriel Knight 2
|
3 months ago
|
| #11265 |
Space Quest 4 audio problem
|
new
|
normal
|
Engine: SCI
|
Space Quest 4
|
6 months ago
|
| #11243 |
No music on Mixed-Up Mother Goose VGA CD
|
new
|
normal
|
Engine: SCI
|
Mixed-Up Mother Goose
|
6 months ago
|
| #11230 |
QFG4 exported character unable to import to QFG5
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 4
|
6 months ago
|
| #11085 |
SCI: KQ6 Mac QuickTime intro movie freezes
|
new
|
normal
|
Engine: SCI
|
King's Quest 6
|
8 months ago
|
| #11071 |
Missing or damaged resources reported in The Dating Pool - 2019 One Day Demo
|
new
|
normal
|
Engine: SCI
|
SCI Fanmade
|
9 months ago
|
| #11049 |
Circus quest - no sound (win10 x32)
|
new
|
normal
|
Engine: SCI
|
SCI Fanmade
|
9 months ago
|
| #11038 |
SCI: SQ4: Entering skate-o-rama incompletable at slower speeds (CD only)
|
new
|
normal
|
Engine: SCI
|
Space Quest 4
|
9 months ago
|
| #10907 |
SCI: Wrong music when restoring games
|
new
|
normal
|
Engine: SCI
|
|
14 months ago
|
| #10831 |
QFG3 Harami escape speed uncapped
|
new
|
low
|
Engine: SCI
|
Quest for Glory 3
|
17 months ago
|
| #10812 |
SCI: KQ6CD wallflower dance music not restarting, leads to lockup
|
new
|
normal
|
Engine: SCI
|
King's Quest 6
|
18 months ago
|
| #10790 |
HOYLE4: Sample is cut short in Crazy Eights / incorrect game pacing
|
new
|
normal
|
Engine: SCI
|
Hoyle's Classic Card Games
|
18 months ago
|
| #10786 |
QFG4 floppy: Note 'left on chest' appears on the floor
|
new
|
low
|
Engine: SCI
|
Quest for Glory 4
|
18 months ago
|
| #10785 |
QFG4 floppy: Berries item, icon color is wrong
|
new
|
low
|
Engine: SCI
|
Quest for Glory 4
|
18 months ago
|
| #10784 |
QFG4: Berries item, desc knows bush's name before hero does
|
new
|
low
|
Engine: SCI
|
Quest for Glory 4
|
18 months ago
|
| #10779 |
QFG4 floppy: Baba's pestle hovers above mortar
|
new
|
low
|
Engine: SCI
|
Quest for Glory 4
|
18 months ago
|
| #10734 |
SCI: LB1: Turn-crank and open-vault sound fx not playing
|
new
|
normal
|
Engine: SCI
|
Laura Bow 1: The Colonel's Bequest
|
19 months ago
|
| #10584 |
SCI: Larry7 - Animation slows down when inventory window is open
|
new
|
normal
|
Engine: SCI
|
Leisure Suit Larry 7
|
23 months ago
|
| #10509 |
SCI: Various crashes in LSL1 (Polish)
|
new
|
normal
|
Engine: SCI
|
Leisure Suit Larry 1
|
2 years ago
|
| #10304 |
SCI: QFG3: Night palette no longer loads after Storyteller event
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 3
|
3 years ago
|
| #10295 |
QFG1VGA stat screen at night issue
|
new
|
low
|
Engine: SCI
|
Quest for Glory 1
|
3 years ago
|
| #10270 |
SCI: LSL7: Ocean outside portholes jumps
|
new
|
normal
|
Engine: SCI
|
Leisure Suit Larry 7
|
3 years ago
|
| #10265 |
SCI: Lighthouse: Missing birds when turning right
|
new
|
low
|
Engine: SCI
|
Lighthouse
|
3 years ago
|
| #10256 |
SCI: PQ3: Clicking too high on door causes ego to go somewhere else
|
new
|
low
|
Engine: SCI
|
Police Quest 3
|
3 years ago
|
| #10254 |
SCI: PQ3: Upcoming turns don't update when speeding
|
new
|
normal
|
Engine: SCI
|
Police Quest 3
|
3 years ago
|
| #10238 |
SCI: Lighthouse: Sound repeating when raising/lowering train platform
|
new
|
low
|
Engine: SCI
|
Lighthouse
|
3 years ago
|
| #10237 |
SCI: Lighthouse: Sound issues when fixing train junction box
|
new
|
low
|
Engine: SCI
|
Lighthouse
|
3 years ago
|
| #10232 |
SCI: Lighthouse: Bad sound effect when clipping train rails
|
new
|
low
|
Engine: SCI
|
Lighthouse
|
3 years ago
|
| #10231 |
SCI: Lighthouse: Poor sound effect when train is stopping on it on
|
new
|
low
|
Engine: SCI
|
Lighthouse
|
3 years ago
|
| #10226 |
SCI: Lighthouse: Animation of the robot arm is played twice when opening the safe
|
new
|
low
|
Engine: SCI
|
Lighthouse
|
3 years ago
|
| #10224 |
SCI: Lighthouse: Hitting Roost bird with rock has bad sound
|
new
|
low
|
Engine: SCI
|
Lighthouse
|
3 years ago
|
| #10183 |
SCI: QFG1EGA: Baba Yaga's hut sound bug
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 1
|
3 years ago
|
| #10066 |
SCI: LSL7 PL: voice missing, text only english
|
new
|
normal
|
Engine: SCI
|
Leisure Suit Larry 7
|
3 years ago
|
| #9988 |
SCI: SQ5: Weird Glitch on Kiz
|
new
|
low
|
Engine: SCI
|
Space Quest 5
|
3 years ago
|
| #9987 |
SCI: SQ5: Spacebar Pathing Issues
|
new
|
low
|
Engine: SCI
|
Space Quest 5
|
3 years ago
|
| #9944 |
SCI: KQ5: Crispin Area Pathfinding Loop
|
new
|
low
|
Engine: SCI
|
King's Quest 5
|
3 years ago
|
| #9853 |
SCI: PQ4: Repeated speech talking to barbie
|
new
|
low
|
Engine: SCI
|
Police Quest 4
|
3 years ago
|
| #9852 |
SCI: PQ4: Repeated speech outside of morgue
|
new
|
low
|
Engine: SCI
|
Police Quest 4
|
3 years ago
|
| #9846 |
SCI: PQ4: Can't leave morgue by clicking on car
|
new
|
low
|
Engine: SCI
|
Police Quest 4
|
3 years ago
|
| #9834 |
SCI: DEBUGGER: bpx/bpw/bpr pattern matching limited
|
new
|
normal
|
Engine: SCI
|
|
3 years ago
|
| #9825 |
SCI: KQ1 demo: Incorrect animation speed of characters
|
new
|
normal
|
Engine: SCI
|
King's Quest 1
|
3 years ago
|
| #9818 |
SCI: Torin: ASTHENIA path finding issues
|
new
|
normal
|
Engine: SCI
|
Torin's Passage
|
3 years ago
|
| #9813 |
SCI: SQ4: Button audio for fast repeated click missing
|
new
|
low
|
Engine: SCI
|
Space Quest 4
|
3 years ago
|
| #9803 |
SCI: SQ6: Quiet music on loading save game
|
new
|
normal
|
Engine: SCI
|
Space Quest 6
|
3 years ago
|
| #9787 |
SCI: KQ7: Rosella walks through walls
|
new
|
normal
|
Engine: SCI
|
King's Quest 7
|
3 years ago
|
| #9757 |
SCI: Access uninitialised memory in games with digital sound effects
|
new
|
normal
|
Engine: SCI
|
King's Quest 6
|
3 years ago
|
| #9749 |
SCI: SQ6: Shuttle Bay Entrance bug
|
new
|
normal
|
Engine: SCI
|
Space Quest 6
|
3 years ago
|
| #9746 |
SCI: Shivers: Wood Ixupi theme just wont stop
|
new
|
normal
|
Engine: SCI
|
Shivers 1
|
3 years ago
|
| #9646 |
SCI: QFG1: Running on ice till health points depletion won't kill hero.
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 1
|
3 years ago
|
| #9604 |
SCI: PHARKAS: Background not cleared after reloading from bar fight
|
new
|
low
|
Engine: SCI
|
Freddy Pharkas: Frontier Pharmacist
|
4 years ago
|
| #9593 |
SCI: LSL5 (and others): port drawing issues
|
new
|
normal
|
Engine: SCI
|
Leisure Suit Larry 5
|
4 years ago
|
| #9589 |
SCI: SQ6: Pathfinding failure allows clipping through scenery
|
new
|
normal
|
Engine: SCI
|
Space Quest 6
|
4 years ago
|
| #7155 |
SCI: Differences in the pathfinding algorithm
|
new
|
normal
|
Engine: SCI
|
Space Quest 5
|
4 years ago
|
| #7140 |
SCI: QFG3 - Incorrect Keyboard Movement
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 3
|
4 years ago
|
| #7133 |
SCI: QFG3: Fighter / Paladin Zap spell training
|
new
|
normal
|
Engine: SCI
|
Quest for Glory 3
|
4 years ago
|
| #7043 |
SCI: PHARKAS Mac ScummVM font different than native font.
|
new
|
normal
|
Engine: SCI
|
Freddy Pharkas: Frontier Pharmacist
|
4 years ago
|
| #6687 |
SCI: Quitting while MIDI plays causes hanging notes
|
new
|
normal
|
Engine: SCI
|
King's Quest 6
|
6 years ago
|
| #5307 |
SCI: PQ3: channel volumes are wrong when using Adlib
|
new
|
normal
|
Engine: SCI
|
Police Quest 3
|
10 years ago
|
| #11445 |
George Washington faces Left instead of Forwards after chopping down the Cherry Tree
|
new
|
normal
|
Engine: SCUMM
|
Day of the Tentacle
|
4 days ago
|
| #11379 |
Implement keymapping for bikefights
|
new
|
normal
|
Engine: SCUMM
|
Full Throttle
|
8 weeks ago
|
| #11360 |
MONKEY-SEGA: scrolling should be smooth (also a special cursor while loading data)
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 1
|
2 months ago
|
| #11227 |
Fighting in Indy 3 with Keypad keys doesn't work correctly
|
new
|
blocker
|
Engine: SCUMM
|
Indiana Jones 3
|
6 months ago
|
| #11198 |
COMI: Interacting with dog bowl will cause Guybrush to wander into infinity
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 3
|
7 months ago
|
| #11193 |
BF 2001 Error: (11:298:0:180) Cannot Read Resource!
|
new
|
high
|
Engine: SCUMM
|
Backyard Football
|
7 months ago
|
| #10999 |
Big Thinkers Kindergarten: stray vertical line on all labyrinths
|
new
|
normal
|
Engine: SCUMM
|
|
10 months ago
|
| #10951 |
ZAK-V1: flashlight graphics aren't correct to original
|
new
|
normal
|
Engine: SCUMM
|
Zak McKracken
|
12 months ago
|
| #10947 |
MANIAC-C64: flashlight graphics aren't correct to original
|
new
|
normal
|
Engine: SCUMM
|
Maniac Mansion
|
12 months ago
|
| #10928 |
Fonts are not working in Traditional Chinese version of The Dig.
|
new
|
normal
|
Engine: SCUMM
|
The Dig
|
13 months ago
|
| #10899 |
SCUMM: Full Throttle "Remastered" Crash in SMUSH Codec
|
new
|
normal
|
Engine: SCUMM
|
Full Throttle
|
14 months ago
|
| #10854 |
MI1 Floppy: Color cycling in lava cave backwards
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 1
|
16 months ago
|
| #10825 |
[Pajama Sam 2, RU] Terminate called after throwing an instance of 'std::bad_alloc'
|
new
|
blocker
|
Engine: SCUMM
|
Pajama Sam 2
|
17 months ago
|
| #10696 |
Monkey Island EGA: CMS music has problems
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 1
|
20 months ago
|
| #10689 |
Indy3 EGA: "Führer" rendered as "Fhrer"
|
new
|
normal
|
Engine: SCUMM
|
Indiana Jones 3
|
20 months ago
|
| #10688 |
Indy3 EGA: Incorrect sprite ordering in the catacombs
|
new
|
normal
|
Engine: SCUMM
|
Indiana Jones 3
|
20 months ago
|
| #10644 |
Ultimate Talkie Monkey Island preferences keyboard controls no longer function
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 1
|
22 months ago
|
| #10630 |
SCUMMVM won't play some sounds in Backyard Baseball 2003
|
new
|
normal
|
Engine: SCUMM
|
Backyard Baseball
|
22 months ago
|
| #10571 |
MONKEY1: Object 907 stopped with active cutscene/override!
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 1
|
23 months ago
|
| #10530 |
ZAK: Cutscene stack overflow after (FM-TOWNS) ending
|
new
|
normal
|
Engine: SCUMM
|
Zak McKracken
|
2 years ago
|
| #10473 |
COMI: Barbery Coast theme starts before the introductory theme finishes
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 3
|
2 years ago
|
| #10447 |
[monkey-sega-jp] Character speech display does not match that of Mega CD behaviour
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 1
|
2 years ago
|
| #10427 |
ANDROID : SCUMMVM 2.0 systematical crash on SAMSUNG GALAXY TAB A with LUCASARTS games
|
new
|
normal
|
Engine: SCUMM
|
|
2 years ago
|
| #10198 |
SCUMM: INDY4: Explored rooms in maze have question marks appear briefly
|
new
|
low
|
Engine: SCUMM
|
Indiana Jones 4
|
3 years ago
|
| #10117 |
SCUMM: Starting the MM C64 Demo fails if the datafiles are in the same folder as the full MM C64 game.
|
new
|
normal
|
Engine: SCUMM
|
Maniac Mansion
|
3 years ago
|
| #9619 |
SCUMM: PUTTZOO- Kenya Animation Bug Persists
|
new
|
normal
|
Engine: SCUMM
|
Putt-Putt Saves the Zoo
|
4 years ago
|
| #9591 |
Zak McKracken FM Towns Intro runs too fast
|
new
|
normal
|
Engine: SCUMM
|
Zak McKracken
|
4 years ago
|
| #7175 |
SAM: Wrong music cue at bigfoot party
|
new
|
normal
|
Engine: SCUMM
|
Sam and Max
|
4 years ago
|
| #7150 |
SCUMM (possibly HE-only): Issues when playing multiple sound effects
|
new
|
normal
|
Engine: SCUMM
|
|
4 years ago
|
| #7126 |
SCUMM: The Dig Taiwanese Subtitles Not Correct
|
new
|
normal
|
Engine: SCUMM
|
The Dig
|
4 years ago
|
| #7013 |
DOTT: Stuck in Dialog At Lab When Talking To Tentacles
|
new
|
normal
|
Engine: SCUMM
|
Day of the Tentacle
|
4 years ago
|
| #6942 |
SCUMM: Game variants fail to match demos correctly
|
new
|
normal
|
Engine: SCUMM
|
|
5 years ago
|
| #6872 |
SCUMM: ZAK - 'I can't reach it" when using reservations terminal in airports
|
new
|
normal
|
Engine: SCUMM
|
Zak McKracken
|
5 years ago
|
| #6857 |
SCUMM: FT, song on Todd's radio restarts when walking between rooms
|
new
|
normal
|
Engine: SCUMM
|
Full Throttle
|
5 years ago
|
| #6855 |
FULL THROTTLE: music stops
|
new
|
normal
|
Engine: SCUMM
|
Full Throttle
|
5 years ago
|
| #6788 |
SCUMM HE : Inaccurate MIDI Emulation
|
new
|
normal
|
Engine: SCUMM
|
|
5 years ago
|
| #6730 |
SCUMM: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM
|
new
|
normal
|
Engine: SCUMM
|
Putt-Putt Goes to the Moon
|
6 years ago
|
| #6713 |
SPYFOX3: No transparency in "Radioactive Trash Collector"
|
new
|
normal
|
Engine: SCUMM
|
Spy Fox 3
|
6 years ago
|
| #6712 |
SPYFOX3: Text drawing glitch in "Radioactive Trash Collector"
|
new
|
normal
|
Engine: SCUMM
|
Spy Fox 3
|
6 years ago
|
| #6710 |
SCUMM: PUTT-PUTT - Colour corruption upon pressing Escape too quickly
|
new
|
low
|
Engine: SCUMM
|
Putt-Putt Joins the Parade
|
6 years ago
|
| #6680 |
INDY3: 'What is' command glitch in the Library
|
new
|
normal
|
Engine: SCUMM
|
Indiana Jones 3
|
6 years ago
|
| #6630 |
SCUMM: MI3 - Guybrush pick up vine Animation at end of Quicksand Scene missing
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 3
|
6 years ago
|
| #6337 |
COMI: Wrong music cue triggered
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 3
|
7 years ago
|
| #6168 |
SCUMM: SockWorks multi-color painting
|
new
|
normal
|
Engine: SCUMM
|
Pajama Sam's Sock Works
|
8 years ago
|
| #6150 |
SCUMM: Blue's Clues 123 Time Graphic Glitches
|
new
|
normal
|
Engine: SCUMM
|
|
8 years ago
|
| #6149 |
SCUMM: Blue's Clues Art Time Graphics Glitches
|
new
|
normal
|
Engine: SCUMM
|
|
8 years ago
|
| #6132 |
SCUMM: USE_ARM_COSTUME_ASM is buggy
|
new
|
high
|
Engine: SCUMM
|
Indiana Jones 4
|
8 years ago
|
| #6096 |
PUTTRACE: Missing an animation during musical
|
new
|
normal
|
Engine: SCUMM
|
Putt-Putt Enters the Race
|
8 years ago
|
| #6011 |
LOOM: Minor glitches when restoring
|
new
|
normal
|
Engine: SCUMM
|
Loom
|
8 years ago
|
| #6008 |
DC: FT/Dig - Crash when subtitles are enabled
|
new
|
normal
|
Engine: SCUMM
|
Full Throttle
|
8 years ago
|
| #5894 |
The Dig: Audio pops between (in)scene changes
|
new
|
normal
|
Engine: SCUMM
|
The Dig
|
9 years ago
|
| #5884 |
SCUMM: Blue's Clues Art Time Glitches
|
new
|
normal
|
Engine: SCUMM
|
|
9 years ago
|
| #5624 |
ZAKTOWNS: Opening hostel door (Mars) corrupts cutscene index
|
new
|
normal
|
Engine: SCUMM
|
Zak McKracken
|
9 years ago
|
| #5368 |
MANIACNES: Character stuck after opening lab door
|
new
|
normal
|
Engine: SCUMM
|
Maniac Mansion
|
10 years ago
|
| #5320 |
MT-32 MIDI in OSX Broken Between 1.0 and 1.1 Releases
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 1
|
10 years ago
|
| #5312 |
MI1: navigator (related to actor faces actor)
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 1
|
10 years ago
|
| #4911 |
COMI: crash on 1-st scene (Russian version)
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 3
|
10 years ago
|
| #4906 |
TOOLS: Voice Cut-Off with LAME compressed .bun files
|
new
|
normal
|
Engine: SCUMM
|
The Dig
|
10 years ago
|
| #4883 |
COMI/SYMBIAN: ingame music sounds like static noise
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 3
|
10 years ago
|
| #4801 |
SCUMM: HE - SPYFOX 2 - Actor talk animation broken
|
new
|
normal
|
Engine: SCUMM
|
Spy Fox 2
|
10 years ago
|
| #4776 |
FREDDI 1: Graphical Glitch in opening cutscene
|
new
|
normal
|
Engine: SCUMM
|
Freddi Fish 1
|
10 years ago
|
| #4767 |
SCUMM: HE - SPYFOX 3 - Sprite problem with Spyfox's head
|
new
|
normal
|
Engine: SCUMM
|
Spy Fox 3
|
10 years ago
|
| #4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 2
|
10 years ago
|
| #4635 |
COMI: The Barbary Coast music switch too soon.
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 3
|
11 years ago
|
| #4601 |
ZAK FM-TOWNS: shopkeeper keeps walking
|
new
|
normal
|
Engine: SCUMM
|
Zak McKracken
|
11 years ago
|
| #4594 |
ZAK: Zak keeps walk animation without moving
|
new
|
normal
|
Engine: SCUMM
|
Zak McKracken
|
11 years ago
|
| #4575 |
FT: Issue with subtitles in French version
|
new
|
normal
|
Engine: SCUMM
|
Full Throttle
|
11 years ago
|
| #4562 |
CHASE: can't create new levels
|
new
|
normal
|
Engine: SCUMM
|
|
11 years ago
|
| #4535 |
MONKEY: Voodoo lady palette glitches in Amiga version
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 1
|
11 years ago
|
| #4499 |
MI2: MIXER: bad wiring in adlib and mixed midi modes
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 2
|
11 years ago
|
| #4494 |
INDY3 MAC: Music Does Not Play When Loading Games
|
new
|
normal
|
Engine: SCUMM
|
Indiana Jones 3
|
11 years ago
|
| #4493 |
INDY3 MAC: Credits Overwritten
|
new
|
normal
|
Engine: SCUMM
|
Indiana Jones 3
|
11 years ago
|
| #4424 |
COMI: Guybrush walks in place when examing certain objects
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 3
|
11 years ago
|
| #4410 |
DIG: Subtitles are sometimes not displayed
|
new
|
normal
|
Engine: SCUMM
|
The Dig
|
11 years ago
|
| #4391 |
COMI: No digital iMUSE fades
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 3
|
11 years ago
|
| #4303 |
COMI: The menu doesn't work properly
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 3
|
11 years ago
|
| #4259 |
DIG: Cursor delays to appear after scene skip
|
new
|
normal
|
Engine: SCUMM
|
The Dig
|
11 years ago
|
| #4129 |
MI2: Waterfall sound breaks up
|
new
|
low
|
Engine: SCUMM
|
Monkey Island 2
|
11 years ago
|
| #4111 |
MANIAC V2: Meteor Police never arrives
|
new
|
normal
|
Engine: SCUMM
|
Maniac Mansion
|
11 years ago
|
| #3709 |
SAM: text off screen in german version
|
new
|
normal
|
Engine: SCUMM
|
Sam and Max
|
12 years ago
|
| #3707 |
SCUMM: accented characters not displayed in msg boxes
|
new
|
low
|
Engine: SCUMM
|
The Dig
|
12 years ago
|
| #3594 |
MANIACNES: Text artifacts
|
new
|
normal
|
Engine: SCUMM
|
Maniac Mansion
|
12 years ago
|
| #3533 |
SCUMM: HE - FREDDI4 - Luther posessed and ghost whispering
|
new
|
normal
|
Engine: SCUMM
|
Freddi Fish 4
|
12 years ago
|
| #3494 |
ZAK: PCJR/Tandy emulation differs from actual Tandy 1000
|
new
|
low
|
Engine: SCUMM
|
Zak McKracken
|
12 years ago
|
| #3493 |
DIG: Rat Trap Puzzle Error
|
new
|
normal
|
Engine: SCUMM
|
The Dig
|
12 years ago
|
| #3467 |
MANIAC V1: Feeding Meat Eating Plant doesn't work correctly
|
new
|
normal
|
Engine: SCUMM
|
Maniac Mansion
|
12 years ago
|
| #3454 |
COMI: Part 5: Clickable sky behaves strangely
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 3
|
12 years ago
|
| #3326 |
COMI: Occasional missing speech...
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 3
|
13 years ago
|
| #3259 |
MONKEY SEGA: Text display incorrect
|
new
|
low
|
Engine: SCUMM
|
Monkey Island 1
|
13 years ago
|
| #3215 |
ZAK: intro behavior + movement
|
new
|
normal
|
Engine: SCUMM
|
Zak McKracken
|
13 years ago
|
| #3110 |
ZAK: Time bug in airplane
|
new
|
normal
|
Engine: SCUMM
|
Zak McKracken
|
13 years ago
|
| #3070 |
MANIACNES: Actor drawing glitch: standing next to fence
|
new
|
low
|
Engine: SCUMM
|
Maniac Mansion
|
13 years ago
|
| #2693 |
SCUMM: Potential savegame incompatibility
|
new
|
normal
|
Engine: SCUMM
|
Indiana Jones 3
|
14 years ago
|
| #2538 |
MANIACNES: Sound glitches
|
new
|
normal
|
Engine: SCUMM
|
Maniac Mansion
|
14 years ago
|
| #2536 |
MANIACNES: Minor newgame sound glitch
|
new
|
normal
|
Engine: SCUMM
|
Maniac Mansion
|
14 years ago
|
| #2377 |
MI VGA: Guybrush doesn't appear immediately at the 1st beach
|
new
|
normal
|
Engine: SCUMM
|
Monkey Island 1
|
14 years ago
|
| #2062 |
SAM: Crash entering Frog Rock first time (Spanish version)
|
new
|
low
|
Engine: SCUMM
|
Sam and Max
|
15 years ago
|
| #1946 |
ADLIB: Adlib Emulation doesn't Respect Volume Settings
|
new
|
low
|
Engine: SCUMM
|
|
15 years ago
|
| #1631 |
FT: Frequent crashing
|
new
|
high
|
Engine: SCUMM
|
Full Throttle
|
16 years ago
|
| #11438 |
[SCALPEL] Dialogue text covers interface after looking at flower girl
|
new
|
normal
|
Engine: Sherlock
|
Sherlock Holmes: Case of the Serrated Scalpel
|
9 days ago
|
| #10931 |
SHERLOCK: SCALPEL: Nobby Charleton won't talk to Sherlock
|
new
|
normal
|
Engine: Sherlock
|
Sherlock Holmes: Case of the Serrated Scalpel
|
13 months ago
|
| #10850 |
SHERLOCK: Rose tattoo city map glitch
|
new
|
normal
|
Engine: Sherlock
|
Sherlock Holmes: Case of the Rose Tattoo
|
16 months ago
|
| #10841 |
SHERLOCK: Scalpel inventory not updated when item is added
|
new
|
normal
|
Engine: Sherlock
|
Sherlock Holmes: Case of the Serrated Scalpel
|
17 months ago
|
| #10838 |
SHERLOCK: Bad sound effect in The Case of the Serrated Scalpel
|
new
|
normal
|
Engine: Sherlock
|
Sherlock Holmes: Case of the Serrated Scalpel
|
17 months ago
|
| #10836 |
SHERLOCK: Serrated Scalpel inventory glitch
|
new
|
normal
|
Engine: Sherlock
|
Sherlock Holmes: Case of the Serrated Scalpel
|
17 months ago
|
| #10348 |
SHERLOCK: Music setting by in-game option is not respected
|
new
|
normal
|
Engine: Sherlock
|
Sherlock Holmes: Case of the Serrated Scalpel
|
2 years ago
|
| #10309 |
SHERLOCK: MIDI - Broken (in-program) sound driver handling
|
new
|
normal
|
Engine: Sherlock
|
Sherlock Holmes: Case of the Serrated Scalpel
|
3 years ago
|
| #9596 |
SHERLOCK: Music / Speech volume is not adjustable
|
new
|
normal
|
Engine: Sherlock
|
Sherlock Holmes: Case of the Serrated Scalpel
|
4 years ago
|
| #9553 |
SHERLOCK: Cleopatra's Needle graphic glitch
|
new
|
normal
|
Engine: Sherlock
|
Sherlock Holmes: Case of the Rose Tattoo
|
4 years ago
|
| #7130 |
HOLMES2: cleopatras needle, cannot end the case
|
new
|
normal
|
Engine: Sherlock
|
Sherlock Holmes: Case of the Rose Tattoo
|
4 years ago
|
| #7090 |
SHERLOCK: Watson isn't animated while talking
|
new
|
normal
|
Engine: Sherlock
|
Sherlock Holmes: Case of the Rose Tattoo
|
4 years ago
|
| #7012 |
SHERLOCK: volume settings don't work
|
new
|
normal
|
Engine: Sherlock
|
Sherlock Holmes: Case of the Rose Tattoo
|
4 years ago
|
| #11287 |
WME: Some games are using same fonts for selected and normal text
|
new
|
low
|
Engine: Wintermute
|
Wintermute
|
4 months ago
|
| #11160 |
WME: Engine doesn't use correct screenmode
|
new
|
normal
|
Engine: Wintermute
|
Wintermute
|
7 months ago
|
| #11007 |
WME: 1 1/2 Ritter - Menu font problem
|
new
|
normal
|
Engine: Wintermute
|
Wintermute
|
10 months ago
|
| #9720 |
WME: The Shine of a Star - Problems at shovel puzzle scene
|
new
|
normal
|
Engine: Wintermute
|
Wintermute
|
3 years ago
|
| #9683 |
WME: Helga Deep in Trouble - Graphic mistake
|
new
|
normal
|
Engine: Wintermute
|
Wintermute
|
3 years ago
|
| #6722 |
WME: The Kite - Script runtime errors
|
new
|
normal
|
Engine: Wintermute
|
Wintermute
|
6 years ago
|
| #6721 |
WME: The Kite - Overlapping bug
|
new
|
low
|
Engine: Wintermute
|
Wintermute
|
6 years ago
|
| #6653 |
WME: white chamber - slow scrolling
|
new
|
normal
|
Engine: Wintermute
|
Wintermute
|
6 years ago
|
| #6652 |
WME: white chamber - bot flickers when changing directions
|
new
|
normal
|
Engine: Wintermute
|
Wintermute
|
6 years ago
|
| #6649 |
WME: 5MA - wasps animation is too slow
|
new
|
normal
|
Engine: Wintermute
|
Wintermute
|
6 years ago
|
| #6634 |
WME: Vsevolod (DEMO) - Font too big(?)
|
new
|
normal
|
Engine: Wintermute
|
Wintermute
|
6 years ago
|
| #6613 |
WME: Vsevolod (DEMO) - Assertion on taking the dagger
|
new
|
normal
|
Engine: Wintermute
|
Wintermute
|
6 years ago
|
| #6612 |
WME: Vsevolod (DEMO) - Assertion in Intro
|
new
|
normal
|
Engine: Wintermute
|
Wintermute
|
6 years ago
|
| #6573 |
WME: Rosemary - Font error
|
new
|
normal
|
Engine: Wintermute
|
Wintermute
|
6 years ago
|
| #6571 |
WME: Rosemary - Flickering images
|
new
|
normal
|
Engine: Wintermute
|
Wintermute
|
6 years ago
|
| #6569 |
WME: Rhiannon - Animation freeze of the final outtro
|
new
|
normal
|
Engine: Wintermute
|
Wintermute
|
6 years ago
|
| #6567 |
WME: 1 1/2 Ritter - Graphical slider issues in sound options menu
|
new
|
normal
|
Engine: Wintermute
|
Wintermute
|
6 years ago
|
| #6533 |
WME: Ghost in the Sheet - Freeze of final cutscenes
|
new
|
high
|
Engine: Wintermute
|
Wintermute
|
6 years ago
|
| #6500 |
WME: Theora player issues
|
new
|
normal
|
Engine: Wintermute
|
Wintermute
|
6 years ago
|
| #6454 |
WME: Rosemary - Icons glitch
|
new
|
normal
|
Engine: Wintermute
|
Wintermute
|
6 years ago
|
| #6453 |
WME: Rosemary - Text glitch
|
new
|
normal
|
Engine: Wintermute
|
Wintermute
|
6 years ago
|
| #6203 |
WME: Dirty Split - Dialog coming out of wrong character
|
new
|
normal
|
Engine: Wintermute
|
Wintermute
|
7 years ago
|