| #11813 |
GRIM: Manny can walk inside of tattoo guy when he's on the phone
|
new
|
|
normal
|
Engine: Grim
|
|
| #11814 |
EMI: The diving judges signs show through the desk
|
new
|
|
normal
|
Engine: Grim
|
|
| #11816 |
EMI: Actors are drawn through the port authority building on Lucre
|
new
|
|
normal
|
Engine: Grim
|
|
| #11817 |
EMI: Ozzie has odd pathing when getting his cane
|
new
|
|
normal
|
Engine: Grim
|
|
| #11818 |
GRIM: Manny turns orange when using the grinder
|
new
|
|
normal
|
Engine: Grim
|
|
| #11819 |
EMI: Guybrush rotates at a weird angle when getting on the raft
|
new
|
|
normal
|
Engine: Grim
|
|
| #11820 |
EMI: Guybrush is visible through the city hall door
|
new
|
|
normal
|
Engine: Grim
|
|
| #11823 |
GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates
|
new
|
|
normal
|
Engine: Grim
|
|
| #11824 |
EMI: Issues with logs facing the wrong direction and going through other logs
|
new
|
|
normal
|
Engine: Grim
|
|
| #11826 |
GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys
|
new
|
|
normal
|
Engine: Grim
|
|
| #11827 |
GRIM: Head movement it too slow when entering "do" through window
|
new
|
|
normal
|
Engine: Grim
|
|
| #11829 |
GRIM: Elevator doors do not behave like in original
|
new
|
|
normal
|
Engine: Grim
|
|
| #11830 |
GRIM: Manny's neck does not bend like in original
|
new
|
|
normal
|
Engine: Grim
|
|
| #11831 |
EMI: Text in memory-card dialogue for PS2 is misaligned
|
new
|
|
normal
|
Engine: Grim
|
|
| #11832 |
EMI: Some lines are not spoken
|
new
|
|
normal
|
Engine: Grim
|
|
| #11834 |
GRIM: Eva lifts her arms twice in a row
|
new
|
|
normal
|
Engine: Grim
|
|
| #11835 |
GRIM: Robert Frost's head visible on manny's back when stored in inventory
|
new
|
|
normal
|
Engine: Grim
|
|
| #11836 |
GRIM: In-game 'videos' don't always blend in with backgrounds
|
new
|
|
normal
|
Engine: Grim
|
|
| #11837 |
GRIM: Maintenance demon's face shading problem
|
new
|
|
normal
|
Engine: Grim
|
|
| #11839 |
GRIM: Strange lighting on Meche's face when first talking to Manny
|
new
|
|
normal
|
Engine: Grim
|
|
| #11840 |
GRIM: Only a black screen at the edge of the world
|
new
|
|
normal
|
Engine: Grim
|
|
| #11842 |
GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head
|
new
|
|
normal
|
Engine: Grim
|
|
| #11843 |
GRIM: Num Lock problem
|
new
|
|
normal
|
Engine: Grim
|
|
| #11844 |
GRIM: graphic glitch - Manny in the elevator
|
new
|
|
normal
|
Engine: Grim
|
|
| #11845 |
GRIM DEMO: Videos are a bit off on the brightness
|
new
|
|
normal
|
Engine: Grim
|
|
| #11846 |
GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL)
|
new
|
|
normal
|
Engine: Grim
|
|
| #11849 |
EMI: When switching sets wrong setup is rendered breifly
|
new
|
|
normal
|
Engine: Grim
|
|
| #11850 |
MYST3: Unable to use space key to interact.
|
new
|
|
normal
|
Engine: Myst3
|
|
| #11852 |
GRIM: Characters showing through sets with OpenGL renderer
|
new
|
|
normal
|
Engine: Grim
|
|
| #11853 |
GRIM: Pidgeon flies through wall in LSA headquarters
|
new
|
|
normal
|
Engine: Grim
|
|
| #11854 |
GRIM: Wheelbarrow missing from tr_pmpws
|
new
|
|
normal
|
Engine: Grim
|
|
| #11855 |
GRIM: Mannys arm reaches out to the ladder and vanishes
|
new
|
|
normal
|
Engine: Grim
|
|
| #11857 |
GRIM: Elevator glitch in the High Roller Lounge
|
new
|
|
normal
|
Engine: Grim
|
|
| #11859 |
GRIM: Membrillo walking on spot and facing wrong direction
|
new
|
|
normal
|
Engine: Grim
|
|
| #11862 |
EMI: Dark lines in the intro with TinyGL, clamping not supported
|
new
|
|
normal
|
Engine: Grim
|
|
| #11863 |
STARK: April looking in the wrong direction at mole people village
|
new
|
|
normal
|
Engine: Stark
|
|
| #11864 |
STARK: April standing over void at Roper Klacks castle
|
new
|
|
normal
|
Engine: Stark
|
|
| #11865 |
EMI: PS2: Game stuck at bio-luminescent fish catching
|
new
|
|
normal
|
Engine: Grim
|
|
| #11866 |
EMI: PS2: Crash at scumm bar / darts players
|
new
|
|
normal
|
Engine: Grim
|
|
| #11867 |
STARK: Incorrect scene transition at Roper Klacks castle
|
new
|
|
normal
|
Engine: Stark
|
|
| #11868 |
STARK: April marked as usable object
|
new
|
|
normal
|
Engine: Stark
|
|
| #11869 |
STARK: Clothes line dissapears if you try to add it to the clamp
|
new
|
|
normal
|
Engine: Stark
|
|
| #11870 |
EMI: Sawdust Graphics Issues
|
new
|
|
normal
|
Engine: Grim
|
|
| #11873 |
EMI: Miss Rivers walks through Yannia's chair
|
new
|
|
normal
|
Engine: Grim
|
|
| #11876 |
STARK/TLJ: Camera pans too fast
|
new
|
|
normal
|
Engine: Stark
|
|
| #11877 |
MYST3: Easter Eggs issue
|
new
|
|
normal
|
Engine: Myst3
|
|
| #11879 |
GRIM: Conveyer belt doesn't render correctly
|
new
|
|
normal
|
Engine: Grim
|
|
| #11880 |
STARK: April floating on the raft is not in sync with background sea
|
new
|
|
normal
|
Engine: Stark
|
|
| #11884 |
MYST3: Jnanin lift descending sound is early
|
new
|
|
normal
|
Engine: Myst3
|
|
| #11885 |
STARK: chapter 4 - Strange creature wont talk
|
new
|
|
normal
|
Engine: Stark
|
|
| #11886 |
EMI: Guybrush can get stuck after bumping into the LUA bar waitress
|
new
|
|
normal
|
Engine: Grim
|
|
| #11896 |
GRIM: Grinder gfx shift to the left when placed back
|
new
|
|
normal
|
Engine: Grim
|
|
| #11898 |
GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers
|
new
|
|
normal
|
Engine: Grim
|
|
| #11907 |
BACKENDS: Dreamcast - forced autosave make games crash
|
new
|
|
normal
|
Port: Dreamcast
|
|
| #11920 |
GRIM: Characters disappear under the sea
|
new
|
|
normal
|
Engine: Grim
|
|
| #11931 |
MYST3: Quiet sound in a room with a projector in J'nanin
|
new
|
|
normal
|
Engine: Myst3
|
|
| #11949 |
ULTIMA: Missing/incorrect graphics in the main menu
|
new
|
|
normal
|
Engine: Ultima
|
|
| #11955 |
ULTIMA: falling down is not happening
|
new
|
|
normal
|
Engine: Ultima
|
|
| #11980 |
GLK: engine does not support Russian keyboard layout
|
new
|
|
normal
|
Engine: GLK: ZCode
|
|
| #11991 |
TWINE: Music volume control shouldn't affect CD audio volume
|
new
|
|
normal
|
Engine: TwinE
|
|
| #11992 |
ZVISION: Korean Nemesis Yes/No prompts
|
new
|
|
normal
|
Engine: ZVision
|
|
| #12044 |
MOHAWK: Myst ME: Wrong map colors in the GOG Polish version
|
new
|
tag2015
|
normal
|
Engine: Mohawk
|
|
| #12071 |
SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments
|
new
|
|
normal
|
Audio: MT32
|
|
| #12082 |
MOHAWK: Looping videos aren't quite seamless in Riven (DVD)
|
new
|
|
normal
|
Engine: Mohawk
|
|
| #12185 |
MADS: Rex Nebular intro not playing animations
|
new
|
|
normal
|
Engine: MADS
|
|
| #12286 |
GLK: COMPREHEND: Second room in Oo-Topos problem
|
new
|
|
normal
|
Engine: GLK: Comprehend
|
|
| #12296 |
GLK: Quest compatibility issues
|
new
|
|
normal
|
Engine: GLK: Quest
|
|
| #12297 |
GLK: HUGO: compatibility issue with games using sound and/or music
|
new
|
|
normal
|
Engine: GLK: Hugo
|
|
| #12435 |
SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM
|
new
|
|
normal
|
Engine: SAGA
|
|
| #12443 |
BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue
|
new
|
|
normal
|
Engine: Bladerunner
|
|
| #12493 |
GLK: ZCODE: Misrendered menu in Unforgotten
|
new
|
|
normal
|
Engine: GLK: ZCode
|
|
| #12540 |
ULTIMA6:: Great Light spell only illuminates part of the screen
|
new
|
|
normal
|
Engine: Ultima
|
|
| #12591 |
BACKENDS: 3DS: BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc)
|
new
|
|
normal
|
Engine: Bladerunner
|
|
| #12599 |
BLADERUNNER: Restored Content bugs
|
new
|
|
normal
|
Engine: Bladerunner
|
|
| #12612 |
ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog
|
new
|
|
normal
|
Engine: Ultima
|
|
| #12616 |
TITANIC: Glitch when loading game that was saved during conversation
|
new
|
|
normal
|
Engine: Titanic
|
|
| #12637 |
TRECISION: Graphical glitch when entering dino exhibit from hideout
|
new
|
|
normal
|
Engine: Trecision
|
|
| #12704 |
BACKENDS: WII: Aspect ratio and resolution issues on 2.2.1 pre
|
new
|
|
normal
|
Port: Wii
|
|
| #12748 |
REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2
|
new
|
|
normal
|
Engine: Ultima
|
|
| #12749 |
REMORSE: FMV difference: background should be faded to greyscale
|
new
|
|
normal
|
Engine: Ultima
|
|
| #12750 |
REMORSE: Enemy AI does not exactly match original
|
new
|
|
normal
|
Engine: Ultima
|
|
| #12751 |
REMORSE: Differences from original game when controlling Thresher cannon
|
new
|
|
normal
|
Engine: Ultima
|
|
| #12759 |
REMORSE: Rendering order issue - items sometimes disappear
|
new
|
|
normal
|
Engine: Ultima
|
|
| #12780 |
PARALLACTION: Nippon - Donna not disguised
|
new
|
|
normal
|
Engine: Parallaction
|
|
| #12788 |
AGOS: Frozen character animation when skipping dialog
|
new
|
|
normal
|
Engine: AGOS
|
|
| #12793 |
BACKENDS: MACOSX: When switching between windows created with different graphics types, both may be retained as active windows.
|
new
|
|
normal
|
Port: Mac OS X
|
|
| #12809 |
MM: XEEN: Original German crossword puzzle bug
|
new
|
|
normal
|
Engine: MM: Xeen
|
|
| #12821 |
MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked
|
pending
|
digitall
|
normal
|
Engine: Mohawk
|
|
| #12832 |
DIRECTOR: Missing music cue in Spaceship Warlock intro
|
new
|
|
normal
|
Engine: Director
|
|
| #12834 |
DIRECTOR: Mylk (Windows) [D4] is not completable
|
new
|
|
normal
|
Engine: Director
|
|
| #12846 |
BACKENDS: Screenshot can contain OSD message from previous screenshot
|
new
|
|
normal
|
Graphics
|
|
| #12854 |
GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM
|
new
|
|
normal
|
Engine: Griffon
|
|
| #12866 |
GLK: Comprehend: Missing strings in Transylvania (V2)
|
new
|
|
normal
|
Engine: GLK: Comprehend
|
|
| #12925 |
AGS: Time Gentlemen, Please visual differences with standalone version in early game
|
new
|
|
normal
|
Engine: AGS
|
|
| #12929 |
TOON: Idle animations do not loop
|
new
|
|
normal
|
Engine: Toon
|
|
| #12931 |
GRIM: Grim Fandango invisible Manny near beginning of the game
|
new
|
|
normal
|
Engine: Grim
|
|
| #12935 |
BURIED: Windows hotkeys are used on macOS
|
new
|
|
normal
|
Engine: Buried
|
|
| #12951 |
TITANIC: Error when moving an old savegame to make room for an autosave
|
new
|
|
normal
|
Engine: Titanic
|
|
| #12955 |
MYST3: Video speeds up after room transition
|
new
|
|
normal
|
Engine: Myst3
|
|
| #12973 |
STARK: Dialogue line cut in half, stops reproducing
|
new
|
|
normal
|
Engine: Stark
|
|