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Results (601 - 700 of 1013)

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Ticket Summary Status Owner Priority Component Version
#15210 GUI: GMM: Mouse cursor is offset when screen is shaking new normal GUI
#15228 AGS: Robert Redford 2: Sprite glitches [upstream bug] new normal Engine: AGS
#15234 DRAGONS: Crash when you use the turnstile at the Dragon Trap underground scene and let the animation loop new normal Engine: Dragons
#15253 MOHAWK: Riven: Spinning dome opening switch input is not matched to corresponding symbol timing new normal Engine: Mohawk
#15254 MOHAWK: Riven: Trapping self in trap book results in ending videos beginning prematurely new normal Engine: Mohawk
#15257 GOB: Goblins 1 - amiga version - fade in problems after the intro new normal Engine: Gob
#15265 TINSEL: Virtual keyboard gets hidden when skipping cutscenes or at the end of cutscenes new normal Engine: Tinsel
#15271 TINYGL: glPolygonStipple seems to work when looking at one side only new normal Graphics
#15280 GRIM: Keymap for Pick up/Take away doesn't work in Spanish version new normal Engine: Grim
#15297 MYST3: Persistent video in scene is out of sync with end of full screen animation pending antoniou79 normal Engine: Myst3
#15306 TINSEL: Various glitches in Discworld1 Macintosh Japanese new normal Engine: Tinsel
#15331 FREESCAPE: width of rendered lines depends on the computer resolution new neuromancer normal Engine: Freescape
#15339 SCI: KQ6: Distorted music when using NukedOPL new normal Engine: SCI
#15340 GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button new normal GUI
#15341 GOB: Goblins 2 - Missing footsteps sound effect in Floppy version new bluegr normal Engine: Gob
#15349 SCUMM: MM (NES) - Known implementation inaccuracies new normal Engine: SCUMM
#15350 SCUMM: INDY3: atari st - no sound after modifying the resources for new translation pending dwatteau normal Engine: SCUMM
#15351 ZVISION: ZGI: Save game can get stuck in a death loop new normal Engine: ZVision
#15357 BACKENDS: WII: SCUMM: Wrong colors for cursor objects in COMI new normal Port: Wii
#15364 ANDROID: SCUMM: SIGSEGV when pausing sounds new normal Engine: SCUMM
#15375 SCI: SQ4 Korean text not rendered after refactor new normal Engine: SCI
#15393 BACKENDS: PSP: BLADERUNNER: Crash on start on PSP 3004 (Slim) new normal Port: PSP
#15394 BACKENDS: PSP: ULTIMA8: Crash after Pentagram logo new normal Port: PSP
#15395 TWINE: Shading Palette loss of colours?! new normal Engine: TwinE
#15403 SHERLOCK: Mouse clicks may be ignored new normal Engine: Sherlock
#15404 SCUMM: DOTT: nothing clickable after loading save game new normal Engine: SCUMM
#15405 DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error new normal Engine: Director
#15410 TWINE: Little big adventure no menu music and a crash pending mgerhardy normal Engine: TwinE
#15418 SCUMM: Loom (EGA) - Game not starting/unrecognized after the use of scummtr and scummrp with the MT32 update pending dwatteau normal Engine: SCUMM
#15425 SCUMM: FOA: Broken music when loading savegame in Thera and Crete new normal Engine: SCUMM
#15427 STARK: Pressing F5 and clicking "Main Menu" does not open TLJ main menu new normal Engine: Stark
#15430 DGDS: Rise of the Dragon thought bubbles are slightly off new normal Engine: DGDS
#15432 DGDS: dragon: key mapping not supported for arcade sequences new normal Engine: DGDS
#15433 DGDS: Hot area keyboard shortcuts not supported new normal Engine: DGDS
#15455 ULTIMA6: party roster doesn't work with "new style" game style new normal Engine: Ultima
#15468 SCUMM: FOA (Amiga): Copy protection screen bug new normal Engine: SCUMM
#15470 FREESCAPE: UI is not pixel perfect new neuromancer normal Engine: Freescape
#15474 MD5: FREESCAPE: Unknown Driller variant (Atari ST) new neuromancer normal Engine: Freescape
#15493 BACKENDS: 3DS: Detection is very slow new normal Port: 3DS
#15496 GUI: Text glitches in low resolution mode new normal GUI
#15518 GUI: Game Options dialog can create inconsistent settings new normal GUI
#15524 GOB: WOODRUFF - strange mouse pointer behavior new normal Engine: Gob
#15530 BAGEL: Excessive CPU usage new dreammaster normal Engine: BAGEL
#15536 DGDS: Text wrapping algorithm does not match original for short dialogs new normal Engine: DGDS
#15539 SCUMM: HE: Assertion error crash in Spy Fox 2 "Things From Space" minigame new normal Engine: SCUMM
#15548 SCUMM/HE: PUTTPUTT - mouse cursor is not scaled for Windows game versions new normal Engine: SCUMM
#15553 SCI: QFG2 Hangs After Purchasing Saurus new normal Engine: SCI
#15555 KYRA: KYRA1 - misaligned options text and buttons new normal Engine: Kyra
#15561 DIRECTOR: Löwenzahn 1 [D5]: Test results new normal Engine: Director
#15567 DGDS: RotD (DE) Incorrect inventory heading on the LAPD card new normal Engine: DGDS
#15568 TEENAGENT: Music for village different between ScummVM and DosBox new normal Engine: TeenAgent
#15570 HDB: PPC Game Variant - Lua Script Error When Talking to Mr Convert at Servadrones Inc. new normal Engine: HDB
#15586 GRAPHICS: CRT-Royale shader does not work correctly new normal Graphics
#15591 GOB: Goblins 3 - Latest save is not loaded new normal Engine: Gob
#15593 TWINE: LBA: Adeline logo music jingle (MIDI) is almost inaudible new normal Engine: TwinE
#15595 SCUMM: HE: Crash / ThreadSanitizer data race when quitting 'Humongous Interactive Catalog' new normal Engine: SCUMM
#15601 SCUMM: LOOM: Amiga version attempts to load MT-32 roms regardless of audio settings new normal Engine: SCUMM
#15605 GRIM: Stuck on building view after cutscene that follows transplant of Glotti's heart new normal Engine: Grim
#15606 SCI: KQ6CD Strange audio/text behaviour in DUAL mode new normal Engine: SCI
#15607 SCUMM: MANIAC/ZAK (Amiga): Game Settings Volume Controls are not honored new normal Engine: SCUMM
#15608 STARK: Changing language to Czech does not correctly show the eastern european chars new normal Engine: Stark
#15619 SCUMM: ZAK C64: Verbs not cleared properly new normal Engine: SCUMM
#15620 SCUMM: ZAK C64: Intro animations are too fast new normal Engine: SCUMM
#15630 GROOVIE: T7G CD audio (flac) not in sync with intro animation new normal Engine: Groovie
#15632 BAGEL: The Space Bar audio problem (original bug) new dreammaster normal Engine: BAGEL
#15637 STARK: Unknown Language Variant of The Longest Journey new normal Engine: Stark
#15638 SCUMM: Monkey Island 1 and Passport to Adventure demo for DOS both don't honor overridden volume settings for Adlib new normal Engine: SCUMM
#15642 SCI: QFG1EGA: Fairy Music Kicks Out on Bringing Up ScummVM Save/Restore Screen new normal Engine: SCI
#15659 AGS: It Takes Two To Tangle: Cutscene Masking new normal Engine: AGS
#15663 DIRECTOR: Robinson Crusoe [D5] playtest results new normal Engine: Director
#15673 BACKENDS: PSP: Scumm/HE engine plugin crashes when adding or starting game new normal Port: PSP
#15681 NEVERHOOD: TV guy subtitle jitter in module 2400 new normal Engine: Neverhood
#15683 SCI: SQ5: Two more rooms with speed problems new normal Engine: SCI
#15686 TINSEL: Discworld II USA detected with wrong name new normal Engine: Tinsel
#15689 NGI: DEMO: Full Pipe Russian 97 demo from the ScummVM demos page does not load new normal Engine: NGI
#15695 PRINCE: Girl responding when using the cord, even when she's not there new normal Engine: Prince
#15704 FREESCAPE: fix all the big endian issues new neuromancer normal Engine: Freescape
#15710 AGS: Achievements not unlocking for A Golden Wake (goldenwake) new normal Engine: AGS
#15714 PRINCE: Sprite duplication new normal Engine: Prince
#15721 PRINCE: no ending credits new normal Engine: Prince
#15728 SCI: KQ5 (floppy): The text "What?!" goes by too quickly in the intro new normal Engine: SCI
#15729 DIRECTOR: Gadget: Past as Future [D5] crash and other issues new normal Engine: Director
#15737 TWP: Tap-to-click doesn't work for TWP with a Magic Trackpad 2 new scemino normal Engine: TWP
#15750 FREESCAPE: Lighting effect missing in Castle Master new neuromancer normal Engine: Freescape
#15753 SCI: HOYLE5SOLITAIRE: Sierra logo animation seems a bit fast new normal Engine: SCI
#15756 BACKENDS: PS3: AGS: Performance issues in various AGS titles new normal Port: PS3
#15770 EMI: OpenGL shaders: Texture-less characters on GeForce 6600 new normal Engine: Grim
#15775 DGDS: Rise: The "Meanwhile" screen before a cutscene goes by too quickly new normal Engine: DGDS
#15777 SCI: ICEMAN: Shift-F5 Does Not Work Properly at Sub Controls new normal Engine: SCI
#15779 SCI: ICEMAN: Johnny Can Get Stuck in Door When Exiting Captain's Cabin new normal Engine: SCI
#15787 M4: RIDDLE: Teleport occurring in room 207 new normal Engine: M4
#15790 SCI: ICEMAN: Changing Sub Speed Changes Game Speed new normal Engine: SCI
#15793 SCUMM: ZAK: No bus engine sound on C64 new normal Engine: SCUMM
#15805 MD5: AGOS: Simon the Sorcerer I (German CD) unknown version new normal Engine: AGOS
#15808 ANDROID: LSL6: Click and hold touch gesture works as click and then click and hold new normal Port: Android
#15810 SCI: QFG2: You Always Succeed at Bargaining new normal Engine: SCI
#15824 GOT: Wrong hammer type when loading savegame directly new dreammaster normal Engine: GOT
#15833 AGI: Gold Rush: Certain keypresses not working new normal Engine: AGI
#15840 KYRA: Multiple timing issues with Hand of Fate new normal Engine: Kyra
#15848 SCI: QFG2: Inn Theme Music Becomes Very Quiet after EOF Entrance Exam new normal Engine: SCI
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