#15215 |
SCUMM: DIG: Error box 29 is out of bounds in ScummVM 2.8.1
|
new
|
AndywinXp
|
defect
|
blocker
|
Engine: SCUMM
|
#3401 |
GOB3: Double sprite glitch in the queen level and persisting Spectacles hotspot
|
new
|
DrMcCoy
|
defect
|
high
|
Engine: Gob
|
#5950 |
BACKENDS: iOS - Airplay Mirroring not working correctly
|
new
|
vinterstum
|
defect
|
high
|
Port: iOS
|
#10659 |
TINSEL: DW1: Act4 hidden city guards crash
|
new
|
|
defect
|
high
|
Engine: Tinsel
|
#10714 |
GOB: Woodruff - Couldn't talk to the Beast
|
new
|
|
defect
|
high
|
Engine: Gob
|
#11240 |
CRYO: Misuse of packed structs
|
new
|
|
defect
|
high
|
Engine: Cryo
|
#11483 |
ZVISION: ZGI: Music broke
|
new
|
|
defect
|
high
|
Engine: ZVision
|
#11841 |
GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door
|
pending
|
|
defect
|
high
|
Engine: Grim
|
#13141 |
GRIM: Grim Fandango ! year 3 end cutscene cuts early
|
pending
|
|
defect
|
high
|
Engine: Grim
|
#13445 |
PARALLACTION: Nippon - Scene initialization does not respect (save) state
|
new
|
|
defect
|
high
|
Engine: Parallaction
|
#13594 |
CHEWY: Dialog canceled by subtitles
|
pending
|
bluegr
|
defect
|
high
|
Engine: Chewy
|
#13641 |
BACKENDS: Wii - MYST3: NEW GAME CRASHES
|
new
|
aquadran
|
defect
|
high
|
Port: Wii
|
#13660 |
BACKENDS: WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that
|
new
|
|
defect
|
high
|
Port: Wii
|
#14357 |
TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts
|
new
|
|
defect
|
high
|
Engine: Tetraedge
|
#14390 |
BACKENDS: WII: Wii crashes on Daily Build
|
new
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digitall
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defect
|
high
|
Port: Wii
|
#14455 |
CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango
|
new
|
|
defect
|
high
|
Cloud
|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
new
|
dwatteau
|
defect
|
high
|
Engine: Stark
|
#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
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pending
|
lephilousophe
|
defect
|
high
|
Port: PSP
|
#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
new
|
sev-
|
feature request
|
high
|
Ports
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#14594 |
TONY: Tony Tough issues/crash on MacOS
|
new
|
|
defect
|
high
|
Engine: Tony
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
new
|
fracturehill
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defect
|
high
|
Engine: AGS
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
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new
|
|
defect
|
high
|
Engine: CGE2
|
#14698 |
TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end
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new
|
|
defect
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high
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Engine: Tinsel
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#14803 |
SWORD2: Error during intro cutscene (Spanish Playstation version)
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new
|
|
defect
|
high
|
Engine: Sword2
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#14828 |
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
|
new
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neuromancer
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defect
|
high
|
Engine: Hypno
|
#14863 |
PRIVATE: use original cursors from the exe
|
new
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neuromancer
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feature request
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high
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Engine: Private
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#14964 |
NANCY: Nancy Drew Haunted Mansion - Force closing
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new
|
|
defect
|
high
|
Engine: Nancy
|
#15055 |
BACKENDS: FLATPAK: Flatpak version keeps setting preferred device to FluidSynth
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new
|
|
defect
|
high
|
Audio
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#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
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new
|
|
defect
|
high
|
Audio
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#15086 |
GROOVIE: Clandestiny final cutscene crashes
|
new
|
|
defect
|
high
|
Engine: Groovie
|
#15134 |
MD5: ADL: Unknown game variant for hires2
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new
|
|
defect
|
high
|
Engine: ADL
|
#15157 |
SKY: BASS cursor disappeared
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new
|
|
defect
|
high
|
Engine: Sky
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#15190 |
CINE: Operation Stealth demo hangs on the DS
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new
|
|
defect
|
high
|
Engine: Cine
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#15197 |
HUGO: Icon bar gets stuck with the DS port
|
new
|
|
defect
|
high
|
Engine: Hugo
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#15226 |
MD5: DIRECTOR: Undetected Polish games
|
new
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tag2015
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defect
|
high
|
Engine: Director
|
#15343 |
NANCY: The Vampire Diaries cannot be completed
|
new
|
|
defect
|
high
|
Engine: Nancy
|
#15356 |
AGS: Implement custom keymapper for a selection of games
|
new
|
|
feature request
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high
|
Engine: AGS
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#15382 |
ADL: HIRES5: Crash printing an apparently corrupt string
|
new
|
|
defect
|
high
|
Engine: ADL
|
#15424 |
SWORD25: at the York Airport the background sfx just stops
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new
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|
defect
|
high
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Engine: Sword25
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#15488 |
AGS: The Crimson Diamond can crash on quitting
|
new
|
|
defect
|
high
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Engine: AGS
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#15489 |
SAGA: IHNM fails to start on the 3DS
|
new
|
|
defect
|
high
|
Engine: SAGA
|
#15505 |
SCUMM HE MOONBASE: big endian problem (MORPHOS)
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pending
|
AndywinXp
|
defect
|
high
|
Engine: SCUMM
|
#15516 |
GOB: Adibou 2 (Demo): random setGoblinState() SIGSEGV at game start
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new
|
|
defect
|
high
|
Engine: Gob
|
#15517 |
BACKENDS: 3DS: New 3DS systems crash when quitting ScummVM from the launcher menu.
|
new
|
|
defect
|
high
|
Port: 3DS
|
#2538 |
SCUMM: MM (NES) - Sound glitches
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new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
new
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Kirben
|
defect
|
normal
|
Engine: AGOS
|
#4388 |
AGI: Incorrect CGA palette
|
new
|
sev-
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defect
|
normal
|
Engine: AGI
|
#4480 |
SAGA: ITE - Graphics glitches in rat cave
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4620 |
GOB: Goblins Quest 3 - Duplicate main character sprite
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4647 |
GOB: Goblins Quest 3 - Ooya can walk in the air
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
new
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DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4687 |
SAGA: ITE - Jail bug after speaking to Shiala
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4775 |
GOB: Gobliins 2 - Machine hotspot disappears in armor room
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
|
new
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
#4926 |
TOOLS: descumm "} else {" blocks
|
new
|
|
defect
|
normal
|
Tools
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#5320 |
BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases
|
new
|
athrxx
|
defect
|
normal
|
Port: Mac OS X
|
#5405 |
GOB: Woodruff - Can't Get Master's Powers
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5413 |
GOB: Woodruff - Possible lockup in the prison tower
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5490 |
GOB: GOB3: Incorrect Name of Potion Object In Lab
|
new
|
Strangerke
|
defect
|
normal
|
Engine: Gob
|
#5638 |
SAGA: IHNM - Animations speed/sequence is off
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#5667 |
HUGO: Whodunit? - Priority glitches in Main Hall
|
new
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
#5730 |
AGI: Winnie: Color flood fill issue
|
new
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
#5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
|
new
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
#5745 |
SAGA: ITE (Floppy) - Audio loops and game stops responding
|
new
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
#5760 |
GOB: Goblins Quest 3 - Cannot move Blount in the Brain level
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#5828 |
SAGA: IHNM - Character selection animations often miss a frame
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
new
|
bluegr
|
defect
|
normal
|
Engine: AGOS
|
#5901 |
GOB: Woodruff - Priest doesn't prevent you from taking the disk
|
new
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
#6013 |
TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#6050 |
AGOS: SIMON1 DOS French Animation glitch
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#6054 |
HUGO: Whodunit? - Priority glitch with Parrot
|
new
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
#6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#6149 |
SCUMM/HE: Blue's Clues Art Time is not completable
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#6150 |
SCUMM/HE: Blue's Clues 123 Time Graphic Glitches
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#6236 |
TOLTECS: Actor "vanishes" and won't be displayed any more
|
new
|
|
defect
|
normal
|
Engine: Toltecs
|
#6243 |
AGOS: The Feeble Files PL - wrong file used
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
#6271 |
TINSEL: DW1 - Can't take custard book
|
new
|
bluegr
|
defect
|
normal
|
Engine: Tinsel
|
#6293 |
TOON: Mouse isn't deactivated after being picked up
|
new
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
#6330 |
GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#6331 |
GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#6333 |
TONY: Flickering sprites at Shack's Door left of Lorenz
|
new
|
fuzzie
|
defect
|
normal
|
Engine: Tony
|
#6392 |
TSAGE: BF - Animation jitter after entering police station
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6395 |
TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#6403 |
DRACI: Troll Scene Glitches with Mouth and Bird
|
new
|
rspalek
|
defect
|
normal
|
Engine: Draci
|
#6431 |
MADE: RTZ demo freezes
|
new
|
|
defect
|
normal
|
Engine: MADE
|
#6442 |
MADE: RTZ - Video A/V sync broken
|
new
|
|
defect
|
normal
|
Engine: MADE
|
#6453 |
WME: Rosemary - Text glitch
|
new
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
#6459 |
GROOVIE: T7G Enhanced Music Files Block CD Audio
|
new
|
|
defect
|
normal
|
Engine: Groovie
|
#6466 |
TSAGE: Ringworld2 - In-game menu different from the original
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6495 |
TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6502 |
TSAGE: Ringworld2 - Graphics glitches when going to Ringworld
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6518 |
TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
#6533 |
WME: Ghost in the Sheet - Freeze of final cutscenes
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|