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Ticket Summary Status Owner Priority Component Version
#15395 TWINE: Shading Palette loss of colours?! new normal Engine: TwinE
#15396 TWINE: Menu Plasma loss of quality new normal Engine: TwinE
#15400 TWINE: LBA - Using the Holomap while Twinsen is walking may cause glitch pending mgerhardy normal Engine: TwinE
#15403 SHERLOCK: Mouse clicks may be ignored new normal Engine: Sherlock
#15404 SCUMM: DOTT: nothing clickable after loading save game new normal Engine: SCUMM
#15405 DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error new normal Engine: Director
#15408 TWINE: the W key was supposed to only do Action on Normal pending mgerhardy normal Engine: TwinE
#15409 TWINE: the holomap rotation is slow and location interaction is weird new normal Engine: TwinE
#15410 TWINE: Little big adventure no menu music and a crash pending mgerhardy normal Engine: TwinE
#15412 SCUMM/HE: Backyard Baseball 97 from Steam crashes ScummVM new normal Engine: SCUMM
#15413 AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version new normal Engine: AGOS
#15418 SCUMM: Loom (EGA) - Game not starting/unrecognized after the use of scummtr and scummrp with the MT32 update pending dwatteau normal Engine: SCUMM
#15425 SCUMM: FOA: Broken music when loading savegame in Thera and Crete new normal Engine: SCUMM
#15427 STARK: Pressing F5 and clicking "Main Menu" does not open TLJ main menu new normal Engine: Stark
#15429 FREESCAPE: gate effect is missing in Castle Master new neuromancer normal Engine: Freescape
#15430 DGDS: Rise of the Dragon thought bubbles are slightly off new normal Engine: DGDS
#15432 DGDS: dragon: key mapping not supported for arcade sequences new normal Engine: DGDS
#15433 DGDS: Hot area keyboard shortcuts not supported new normal Engine: DGDS
#15455 ULTIMA6: party roster doesn't work with "new style" game style new normal Engine: Ultima
#15465 FREESCAPE: Total Eclipse 2 is still very unstable new neuromancer normal Engine: Freescape
#15468 SCUMM: FOA (Amiga): Copy protection screen bug new normal Engine: SCUMM
#15469 FREESCAPE: Driller end game seems buggy new neuromancer normal Engine: Freescape
#15470 FREESCAPE: UI is not pixel perfect new neuromancer normal Engine: Freescape
#15474 MD5: FREESCAPE: Unknown Driller variant (Atari ST) new neuromancer normal Engine: Freescape
#15476 SWORD2: PSX: Unhandled Multi-track Video new normal Engine: Sword2
#15480 DIRECTOR: Interactive Bible For Kids - The Life Of Paul [D5] (A Full Compatibility Report) new normal Engine: Director
#15486 TINYGL: triangles always override zbuffer from lines? new normal Graphics
#15493 BACKENDS: 3DS: Detection is very slow new normal Port: 3DS
#15496 GUI: Text glitches in low resolution mode new normal GUI
#15509 SCUMM: Detection of Mac version of MI1 from the LucasArts Mac CD Game Pack is broken when using Dumper Companion new normal Engine: SCUMM
#15515 TOUCHE: Audio mixer crash when quitting the demo in mid-sentence new normal Engine: Touche
#15518 GUI: Game Options dialog can create inconsistent settings new normal GUI
#15524 GOB: WOODRUFF - strange mouse pointer behavior new normal Engine: Gob
#15528 MD5: WINTERMUTE: 1/2 Ritter Spanish fanmade new normal Engine: Wintermute
#15530 BAGEL: Excessive CPU usage new dreammaster normal Engine: BAGEL
#15536 DGDS: Text wrapping algorithm does not match original for short dialogs new normal Engine: DGDS
#15539 SCUMM: HE: Assertion error crash in Spy Fox 2 "Things From Space" minigame new normal Engine: SCUMM
#15540 WINTERMUTE: Shader renderer depends on fixed-function APIs new normal Engine: Wintermute
#15548 SCUMM/HE: PUTTPUTT - mouse cursor is not scaled for Windows game versions new normal Engine: SCUMM
#15552 SCUMM/HE: PUTTMOON - disappearing sprite on first screen in Windows version new normal Engine: SCUMM
#15553 SCI: QFG2 Hangs After Purchasing Saurus new normal Engine: SCI
#15555 KYRA: KYRA1 - misaligned options text and buttons new normal Engine: Kyra
#15561 DIRECTOR: Löwenzahn 1 [D5]: Test results new normal Engine: Director
#15567 DGDS: RotD. Incorrect inventory heading on the LAPD card new normal Engine: DGDS
#15568 TEENAGENT: Music for village different between ScummVM and DosBox new normal Engine: TeenAgent
#15569 M4: Orion Burger: crash in Polly's room during language test new normal Engine: M4
#15570 HDB: PPC Game Variant - Lua Script Error When Talking to Mr Convert at Servadrones Inc. new normal Engine: HDB
#15575 FREESCAPE: Flat objects on the floor flicker in Total Eclipse (DOS) new neuromancer normal Engine: Freescape
#15582 FREESCAPE: Initial window size is too small new neuromancer normal Engine: Freescape
#15586 GRAPHICS: CRT-Royale shader does not work correctly new normal Graphics
#15587 GUI: reducing the volume of a channel manually to zero produces a zero division new normal GUI
#15591 GOB: Goblins 3 - Latest save is not loaded new normal Engine: Gob
#15593 TWINE: LBA: Adeline logo music jingle (MIDI) is almost inaudible new normal Engine: TwinE
#15595 SCUMM: HE: Crash / ThreadSanitizer data race when quitting 'Humongous Interactive Catalog' new normal Engine: SCUMM
#15597 SCUMM: DIG: Space bar glitch with vertical scrolling in Macintosh Demo new normal Engine: SCUMM
#15601 SCUMM: LOOM: Amiga version attempts to load MT-32 roms regardless of audio settings new normal Engine: SCUMM
#15602 SCUMM/HE: BASEBALL: Strike zone border overlaps message bubbles new normal Engine: SCUMM
#15606 SCI: KQ6CD Strange audio/text behaviour in DUAL mode new normal Engine: SCI
#15607 SCUMM: Game Settings Volume Controls for Maniac Mansion and Zak McKracken for Amiga are not honored whatsoever new normal Engine: SCUMM
#15608 STARK: Changing language to Czech does not correctly show the eastern european chars new normal Engine: Stark
#15619 SCUMM: ZAK C64: Verbs not cleared properly new normal Engine: SCUMM
#15620 SCUMM: ZAK C64: Intro animations are too fast new normal Engine: SCUMM
#15630 GROOVIE: T7G CD audio (flac) not in sync with intro animation new normal Engine: Groovie
#15637 STARK: Unknown Language Variant of The Longest Journey new normal Engine: Stark
#15638 SCUMM: Monkey Island 1 and Passport to Adventure demo for DOS both don't honor overridden volume settings for Adlib new normal Engine: SCUMM
#15642 SCI: QFG1EGA: Fairy Music Kicks Out on Bringing Up ScummVM Save/Restore Screen new normal Engine: SCI
#15658 ASYLUM: Crash in main menu for Sanitarium in recent ScummVM releases pending antoniou79 normal Engine: Asylum
#15659 AGS: It Takes Two To Tangle: Cutscene Masking new normal Engine: AGS
#15663 DIRECTOR: Robinson Crusoe [D5] playtest results new normal Engine: Director
#15673 BACKENDS: PSP: Scumm/HE engine plugin crashes when adding or starting game new normal Port: PSP
#15676 AGS: Trilby's Notes SE Display issues in the intro and ending new normal Engine: AGS
#15678 AGS: Strangeland fanmade spanish translation not showing "¡¿" new normal Engine: AGS
#15681 NEVERHOOD: TV guy subtitle jitter in module 2400 new normal Engine: Neverhood
#15683 SCI: SQ5: Two more rooms with speed problems new normal Engine: SCI
#15686 TINSEL: Discworld II USA detected with wrong name new normal Engine: Tinsel
#15689 NGI: DEMO: Full Pipe Russian 97 demo from the ScummVM demos page does not load new normal Engine: NGI
#15691 DIRECTOR: Indigo Rose AutoPlay Menu Studio [D?] - Not Being Detected by ScummVM new normal Engine: Director
#15695 PRINCE: Girl responding when using the cord, even when she's not there new normal Engine: Prince
#15700 SCI: Phantasmagoria can delete current save during chapter 7 in some cases new normal Engine: SCI
#15702 MTROPOLIS: Video/Audio Glitches in Obsidian new normal Engine: MTROPOLIS
#15703 MD5: ICB: Unknown variant (PSX DEMO) new normal Engine: ICB
#15704 FREESCAPE: fix all the big endian issues new neuromancer normal Engine: Freescape
#15709 AGS: Old Skies (Steam Demo) significantly slower intro sequence compared to original game win build new normal Engine: AGS
#15710 AGS: Achievements not unlocking for A Golden Wake (goldenwake) new normal Engine: AGS
#15711 TWP: Twp::Shader::init() crash on OSX PPC and old GPUs new scemino normal Engine: TWP
#15714 PRINCE: Sprite duplication new normal Engine: Prince
#15721 PRINCE: no ending credits new normal Engine: Prince
#15728 SCI: KQ5 (floppy): The text "What?!" goes by too quickly in the intro new normal Engine: SCI
#15729 DIRECTOR: Gadget: Past as Future [D5] crash and other issues new normal Engine: Director
#15732 SCI: ECOQUEST1: Possible timing glitch when Flesh-Eater is first introduced new normal Engine: SCI
#15737 TWP: Tap-to-click doesn't work for TWP with a Magic Trackpad 2 new scemino normal Engine: TWP
#15750 FREESCAPE: Lighting effect missing in Castle Master new neuromancer normal Engine: Freescape
#15753 SCI: HOYLE5SOLITAIRE: Sierra logo animation seems a bit fast new normal Engine: SCI
#15754 Testbed: Test for file with trailing dot fails new normal Common
#15756 BACKENDS: PS3: AGS: Performance issues in various AGS titles new normal Port: PS3
#15768 PS3: SCI: SQ1-VGA hard freeze during intro on PS3 new normal Port: PS3
#15770 EMI: OpenGL shaders: Texture-less characters on GeForce 6600 new normal Engine: Grim
#15775 DGDS: Rise: The "Meanwhile" screen before a cutscene goes by too quickly new normal Engine: DGDS
#15776 SCI: QFG4 v1.0 Thief Guild Color Puzzle crash due to ScummVM script patch new yacobean27 normal Engine: SCI
#15777 SCI: ICEMAN: Shift-F5 Does Not Work Properly at Sub Controls new normal Engine: SCI
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