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Results (101 - 200 of 958)

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Ticket Summary Status Owner Priority Component Version
#6467 TSAGE: Ringworld2 - Digitized percussion sounds slightly off new normal Engine: TsAGE
#6495 TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong new normal Engine: TsAGE
#6502 TSAGE: Ringworld2 - Graphics glitches when going to Ringworld new normal Engine: TsAGE
#6518 TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door new normal Engine: TsAGE
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes new normal Engine: Wintermute
#6541 WME: Theora A/V Sync drifts new somaen normal Video
#6569 WME: Rhiannon - Animation freeze of the final outtro new normal Engine: Wintermute
#6609 GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus new DrMcCoy normal Engine: Gob
#6617 TSAGE: Ringworld2 - Pathfinding glitch when using the flute new normal Engine: TsAGE
#6627 TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off new normal Engine: TsAGE
#6628 TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair new normal Engine: TsAGE
#6632 TOUCHE / IOS: Several Animations are missing new normal Engine: Touche
#6633 TSAGE: Ringworld2 - Cursor doesn't always update properly new normal Engine: TsAGE
#6649 WME: 5MA - wasps animation is too slow new somaen normal Engine: Wintermute
#6652 WME: white chamber - bot flickers when changing directions new somaen normal Engine: Wintermute
#6653 WME: white chamber - slow scrolling new somaen normal Engine: Wintermute
#6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler new normal Port: IRIX
#6685 GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click new normal Engine: Gob
#6701 GOB: WOODRUFF - Bug allows river crossing without boots new normal Engine: Gob
#6702 GOB: WOODRUFF - Double click to do fast scene change not implemented new normal Engine: Gob
#6712 SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector" new normal Engine: SCUMM
#6713 SCUMM/HE: SPYFOX3 - No transparency in "Radioactive Trash Collector" new normal Engine: SCUMM
#6722 WME: The Kite - Script runtime errors new somaen normal Engine: Wintermute
#6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM new normal Engine: SCUMM
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new normal Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) new normal Engine: ZVision
#6808 ZVISION: Sound distortion in Zork Nemesis end credits new normal Engine: ZVision
#6809 BASE: FSNode's getParent()->getName() is inconsistent. new normal --Other--
#6831 MADS: User Interface gradually gets corrupted from background animations new dreammaster normal Engine: MADS
#6836 TONY: Pathfinding bug/Tony walking in place new normal Engine: Tony
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new normal Engine: AGOS
#6867 TOON: Missing Flux animation when asking him to open cupboard new normal Engine: Toon
#6869 TOON: Wrong talk animation after Jim's gym demonstration new normal Engine: Toon
#6942 SCUMM: Game variants fail to match demos correctly new normal Engine: SCUMM
#6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded new normal Port: Android
#6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché new normal Engine: Touche
#7003 TOON: Flux Glitch (Lab) new normal Engine: Toon
#7012 SHERLOCK: volume settings don't work new dreammaster normal Engine: Sherlock
#7047 TINSEL: DW - Graphic Glitch when opening inventory new normal Engine: Tinsel
#7048 MADE: RTZ - Second menu on rotten meat for vultures. new normal Engine: MADE
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new normal Engine: AGI
#7054 MADS: Flickering Doors new normal Engine: MADS
#7055 MADS: Intro: Annoying sond new normal Engine: MADS
#7056 MADS: Console: warnigs SFX new normal Engine: MADS
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) new normal Engine: TsAGE
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions new normal GUI
#7136 ANDROID: NEVERHOOD: Black screen upon launch (unplayable) new normal Engine: Neverhood
#7140 SCI: QFG3 - Incorrect Keyboard Movement new normal Engine: SCI
#7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. new normal Engine: Mohawk
#7155 SCI: Differences in the pathfinding algorithm new normal Engine: SCI
#7175 SCUMM: Sam and Max - Wrong music cue at bigfoot party new normal Engine: SCUMM
#7180 TOUCHE: Incorrect position of main character animation new normal Engine: Touche
#7182 LURE: DOS/ITALIAN - stuck characters new normal Engine: Lure
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes new normal Engine: AGOS
#7810 TEENAGENT: Polish Talkie has no voiceovers new normal Engine: TeenAgent
#9589 SCI: SQ6: Pathfinding failure allows clipping through scenery new normal Engine: SCI
#9591 SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music new normal Engine: SCUMM
#9593 SCI: LSL5 (and others): port drawing issues new normal Engine: SCI
#9596 SHERLOCK: Music / Speech volume is not adjustable new normal Engine: Sherlock
#9619 SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists new normal Engine: SCUMM
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new normal Engine: AGOS
#9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. new normal Engine: SCI
#9671 FULLPIPE: Assorted graphical glitches new normal Engine: NGI
#9683 WME: Helga Deep in Trouble - Graphic mistake new normal Engine: Wintermute
#9710 GOB: LIT - Palette corruption new normal Engine: Gob
#9749 SCI: SQ6: Shuttle Bay Entrance bug new normal Engine: SCI
#9787 SCI: KQ7: Rosella walks through walls new normal Engine: SCI
#9818 SCI: Torin: ASTHENIA path finding issues new normal Engine: SCI
#10010 SAGA: IHNM (Ellen) - Anubis problems at end new normal Engine: SAGA
#10012 SAGA: IHNM - End game area easy to get stuck near beginning new normal Engine: SAGA
#10176 TINSEL: DW2 (German) - displaced pixels in Intro new normal Engine: Tinsel
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens new normal GUI
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle new normal Ports
#10305 TITANIC: Border lines showing for face slot components in Titania close-up new normal Engine: Titanic
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling new normal Engine: Sherlock
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new normal Engine: NGI
#10348 SHERLOCK: Music setting by in-game option is not respected new normal Engine: Sherlock
#10356 TSAGE: RtR - Error when you don't use Quinn new dreammaster normal Engine: TsAGE
#10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. new normal Port: Mac OS X
#10408 BACKENDS: Wii - Static sound in Discworld new normal Port: Wii
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new normal Engine: AGI
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new normal Port: Dreamcast
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new normal --Other--
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons new normal GUI
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used new normal Port: Mac OS X
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new normal Engine: AGOS
#10530 SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending new normal Engine: SCUMM
#10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle new normal Port: Android
#10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock new normal Engine: ZVision
#10574 MOHAWK: MYST ME: Held pages look off in a few ages new normal Engine: Mohawk
#10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list new normal Engine: Mohawk
#10659 TINSEL: DW1: Act4 hidden city guards crash new normal Engine: Tinsel
#10663 GROOVIE: T7G: Cannot finish game new digitall normal Engine: Groovie
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new normal Port: Mac OS X
#10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen new normal Port: Linux
#10714 GOB: Woodruff - Couldn't talk to the Beast new normal Engine: Gob
#10728 MOHAWK: MYST: ES: Marker instructions wrong new normal Engine: Mohawk
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new normal Engine: AGOS
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') new normal Engine: ZVision
#10867 GLK: FROTZ: Beyond Zork graphics font gets downscaled, losing detail new normal Engine: GLK
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