#15505 |
SCUMM HE MOONBASE: big endian problem (MORPHOS)
|
pending
|
AndywinXp
|
high
|
Engine: SCUMM
|
|
#14553 |
GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable
|
new
|
BJNFNE
|
low
|
Engine: Gob
|
|
#3769 |
GOB: WOODRUFF - Pathfinding bug
|
new
|
DrMcCoy
|
low
|
Engine: Gob
|
|
#3838 |
GOB: LIT - palette issue with sprites
|
new
|
DrMcCoy
|
low
|
Engine: Gob
|
|
#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
|
new
|
DrMcCoy
|
low
|
Engine: Gob
|
|
#3848 |
GOB: WOODRUFF - Graphic glitches
|
new
|
DrMcCoy
|
low
|
Engine: Gob
|
|
#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
new
|
DrMcCoy
|
normal
|
Engine: Gob
|
|
#5405 |
GOB: Woodruff - Can't Get Master's Powers
|
new
|
DrMcCoy
|
normal
|
Engine: Gob
|
|
#5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
|
new
|
DrMcCoy
|
normal
|
Engine: Gob
|
|
#5413 |
GOB: Woodruff - Possible lockup in the prison tower
|
new
|
DrMcCoy
|
normal
|
Engine: Gob
|
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
new
|
Kirben
|
normal
|
Engine: AGOS
|
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
new
|
Kirben
|
normal
|
Engine: AGOS
|
|
#6051 |
AGOS: SIMON1DOS French Text Glitch
|
new
|
Kirben
|
low
|
Engine: AGOS
|
|
#6243 |
AGOS: The Feeble Files PL - wrong file used
|
new
|
Kirben
|
normal
|
Engine: AGOS
|
|
#5667 |
HUGO: Whodunit? - Priority glitches in Main Hall
|
new
|
Strangerke
|
normal
|
Engine: Hugo
|
|
#6054 |
HUGO: Whodunit? - Priority glitch with Parrot
|
new
|
Strangerke
|
normal
|
Engine: Hugo
|
|
#13145 |
ASYLUM: Corrupted magnifying glass
|
pending
|
alxpnv
|
normal
|
Engine: Asylum
|
|
#15658 |
ASYLUM: Crash in main menu for Sanitarium in recent ScummVM releases
|
pending
|
antoniou79
|
normal
|
Engine: Asylum
|
|
#15371 |
BACKENDS: PS3: Grim Fandango not running on PS3 build
|
pending
|
aquadran
|
low
|
Engine: Grim
|
|
#13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
|
pending
|
athrxx
|
normal
|
Engine: SCUMM
|
|
#5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
new
|
bluegr
|
normal
|
Engine: AGOS
|
|
#6271 |
TINSEL: DW1 - Can't take custard book
|
new
|
bluegr
|
normal
|
Engine: Tinsel
|
|
#13560 |
DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working
|
new
|
bluegr
|
normal
|
Engine: Director
|
|
#13594 |
CHEWY: Dialog canceled by subtitles
|
pending
|
bluegr
|
normal
|
Engine: Chewy
|
|
#13637 |
CHEWY: Sprite of Chewy and Howard in train placed wrong
|
new
|
bluegr
|
low
|
Engine: Chewy
|
|
#15215 |
SCUMM: DIG: Error box 29 is out of bounds in ScummVM 2.8.1
|
new
|
bluegr
|
normal
|
Engine: SCUMM
|
|
#15341 |
GOB: Goblins 2 - Missing footsteps sound effect in Floppy version
|
new
|
bluegr
|
normal
|
Engine: Gob
|
|
#6831 |
MADS: User Interface gradually gets corrupted from background animations
|
new
|
dreammaster
|
normal
|
Engine: MADS
|
|
#7012 |
SHERLOCK: volume settings don't work
|
new
|
dreammaster
|
normal
|
Engine: Sherlock
|
|
#10356 |
TSAGE: RtR - Error when you don't use Quinn
|
new
|
dreammaster
|
normal
|
Engine: TsAGE
|
|
#10476 |
XEEN: Clouds/Darkside flag not properly saved when restarting a new game
|
new
|
dreammaster
|
normal
|
Engine: MM: Xeen
|
|
#11518 |
GLK: ZCode - status line has no left margin
|
new
|
dreammaster
|
normal
|
Engine: GLK: ZCode
|
|
#11584 |
GLK: GLULX - Unknown (crashing/erroring) game variants
|
new
|
dreammaster
|
normal
|
Engine: GLK: Glulxe
|
|
#12304 |
ULTIMA4: 2nd combat instance applies Quickness to all party members
|
new
|
dreammaster
|
low
|
Engine: Ultima
|
|
#14919 |
M4: Orion Burger: Footstep Soundeffect missing
|
new
|
dreammaster
|
low
|
Engine: M4
|
|
#15530 |
BAGEL: Excessive CPU usage
|
new
|
dreammaster
|
normal
|
Engine: BAGEL
|
|
#15632 |
BAGEL: The Space Bar audio problem
|
new
|
dreammaster
|
high
|
Engine: BAGEL
|
|
#15824 |
GOT: Wrong hammer type when loading savegame directly
|
new
|
dreammaster
|
normal
|
Engine: GOT
|
|
#15826 |
GOT: Wrong music in final bossfight
|
new
|
dreammaster
|
low
|
Engine: GOT
|
|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
new
|
dwatteau
|
high
|
Engine: Stark
|
|
#14747 |
BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle"
|
pending
|
dwatteau
|
normal
|
Engine: SCUMM
|
|
#15350 |
SCUMM: INDY3: atari st - no sound after modifying the resources for new translation
|
pending
|
dwatteau
|
normal
|
Engine: SCUMM
|
|
#15418 |
SCUMM: Loom (EGA) - Game not starting/unrecognized after the use of scummtr and scummrp with the MT32 update
|
pending
|
dwatteau
|
normal
|
Engine: SCUMM
|
|
#15091 |
MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug)
|
pending
|
elasota
|
normal
|
Engine: mTropolis
|
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
new
|
fracturehill
|
high
|
Engine: AGS
|
|
#6333 |
TONY: Flickering sprites at Shack's Door left of Lorenz
|
new
|
fuzzie
|
normal
|
Engine: Tony
|
|
#14174 |
BUILD: When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend
|
new
|
lephilousophe
|
normal
|
Common
|
|
#14357 |
TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts
|
pending
|
lephilousophe
|
high
|
Engine: Tetraedge
|
|
#14890 |
ANDROID: Monkey Island 3 doesn't work anymore
|
pending
|
lephilousophe
|
normal
|
Port: Android
|
|
#6203 |
WME: Dirty Split - Dialog coming out of wrong character (original bug)
|
new
|
lolbot-iichan
|
low
|
Engine: Wintermute
|
|
#6721 |
WME: The Kite - Overlapping bug
|
new
|
lolbot-iichan
|
low
|
Engine: Wintermute
|
|
#14819 |
DIRECTOR: Backpacker (Swedish) (D4) various glitches
|
new
|
lotharsm
|
normal
|
Engine: Director
|
|
#9725 |
AGI IIgs: shift key commands don't work
|
new
|
m-kiewitz
|
low
|
Engine: AGI
|
|
#12074 |
TWINE: rendering of the holomap is broken
|
pending
|
mgerhardy
|
normal
|
Engine: TwinE
|
|
#14669 |
TWINE: Multiple track issues
|
pending
|
mgerhardy
|
normal
|
Engine: TwinE
|
|
#15384 |
TWINE: LBA: Dark museum has side-effects on the same session
|
pending
|
mgerhardy
|
normal
|
Engine: TwinE
|
|
#15400 |
TWINE: LBA - Using the Holomap while Twinsen is walking may cause glitch
|
pending
|
mgerhardy
|
normal
|
Engine: TwinE
|
|
#15408 |
TWINE: the W key was supposed to only do Action on Normal
|
pending
|
mgerhardy
|
normal
|
Engine: TwinE
|
|
#15410 |
TWINE: Little big adventure no menu music and a crash
|
pending
|
mgerhardy
|
normal
|
Engine: TwinE
|
|
#13264 |
HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version)
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#13268 |
HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#13472 |
HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#13592 |
HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six)
|
new
|
neuromancer
|
low
|
Engine: Hypno
|
|
#13663 |
HYPNO: Slow frame rate, navigation issue and frequent sound pops
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#13773 |
HYPNO: Some sound/music is missing in Soldier Boyz
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#13957 |
FREESCAPE: Demo mode does not match the original implementation in Driller
|
pending
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#14073 |
FREESCAPE: several types of rendering artifacts are visible
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#14535 |
WETLANDS: missing korean text in the localized release
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#14557 |
HYPNO: Screen mode should change when cutscenes are playing
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#15043 |
FREESCAPE: CPC sounds are not implemented
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15045 |
FREESCAPE: certain UI elements are not implemented yet in Total Eclipse
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15331 |
FREESCAPE: width of rendered lines depends on the computer resolution
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15344 |
HYPNO: different Wetland pointers during arcade mode are missing
|
new
|
neuromancer
|
low
|
Engine: Hypno
|
|
#15429 |
FREESCAPE: gate effect is missing in Castle Master
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15465 |
FREESCAPE: Total Eclipse 2 is still very unstable
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15469 |
FREESCAPE: Driller end game seems buggy
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15470 |
FREESCAPE: UI is not pixel perfect
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15474 |
MD5: FREESCAPE: Unknown Driller variant (Atari ST)
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15575 |
FREESCAPE: Flat objects on the floor flicker in Total Eclipse (DOS)
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15582 |
FREESCAPE: Initial window size is too small
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15592 |
FREESCAPE: Unknown game variant for freescape (Dark Side / Amiga / WHDload version)
|
new
|
neuromancer
|
low
|
Engine: Freescape
|
|
#15699 |
FREESCAPE: TinyGL stipple pattern implementation using textures is somehow broken
|
new
|
neuromancer
|
high
|
Engine: Freescape
|
|
#15704 |
FREESCAPE: fix all the big endian issues
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15750 |
FREESCAPE: Lighting effect missing in Castle Master
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#15765 |
FREESCAPE: Dark Side endgame seems buggy
|
new
|
neuromancer
|
high
|
Engine: Freescape
|
|
#4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
|
new
|
peres
|
normal
|
Engine: Parallaction
|
|
#5866 |
PARALLACTION: Nippon - Credits are drawn behind wall
|
new
|
peres
|
low
|
Engine: Parallaction
|
|
#6403 |
DRACI: Troll Scene Glitches with Mouth and Bird
|
new
|
rspalek
|
normal
|
Engine: Draci
|
|
#15711 |
TWP: Twp::Shader::init() crash on OSX PPC and old GPUs
|
new
|
scemino
|
normal
|
Engine: TWP
|
|
#15737 |
TWP: Tap-to-click doesn't work for TWP with a Magic Trackpad 2
|
new
|
scemino
|
normal
|
Engine: TWP
|
|
#14574 |
GOB: Excessive blitting drags performance down
|
pending
|
sdelamarre
|
normal
|
Engine: Gob
|
|
#4388 |
AGI: Incorrect CGA palette
|
new
|
sev-
|
normal
|
Engine: AGI
|
|
#5745 |
SAGA: ITE (Floppy) - Audio loops and game stops responding
|
new
|
sev-
|
normal
|
Engine: SAGA
|
|
#11274 |
SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game
|
new
|
sev-
|
normal
|
Engine: SCI
|
|
#11636 |
ILLUSIONS: Duckman: Subtitle timing is too fast to read
|
new
|
sev-
|
normal
|
Engine: Illusions
|
|
#13461 |
BACKENDS: OPENGLSDL: Stretched in full screen
|
pending
|
sev-
|
normal
|
Graphics
|
|
#14285 |
GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher"
|
new
|
sev-
|
normal
|
Engine: GLK: Adrift
|
|
#6453 |
WME: Rosemary - Text glitch
|
new
|
somaen
|
normal
|
Engine: Wintermute
|
|
#6649 |
WME: 5MA - wasps animation is too slow
|
new
|
somaen
|
normal
|
Engine: Wintermute
|
|
#6652 |
WME: white chamber - bot flickers when changing directions
|
new
|
somaen
|
normal
|
Engine: Wintermute
|
|