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Ticket Summary Status Owner Priority Component Version
#6809 BASE: FSNode's getParent()->getName() is inconsistent. new normal --Other--
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new normal --Other--
#13603 BASE: Detection: Engine (groovie, plumbers) plugins produce crash on adding and start of games new normal --Other--
#13746 MAKE: Dynamic build detection fails at compile time. new high --Other--
#13840 GameID's should be unique per game version + color bitness new normal --Other--
#14371 LAN: Server's IP interface is sometimes from a virtual adapter new normal --Other--
#11715 AUDIO: Games crash on launch with FluidSynth and no soundfont new normal Audio
#13843 MI1 EGA: No sound effects when using Roland MT-32 Emulation new normal Audio
#13901 SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game. new normal Audio
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new normal Audio
#14075 AUDIO: Volume settings are not applied on startup new normal Audio
#12071 SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments new normal Audio: MT32
#13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't new normal Audio: MT32
#13572 MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition new normal Audio: MT32
#13806 RINGWORLD: No MT-32 music, sound popping new normal Audio: MT32
#11245 CLOUD: Saves sync triggered twice in a row after saving new normal Cloud
#11257 CLOUD: Issue with case sensitive filesystems new normal Cloud
#13533 CLOUD: Syncing breaks if "Add Game" dialogue comes up new normal Cloud
#14690 WIN32: Cloud sync broken due to revocation server being unreachable pending lotharsm normal Cloud
#14691 WIN32: Google Cloud fails to sync on current master new normal Cloud
#12345 BASE: The detection plugin is almost always loaded in memory new normal Common
#12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` new normal Common
#12882 WII: scummvm always returns to system menu on exit new normal Common
#12975 BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method. pending criezy normal Common
#13157 COMMON: EventManager's getMousePos() is not always reliable new normal Common
#13432 GUI: Options dialog complains about non-existing saves in autosave slot new normal Common
#13456 SDL: No Mouse or Keyboard with SDL 2.20 new normal Common
#13805 OPENGL: Graphics filters not applied to mouse cursor new normal Common
#14174 When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend new lephilousophe normal Common
#14359 BASE: Window resolution setting via command line is broken new normal Common
#13393 DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile new normal Documentation
#14684 DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong. new normal Documentation
#11560 ADL: Unknown game variant for Ulyssey new normal Engine: ADL
#13939 MD5: ADL: Unknown game variant for hires2 new high Engine: ADL
#4388 AGI: Incorrect CGA palette new sev- normal Engine: AGI
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz normal Engine: AGI
#7032 AGI: Sorceror`s appraisal, can`t crash skull tells me i didn`t put it new normal Engine: AGI
#7045 AGI: KQ1 - Graham Facing Away from King after Bowing new m-kiewitz normal Engine: AGI
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new normal Engine: AGI
#9725 AGI IIgs: shift key commands don't work new m-kiewitz low Engine: AGI
#9726 AGI IIgs: implement inventory/see object screen new low Engine: AGI
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new normal Engine: AGI
#10737 AGI: DG: The AGIMouse Adventure (Fan Game) freeze new normal Engine: AGI
#10872 AGI: SQ1 - version 1.0x - game hangs just before Skimmer (Kerona desert) arcade starts new high Engine: AGI
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new normal Engine: AGI
#11754 AGI (Fan): Space Quest 0 - Replicated - Monolith Ship Bug new normal Engine: AGI
#11996 AGI: KQ3: Staircase issues with Rosella new normal Engine: AGI
#12747 AGI: Phils Quest - Immidiate death and out of bounds on restart new normal Engine: AGI
#12916 AGI: SQ1 Apple 2GS - Stuck in Alien Head Room after returning orat part new normal Engine: AGI
#13027 AGI: Space Quest X - The Lost Chapter - See Object (F4) doens't work new normal Engine: AGI
#13137 AGI: LSL1 - Stealing from the shop should get Larry killed but it doesn't pending digitall normal Engine: AGI
#13274 MD5: AGI: Unknown Variant of SQ2 v2.0D new high Engine: AGI
#13379 AGI: KQ3: Infinite animation glitch when climbing down ladder new normal Engine: AGI
#13505 AGI: Unknown game variant for agi: Manhunter 2 new normal Engine: AGI
#13734 MD5: AGI: KQ4 2.2 unknown variant new high Engine: AGI
#13820 AGI: No text box for Hickory Dickory Dock rhyme (mixedup) new normal Engine: AGI
#13910 AGI: Goldrush timing not correct again (regession?) new normal Engine: AGI
#13955 AGI: Same as #10872 - SQ1 1.0X Hangs just before Skimmer - maybe more info than previous ticket new normal Engine: AGI
#14170 AGI: Donald Duck's Playground: Ducks on title screen of PC Booter version don't jump new normal Engine: AGI
#14286 MD5: AGI: SQ2: Unknown game variant new high Engine: AGI
#14287 MD5: AGI: Unknown game variant for agi new high Engine: AGI
#14454 AGI: Winnie the Pooh Hundred Acre Wood shutdown new high Engine: AGI
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new normal Engine: AGI
#14596 MD5: AGI: Space Quest 2 Unknown game variant new high Engine: AGI
#14602 MD5: Unknown game variant for agi new high Engine: AGI
#14604 MD5: Unknown game variant for agi new high Engine: AGI
#14605 MD5: Unknown game variant for agi new high Engine: AGI
#14699 AGI: Xmas Card (Tandy Color Computer 3 Demo) crashes on startup new normal Engine: AGI
#3757 AGOS: StS1 - Bad sync in Italian CD version new low Engine: AGOS
#4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben normal Engine: AGOS
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben normal Engine: AGOS
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new bluegr normal Engine: AGOS
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new normal Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch new normal Engine: AGOS
#6051 AGOS: SIMON1DOS French Text Glitch new Kirben low Engine: AGOS
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new normal Engine: AGOS
#6243 AGOS: The Feeble Files PL - wrong file used new Kirben normal Engine: AGOS
#6356 AGOS: Simon1 Crash in Dwarf Cave new Kirben normal Engine: AGOS
#6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 new Kirben normal Engine: AGOS
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new normal Engine: AGOS
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes new normal Engine: AGOS
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new normal Engine: AGOS
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new normal Engine: AGOS
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new normal Engine: AGOS
#10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) new normal Engine: AGOS
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new normal Engine: AGOS
#11707 AGOS: Feeble - Background color change new normal Engine: AGOS
#12788 AGOS: Frozen character animation when skipping dialog new normal Engine: AGOS
#14494 AGOS: SIMON1 subtitles not showing new normal Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice new normal Engine: AGOS
#12594 AGS: Heroine's Quest is using strange keyboard layout for Russian language input new low Engine: AGS
#12604 AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues new low Engine: AGS
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new normal Engine: AGS
#13016 AGS: text appears in german Gemini Rue version that shouldn't be there new low Engine: AGS
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new normal Engine: AGS
#13276 AGS: Cannot open files with non-ASCII characters in their name new normal Engine: AGS
#13412 AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier new low Engine: AGS
#13557 AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games new normal Engine: AGS
#13659 AGS: Default "Game language" option in ScummVM does not override .cfg file new normal Engine: AGS
#13890 AGS: Autosaves are inconsistently named in The Shivah new Thunderforge normal Engine: AGS
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