#14623 |
BACKENDS: iOS: Games and config being lost
|
new
|
|
normal
|
Port: iOS
|
|
#14627 |
TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo
|
new
|
|
normal
|
Engine: Tinsel
|
|
#14628 |
FREESCAPE: certain UI elements are not implemented yet in Dark Side
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#14635 |
GLK: ADRIFT - Crashing/erroring game variants
|
new
|
|
normal
|
Engine: GLK: Adrift
|
|
#14639 |
AGS: MIDI files prefered over music.vox
|
new
|
|
normal
|
Engine: AGS
|
|
#14669 |
TWINE: Multiple track issues
|
new
|
|
normal
|
Engine: TwinE
|
|
#14678 |
CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar
|
new
|
|
normal
|
Engine: CGE2
|
|
#14684 |
DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong.
|
new
|
|
normal
|
Documentation
|
|
#14686 |
MM: MM1: Still some inconsistency on QuickRef page
|
new
|
|
normal
|
Engine: MM: MM1
|
|
#14690 |
WIN32: Cloud sync broken due to revocation server being unreachable
|
pending
|
lotharsm
|
normal
|
Cloud
|
|
#14691 |
WIN32: Google Cloud fails to sync on current master
|
new
|
|
normal
|
Cloud
|
|
#14692 |
Android: Discworld volume settings don't affect sound, except mute all.
|
new
|
|
normal
|
Engine: Tinsel
|
|
#14696 |
TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake
|
new
|
|
normal
|
Engine: Tinsel
|
|
#14698 |
TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end
|
new
|
|
normal
|
Engine: Tinsel
|
|
#14704 |
IOS: On Screen control can obstruct the global settings
|
new
|
|
normal
|
Port: iOS
|
|
#14730 |
AGS: Whispers of a Machine crashes on Day 3
|
pending
|
tag2015
|
normal
|
Engine: AGS
|
|
#14732 |
SCUMM: Remaining Mac GUI issues for Indy3 and Loom
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14735 |
GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched.
|
pending
|
BJNFNE
|
normal
|
Engine: Gob
|
|
#14738 |
SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14740 |
SCUMM: Incorrect special keyboard commands in Help dialog
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14743 |
AGS: The Excavation of Hob's Barrow: Small graphical priority errors
|
new
|
|
normal
|
Engine: AGS
|
|
#14747 |
BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle"
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14755 |
DIRECTOR: Alice - An Interactive Museum gameplay issues
|
new
|
|
normal
|
Engine: Director
|
|
#14756 |
DIRECTOR: Two cursors in The Dark Eye
|
new
|
|
normal
|
Engine: Director
|
|
#14757 |
AGS: QfG2AGDI: Caravan cutscene can be skipped
|
new
|
|
normal
|
Engine: AGS
|
|
#14758 |
Unknown game variant for director
|
new
|
|
normal
|
Engine: Director
|
|
#14760 |
Crash at Eye of the Beholder 2 Launch
|
new
|
|
normal
|
Engine: Kyra
|
|
#14764 |
SCI: SQ1: Many Acid Drops Don't Affect Roger
|
new
|
|
normal
|
Engine: SCI
|
|
#14765 |
SCUMM V0: MANIAC: APPLE II: Palette is incorrect.
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14766 |
DIRECTOR: The Dark Eye - audio issues
|
new
|
|
normal
|
Engine: Director
|
|
#14772 |
M4: Orion Burger - Gfx mesh and crash on BE target
|
new
|
|
normal
|
Engine: M4
|
|
#14774 |
GUI: Full Title + version requires at least 748px wide window
|
new
|
|
normal
|
GUI
|
|
#14778 |
TWINE: Some in-game options are being translated to ???
|
new
|
|
normal
|
Engine: TwinE
|
|
#14782 |
Freescape games need a specific iOS control config as default
|
new
|
|
normal
|
Port: iOS
|
|
#14789 |
Win64 - ini file got reset shortly after using v2.8.0
|
new
|
|
normal
|
Port: Win64
|
|
#14793 |
AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL
|
new
|
|
normal
|
Audio
|
|
#14796 |
SCI: LONGBOW: Game gets stuck when changing screens at fair
|
new
|
|
normal
|
Engine: SCI
|
|
#14797 |
SCI: LONGBOW: Music doesn't fade out properly when reloading save
|
new
|
|
normal
|
Engine: SCI
|
|
#14803 |
SWORD2: Error during intro cutscene (Spanish Playstation version)
|
new
|
|
normal
|
Engine: Sword2
|
|
#14805 |
TWINE: black screen after snow lift cutscene
|
new
|
|
normal
|
Engine: TwinE
|
|
#14807 |
TWINE: TV screen in Principal Island house plays a second wrong video
|
new
|
|
normal
|
Engine: TwinE
|
|
#14813 |
PINK: Broken cyrillic symbols in both pink panther games
|
new
|
|
normal
|
Engine: Pink
|
|
#14818 |
WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini
|
new
|
|
normal
|
Port: Win64
|
|
#14823 |
ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14824 |
ANDROID: STARK: Crash when launching The Longest Journey on Android 13
|
new
|
|
normal
|
Engine: Stark
|
|
#14825 |
SCI: CAMELOT: Don't Lose Points for Letting Galahad Die
|
new
|
|
normal
|
Engine: SCI
|
|
#14827 |
ANDROID: Launcher GUI layout issues for Backend tabs
|
new
|
|
normal
|
Port: Android
|
|
#14829 |
ULTIMA8: Difficulty using stairs in Daemon's Crag houses
|
new
|
|
normal
|
Engine: Ultima
|
|
#14836 |
FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#14839 |
ULTIMA8: Bad render order on barrel at docks
|
new
|
|
normal
|
Engine: Ultima
|
|
#14840 |
ULTIMA8: Mordea needs animation reset before cutscene
|
new
|
|
normal
|
Engine: Ultima
|
|
#14841 |
ULTIMA8: Missing blood spray on player damage
|
new
|
|
normal
|
Engine: Ultima
|
|
#14842 |
ULTIMA8: Paperdoll gump does not remember postion
|
new
|
|
normal
|
Engine: Ultima
|
|
#14843 |
MacResManager: don't look for files outside game folder
|
new
|
|
normal
|
Common
|
|
#14844 |
SCI: CAMELOT: Loading in Fatima's house disrupts the music
|
new
|
|
normal
|
Engine: SCI
|
|
#14846 |
ULTIMA8: No landing sound when finishing a jump
|
new
|
|
normal
|
Engine: Ultima
|
|
#14847 |
SCUMM: Curse of Monkey Island - Stutter when interacting with items
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14849 |
ULTIMA8: Victory fanfare music cut off when switching out of combat mode
|
new
|
|
normal
|
Engine: Ultima
|
|
#14850 |
ULTIMA8: Player appears to a blocker for items thrown from the ground
|
new
|
|
normal
|
Engine: Ultima
|
|
#14853 |
COMMON: Rework path handling causes performance regression
|
new
|
|
normal
|
Common
|
|
#14854 |
MD5: DIRECTOR: New application "Magician's Secrets"
|
new
|
|
normal
|
Engine: Director
|
|
#14858 |
SCI: Phantasmagoria: ESC key (multi)clicks in final sequence
|
new
|
|
normal
|
Engine: SCI
|
|
#14859 |
GLK: Glulxe - Crash when saving in Counterfeit Monkey
|
new
|
dreammaster
|
normal
|
Engine: GLK: Glulxe
|
|
#14865 |
SWORD1: Unknown French variant (2.7.1 and 2.8.0)
|
new
|
|
normal
|
Engine: Sword1
|
|
#14866 |
ULTIMA8: Gumps aren't closed during Ancient Ones sequence
|
new
|
|
normal
|
Engine: Ultima
|
|
#14867 |
ULTIMA8: NPCs keep moving during conversation
|
new
|
|
normal
|
Engine: Ultima
|
|
#14870 |
WIN32: ScummVM port is presently unusable with 3D games on Windows XP
|
new
|
|
normal
|
Port: Win32
|
|
#14871 |
ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air
|
new
|
|
normal
|
Engine: Ultima
|
|
#14875 |
COMMON: Fallback detection of games happen even when there are exact matches
|
new
|
|
normal
|
Common
|
|
#14883 |
ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden
|
new
|
|
normal
|
Port: Android
|
|
#14888 |
AGOS: Simon 1 german, can not be added to gamelist
|
new
|
|
normal
|
Engine: AGOS
|
|
#14890 |
ANDROID: Monkey Island 3 doesn't work anymore
|
new
|
|
normal
|
Port: Android
|
|
#14891 |
BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus
|
new
|
|
normal
|
Ports
|
|
#14903 |
AGS: iOS: KQ2 AGDI loses voice when loading a save
|
new
|
|
normal
|
Engine: AGS
|
|
#14907 |
SCI: KQ7: Crash on reaching chapter 4
|
new
|
|
normal
|
Engine: SCI
|
|
#14910 |
SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch)
|
new
|
|
normal
|
Engine: SCI
|
|
#14922 |
VCRUISE: Schizm: low performance when playing directly from the DVD
|
new
|
elasota
|
normal
|
Engine: V-Cruise
|
|
#14952 |
GRAPHICS: Darker colors/contrast in OpenGL mode
|
new
|
|
normal
|
Graphics
|
|
#14954 |
TETRAEDGE: Syberia 2 - Texture Problems
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14958 |
ULTIMA6: Move Item command doesn't prompt to split an item stack
|
new
|
|
normal
|
Engine: Ultima
|
|
#14963 |
TeenAgent Czech Language support not working
|
new
|
|
normal
|
Engine: TeenAgent
|
|
#14981 |
Unknown game variant for tinsel
|
pending
|
dreammaster
|
normal
|
Engine: Tinsel
|
|
#14984 |
SCUMM/HE: Backyard Football Online softlocks regularly
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14988 |
AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font
|
new
|
|
normal
|
Graphics: Scalers
|
|
#14992 |
Application window GUI not resized on Linux
|
new
|
|
normal
|
Port: Linux
|
|
#14995 |
GUI: Cannot select MIDI / MT-32 device in Game Options override
|
new
|
|
normal
|
GUI
|
|
#15012 |
WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down
|
new
|
|
normal
|
Port: Win64
|
|
#15013 |
COMMON: Invalid save path leads to crash/debugger coming up
|
new
|
|
normal
|
Common
|
|
#15014 |
"MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing
|
new
|
|
normal
|
Audio: MT32
|
|
#15016 |
COMMON: macresman.cpp (i think) interferes with "Mass Add"
|
new
|
|
normal
|
--Unset--
|
|
#15019 |
GUI: Extra path gets deleted from settings
|
new
|
|
normal
|
GUI
|
|
#15020 |
BACKENDS: PS3: FluidSynth fails to load/initialize soundfont
|
new
|
|
normal
|
Port: PS3
|
|
#15021 |
Macintosh sound only available on MAC OS X with SCI engine
|
new
|
|
normal
|
Engine: SCI
|
|
#15023 |
ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error
|
new
|
|
normal
|
Engine: Plumbers
|
|
#15024 |
MD5: MOHAWK: Unknown game (Noah's Ark)
|
new
|
|
normal
|
Engine: Mohawk
|
|
#15025 |
SCUMM: DIG: Sentence Line font has wrong colors
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15026 |
SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15027 |
SCUMM: INDY3 (FMTowns): Map lines are drawn incorrectly, plus more issues when leaving Germany
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15029 |
MD5: DIRECTOR: Unknown game (pyatachok1 polish)
|
new
|
|
normal
|
Engine: Director
|
|
#15030 |
SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented
|
new
|
|
normal
|
Engine: SCUMM
|
|