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Ticket Summary Status Owner Priority Component Version
#15505 SCUMM HE MOONBASE: big endian problem (MORPHOS) pending AndywinXp high Engine: SCUMM
#14553 GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable new BJNFNE low Engine: Gob
#3769 GOB: WOODRUFF - Pathfinding bug new DrMcCoy low Engine: Gob
#3838 GOB: LIT - palette issue with sprites new DrMcCoy low Engine: Gob
#3846 GOB: WOODRUFF - In-Game animation shifted(?) new DrMcCoy low Engine: Gob
#3848 GOB: WOODRUFF - Graphic glitches new DrMcCoy low Engine: Gob
#4649 GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared new DrMcCoy normal Engine: Gob
#5405 GOB: Woodruff - Can't Get Master's Powers new DrMcCoy normal Engine: Gob
#5409 GOB: Woodruff - Annoying scrolling behaviour in windowed mode new DrMcCoy normal Engine: Gob
#5413 GOB: Woodruff - Possible lockup in the prison tower new DrMcCoy normal Engine: Gob
#4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben normal Engine: AGOS
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben normal Engine: AGOS
#6051 AGOS: SIMON1DOS French Text Glitch new Kirben low Engine: AGOS
#6243 AGOS: The Feeble Files PL - wrong file used new Kirben normal Engine: AGOS
#5667 HUGO: Whodunit? - Priority glitches in Main Hall new Strangerke normal Engine: Hugo
#6054 HUGO: Whodunit? - Priority glitch with Parrot new Strangerke normal Engine: Hugo
#13145 ASYLUM: Corrupted magnifying glass pending alxpnv normal Engine: Asylum
#15658 ASYLUM: Crash in main menu for Sanitarium in recent ScummVM releases pending antoniou79 normal Engine: Asylum
#15371 BACKENDS: PS3: Grim Fandango not running on PS3 build pending aquadran low Engine: Grim
#13366 SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves pending athrxx normal Engine: SCUMM
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new bluegr normal Engine: AGOS
#6271 TINSEL: DW1 - Can't take custard book new bluegr normal Engine: Tinsel
#13560 DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working new bluegr normal Engine: Director
#13594 CHEWY: Dialog canceled by subtitles pending bluegr normal Engine: Chewy
#13637 CHEWY: Sprite of Chewy and Howard in train placed wrong new bluegr low Engine: Chewy
#15215 SCUMM: DIG: Error box 29 is out of bounds in ScummVM 2.8.1 new bluegr normal Engine: SCUMM
#15341 GOB: Goblins 2 - Missing footsteps sound effect in Floppy version new bluegr normal Engine: Gob
#6831 MADS: User Interface gradually gets corrupted from background animations new dreammaster normal Engine: MADS
#7012 SHERLOCK: volume settings don't work new dreammaster normal Engine: Sherlock
#10356 TSAGE: RtR - Error when you don't use Quinn new dreammaster normal Engine: TsAGE
#10476 XEEN: Clouds/Darkside flag not properly saved when restarting a new game new dreammaster normal Engine: MM: Xeen
#11518 GLK: ZCode - status line has no left margin new dreammaster normal Engine: GLK: ZCode
#11584 GLK: GLULX - Unknown (crashing/erroring) game variants new dreammaster normal Engine: GLK: Glulxe
#12304 ULTIMA4: 2nd combat instance applies Quickness to all party members new dreammaster low Engine: Ultima
#14919 M4: Orion Burger: Footstep Soundeffect missing new dreammaster low Engine: M4
#15530 BAGEL: Excessive CPU usage new dreammaster normal Engine: BAGEL
#15632 BAGEL: The Space Bar audio problem new dreammaster high Engine: BAGEL
#15824 GOT: Wrong hammer type when loading savegame directly new dreammaster normal Engine: GOT
#15826 GOT: Wrong music in final bossfight new dreammaster low Engine: GOT
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau high Engine: Stark
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" pending dwatteau normal Engine: SCUMM
#15350 SCUMM: INDY3: atari st - no sound after modifying the resources for new translation pending dwatteau normal Engine: SCUMM
#15418 SCUMM: Loom (EGA) - Game not starting/unrecognized after the use of scummtr and scummrp with the MT32 update pending dwatteau normal Engine: SCUMM
#15091 MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug) pending elasota normal Engine: mTropolis
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill high Engine: AGS
#6333 TONY: Flickering sprites at Shack's Door left of Lorenz new fuzzie normal Engine: Tony
#14174 BUILD: When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend new lephilousophe normal Common
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts pending lephilousophe high Engine: Tetraedge
#14890 ANDROID: Monkey Island 3 doesn't work anymore pending lephilousophe normal Port: Android
#6203 WME: Dirty Split - Dialog coming out of wrong character (original bug) new lolbot-iichan low Engine: Wintermute
#6721 WME: The Kite - Overlapping bug new lolbot-iichan low Engine: Wintermute
#14819 DIRECTOR: Backpacker (Swedish) (D4) various glitches new lotharsm normal Engine: Director
#9725 AGI IIgs: shift key commands don't work new m-kiewitz low Engine: AGI
#12074 TWINE: rendering of the holomap is broken pending mgerhardy normal Engine: TwinE
#14669 TWINE: Multiple track issues pending mgerhardy normal Engine: TwinE
#15384 TWINE: LBA: Dark museum has side-effects on the same session pending mgerhardy normal Engine: TwinE
#15400 TWINE: LBA - Using the Holomap while Twinsen is walking may cause glitch pending mgerhardy normal Engine: TwinE
#15408 TWINE: the W key was supposed to only do Action on Normal pending mgerhardy normal Engine: TwinE
#15410 TWINE: Little big adventure no menu music and a crash pending mgerhardy normal Engine: TwinE
#13264 HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version) new neuromancer normal Engine: Hypno
#13268 HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished new neuromancer normal Engine: Hypno
#13472 HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM new neuromancer normal Engine: Hypno
#13592 HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six) new neuromancer low Engine: Hypno
#13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops new neuromancer normal Engine: Hypno
#13773 HYPNO: Some sound/music is missing in Soldier Boyz new neuromancer normal Engine: Hypno
#13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer normal Engine: Freescape
#14073 FREESCAPE: several types of rendering artifacts are visible new neuromancer normal Engine: Freescape
#14535 WETLANDS: missing korean text in the localized release new neuromancer normal Engine: Hypno
#14557 HYPNO: Screen mode should change when cutscenes are playing new neuromancer normal Engine: Hypno
#15043 FREESCAPE: CPC sounds are not implemented new neuromancer normal Engine: Freescape
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse new neuromancer normal Engine: Freescape
#15331 FREESCAPE: width of rendered lines depends on the computer resolution new neuromancer normal Engine: Freescape
#15344 HYPNO: different Wetland pointers during arcade mode are missing new neuromancer low Engine: Hypno
#15429 FREESCAPE: gate effect is missing in Castle Master new neuromancer normal Engine: Freescape
#15465 FREESCAPE: Total Eclipse 2 is still very unstable new neuromancer normal Engine: Freescape
#15469 FREESCAPE: Driller end game seems buggy new neuromancer normal Engine: Freescape
#15470 FREESCAPE: UI is not pixel perfect new neuromancer normal Engine: Freescape
#15474 MD5: FREESCAPE: Unknown Driller variant (Atari ST) new neuromancer normal Engine: Freescape
#15575 FREESCAPE: Flat objects on the floor flicker in Total Eclipse (DOS) new neuromancer normal Engine: Freescape
#15582 FREESCAPE: Initial window size is too small new neuromancer normal Engine: Freescape
#15592 FREESCAPE: Unknown game variant for freescape (Dark Side / Amiga / WHDload version) new neuromancer low Engine: Freescape
#15699 FREESCAPE: TinyGL stipple pattern implementation using textures is somehow broken new neuromancer high Engine: Freescape
#15704 FREESCAPE: fix all the big endian issues new neuromancer normal Engine: Freescape
#15750 FREESCAPE: Lighting effect missing in Castle Master new neuromancer normal Engine: Freescape
#15765 FREESCAPE: Dark Side endgame seems buggy new neuromancer high Engine: Freescape
#4821 PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't new peres normal Engine: Parallaction
#5866 PARALLACTION: Nippon - Credits are drawn behind wall new peres low Engine: Parallaction
#6403 DRACI: Troll Scene Glitches with Mouth and Bird new rspalek normal Engine: Draci
#15711 TWP: Twp::Shader::init() crash on OSX PPC and old GPUs new scemino normal Engine: TWP
#15737 TWP: Tap-to-click doesn't work for TWP with a Magic Trackpad 2 new scemino normal Engine: TWP
#14574 GOB: Excessive blitting drags performance down pending sdelamarre normal Engine: Gob
#4388 AGI: Incorrect CGA palette new sev- normal Engine: AGI
#5745 SAGA: ITE (Floppy) - Audio loops and game stops responding new sev- normal Engine: SAGA
#11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game new sev- normal Engine: SCI
#11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read new sev- normal Engine: Illusions
#13461 BACKENDS: OPENGLSDL: Stretched in full screen pending sev- normal Graphics
#14285 GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher" new sev- normal Engine: GLK: Adrift
#6453 WME: Rosemary - Text glitch new somaen normal Engine: Wintermute
#6649 WME: 5MA - wasps animation is too slow new somaen normal Engine: Wintermute
#6652 WME: white chamber - bot flickers when changing directions new somaen normal Engine: Wintermute
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