| #15858 |
SCI: QFG2: There Seems to Be a Dialogue Box Missing from the Djinni When Questioning It
|
new
|
|
normal
|
Engine: SCI
|
|
| #15865 |
BACKENDS: AMIGAOS: Reah crashes near the beginning (ScummVM 2.9.0)
|
new
|
|
normal
|
Port: AmigaOS4
|
|
| #15866 |
SCI: GK1: Sound/MIDI Problem
|
new
|
|
normal
|
Audio
|
|
| #15877 |
AGS: Strangeland does not accept keyboard input (game breaking)
|
new
|
|
normal
|
Engine: AGS
|
|
| #15881 |
AUDIO: FluidSynth reverb width parameter should match actual effect width
|
new
|
|
normal
|
Audio
|
|
| #15887 |
TOLTECS: drawGuiTextMulti() heap buffer-overflow with demo
|
new
|
|
normal
|
Engine: Toltecs
|
|
| #15888 |
SCUMM: FM-TOWNS: Indy4 (Atlantis) is silent if MT-32 is set as preferred audio device
|
new
|
|
normal
|
Audio: MT32
|
|
| #15889 |
TETRAEDGE: Saving a game doesn't seem to work in Syberia
|
new
|
|
normal
|
Engine: Tetraedge
|
|
| #15890 |
SCI: SLATER: Hanging MIDI notes
|
new
|
|
normal
|
Engine: SCI
|
|
| #15904 |
MD5: SWORD1: Unknown game variant (French with .dxa intro)
|
new
|
|
normal
|
Engine: Sword1
|
|
| #15906 |
DIRECTOR: Safecracker (D5) Development Testing Gamplay Issues
|
new
|
|
normal
|
Engine: Director
|
|
| #15919 |
HOYLE1: MT-32 Emulation has significant right-side audio balance bias
|
new
|
|
normal
|
Audio: MT32
|
|
| #15927 |
AUDIO: MidiPlayer::createDriver() assert in DW1 with gm_device=mac
|
new
|
|
normal
|
Audio
|
|
| #15929 |
DGDS: cursor is visiable and can be moved during cutscenes
|
new
|
|
normal
|
Engine: DGDS
|
|
| #15930 |
SCUMM: AKOS: paintCelByleRLE() invalid mem access in COMI save
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #15932 |
GOB: Goblins 3: jumping cursor glitch
|
new
|
|
normal
|
Engine: Gob
|
|
| #15933 |
DGDS: saving a game in the middle of a conversation restart the scene
|
new
|
|
normal
|
Engine: DGDS
|
|
| #15948 |
M4:Riddle: Incorrect colors displaying on menu and segfault on quit
|
new
|
|
normal
|
Engine: M4
|
|
| #15952 |
TWP: Mouse cursor will keep moving by joystick at start
|
new
|
scemino
|
normal
|
Engine: TWP
|
|
| #15955 |
M4: Riddle: Grafic glitches when looking at an inventory item
|
new
|
|
normal
|
Engine: M4
|
|
| #15964 |
AGS: Some games experience slowdowns in effect heavy areas
|
new
|
|
normal
|
Engine: AGS
|
|
| #15978 |
ASYLUM: Sanitarium always blits fullscreen rectangles
|
new
|
|
normal
|
Engine: Asylum
|
|
| #15979 |
MM: MM1: Problem with submitting a quest to Lord Hacker in Castle BRS
|
new
|
|
normal
|
Engine: MM: MM1
|
|
| #15986 |
BAGEL: The Space Bar PDA light doesn't flash
|
new
|
dreammaster
|
normal
|
Engine: BAGEL
|
|
| #15998 |
DIRECTOR: Bibleland.com [D5] Crashes After The Company Logos. - (Genre: Simulation / Activity Center)
|
new
|
|
normal
|
Engine: Director
|
|
| #16000 |
DIRECTOR: Frankenstein: Through the Eyes of the Monster [D4] freezing
|
new
|
|
normal
|
Engine: Director
|
|
| #16002 |
SCI: QFG2: Casting Calm on Issur Doesn't Get You the Bellows
|
new
|
|
normal
|
Engine: SCI
|
|
| #16008 |
GUI: Japanese game titles are not shown if the GUI is not set to an Asian language
|
new
|
|
normal
|
GUI
|
|
| #16016 |
AWE: Entering codes, letters C and P
|
new
|
dreammaster
|
normal
|
Engine: AWE
|
|
| #16019 |
AGS: Problem in character generation in "Falling Dark"
|
new
|
|
normal
|
Engine: AGS
|
|
| #16032 |
DIRECTOR: Lost & Found Volume 1 [D4] Stuck At Main Menu - (Genre: Hidden Object)
|
new
|
|
normal
|
Engine: Director
|
|
| #16033 |
BBVS: Mass add adds a duplicate of B&B Virtual Stupidity
|
new
|
|
normal
|
Engine: BBVS
|
|
| #16036 |
ULTIMA8: Game breaking bug confronting Thorwin (ScummVM 2.9.1)
|
new
|
|
normal
|
Engine: Ultima
|
|
| #16037 |
QDEngine: Pilot Bros 3 impossible to progress beyond first room
|
new
|
|
normal
|
Engine: qdEngine
|
|
| #16038 |
DIRECTOR: Umezma [D4] Crashes At Startup - (Genre: Horror)
|
new
|
|
normal
|
Engine: Director
|
|
| #16044 |
AGS: Diamonds in the Rough:moving the mouse in the thoughts menu automatically closes it
|
new
|
|
normal
|
Engine: AGS
|
|
| #16049 |
SCI: QFG2: Spell Sound Effects have Kicked Out
|
new
|
|
normal
|
Engine: SCI
|
|
| #16050 |
CHEWY: Dialogue missing if not advanced manually
|
new
|
|
normal
|
Engine: Chewy
|
|
| #16051 |
DIRECTOR: The Jolly Postman Games [D5]
|
new
|
|
normal
|
Engine: Director
|
|
| #16054 |
DIRECTOR: All Dogs Go To Heaven Activity Center [D5]
|
new
|
|
normal
|
Engine: Director
|
|
| #16055 |
DIRECTOR: Mega Puzzle Pack [D5] - Crashes At Startup
|
new
|
|
normal
|
Engine: Director
|
|
| #16056 |
DIRECTOR: Yuke Yuke Ron Ron! \ ゆけゆけロンロン! [D5]
|
new
|
|
normal
|
Engine: Director
|
|
| #16057 |
DIRECTOR: My Neighborhood [D4]
|
new
|
|
normal
|
Engine: Director
|
|
| #16058 |
DIRECTOR: Highlights Puzzlemania [D4] - Softlocks
|
new
|
|
normal
|
Engine: Director
|
|
| #16093 |
DIRECTOR: Slam Dunk Typing [D5] - (Genre: Typing Tutor)
|
new
|
|
normal
|
Engine: Director
|
|
| #16094 |
DIRECTOR: Blockhead [D5] - Softlocks - (Genre: Block Puzzle)
|
new
|
|
normal
|
Engine: Director
|
|
| #16101 |
ACCESS: Amazon: Guardians of Eden. In Chapter 3, items can be obtained by using "pick up Vault", including a microfilm. If you do it again after using up the microfilm, it will be impossible to finish Chapter 3
|
new
|
|
normal
|
Engine: Access
|
|
| #16102 |
ACCESS: Amazon: Guardians of Eden. In Chapter 10, you can pick up the emerald before you discover it by using "pick up Vines". The game still expects you to find it before you can leave the screen
|
new
|
|
normal
|
Engine: Access
|
|
| #16105 |
DIRECTOR: The Interactive Alphabet [D4] - Stuck At Main Menu
|
new
|
|
normal
|
Engine: Director
|
|
| #16106 |
WINTERMUTE: ritter-demo-win-de crashes when returning to Main menu
|
new
|
|
normal
|
Engine: Wintermute
|
|
| #16116 |
AGS: Indiana Rodent crashes with invalid sprite error (upstream bug)
|
new
|
|
normal
|
Engine: AGS
|
|
| #16118 |
GUI: Visual glitch in achievements tab on the vertical scrollbar in windowed mode
|
new
|
|
normal
|
GUI
|
|
| #16126 |
AGS: 1213 Special Edition Freeware is crashing ScummVM
|
new
|
|
normal
|
Engine: AGS
|
|
| #16129 |
SCI: QfG4 diskette version - Baba Yaga is weird
|
new
|
|
normal
|
Engine: SCI
|
|
| #16130 |
SAGA: IHNM (Ellen) CD appears after taking gem [original bug]
|
new
|
|
normal
|
Engine: SAGA
|
|
| #16131 |
SAGA: IHNM (Ellen) Ellen disappears when trying to exit after front door is closed
|
new
|
|
normal
|
Engine: SAGA
|
|
| #16132 |
SAGA: IHNM (Ellen) Sequence break when crossing the yellow room
|
new
|
|
normal
|
Engine: SAGA
|
|
| #16133 |
SAGA: IHNM (Ellen) Softlock if short-circuiting the Anubis statue before talking with it
|
new
|
|
normal
|
Engine: SAGA
|
|
| #16135 |
SAGA: IHNM (Ellen) Character walks through Sphinx
|
new
|
|
normal
|
Engine: SAGA
|
|
| #16136 |
COMMON: Noir a shadowy thriller can't be scanned if discworld noir is already scanned
|
new
|
|
normal
|
Common
|
|
| #16145 |
AGS: Legend of Skye corrupt dialog portrait
|
new
|
|
normal
|
Engine: AGS
|
|
| #16146 |
AGS: iOS: Old Skies crashes in Chapter 6 fireworks scene
|
new
|
|
normal
|
Port: iOS
|
|
| #16147 |
DGDS: Gamepad (A,B,X,Y) buttons not working
|
new
|
|
normal
|
Engine: DGDS
|
|
| #16155 |
M4: Riddle of Master Lu big-endian crashes/bugs
|
pending
|
Strangerke
|
normal
|
Engine: M4
|
|
| #16156 |
BACKENDS: PSP: Crash at startup on PSP 1000 (1st gen)
|
new
|
|
normal
|
Port: PSP
|
|
| #16158 |
AGS: Old ags_snowrain implementation does not match original
|
new
|
|
normal
|
Engine: AGS
|
|
| #16162 |
TOON: Robot maker revives
|
new
|
|
normal
|
Engine: Toon
|
|
| #16163 |
MACVENTURE: Container class seems to access file out of bounds
|
new
|
|
normal
|
Engine: Macventure
|
|
| #16166 |
WAGE: Radical Castle does not show king on throne during sound
|
new
|
|
normal
|
Engine: Wage
|
|
| #16170 |
AGS: The Cabin: videos are unsupported
|
new
|
|
normal
|
Engine: AGS
|
|
| #16178 |
VCRUISE: Schizm: Left and right turn arrows not appearing
|
new
|
elasota
|
normal
|
Engine: V-Cruise
|
|
| #16181 |
SWORD2: Polish retail release incorrectly detected as a demo version
|
new
|
|
normal
|
Engine: Sword2
|
|
| #16185 |
AGS: Clock numbers aren't always drawn in On a Winter's Night, Four Travelers
|
new
|
|
normal
|
Engine: AGS
|
|
| #16187 |
MD5: DIRECTOR: Critical Path Unknown game variant
|
new
|
|
normal
|
Engine: Director
|
|
| #16188 |
DIRECTOR: Gadget fully playable with minor glitches
|
new
|
|
normal
|
Engine: Director
|
|
| #16190 |
TWP: Ransome unbeeped DLC doesn't work
|
new
|
scemino
|
normal
|
Engine: TWP
|
|
| #16191 |
HYPNO: Missing fadeouts in Spider-Man: The Sinister Six
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
| #16192 |
HYPNO: Shocker remains clickable after talking to him in the demo
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
| #16193 |
HYPNO: Missing or incorrect sounds in the Spider-Man: The Sinister Six demo
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
| #16198 |
MD5: DIRECTOR: (Gus is Gone/Lucy is Lost by Essex Interactive Media)
|
new
|
|
normal
|
Engine: Director
|
|
| #16201 |
MD5: DIRECTOR: CSI Crime Scene Investigation unknown variant
|
new
|
|
normal
|
Engine: Director
|
|
| #16205 |
SCUMM: TTS can read text for buttons that are not currently active, or even no longer there
|
pending
|
AndywinXp
|
normal
|
Engine: SCUMM
|
|
| #16208 |
WAGE: The Phoenix is not playable beyond the title screen
|
new
|
|
normal
|
Engine: Wage
|
|
| #16210 |
HPL1: Pressing tab when there's onscreen text causes lock-up
|
new
|
|
normal
|
Engine: HPL1
|
|
| #16216 |
SCI: QFG2: Keapon Laffin Does Not Give Particular Messages
|
new
|
|
normal
|
Engine: SCI
|
|
| #16218 |
SCI: CASTLEBRAIN: Disabled digital sound effects still play in some audio modes if there's no equivalent synthesized sound effect
|
new
|
|
normal
|
Engine: SCI
|
|
| #16230 |
HPL1: Language Selection in the options not permanent
|
new
|
|
normal
|
Engine: HPL1
|
|
| #16240 |
AGS: The Excavation of Hob's Barrow: Audio in cutscenes not finishing properly
|
new
|
|
normal
|
Engine: AGS
|
|
| #16242 |
AGS: game crash in the combat sequences of 'metro city: resistance'
|
new
|
|
normal
|
Engine: AGS
|
|
| #16245 |
SCI: QFG2: Dinarzad Only Offers Metal Worker House Job If You Make Thief Sign When First Meeting Her
|
new
|
|
normal
|
Engine: SCI
|
|
| #16260 |
WAGE: Some games seem to be missing fonts
|
new
|
|
normal
|
Engine: Wage
|
|
| #16263 |
PLUMBERS: 3DO version crashes during Jane's interview
|
new
|
|
normal
|
Engine: Plumbers
|
|
| #16264 |
PLUMBERS: 3DO version plays a wrong scene for "He plans a vigorous assault later on!"
|
new
|
|
normal
|
Engine: Plumbers
|
|
| #16265 |
PLUMBERS: selection boxes are rendered incorrectly in the 3DO version
|
new
|
|
normal
|
Engine: Plumbers
|
|
| #16267 |
WAGE: Queen Quest appears broken (bad dump?)
|
new
|
|
normal
|
Engine: Wage
|
|
| #16274 |
DGDS: Dragon: Spanish version not loading font files properly
|
new
|
|
normal
|
Engine: DGDS
|
|
| #16275 |
ACCESS: MARTIAN: Fading is very slow
|
new
|
|
normal
|
Engine: Access
|
|
| #16280 |
DIRECTOR: Gus Sing, Play and Paint-along (1994)
|
new
|
|
normal
|
Engine: Director
|
|
| #16281 |
DIRECTOR: Gus Goes to the Megarific Museum
|
new
|
|
normal
|
Engine: Director
|
|
| #16282 |
DIRECTOR: Gus Goes to the Kooky Carnival
|
new
|
|
normal
|
Engine: Director
|
|