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Results (301 - 400 of 977)

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Ticket Summary Status Owner Priority Component Version
#11813 GRIM: Manny can walk inside of tattoo guy when he's on the phone new normal Engine: Grim
#11814 EMI: The diving judges signs show through the desk new normal Engine: Grim
#11816 EMI: Actors are drawn through the port authority building on Lucre new normal Engine: Grim
#11817 EMI: Ozzie has odd pathing when getting his cane new normal Engine: Grim
#11818 GRIM: Manny turns orange when using the grinder new normal Engine: Grim
#11819 EMI: Guybrush rotates at a weird angle when getting on the raft new normal Engine: Grim
#11820 EMI: Guybrush is visible through the city hall door new normal Engine: Grim
#11823 GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates new normal Engine: Grim
#11824 EMI: Issues with logs facing the wrong direction and going through other logs new normal Engine: Grim
#11825 GRIM DEMO: Running with numpad keys causes issues new normal Engine: Grim
#11826 GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys new normal Engine: Grim
#11827 GRIM: Head movement it too slow when entering "do" through window new normal Engine: Grim
#11829 GRIM: Elevator doors do not behave like in original new normal Engine: Grim
#11830 GRIM: Manny's neck does not bend like in original new normal Engine: Grim
#11831 EMI: Text in memory-card dialogue for PS2 is misaligned new normal Engine: Grim
#11832 EMI: Some lines are not spoken new normal Engine: Grim
#11833 EMI: Only left shift makes guybrush run new normal Engine: Grim
#11834 GRIM: Eva lifts her arms twice in a row new normal Engine: Grim
#11835 GRIM: Robert Frost's head visible on manny's back when stored in inventory new normal Engine: Grim
#11836 GRIM: In-game 'videos' don't always blend in with backgrounds new normal Engine: Grim
#11837 GRIM: Maintenance demon's face shading problem new normal Engine: Grim
#11839 GRIM: Strange lighting on Meche's face when first talking to Manny new normal Engine: Grim
#11840 GRIM: Only a black screen at the edge of the world new normal Engine: Grim
#11841 GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door new normal Engine: Grim
#11842 GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head new normal Engine: Grim
#11843 GRIM: Num Lock problem new normal Engine: Grim
#11844 GRIM: graphic glitch - Manny in the elevator new normal Engine: Grim
#11845 GRIM DEMO: Videos are a bit off on the brightness new normal Engine: Grim
#11846 GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL) new normal Engine: Grim
#11849 EMI: When switching sets wrong setup is rendered breifly new normal Engine: Grim
#11850 MYST3: Unable to use space key to interact. new normal Engine: Myst3
#11852 GRIM: Characters showing through sets with OpenGL renderer new normal Engine: Grim
#11853 GRIM: Pidgeon flies through wall in LSA headquarters new normal Engine: Grim
#11854 GRIM: Wheelbarrow missing from tr_pmpws new normal Engine: Grim
#11855 GRIM: Mannys arm reaches out to the ladder and vanishes new normal Engine: Grim
#11857 GRIM: Elevator glitch in the High Roller Lounge new normal Engine: Grim
#11858 EMI: Launcher sees the list of EMI saved games but crashes loading them new normal Engine: Grim
#11859 GRIM: Membrillo walking on spot and facing wrong direction new normal Engine: Grim
#11862 EMI: Dark lines in the intro with TinyGL, clamping not supported new normal Engine: Grim
#11863 STARK: April looking in the wrong direction at mole people village new normal Engine: Stark
#11864 STARK: April standing over void at Roper Klacks castle new normal Engine: Stark
#11865 EMI: PS2: Game stuck at bio-luminescent fish catching new normal Engine: Grim
#11866 EMI: PS2: Crash at scumm bar / darts players new normal Engine: Grim
#11867 STARK: Incorrect scene transition at Roper Klacks castle new normal Engine: Stark
#11868 STARK: April marked as usable object new normal Engine: Stark
#11869 STARK: Clothes line dissapears if you try to add it to the clamp new normal Engine: Stark
#11870 EMI: Sawdust Graphics Issues new normal Engine: Grim
#11873 EMI: Miss Rivers walks through Yannia's chair new normal Engine: Grim
#11876 STARK/TLJ: Camera pans too fast new normal Engine: Stark
#11877 MYST3: Easter Eggs issue new normal Engine: Myst3
#11879 GRIM: Conveyer belt doesn't render correctly new normal Engine: Grim
#11880 STARK: April floating on the raft is not in sync with background sea new normal Engine: Stark
#11882 GRIM: [AMIGAOS4] Software renderer wrong colors new normal Engine: Grim
#11884 MYST3: Jnanin lift descending sound is early new normal Engine: Myst3
#11885 STARK: chapter 4 - Strange creature wont talk new normal Engine: Stark
#11886 EMI: Guybrush can get stuck after bumping into the LUA bar waitress new normal Engine: Grim
#11895 MYST3: Invisible font on save/load screen/book new normal Engine: Myst3
#11896 GRIM: Grinder gfx shift to the left when placed back new normal Engine: Grim
#11898 GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers new normal Engine: Grim
#11907 BACKENDS: Dreamcast - forced autosave make games crash new normal Port: Dreamcast
#11920 GRIM: Characters disappear under the sea new normal Engine: Grim
#11931 MYST3: Quiet sound in a room with a projector in J'nanin new normal Engine: Myst3
#11949 ULTIMA: Missing/incorrect graphics in the main menu new normal Engine: Ultima
#11955 ULTIMA: falling down is not happening new normal Engine: Ultima
#11971 SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered new normal Engine: SCUMM
#11980 GLK: engine does not support Russian keyboard layout new normal Engine: GLK: ZCode
#11986 MM: XEEN: Chinese version support new normal Engine: MM: Xeen
#11991 TWINE: Music volume control shouldn't affect CD audio volume new normal Engine: TwinE
#11992 ZVISION: Korean Nemesis Yes/No prompts new normal Engine: ZVision
#11999 GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair... it's not anymore selectable or movable. Please fix.. i'm completely stuck. new normal Engine: Gob
#12044 MOHAWK: Myst ME: Wrong map colors in the GOG Polish version new tag2015 normal Engine: Mohawk
#12071 SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments new normal Audio: MT32
#12074 TWINE: rendering of the holomap is broken pending mgerhardy normal Engine: TwinE
#12082 MOHAWK: Looping videos aren't quite seamless in Riven (DVD) new normal Engine: Mohawk
#12185 MADS: Rex Nebular intro not playing animations new normal Engine: MADS
#12251 SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase new normal Engine: SCUMM
#12277 SCUMM: Music-behavior in cutscenes during alarm in NES-version new normal Engine: SCUMM
#12286 GLK: COMPREHEND: Second room in Oo-Topos problem new normal Engine: GLK: Comprehend
#12296 GLK: Quest compatibility issues new normal Engine: GLK: Quest
#12297 GLK: HUGO: compatibility issue with games using sound and/or music new normal Engine: GLK: Hugo
#12345 BASE: The detection plugin is almost always loaded in memory new normal Common
#12366 ULTIMA6: segfault during gc in Ultima 6 new normal Engine: Ultima
#12395 BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8. new normal Port: Mac OS X
#12396 WEB: Buildbot web pages are blank when viewed on older systems. new normal Web
#12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` new normal Common
#12435 SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM new normal Engine: SAGA
#12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue new normal Engine: Bladerunner
#12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF new normal Graphics
#12493 GLK: ZCODE: Misrendered menu in Unforgotten new normal Engine: GLK: ZCode
#12532 PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device pending lephilousophe normal Port: Android
#12540 ULTIMA6:: Great Light spell only illuminates part of the screen new normal Engine: Ultima
#12550 SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3 pending sev- normal Engine: SCUMM
#12591 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new normal Engine: Bladerunner
#12599 BLADERUNNER: Restored Content bugs new normal Engine: Bladerunner
#12612 ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog new normal Engine: Ultima
#12616 TITANIC: Glitch when loading game that was saved during conversation new normal Engine: Titanic
#12621 HUGO: Top menu doesn't close when it should new normal Engine: Hugo
#12637 TRECISION: Graphical glitch when entering dino exhibit from hideout new normal Engine: Trecision
#12704 PORTS: WII: Aspect ratio and resolution issues on 2.2.1 pre new normal Port: Wii
#12717 ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene new normal Engine: Illusions
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