| #15210 |
GUI: GMM: Mouse cursor is offset when screen is shaking
|
new
|
|
normal
|
GUI
|
|
| #15228 |
AGS: Robert Redford 2: Sprite glitches [upstream bug]
|
new
|
|
normal
|
Engine: AGS
|
|
| #15234 |
DRAGONS: Crash when you use the turnstile at the Dragon Trap underground scene and let the animation loop
|
new
|
|
normal
|
Engine: Dragons
|
|
| #15253 |
MOHAWK: Riven: Spinning dome opening switch input is not matched to corresponding symbol timing
|
new
|
|
normal
|
Engine: Mohawk
|
|
| #15254 |
MOHAWK: Riven: Trapping self in trap book results in ending videos beginning prematurely
|
new
|
|
normal
|
Engine: Mohawk
|
|
| #15257 |
GOB: Goblins 1 - amiga version - fade in problems after the intro
|
new
|
|
normal
|
Engine: Gob
|
|
| #15265 |
TINSEL: Virtual keyboard gets hidden when skipping cutscenes or at the end of cutscenes
|
new
|
|
normal
|
Engine: Tinsel
|
|
| #15271 |
TINYGL: glPolygonStipple seems to work when looking at one side only
|
new
|
|
normal
|
Graphics
|
|
| #15280 |
GRIM: Keymap for Pick up/Take away doesn't work in Spanish version
|
new
|
|
normal
|
Engine: Grim
|
|
| #15297 |
MYST3: Persistent video in scene is out of sync with end of full screen animation
|
pending
|
antoniou79
|
normal
|
Engine: Myst3
|
|
| #15306 |
TINSEL: Various glitches in Discworld1 Macintosh Japanese
|
new
|
|
normal
|
Engine: Tinsel
|
|
| #15331 |
FREESCAPE: width of rendered lines depends on the computer resolution
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
| #15339 |
SCI: KQ6: Distorted music when using NukedOPL
|
new
|
|
normal
|
Engine: SCI
|
|
| #15340 |
GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button
|
new
|
|
normal
|
GUI
|
|
| #15341 |
GOB: Goblins 2 - Missing footsteps sound effect in Floppy version
|
new
|
bluegr
|
normal
|
Engine: Gob
|
|
| #15349 |
SCUMM: MM (NES) - Known implementation inaccuracies
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #15350 |
SCUMM: INDY3: atari st - no sound after modifying the resources for new translation
|
pending
|
dwatteau
|
normal
|
Engine: SCUMM
|
|
| #15351 |
ZVISION: ZGI: Save game can get stuck in a death loop
|
new
|
|
normal
|
Engine: ZVision
|
|
| #15357 |
BACKENDS: WII: SCUMM: Wrong colors for cursor objects in COMI
|
new
|
|
normal
|
Port: Wii
|
|
| #15364 |
ANDROID: SCUMM: SIGSEGV when pausing sounds
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #15375 |
SCI: SQ4 Korean text not rendered after refactor
|
new
|
|
normal
|
Engine: SCI
|
|
| #15393 |
BACKENDS: PSP: BLADERUNNER: Crash on start on PSP 3004 (Slim)
|
new
|
|
normal
|
Port: PSP
|
|
| #15394 |
BACKENDS: PSP: ULTIMA8: Crash after Pentagram logo
|
new
|
|
normal
|
Port: PSP
|
|
| #15395 |
TWINE: Shading Palette loss of colours?!
|
new
|
|
normal
|
Engine: TwinE
|
|
| #15403 |
SHERLOCK: Mouse clicks may be ignored
|
new
|
|
normal
|
Engine: Sherlock
|
|
| #15404 |
SCUMM: DOTT: nothing clickable after loading save game
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #15405 |
DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error
|
new
|
|
normal
|
Engine: Director
|
|
| #15410 |
TWINE: Little big adventure no menu music and a crash
|
pending
|
mgerhardy
|
normal
|
Engine: TwinE
|
|
| #15418 |
SCUMM: Loom (EGA) - Game not starting/unrecognized after the use of scummtr and scummrp with the MT32 update
|
pending
|
dwatteau
|
normal
|
Engine: SCUMM
|
|
| #15425 |
SCUMM: FOA: Broken music when loading savegame in Thera and Crete
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #15427 |
STARK: Pressing F5 and clicking "Main Menu" does not open TLJ main menu
|
new
|
|
normal
|
Engine: Stark
|
|
| #15430 |
DGDS: Rise of the Dragon thought bubbles are slightly off
|
new
|
|
normal
|
Engine: DGDS
|
|
| #15432 |
DGDS: dragon: key mapping not supported for arcade sequences
|
new
|
|
normal
|
Engine: DGDS
|
|
| #15433 |
DGDS: Hot area keyboard shortcuts not supported
|
new
|
|
normal
|
Engine: DGDS
|
|
| #15455 |
ULTIMA6: party roster doesn't work with "new style" game style
|
new
|
|
normal
|
Engine: Ultima
|
|
| #15468 |
SCUMM: FOA (Amiga): Copy protection screen bug
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #15470 |
FREESCAPE: UI is not pixel perfect
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
| #15474 |
MD5: FREESCAPE: Unknown Driller variant (Atari ST)
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
| #15493 |
BACKENDS: 3DS: Detection is very slow
|
new
|
|
normal
|
Port: 3DS
|
|
| #15496 |
GUI: Text glitches in low resolution mode
|
new
|
|
normal
|
GUI
|
|
| #15518 |
GUI: Game Options dialog can create inconsistent settings
|
new
|
|
normal
|
GUI
|
|
| #15524 |
GOB: WOODRUFF - strange mouse pointer behavior
|
new
|
|
normal
|
Engine: Gob
|
|
| #15530 |
BAGEL: Excessive CPU usage
|
new
|
dreammaster
|
normal
|
Engine: BAGEL
|
|
| #15536 |
DGDS: Text wrapping algorithm does not match original for short dialogs
|
new
|
|
normal
|
Engine: DGDS
|
|
| #15539 |
SCUMM: HE: Assertion error crash in Spy Fox 2 "Things From Space" minigame
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #15548 |
SCUMM/HE: PUTTPUTT - mouse cursor is not scaled for Windows game versions
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #15553 |
SCI: QFG2 Hangs After Purchasing Saurus
|
new
|
|
normal
|
Engine: SCI
|
|
| #15555 |
KYRA: KYRA1 - misaligned options text and buttons
|
new
|
|
normal
|
Engine: Kyra
|
|
| #15561 |
DIRECTOR: Löwenzahn 1 [D5]: Test results
|
new
|
|
normal
|
Engine: Director
|
|
| #15567 |
DGDS: RotD (DE) Incorrect inventory heading on the LAPD card
|
new
|
|
normal
|
Engine: DGDS
|
|
| #15568 |
TEENAGENT: Music for village different between ScummVM and DosBox
|
new
|
|
normal
|
Engine: TeenAgent
|
|
| #15570 |
HDB: PPC Game Variant - Lua Script Error When Talking to Mr Convert at Servadrones Inc.
|
new
|
|
normal
|
Engine: HDB
|
|
| #15586 |
GRAPHICS: CRT-Royale shader does not work correctly
|
new
|
|
normal
|
Graphics
|
|
| #15591 |
GOB: Goblins 3 - Latest save is not loaded
|
new
|
|
normal
|
Engine: Gob
|
|
| #15593 |
TWINE: LBA: Adeline logo music jingle (MIDI) is almost inaudible
|
new
|
|
normal
|
Engine: TwinE
|
|
| #15595 |
SCUMM: HE: Crash / ThreadSanitizer data race when quitting 'Humongous Interactive Catalog'
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #15601 |
SCUMM: LOOM: Amiga version attempts to load MT-32 roms regardless of audio settings
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #15605 |
GRIM: Stuck on building view after cutscene that follows transplant of Glotti's heart
|
new
|
|
normal
|
Engine: Grim
|
|
| #15606 |
SCI: KQ6CD Strange audio/text behaviour in DUAL mode
|
new
|
|
normal
|
Engine: SCI
|
|
| #15607 |
SCUMM: MANIAC/ZAK (Amiga): Game Settings Volume Controls are not honored
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #15608 |
STARK: Changing language to Czech does not correctly show the eastern european chars
|
new
|
|
normal
|
Engine: Stark
|
|
| #15619 |
SCUMM: ZAK C64: Verbs not cleared properly
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #15620 |
SCUMM: ZAK C64: Intro animations are too fast
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #15630 |
GROOVIE: T7G CD audio (flac) not in sync with intro animation
|
new
|
|
normal
|
Engine: Groovie
|
|
| #15632 |
BAGEL: The Space Bar audio problem (original bug)
|
new
|
dreammaster
|
normal
|
Engine: BAGEL
|
|
| #15637 |
STARK: Unknown Language Variant of The Longest Journey
|
new
|
|
normal
|
Engine: Stark
|
|
| #15638 |
SCUMM: Monkey Island 1 and Passport to Adventure demo for DOS both don't honor overridden volume settings for Adlib
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #15642 |
SCI: QFG1EGA: Fairy Music Kicks Out on Bringing Up ScummVM Save/Restore Screen
|
new
|
|
normal
|
Engine: SCI
|
|
| #15659 |
AGS: It Takes Two To Tangle: Cutscene Masking
|
new
|
|
normal
|
Engine: AGS
|
|
| #15663 |
DIRECTOR: Robinson Crusoe [D5] playtest results
|
new
|
|
normal
|
Engine: Director
|
|
| #15673 |
BACKENDS: PSP: Scumm/HE engine plugin crashes when adding or starting game
|
new
|
|
normal
|
Port: PSP
|
|
| #15681 |
NEVERHOOD: TV guy subtitle jitter in module 2400
|
new
|
|
normal
|
Engine: Neverhood
|
|
| #15683 |
SCI: SQ5: Two more rooms with speed problems
|
new
|
|
normal
|
Engine: SCI
|
|
| #15686 |
TINSEL: Discworld II USA detected with wrong name
|
new
|
|
normal
|
Engine: Tinsel
|
|
| #15689 |
NGI: DEMO: Full Pipe Russian 97 demo from the ScummVM demos page does not load
|
new
|
|
normal
|
Engine: NGI
|
|
| #15695 |
PRINCE: Girl responding when using the cord, even when she's not there
|
new
|
|
normal
|
Engine: Prince
|
|
| #15704 |
FREESCAPE: fix all the big endian issues
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
| #15710 |
AGS: Achievements not unlocking for A Golden Wake (goldenwake)
|
new
|
|
normal
|
Engine: AGS
|
|
| #15714 |
PRINCE: Sprite duplication
|
new
|
|
normal
|
Engine: Prince
|
|
| #15721 |
PRINCE: no ending credits
|
new
|
|
normal
|
Engine: Prince
|
|
| #15728 |
SCI: KQ5 (floppy): The text "What?!" goes by too quickly in the intro
|
new
|
|
normal
|
Engine: SCI
|
|
| #15729 |
DIRECTOR: Gadget: Past as Future [D5] crash and other issues
|
new
|
|
normal
|
Engine: Director
|
|
| #15737 |
TWP: Tap-to-click doesn't work for TWP with a Magic Trackpad 2
|
new
|
scemino
|
normal
|
Engine: TWP
|
|
| #15750 |
FREESCAPE: Lighting effect missing in Castle Master
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
| #15753 |
SCI: HOYLE5SOLITAIRE: Sierra logo animation seems a bit fast
|
new
|
|
normal
|
Engine: SCI
|
|
| #15756 |
BACKENDS: PS3: AGS: Performance issues in various AGS titles
|
new
|
|
normal
|
Port: PS3
|
|
| #15770 |
EMI: OpenGL shaders: Texture-less characters on GeForce 6600
|
new
|
|
normal
|
Engine: Grim
|
|
| #15775 |
DGDS: Rise: The "Meanwhile" screen before a cutscene goes by too quickly
|
new
|
|
normal
|
Engine: DGDS
|
|
| #15777 |
SCI: ICEMAN: Shift-F5 Does Not Work Properly at Sub Controls
|
new
|
|
normal
|
Engine: SCI
|
|
| #15779 |
SCI: ICEMAN: Johnny Can Get Stuck in Door When Exiting Captain's Cabin
|
new
|
|
normal
|
Engine: SCI
|
|
| #15787 |
M4: RIDDLE: Teleport occurring in room 207
|
new
|
|
normal
|
Engine: M4
|
|
| #15790 |
SCI: ICEMAN: Changing Sub Speed Changes Game Speed
|
new
|
|
normal
|
Engine: SCI
|
|
| #15793 |
SCUMM: ZAK: No bus engine sound on C64
|
new
|
|
normal
|
Engine: SCUMM
|
|
| #15805 |
MD5: AGOS: Simon the Sorcerer I (German CD) unknown version
|
new
|
|
normal
|
Engine: AGOS
|
|
| #15808 |
ANDROID: LSL6: Click and hold touch gesture works as click and then click and hold
|
new
|
|
normal
|
Port: Android
|
|
| #15810 |
SCI: QFG2: You Always Succeed at Bargaining
|
new
|
|
normal
|
Engine: SCI
|
|
| #15824 |
GOT: Wrong hammer type when loading savegame directly
|
new
|
dreammaster
|
normal
|
Engine: GOT
|
|
| #15833 |
AGI: Gold Rush: Certain keypresses not working
|
new
|
|
normal
|
Engine: AGI
|
|
| #15840 |
KYRA: Multiple timing issues with Hand of Fate
|
new
|
|
normal
|
Engine: Kyra
|
|
| #15848 |
SCI: QFG2: Inn Theme Music Becomes Very Quiet after EOF Entrance Exam
|
new
|
|
normal
|
Engine: SCI
|
|