| #16283 |
DIRECTOR: Gus Goes to Cybertown
|
new
|
|
normal
|
Engine: Director
|
|
| #16284 |
DIRECTOR: Gus Goes to CyberStone Park
|
new
|
|
normal
|
Engine: Director
|
|
| #16285 |
DIRECTOR: Gus Goes to Cyberopolis (1994)
|
new
|
|
normal
|
Engine: Director
|
|
| #16290 |
WAGE: radicalcastle-alt3 should perhaps be packaged as radicalcastle-v2.0 alt?
|
new
|
|
normal
|
Engine: Wage
|
|
| #16291 |
AGS: Snakes of Avalon - Inventory doesn't work [upstream bug]
|
new
|
|
normal
|
Engine: AGS
|
|
| #16292 |
WAGE: invisible polygon objects are not clickable
|
new
|
|
normal
|
Engine: Wage
|
|
| #16296 |
TWP: Control problems on Knulli (OS) / Trimui Brick console
|
new
|
scemino
|
normal
|
Engine: TWP
|
|
| #16298 |
WME: 5MA: Segfault reading diary
|
new
|
|
normal
|
Engine: Wintermute
|
|
| #16303 |
AGS: AudioChannel.Position not working correctly for all sound types [upstream bug]
|
new
|
|
normal
|
Engine: AGS
|
|
| #16309 |
DIRECTOR: Elroy hits the pavement demo [D4] doesn't allow clicking
|
new
|
|
normal
|
Engine: Director
|
|
| #16312 |
SURFACESDL: Aspect ratio correction doesn't handle 640x350
|
new
|
|
normal
|
Graphics: Scalers
|
|
| #16314 |
M4: Crash in demo version of Ripley's Believe It or Not!: The Riddle of Master Lu
|
new
|
|
normal
|
Engine: M4
|
|
| #16318 |
ScummVM 2.9.1 crashing on Samsung TV when trying to load default configuration
|
new
|
|
normal
|
Ports
|
|
| #16321 |
WME: Lost Crown: Smoke effects positioning/render/physics are buggy
|
new
|
|
normal
|
Engine: Wintermute
|
|
| #16323 |
MOHAWK: Tortoise and the Hare title screen renders with incorrect palette (Korean version)
|
new
|
|
normal
|
Engine: Mohawk
|
|
| #16324 |
HPL1: Couldn't load image 'notebook_front.bmp'
|
new
|
|
normal
|
Engine: HPL1
|
|
| #16325 |
GOB: Goblins 1 - At the end of last level (22) game is stuck in celebrating animation
|
new
|
|
normal
|
Engine: Gob
|
|
| #16332 |
WAGE: All our copies of Space Adventure appear to be demos
|
new
|
|
normal
|
Engine: Wage
|
|
| #16342 |
ACCESS: Martian Memorandum Gameplay Issues
|
new
|
|
normal
|
Engine: Access
|
|
| #16350 |
WINTERMUTE: silent footsteps crashes scummvm when being scanned for some reason
|
new
|
|
normal
|
Engine: Wintermute
|
|
| #16354 |
MD5: KYRA1: Add detection entry for Polish CD version of The Legend of Kyrandia (Kyra 1)
|
new
|
|
normal
|
Engine: Kyra
|
|
| #16359 |
SAGA: IHNM (Nimdok) Jar remains in inventory after putting it in the box
|
new
|
|
normal
|
Engine: SAGA
|
|
| #16360 |
SAGA: IHNM (Nimdok) Multiple lines in golem dialogue give control back to the player before voiceovers are finished
|
new
|
|
normal
|
Engine: SAGA
|
|
| #16361 |
DIRECTOR: The Daedalus Encounter [D4] crashes during loading
|
new
|
|
normal
|
Engine: Director
|
|
| #16362 |
WME: Oknytt: "SetGamma/GetGamma" ignored, game far too dark
|
new
|
|
normal
|
Engine: Wintermute
|
|
| #16363 |
WME: Ghost in the Sheet: Gfx shifting to the right when lamp flashes
|
new
|
|
normal
|
Engine: Wintermute
|
|
| #16371 |
BACKENDS: WII: Groovie engine games result in an "Unsupported Color Mode" error
|
new
|
|
normal
|
Engine: Groovie
|
|
| #16373 |
BACKENDS: WII: Crashes When Loading Chivalry Is Not Dead (WME)
|
new
|
|
normal
|
Engine: Wintermute
|
|
| #16375 |
MD5: MOHAWK: Riven (Italian) unknown variant
|
new
|
|
normal
|
Engine: Mohawk
|
|
| #16378 |
TETRAEDGE: Bonus images cannot be accessed
|
new
|
|
normal
|
Engine: Tetraedge
|
|
| #16379 |
HYPNO: Friendly NPC speech is missing in Soldier Boyz
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
| #16380 |
WAGE: "World Builder" and "World Builder 1.2" crash in loadWorld()
|
new
|
|
normal
|
Engine: Wage
|
|
| #16381 |
WAGE: Zhore's Xers crash when restarting game
|
new
|
|
normal
|
Engine: Wage
|
|
| #16383 |
QUEEN: FotAQ (Freeware CD/Floppy Versions) - MT-32 custom patches not sent at startup
|
new
|
|
normal
|
Engine: Queen
|
|
| #16384 |
TWP: Franklin ghost never appears and I’m stuck in the hotel
|
new
|
scemino
|
normal
|
Engine: TWP
|
|
| #16385 |
WAGE: hauntedhouse-1.4 and hauntedhouse-1.5 should be named differently
|
new
|
|
normal
|
Engine: Wage
|
|
| #16389 |
SCUMM: MANIAC - Apple II version is listed as a non-existing Apple IIGS version
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #16390 |
WAGE: Three games included in collection are not made with WorldBuilder
|
new
|
|
normal
|
Engine: Wage
|
|
| #16391 |
WAGE: Several minor game naming issues
|
new
|
|
normal
|
Engine: Wage
|
|
| #16392 |
WAGE: More incorrect titles / versions
|
new
|
|
normal
|
Engine: Wage
|
|
| #16397 |
HPL1: Penumbra crashes on a new game
|
new
|
|
normal
|
Engine: HPL1
|
|
| #16399 |
HADESCH: Assertion in moveToRoomReal()
|
new
|
|
normal
|
Engine: Hadesch
|
|
| #16401 |
TOT: When loading a save from the launcher, the mouse pointer is no longer limited to the game screen
|
new
|
|
normal
|
Engine: Tot
|
|
| #16420 |
SCI: LSL7: Map shortcut on keyboard doesn't work
|
new
|
|
normal
|
Engine: SCI
|
|
| #16433 |
SAGA: ITE Quest for the Orb - Unofficial Italian Translation Not Detected
|
new
|
|
normal
|
Engine: SAGA
|
|
| #16435 |
COMPOSER: Darby the Dragon Windows/German - Engine Errors When Talking To Wizard
|
new
|
|
normal
|
Engine: Composer
|
|
| #16438 |
GOB: LIT CD - Phonograph in captain's cabin does not play music
|
new
|
|
normal
|
Engine: Gob
|
|
| #16440 |
M4: RIDDLE: Game hangs after speaking with gardner (Wolf)
|
new
|
|
normal
|
Engine: M4
|
|
| #16441 |
GOB: WOODRUFF (ITA): Duplicate Woodruff Ego, Can Not Click On Taste Wiseman Door
|
new
|
|
normal
|
Graphics
|
|
| #16447 |
ULTIMA4: Despise Room Lvl 8 broken
|
new
|
|
normal
|
Engine: Ultima
|
|
| #16453 |
TWINE: Unknown Game When Adding LBA2 (GOG version)
|
new
|
|
normal
|
Engine: TwinE
|
|
| #16456 |
MTROPOLIS: Inability to type spaces in terminals
|
new
|
|
normal
|
Engine: MTROPOLIS
|
|
| #16462 |
SWORD1: Mute setting doesn't unmute speech after visiting game menu
|
new
|
|
normal
|
Engine: Sword1
|
|
| #16464 |
GUI: Black screen after "change" from Grid View in High resolution to List View in Low Res (more easily triggered on Android with changing orientation)
|
new
|
|
normal
|
GUI
|
|
| #16479 |
SCI: GK1: Subtitle when picking up second robe has incorrect word (original bug)
|
new
|
|
normal
|
Engine: SCI
|
|
| #16487 |
GROOVIE: Clandestiny: crash during final ending cutscene on macOS
|
new
|
|
normal
|
Engine: Groovie
|
|
| #16494 |
ANDROID: Adding Games on Android TV 11
|
new
|
|
normal
|
Port: Android
|
|
| #16495 |
DIRECTOR: The Dark Eye - I can't extinguish the candle in the chapter "Tell-Tale Heart - Old Man"
|
new
|
|
normal
|
Engine: Director
|
|
| #16499 |
SCUMM: The Secret of Monkey Island Classic in SE: wrong tracks? (2026.1.0)
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #16504 |
QDENGINE: PILOTS3D - Pressing mouse buttons during intro videos starts gameplay with black screen
|
new
|
|
normal
|
Engine: qdEngine
|
|
| #16508 |
QDENGINE: PILOTS3D - Broken main menu background after launching game
|
new
|
|
normal
|
Engine: qdEngine
|
|
| #16514 |
DGDS: Adventures of Willy Beamish Not Detected
|
new
|
|
normal
|
Engine: DGDS
|
|
| #16516 |
SCI: LSL VGA (DOS) has endlessly looping card audio after loading save at blackjack machine
|
new
|
|
normal
|
Engine: SCI
|
|
| #16520 |
DRACI: Incorrect AdLib music
|
new
|
|
normal
|
Engine: Draci
|
|
| #16521 |
SCUMM: TENTACLE - Remastered version plays a wrong voice line during intro
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #16533 |
MD5: KYRA3: Unknown game variant (Russian?)
|
new
|
|
normal
|
Engine: Kyra
|
|
| #16535 |
OSXPPC: OpenGL fullscreen glitches on old ATI Rage 128 cards
|
pending
|
dwatteau
|
normal
|
Port: Mac OS X
|
|
| #16536 |
SCI: SOUND: IBM PCjr audio emulation changed in 2.9.0 (possible regression)
|
new
|
|
normal
|
Audio
|
|
| #16537 |
GOB: WEEN - Invisible text in Uki and Orbi cutscene
|
new
|
|
normal
|
Engine: Gob
|
|
| #16538 |
BACKENDS: MACOS: showFileBrowser crash on OSX 10.6 (SDL 2)
|
pending
|
dwatteau
|
normal
|
Port: Mac OS X
|
|
| #16544 |
AGOS: Simon1: Gerald's sprite gets broken
|
new
|
|
normal
|
Engine: AGOS
|
|
| #16548 |
SCI: QfG2 DEMO: Misplaced sprite [original bug]
|
new
|
|
normal
|
Engine: SCI
|
|
| #16549 |
KYRA: EOB2: Minor visual glitch during intro [original bug]
|
new
|
|
normal
|
Engine: Kyra
|
|
| #16550 |
AGI: Christmas Card 1986 corrupt text [original bug]
|
new
|
|
normal
|
Engine: AGI
|
|
| #16551 |
SCI: KQ6: Character walks backwards
|
new
|
|
normal
|
Engine: SCI
|
|
| #16553 |
MD5: DGDS: Heart of China Spanish version
|
new
|
|
normal
|
Engine: DGDS
|
|
| #16554 |
DIRECTOR: The Dark Eye - Old Man scene does not always play
|
new
|
|
normal
|
Engine: Director
|
|
| #16557 |
DIRECTOR: The Dark Eye - Egaeus, audio looping
|
new
|
|
normal
|
Engine: Director
|
|
| #16558 |
DIRECTOR: Dark Eye Launch menu saved games listing issues including a memory leak
|
new
|
|
normal
|
Engine: Director
|
|
| #16559 |
DIRECTOR: The Dark Eye - scenes sometimes play too fast
|
new
|
|
normal
|
Engine: Director
|
|
| #16560 |
SCUMM: PUTTSFUNSHOP: Crash in image decoding
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #16563 |
DIRECTOR: The Dark Eye - (ORIGINAL BUG) Music issue on main menu screen
|
new
|
|
normal
|
Engine: Director
|
|
| #16565 |
DIRECTOR: The Dark Eye - Wrong palette colors used after returning from main menu
|
new
|
|
normal
|
Engine: Director
|
|
| #16566 |
WME: Ghost in the Sheet: Mouse cursor becomes a black square in the first puzzle when using Telekinesis
|
new
|
|
normal
|
Engine: Wintermute
|
|
| #16575 |
AGS: KQ4 RETOLD VGA: Unable to Save Manually More than 10 Times
|
new
|
|
normal
|
Engine: AGS
|
|
| #16577 |
SHERLOCK: ROSETATTOO: Crash when starting darts game
|
pending
|
antoniou79
|
normal
|
Engine: Sherlock
|
|
| #16580 |
SHERLOCK: ROSETATTOO: Game breaks when in Phrenologist's Studio
|
pending
|
antoniou79
|
normal
|
Engine: Sherlock
|
|
| #16582 |
AGS: Stargate Adventure: Unsupported videos
|
new
|
|
normal
|
Engine: AGS
|
|
| #16586 |
PHOENIXVR: NECRONOMICON: Steam English version detects an additional false positive
|
new
|
|
normal
|
Engine: PhoenixVR
|
|
| #16587 |
PHOENIXVR: DETECTION: Unknown game variant for Necronomicon German version
|
new
|
|
normal
|
Engine: PhoenixVR
|
|
| #16588 |
Unknown game variant for grim
|
new
|
|
normal
|
Engine: Grim
|
|
| #16593 |
ZVISION: ZGI: Saving a game while Zork Rocks candy are about to explode results in a soft-lock
|
new
|
|
normal
|
Engine: ZVision
|
|
| #16599 |
ACCESS: Unknown Variant of Martian Memorandum
|
new
|
|
normal
|
Engine: Access
|
|
| #16602 |
AGS: Whispers of a Machine - Different behavior when escaping during dialogue
|
new
|
|
normal
|
Engine: AGS
|
|
| #16608 |
AGS: Whispers of a Machine - Muscle Boost augment countdown indicator stutters
|
new
|
|
normal
|
Engine: AGS
|
|
| #16609 |
DARKSEED: Game Lockup / Freezes in Several Locations
|
new
|
yuv422
|
normal
|
Engine: Darkseed
|
|
| #16611 |
Unknown game variants for mohawk:alientales
|
new
|
|
normal
|
Engine: Mohawk
|
|
| #16612 |
AGS: Whispers of a Machine - Invisible character not rendering correctly
|
new
|
|
normal
|
Engine: AGS
|
|
| #16613 |
M4: RIDDLE: Crash on Easter Island
|
new
|
|
normal
|
Engine: M4
|
|
| #16618 |
The cmd line add of unknown AGS games is only allowing a single unknown game
|
new
|
|
normal
|
Engine: AGS
|
|