#15395 |
TWINE: Shading Palette loss of colours?!
|
new
|
|
normal
|
Engine: TwinE
|
|
#15396 |
TWINE: Menu Plasma loss of quality
|
new
|
|
normal
|
Engine: TwinE
|
|
#15400 |
TWINE: LBA - Using the Holomap while Twinsen is walking may cause glitch
|
pending
|
mgerhardy
|
normal
|
Engine: TwinE
|
|
#15403 |
SHERLOCK: Mouse clicks may be ignored
|
new
|
|
normal
|
Engine: Sherlock
|
|
#15404 |
SCUMM: DOTT: nothing clickable after loading save game
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15405 |
DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error
|
new
|
|
normal
|
Engine: Director
|
|
#15408 |
TWINE: the W key was supposed to only do Action on Normal
|
pending
|
mgerhardy
|
normal
|
Engine: TwinE
|
|
#15409 |
TWINE: the holomap rotation is slow and location interaction is weird
|
new
|
|
normal
|
Engine: TwinE
|
|
#15410 |
TWINE: Little big adventure no menu music and a crash
|
pending
|
mgerhardy
|
normal
|
Engine: TwinE
|
|
#15412 |
SCUMM/HE: Backyard Baseball 97 from Steam crashes ScummVM
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15413 |
AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version
|
new
|
|
normal
|
Engine: AGOS
|
|
#15418 |
SCUMM: Loom (EGA) - Game not starting/unrecognized after the use of scummtr and scummrp with the MT32 update
|
pending
|
dwatteau
|
normal
|
Engine: SCUMM
|
|
#15425 |
SCUMM: FOA: Broken music when loading savegame in Thera and Crete
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15427 |
STARK: Pressing F5 and clicking "Main Menu" does not open TLJ main menu
|
new
|
|
normal
|
Engine: Stark
|
|
#15429 |
FREESCAPE: gate effect is missing in Castle Master
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15430 |
DGDS: Rise of the Dragon thought bubbles are slightly off
|
new
|
|
normal
|
Engine: DGDS
|
|
#15432 |
DGDS: dragon: key mapping not supported for arcade sequences
|
new
|
|
normal
|
Engine: DGDS
|
|
#15433 |
DGDS: Hot area keyboard shortcuts not supported
|
new
|
|
normal
|
Engine: DGDS
|
|
#15455 |
ULTIMA6: party roster doesn't work with "new style" game style
|
new
|
|
normal
|
Engine: Ultima
|
|
#15465 |
FREESCAPE: Total Eclipse 2 is still very unstable
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15468 |
SCUMM: FOA (Amiga): Copy protection screen bug
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15469 |
FREESCAPE: Driller end game seems buggy
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15470 |
FREESCAPE: UI is not pixel perfect
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15474 |
MD5: FREESCAPE: Unknown Driller variant (Atari ST)
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15476 |
SWORD2: PSX: Unhandled Multi-track Video
|
new
|
|
normal
|
Engine: Sword2
|
|
#15480 |
DIRECTOR: Interactive Bible For Kids - The Life Of Paul [D5] (A Full Compatibility Report)
|
new
|
|
normal
|
Engine: Director
|
|
#15486 |
TINYGL: triangles always override zbuffer from lines?
|
new
|
|
normal
|
Graphics
|
|
#15493 |
BACKENDS: 3DS: Detection is very slow
|
new
|
|
normal
|
Port: 3DS
|
|
#15496 |
GUI: Text glitches in low resolution mode
|
new
|
|
normal
|
GUI
|
|
#15509 |
SCUMM: Detection of Mac version of MI1 from the LucasArts Mac CD Game Pack is broken when using Dumper Companion
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15515 |
TOUCHE: Audio mixer crash when quitting the demo in mid-sentence
|
new
|
|
normal
|
Engine: Touche
|
|
#15518 |
GUI: Game Options dialog can create inconsistent settings
|
new
|
|
normal
|
GUI
|
|
#15524 |
GOB: WOODRUFF - strange mouse pointer behavior
|
new
|
|
normal
|
Engine: Gob
|
|
#15528 |
MD5: WINTERMUTE: 1/2 Ritter Spanish fanmade
|
new
|
|
normal
|
Engine: Wintermute
|
|
#15530 |
BAGEL: Excessive CPU usage
|
new
|
dreammaster
|
normal
|
Engine: BAGEL
|
|
#15536 |
DGDS: Text wrapping algorithm does not match original for short dialogs
|
new
|
|
normal
|
Engine: DGDS
|
|
#15539 |
SCUMM: HE: Assertion error crash in Spy Fox 2 "Things From Space" minigame
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15540 |
WINTERMUTE: Shader renderer depends on fixed-function APIs
|
new
|
|
normal
|
Engine: Wintermute
|
|
#15548 |
SCUMM/HE: PUTTPUTT - mouse cursor is not scaled for Windows game versions
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15552 |
SCUMM/HE: PUTTMOON - disappearing sprite on first screen in Windows version
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15553 |
SCI: QFG2 Hangs After Purchasing Saurus
|
new
|
|
normal
|
Engine: SCI
|
|
#15555 |
KYRA: KYRA1 - misaligned options text and buttons
|
new
|
|
normal
|
Engine: Kyra
|
|
#15561 |
DIRECTOR: Löwenzahn 1 [D5]: Test results
|
new
|
|
normal
|
Engine: Director
|
|
#15567 |
DGDS: RotD. Incorrect inventory heading on the LAPD card
|
new
|
|
normal
|
Engine: DGDS
|
|
#15568 |
TEENAGENT: Music for village different between ScummVM and DosBox
|
new
|
|
normal
|
Engine: TeenAgent
|
|
#15569 |
M4: Orion Burger: crash in Polly's room during language test
|
new
|
|
normal
|
Engine: M4
|
|
#15570 |
HDB: PPC Game Variant - Lua Script Error When Talking to Mr Convert at Servadrones Inc.
|
new
|
|
normal
|
Engine: HDB
|
|
#15575 |
FREESCAPE: Flat objects on the floor flicker in Total Eclipse (DOS)
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15582 |
FREESCAPE: Initial window size is too small
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15586 |
GRAPHICS: CRT-Royale shader does not work correctly
|
new
|
|
normal
|
Graphics
|
|
#15587 |
GUI: reducing the volume of a channel manually to zero produces a zero division
|
new
|
|
normal
|
GUI
|
|
#15591 |
GOB: Goblins 3 - Latest save is not loaded
|
new
|
|
normal
|
Engine: Gob
|
|
#15593 |
TWINE: LBA: Adeline logo music jingle (MIDI) is almost inaudible
|
new
|
|
normal
|
Engine: TwinE
|
|
#15595 |
SCUMM: HE: Crash / ThreadSanitizer data race when quitting 'Humongous Interactive Catalog'
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15597 |
SCUMM: DIG: Space bar glitch with vertical scrolling in Macintosh Demo
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15601 |
SCUMM: LOOM: Amiga version attempts to load MT-32 roms regardless of audio settings
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15602 |
SCUMM/HE: BASEBALL: Strike zone border overlaps message bubbles
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15606 |
SCI: KQ6CD Strange audio/text behaviour in DUAL mode
|
new
|
|
normal
|
Engine: SCI
|
|
#15607 |
SCUMM: Game Settings Volume Controls for Maniac Mansion and Zak McKracken for Amiga are not honored whatsoever
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15608 |
STARK: Changing language to Czech does not correctly show the eastern european chars
|
new
|
|
normal
|
Engine: Stark
|
|
#15619 |
SCUMM: ZAK C64: Verbs not cleared properly
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15620 |
SCUMM: ZAK C64: Intro animations are too fast
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15630 |
GROOVIE: T7G CD audio (flac) not in sync with intro animation
|
new
|
|
normal
|
Engine: Groovie
|
|
#15637 |
STARK: Unknown Language Variant of The Longest Journey
|
new
|
|
normal
|
Engine: Stark
|
|
#15638 |
SCUMM: Monkey Island 1 and Passport to Adventure demo for DOS both don't honor overridden volume settings for Adlib
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15642 |
SCI: QFG1EGA: Fairy Music Kicks Out on Bringing Up ScummVM Save/Restore Screen
|
new
|
|
normal
|
Engine: SCI
|
|
#15658 |
ASYLUM: Crash in main menu for Sanitarium in recent ScummVM releases
|
pending
|
antoniou79
|
normal
|
Engine: Asylum
|
|
#15659 |
AGS: It Takes Two To Tangle: Cutscene Masking
|
new
|
|
normal
|
Engine: AGS
|
|
#15663 |
DIRECTOR: Robinson Crusoe [D5] playtest results
|
new
|
|
normal
|
Engine: Director
|
|
#15673 |
BACKENDS: PSP: Scumm/HE engine plugin crashes when adding or starting game
|
new
|
|
normal
|
Port: PSP
|
|
#15676 |
AGS: Trilby's Notes SE Display issues in the intro and ending
|
new
|
|
normal
|
Engine: AGS
|
|
#15678 |
AGS: Strangeland fanmade spanish translation not showing "¡¿"
|
new
|
|
normal
|
Engine: AGS
|
|
#15681 |
NEVERHOOD: TV guy subtitle jitter in module 2400
|
new
|
|
normal
|
Engine: Neverhood
|
|
#15683 |
SCI: SQ5: Two more rooms with speed problems
|
new
|
|
normal
|
Engine: SCI
|
|
#15686 |
TINSEL: Discworld II USA detected with wrong name
|
new
|
|
normal
|
Engine: Tinsel
|
|
#15689 |
NGI: DEMO: Full Pipe Russian 97 demo from the ScummVM demos page does not load
|
new
|
|
normal
|
Engine: NGI
|
|
#15691 |
DIRECTOR: Indigo Rose AutoPlay Menu Studio [D?] - Not Being Detected by ScummVM
|
new
|
|
normal
|
Engine: Director
|
|
#15695 |
PRINCE: Girl responding when using the cord, even when she's not there
|
new
|
|
normal
|
Engine: Prince
|
|
#15700 |
SCI: Phantasmagoria can delete current save during chapter 7 in some cases
|
new
|
|
normal
|
Engine: SCI
|
|
#15702 |
MTROPOLIS: Video/Audio Glitches in Obsidian
|
new
|
|
normal
|
Engine: MTROPOLIS
|
|
#15703 |
MD5: ICB: Unknown variant (PSX DEMO)
|
new
|
|
normal
|
Engine: ICB
|
|
#15704 |
FREESCAPE: fix all the big endian issues
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15709 |
AGS: Old Skies (Steam Demo) significantly slower intro sequence compared to original game win build
|
new
|
|
normal
|
Engine: AGS
|
|
#15710 |
AGS: Achievements not unlocking for A Golden Wake (goldenwake)
|
new
|
|
normal
|
Engine: AGS
|
|
#15711 |
TWP: Twp::Shader::init() crash on OSX PPC and old GPUs
|
new
|
scemino
|
normal
|
Engine: TWP
|
|
#15714 |
PRINCE: Sprite duplication
|
new
|
|
normal
|
Engine: Prince
|
|
#15721 |
PRINCE: no ending credits
|
new
|
|
normal
|
Engine: Prince
|
|
#15728 |
SCI: KQ5 (floppy): The text "What?!" goes by too quickly in the intro
|
new
|
|
normal
|
Engine: SCI
|
|
#15729 |
DIRECTOR: Gadget: Past as Future [D5] crash and other issues
|
new
|
|
normal
|
Engine: Director
|
|
#15732 |
SCI: ECOQUEST1: Possible timing glitch when Flesh-Eater is first introduced
|
new
|
|
normal
|
Engine: SCI
|
|
#15737 |
TWP: Tap-to-click doesn't work for TWP with a Magic Trackpad 2
|
new
|
scemino
|
normal
|
Engine: TWP
|
|
#15750 |
FREESCAPE: Lighting effect missing in Castle Master
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15753 |
SCI: HOYLE5SOLITAIRE: Sierra logo animation seems a bit fast
|
new
|
|
normal
|
Engine: SCI
|
|
#15754 |
Testbed: Test for file with trailing dot fails
|
new
|
|
normal
|
Common
|
|
#15756 |
BACKENDS: PS3: AGS: Performance issues in various AGS titles
|
new
|
|
normal
|
Port: PS3
|
|
#15768 |
PS3: SCI: SQ1-VGA hard freeze during intro on PS3
|
new
|
|
normal
|
Port: PS3
|
|
#15770 |
EMI: OpenGL shaders: Texture-less characters on GeForce 6600
|
new
|
|
normal
|
Engine: Grim
|
|
#15775 |
DGDS: Rise: The "Meanwhile" screen before a cutscene goes by too quickly
|
new
|
|
normal
|
Engine: DGDS
|
|
#15776 |
SCI: QFG4 v1.0 Thief Guild Color Puzzle crash due to ScummVM script patch
|
new
|
yacobean27
|
normal
|
Engine: SCI
|
|
#15777 |
SCI: ICEMAN: Shift-F5 Does Not Work Properly at Sub Controls
|
new
|
|
normal
|
Engine: SCI
|
|