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Results (601 - 700 of 1017)

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Ticket Summary Status Owner Priority Component Version
#15303 SCI: LSL5: Timed message skipped during LSL5 coffee scene (symptom of a bigger problem?) new normal Engine: SCI
#15320 SCI: KQ6: Volume settings do not change the volume of videos new normal Engine: SCI
#15327 SCI: LSL5: Silas blinks distractingly frequently when talking to Julius new normal Engine: SCI
#15339 SCI: KQ6: Distorted music when using NukedOPL new normal Engine: SCI
#15358 SCI: SQ6: GMM Saving not loadable new normal Engine: SCI
#15363 SCI: SQ3: Text Boxes at Death Scenes Clear the Screen Too Quickly new normal Engine: SCI
#15367 MD5: SCI: Space Quest 6 Unknown Variant new normal Engine: SCI
#15375 SCI: SQ4 Korean text not rendered after refactor new normal Engine: SCI
#15377 Unknown game variant for sci (KQ5 EGA German) new normal Engine: SCI
#1946 SCUMM: Adlib Emulation doesn't Respect Volume Settings new low Engine: SCUMM
#2538 SCUMM: MM (NES) - Sound glitches new normal Engine: SCUMM
#2693 SCUMM: Potential savegame incompatibility new normal Engine: SCUMM
#3070 SCUMM: MM (NES) - Actor drawing glitch: standing next to fence new low Engine: SCUMM
#3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 new low Engine: SCUMM
#4129 SCUMM: MI2 (Original bug): Waterfall sound breaks up new low Engine: SCUMM
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes new normal Engine: SCUMM
#4562 SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels new Kirben normal Engine: SCUMM
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new normal Engine: SCUMM
#6149 SCUMM/HE: Blue's Clues Art Time is not completable new normal Engine: SCUMM
#6150 SCUMM/HE: Blue's Clues 123 Time Graphic Glitches new normal Engine: SCUMM
#6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM new normal Engine: SCUMM
#6942 SCUMM: Game variants fail to match demos correctly new normal Engine: SCUMM
#11360 SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data) new normal Engine: SCUMM
#11366 SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports new normal Engine: SCUMM
#12251 SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase new normal Engine: SCUMM
#12277 SCUMM: MM (NES) - Music-behavior in cutscenes during alarm new normal Engine: SCUMM
#12554 SCUMM: MM Amiga: Volume not changeable new low Engine: SCUMM
#12984 SCUMM: LOOM: Mac version font centering is inaccurate new normal Engine: SCUMM
#13022 SCUMM: Loom CD Talkie starts with subtitles disabled new normal Engine: SCUMM
#13221 SCUMM: Monkey Island 2 Segfault (Midi related) new normal Engine: SCUMM
#13261 SCUMM: LOOM (PC-Engine): Scrolling scenes show at a larger width than on DOS new normal Engine: SCUMM
#13366 SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves pending athrxx normal Engine: SCUMM
#13388 SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors new normal Engine: SCUMM
#13425 SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene new normal Engine: SCUMM
#13572 SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition new normal Engine: SCUMM
#13797 SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool new normal Engine: SCUMM
#13861 SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs new normal Engine: SCUMM
#13864 SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations new normal Engine: SCUMM
#13937 SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left new normal Engine: SCUMM
#13959 SCUMM: MI1 (Floppy) Broken door sound effect new normal Engine: SCUMM
#14006 SCUMM: Glitches with the bus in ZAK new normal Engine: SCUMM
#14048 SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos new low Engine: SCUMM
#14443 SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background new normal Engine: SCUMM
#14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options new normal Engine: SCUMM
#14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom new normal Engine: SCUMM
#14738 SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version new normal Engine: SCUMM
#14740 SCUMM: Incorrect special keyboard commands in Help dialog new normal Engine: SCUMM
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" pending dwatteau normal Engine: SCUMM
#14759 SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions new low Engine: SCUMM
#14984 SCUMM/HE: Backyard Football Online softlocks regularly new normal Engine: SCUMM
#15026 SCUMM: DIG: Gray artifacts/pixels in ending video (SQ19A.SAN) new normal Engine: SCUMM
#15040 SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows new normal Engine: SCUMM
#15143 SCUMM: Options dialog lists the wrong Music devices new normal Engine: SCUMM
#15156 SCUMM: Skipped dialogue in Full Throttle with the DS port new normal Engine: SCUMM
#15215 SCUMM: DIG: Error box 29 is out of bounds in ScummVM 2.8.1 new AndywinXp normal Engine: SCUMM
#15349 SCUMM: MM (NES) - Known implementation inaccuracies new normal Engine: SCUMM
#15350 SCUMM: INDY3: atari st - no sound after modifying the resources for new translation pending dwatteau normal Engine: SCUMM
#15364 ANDROID: SCUMM: SIGSEGV when pausing sounds new normal Engine: SCUMM
#15369 SCUMM: MI (Sega MegaCD) - audio pops at the end of every SBL sound effect new normal Engine: SCUMM
#13711 SLUDGE: NSC Crashes in opening credits new normal Engine: SLUDGE
#7012 SHERLOCK: volume settings don't work new dreammaster normal Engine: Sherlock
#9596 SHERLOCK: Music / Speech volume is not adjustable new normal Engine: Sherlock
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling new normal Engine: Sherlock
#10348 SHERLOCK: Music setting by in-game option is not respected new normal Engine: Sherlock
#13160 SHERLOCK: Glitch when loading savegame new normal Engine: Sherlock
#13357 SHERLOCK: ROSETATTOO: Music notes sometimes left hanging new normal Engine: Sherlock
#13358 SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain new normal Engine: Sherlock
#14282 SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state new normal Engine: Sherlock
#14424 SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used new normal Engine: Sherlock
#2226 SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)" new joostp low Engine: Sky
#9872 SKY: BASS - Save game MetaInfo is missing new low Engine: Sky
#10439 SKY: BASS - vkeybd only allows 1 keyboard input at a time new low Engine: Sky
#15157 SKY: BASS cursor disappeared new normal Engine: Sky
#11863 STARK: April looking in the wrong direction at mole people village new normal Engine: Stark
#11864 STARK: April standing over void at Roper Klacks castle new normal Engine: Stark
#11867 STARK: Incorrect scene transition at Roper Klacks castle new normal Engine: Stark
#11868 STARK: April marked as usable object new normal Engine: Stark
#11869 STARK: Clothes line dissapears if you try to add it to the clamp new normal Engine: Stark
#11876 STARK/TLJ: Camera pans too fast new normal Engine: Stark
#11880 STARK: April floating on the raft is not in sync with background sea new normal Engine: Stark
#11885 STARK: chapter 4 - Strange creature wont talk new normal Engine: Stark
#11889 STARK: No dedicated "listKnowledges" command new low Engine: Stark
#11890 STARK: listLocations debug command should print actual location numbers, not file paths new low Engine: Stark
#12966 STARK: April spins around on right side of Mercury Theatre entrance scene new low Engine: Stark
#12973 STARK: Dialogue line cut in half, stops reproducing new low Engine: Stark
#13449 STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed new normal Engine: Stark
#13450 STARK: Videos and graphics don't match in tone, making transitions a tad jarring new normal Engine: Stark
#13768 STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression) pending ccawley2011 normal Engine: Stark
#13793 STARK: Background image overlapping text and icons new normal Engine: Stark
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau high Engine: Stark
#14586 STARK: Sound buggy on Linux new normal Engine: Stark
#14824 ANDROID: STARK: Crash when launching The Longest Journey on Android 13 new normal Engine: Stark
#6674 SWORD1: Minor graphical glitch when knocked down by Goat new low Engine: Sword1
#14542 SWORD1: Subtitle-only languages cannot be selected in 2.7.0 new normal Engine: Sword1
#14600 SWORD1: intro.dxa not supported for non-english versions new normal Engine: Sword1
#14889 SWORD1: Broken Sword 1 w/ Subtitles AddOn no longer detected new normal Engine: Sword1
#15099 SWORD1: Unknown game variant for sword1 new normal Engine: Sword1
#15372 Unknown game variant for Broken Sword 1 new normal Engine: Sword1
#12007 SWORD2DEMO: Missing songs in Spanish Windows demo? new low Engine: Sword2
#14803 SWORD2: Error during intro cutscene (Spanish Playstation version) new normal Engine: Sword2
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