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Ticket Summary Status Owner Priority Component Version
#13503 GUI: Add a way to delete saved games from the save/load game grid view new normal GUI
#13533 CLOUD: Syncing breaks if "Add Game" dialogue comes up new normal Cloud
#13540 WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches new normal Engine: Wintermute
#13544 TOON: Flux does not stop dancing when used on Cabinet new normal Engine: Toon
#13559 CHEWY: German demo crashes looking for a non-existing det0.taf file new normal Engine: Chewy
#13560 DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working new bluegr normal Engine: Director
#13564 CHEWY: Too slow auto scrolling in ventilation pit new normal Engine: Chewy
#13572 SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition new normal Engine: SCUMM
#13577 ASYLUM: Chapter 2 - general trader door is open but shouldn't new normal Engine: Asylum
#13582 BACKENDS: DS: ScummVM 2.5.1 on CycloDS not launching; only white screens new normal Port: NDS
#13583 PEGASUS: Stun Gun usage teleport when re-visiting Sydney new normal Engine: Pegasus
#13594 CHEWY: Dialog canceled by subtitles pending bluegr normal Engine: Chewy
#13599 PARALLACTION: Nippon Safes Inc. (Amiga) unavoidable duplicate items new normal Engine: Parallaction
#13613 BACKENDS: RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac new normal Port: RISC OS
#13614 BACKENDS: RISC OS Scumm 2.6.0 abuses user choices new normal Port: RISC OS
#13623 GLK: SCOTT: Unicode characters not shown new normal Engine: GLK: Scott
#13636 GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly new normal Engine: Groovie
#13656 CHEWY: Double sprites for animations new normal Engine: Chewy
#13659 AGS: Default "Game language" option in ScummVM does not override .cfg file new normal Engine: AGS
#13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops new neuromancer normal Engine: Hypno
#13675 TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball new normal Engine: TwinE
#13688 CHEWY: Missing dialogue between director and actress new normal Engine: Chewy
#13692 CHEWY: Inventory behavior quick select item new normal Engine: Chewy
#13698 CHEWY: Getting the typing paper from Miss Hoggendobber new normal Engine: Chewy
#13705 CHEWY: Missing animation for manipulating artifact new normal Engine: Chewy
#13711 SLUDGE: NSC Crashes in opening credits new normal Engine: SLUDGE
#13736 EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM new normal Engine: Grim
#13739 SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking new normal Engine: SCI
#13747 SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep new normal Engine: SCI
#13749 GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games new normal GUI
#13767 GRAPHICS: OpenGL screenshots not capturing latest frame if no input new normal Graphics
#13773 HYPNO: Some sound/music is missing in Soldier Boyz new neuromancer normal Engine: Hypno
#13785 REMORSE: mouse rotation doesn't work new normal Engine: Ultima
#13793 STARK: Background image overlapping text and icons new normal Engine: Stark
#13797 SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool new normal Engine: SCUMM
#13804 SCI: LSL6: Larry can walk out of bounds in locker room new normal Engine: SCI
#13805 BACKENDS: OPENGL: Graphics filters not applied to mouse cursor new normal Common
#13806 RINGWORLD: No MT-32 music, sound popping new normal Engine: TsAGE
#13814 BACKENDS: PSP: Common::array allocation error on PSP new normal Port: PSP
#13822 SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword new normal Engine: SCI
#13824 SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened new normal Engine: SCI
#13825 SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate new normal Engine: SCI
#13826 SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise new normal Engine: SCI
#13833 DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message new normal Engine: Director
#13843 SCUMM: MI1 EGA: No sound effects when using Roland MT-32 Emulation new normal Audio
#13861 SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs new normal Engine: SCUMM
#13864 SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations new normal Engine: SCUMM
#13876 ULTIMA8: smart navigation make avatar run in circles new normal Engine: Ultima
#13893 SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location. new normal Engine: SAGA
#13899 DIRECTOR: Opera Fatal gameplay issue update new normal Engine: Director
#13904 BACKENDS: FLATPAK: Can't change language / manage savegames on SteamDeck new normal Port: Linux
#13905 MOHAWK: Little Monster at School errors on page 16 new normal Engine: Mohawk
#13919 MOHAWK: LB - Missing shortcuts new normal Engine: Mohawk
#13937 SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left new normal Engine: SCUMM
#13940 DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets new normal Engine: Director
#13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer normal Engine: Freescape
#13959 SCUMM: MI1 (Floppy) Broken door sound effect new normal Engine: SCUMM
#13960 BACKENDS: PS3 and physical CD issues new normal Port: PS3
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new normal Audio
#14006 SCUMM: Glitches with the bus in ZAK new normal Engine: SCUMM
#14030 ULTIMA8: Changelings don't change new normal Engine: Ultima
#14073 FREESCAPE: several types of rendering artifacts are visible new neuromancer normal Engine: Freescape
#14075 AUDIO: Volume settings are not applied on startup new normal Audio
#14106 DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed new normal Engine: Director
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer new normal Port: Android
#14159 GRIM: MD5 dialog can’t be cancelled in Grim Fandango pending normal Common
#14169 DRACI: Down Mouse not opening icon menu new normal Engine: Draci
#14174 BUILD: When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend new lephilousophe normal Common
#14280 VIDEO: VideoDecoder::loadStream() may delete the stream on failure new normal Video
#14282 SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state new normal Engine: Sherlock
#14285 GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher" new sev- normal Engine: GLK: Adrift
#14288 TEENAGENT: Teenagent Talkie Polish version doesn't work properly new normal Engine: TeenAgent
#14322 SAGA: ITE - FLAC compressed music does not play new normal Engine: SAGA
#14325 GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire new normal Engine: GLK: Archetype
#14336 TETRAEDGE: Dialog text color not readable on TinyGL new normal Engine: Tetraedge
#14348 GFX: Flickering with enabled Gsync/VRR new normal Graphics
#14360 TETRAEDGE: German umlauts are not displayed new normal Engine: Tetraedge
#14365 BACKENDS: 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new normal Port: 3DS
#14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count new normal Port: Wii
#14371 CLOUD: Server's IP interface is sometimes from a virtual adapter new normal --Other--
#14388 SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding new normal Engine: SCI
#14391 BACKENDS: PSP 2.7.0 black screen on startup new normal Port: PSP
#14397 LURE: Pathfinding Broken in Lure of the Temptress new normal Engine: Lure
#14420 TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around new normal Engine: Tetraedge
#14424 SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used new normal Engine: Sherlock
#14430 DIRECTOR: AmandaStories (D3) not launching new normal Engine: Director
#14434 TETRAEDGE: Graphic glitch in Syberia 2 new normal Engine: Tetraedge
#14445 GRAPHICS: libTAS crashes SCI with fullscreen video new normal Graphics gsoc
#14450 MYST3: Mass add duplicates languages in myst 3 dvd new normal Engine: Myst3
#14452 TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus new normal Engine: Tetraedge
#14458 GUI: Modern "non-fancy" themes do not take shading into account when building layout new normal GUI
#14494 AGOS: SIMON1 subtitles not showing new normal Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice new normal Engine: AGOS
#14508 HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface new normal Engine: Hugo
#14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options new normal Engine: SCUMM
#14535 WETLANDS: missing korean text in the localized release new neuromancer normal Engine: Hypno
#14539 TETRAEDGE: Slight glitch around hotspot markers new normal Engine: Tetraedge
#14557 HYPNO: Screen mode should change when cutscenes are playing new neuromancer normal Engine: Hypno
#14574 GOB: Excessive blitting drags performance down pending sdelamarre normal Engine: Gob
#14585 SCI: LSL6: Objects disappear temporarily after using the controls dialog new normal Engine: SCI
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