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Results (701 - 800 of 1015)

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Ticket Summary Status Owner Priority Component Version
#15858 SCI: QFG2: There Seems to Be a Dialogue Box Missing from the Djinni When Questioning It new normal Engine: SCI
#15865 BACKENDS: AMIGAOS: Reah crashes near the beginning (ScummVM 2.9.0) new normal Port: AmigaOS4
#15866 SCI: GK1: Sound/MIDI Problem new normal Audio
#15877 AGS: Strangeland does not accept keyboard input (game breaking) new normal Engine: AGS
#15881 AUDIO: FluidSynth reverb width parameter should match actual effect width new normal Audio
#15887 TOLTECS: drawGuiTextMulti() heap buffer-overflow with demo new normal Engine: Toltecs
#15888 SCUMM: FM-TOWNS: Indy4 (Atlantis) is silent if MT-32 is set as preferred audio device new normal Audio: MT32
#15889 TETRAEDGE: Saving a game doesn't seem to work in Syberia new normal Engine: Tetraedge
#15890 SCI: SLATER: Hanging MIDI notes new normal Engine: SCI
#15904 MD5: SWORD1: Unknown game variant (French with .dxa intro) new normal Engine: Sword1
#15906 DIRECTOR: Safecracker (D5) Development Testing Gamplay Issues new normal Engine: Director
#15919 HOYLE1: MT-32 Emulation has significant right-side audio balance bias new normal Audio: MT32
#15927 AUDIO: MidiPlayer::createDriver() assert in DW1 with gm_device=mac new normal Audio
#15929 DGDS: cursor is visiable and can be moved during cutscenes new normal Engine: DGDS
#15930 SCUMM: AKOS: paintCelByleRLE() invalid mem access in COMI save new normal Engine: SCUMM
#15932 GOB: Goblins 3: jumping cursor glitch new normal Engine: Gob
#15933 DGDS: saving a game in the middle of a conversation restart the scene new normal Engine: DGDS
#15948 M4:Riddle: Incorrect colors displaying on menu and segfault on quit new normal Engine: M4
#15952 TWP: Mouse cursor will keep moving by joystick at start new scemino normal Engine: TWP
#15955 M4: Riddle: Grafic glitches when looking at an inventory item new normal Engine: M4
#15964 AGS: Some games experience slowdowns in effect heavy areas new normal Engine: AGS
#15978 ASYLUM: Sanitarium always blits fullscreen rectangles new normal Engine: Asylum
#15979 MM: MM1: Problem with submitting a quest to Lord Hacker in Castle BRS new normal Engine: MM: MM1
#15986 BAGEL: The Space Bar PDA light doesn't flash new dreammaster normal Engine: BAGEL
#15998 DIRECTOR: Bibleland.com [D5] Crashes After The Company Logos. - (Genre: Simulation / Activity Center) new normal Engine: Director
#16000 DIRECTOR: Frankenstein: Through the Eyes of the Monster [D4] freezing new normal Engine: Director
#16002 SCI: QFG2: Casting Calm on Issur Doesn't Get You the Bellows new normal Engine: SCI
#16008 GUI: Japanese game titles are not shown if the GUI is not set to an Asian language new normal GUI
#16016 AWE: Entering codes, letters C and P new dreammaster normal Engine: AWE
#16019 AGS: Problem in character generation in "Falling Dark" new normal Engine: AGS
#16032 DIRECTOR: Lost & Found Volume 1 [D4] Stuck At Main Menu - (Genre: Hidden Object) new normal Engine: Director
#16033 BBVS: Mass add adds a duplicate of B&B Virtual Stupidity new normal Engine: BBVS
#16036 ULTIMA8: Game breaking bug confronting Thorwin (ScummVM 2.9.1) new normal Engine: Ultima
#16037 QDEngine: Pilot Bros 3 impossible to progress beyond first room new normal Engine: qdEngine
#16038 DIRECTOR: Umezma [D4] Crashes At Startup - (Genre: Horror) new normal Engine: Director
#16044 AGS: Diamonds in the Rough:moving the mouse in the thoughts menu automatically closes it new normal Engine: AGS
#16049 SCI: QFG2: Spell Sound Effects have Kicked Out new normal Engine: SCI
#16050 CHEWY: Dialogue missing if not advanced manually new normal Engine: Chewy
#16051 DIRECTOR: The Jolly Postman Games [D5] new normal Engine: Director
#16054 DIRECTOR: All Dogs Go To Heaven Activity Center [D5] new normal Engine: Director
#16055 DIRECTOR: Mega Puzzle Pack [D5] - Crashes At Startup new normal Engine: Director
#16056 DIRECTOR: Yuke Yuke Ron Ron! \ ゆけゆけロンロン! [D5] new normal Engine: Director
#16057 DIRECTOR: My Neighborhood [D4] new normal Engine: Director
#16058 DIRECTOR: Highlights Puzzlemania [D4] - Softlocks new normal Engine: Director
#16093 DIRECTOR: Slam Dunk Typing [D5] - (Genre: Typing Tutor) new normal Engine: Director
#16094 DIRECTOR: Blockhead [D5] - Softlocks - (Genre: Block Puzzle) new normal Engine: Director
#16101 ACCESS: Amazon: Guardians of Eden. In Chapter 3, items can be obtained by using "pick up Vault", including a microfilm. If you do it again after using up the microfilm, it will be impossible to finish Chapter 3 new normal Engine: Access
#16102 ACCESS: Amazon: Guardians of Eden. In Chapter 10, you can pick up the emerald before you discover it by using "pick up Vines". The game still expects you to find it before you can leave the screen new normal Engine: Access
#16105 DIRECTOR: The Interactive Alphabet [D4] - Stuck At Main Menu new normal Engine: Director
#16106 WINTERMUTE: ritter-demo-win-de crashes when returning to Main menu new normal Engine: Wintermute
#16116 AGS: Indiana Rodent crashes with invalid sprite error (upstream bug) new normal Engine: AGS
#16118 GUI: Visual glitch in achievements tab on the vertical scrollbar in windowed mode new normal GUI
#16126 AGS: 1213 Special Edition Freeware is crashing ScummVM new normal Engine: AGS
#16129 SCI: QfG4 diskette version - Baba Yaga is weird new normal Engine: SCI
#16130 SAGA: IHNM (Ellen) CD appears after taking gem [original bug] new normal Engine: SAGA
#16131 SAGA: IHNM (Ellen) Ellen disappears when trying to exit after front door is closed new normal Engine: SAGA
#16132 SAGA: IHNM (Ellen) Sequence break when crossing the yellow room new normal Engine: SAGA
#16133 SAGA: IHNM (Ellen) Softlock if short-circuiting the Anubis statue before talking with it new normal Engine: SAGA
#16135 SAGA: IHNM (Ellen) Character walks through Sphinx new normal Engine: SAGA
#16136 COMMON: Noir a shadowy thriller can't be scanned if discworld noir is already scanned new normal Common
#16145 AGS: Legend of Skye corrupt dialog portrait new normal Engine: AGS
#16146 AGS: iOS: Old Skies crashes in Chapter 6 fireworks scene new normal Port: iOS
#16147 DGDS: Gamepad (A,B,X,Y) buttons not working new normal Engine: DGDS
#16155 M4: Riddle of Master Lu big-endian crashes/bugs pending Strangerke normal Engine: M4
#16156 BACKENDS: PSP: Crash at startup on PSP 1000 (1st gen) new normal Port: PSP
#16158 AGS: Old ags_snowrain implementation does not match original new normal Engine: AGS
#16162 TOON: Robot maker revives new normal Engine: Toon
#16163 MACVENTURE: Container class seems to access file out of bounds new normal Engine: Macventure
#16166 WAGE: Radical Castle does not show king on throne during sound new normal Engine: Wage
#16170 AGS: The Cabin: videos are unsupported new normal Engine: AGS
#16178 VCRUISE: Schizm: Left and right turn arrows not appearing new elasota normal Engine: V-Cruise
#16181 SWORD2: Polish retail release incorrectly detected as a demo version new normal Engine: Sword2
#16185 AGS: Clock numbers aren't always drawn in On a Winter's Night, Four Travelers new normal Engine: AGS
#16187 MD5: DIRECTOR: Critical Path Unknown game variant new normal Engine: Director
#16188 DIRECTOR: Gadget fully playable with minor glitches new normal Engine: Director
#16190 TWP: Ransome unbeeped DLC doesn't work new scemino normal Engine: TWP
#16191 HYPNO: Missing fadeouts in Spider-Man: The Sinister Six new neuromancer normal Engine: Hypno
#16192 HYPNO: Shocker remains clickable after talking to him in the demo new neuromancer normal Engine: Hypno
#16193 HYPNO: Missing or incorrect sounds in the Spider-Man: The Sinister Six demo new neuromancer normal Engine: Hypno
#16198 MD5: DIRECTOR: (Gus is Gone/Lucy is Lost by Essex Interactive Media) new normal Engine: Director
#16201 MD5: DIRECTOR: CSI Crime Scene Investigation unknown variant new normal Engine: Director
#16205 SCUMM: TTS can read text for buttons that are not currently active, or even no longer there pending AndywinXp normal Engine: SCUMM
#16208 WAGE: The Phoenix is not playable beyond the title screen new normal Engine: Wage
#16210 HPL1: Pressing tab when there's onscreen text causes lock-up new normal Engine: HPL1
#16216 SCI: QFG2: Keapon Laffin Does Not Give Particular Messages new normal Engine: SCI
#16218 SCI: CASTLEBRAIN: Disabled digital sound effects still play in some audio modes if there's no equivalent synthesized sound effect new normal Engine: SCI
#16230 HPL1: Language Selection in the options not permanent new normal Engine: HPL1
#16240 AGS: The Excavation of Hob's Barrow: Audio in cutscenes not finishing properly new normal Engine: AGS
#16242 AGS: game crash in the combat sequences of 'metro city: resistance' new normal Engine: AGS
#16245 SCI: QFG2: Dinarzad Only Offers Metal Worker House Job If You Make Thief Sign When First Meeting Her new normal Engine: SCI
#16260 WAGE: Some games seem to be missing fonts new normal Engine: Wage
#16263 PLUMBERS: 3DO version crashes during Jane's interview new normal Engine: Plumbers
#16264 PLUMBERS: 3DO version plays a wrong scene for "He plans a vigorous assault later on!" new normal Engine: Plumbers
#16265 PLUMBERS: selection boxes are rendered incorrectly in the 3DO version new normal Engine: Plumbers
#16267 WAGE: Queen Quest appears broken (bad dump?) new normal Engine: Wage
#16274 DGDS: Dragon: Spanish version not loading font files properly new normal Engine: DGDS
#16275 ACCESS: MARTIAN: Fading is very slow new normal Engine: Access
#16280 DIRECTOR: Gus Sing, Play and Paint-along (1994) new normal Engine: Director
#16281 DIRECTOR: Gus Goes to the Megarific Museum new normal Engine: Director
#16282 DIRECTOR: Gus Goes to the Kooky Carnival new normal Engine: Director
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