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Ticket Summary Status Owner Priority Component Version
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new normal --Other--
#14371 CLOUD: Server's IP interface is sometimes from a virtual adapter new normal --Other--
#15807 The two games on this CD were Ancent Empires and Museum of Madness new normal --Unset--
#13843 SCUMM: MI1 EGA: No sound effects when using Roland MT-32 Emulation new normal Audio
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new normal Audio
#14075 AUDIO: Volume settings are not applied on startup new normal Audio
#12071 SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments new normal Audio: MT32
#13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't new normal Audio: MT32
#11245 CLOUD: Saves sync triggered twice in a row after saving new normal Cloud
#11257 CLOUD: Issue with case sensitive filesystems new normal Cloud
#13533 CLOUD: Syncing breaks if "Add Game" dialogue comes up new normal Cloud
#14455 CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango new high Cloud
#14691 WIN32: Google Cloud fails to sync on current master new normal Cloud
#12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` new normal Common
#13157 COMMON: EventManager's getMousePos() is not always reliable new normal Common
#13432 GUI: Options dialog complains about non-existing saves in autosave slot new normal Common
#13805 BACKENDS: OPENGL: Graphics filters not applied to mouse cursor new normal Common
#14159 GRIM: MD5 dialog can’t be cancelled in Grim Fandango pending normal Common
#14174 BUILD: When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend new lephilousophe normal Common
#14853 COMMON: Rework path handling causes performance regression new normal Common
#14875 COMMON: Fallback detection of games happen even when there are exact matches new normal Common
#15754 Testbed: Test for file with trailing dot fails new normal Common
#13393 DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile new normal Documentation
#15134 MD5: ADL: Unknown game variant for hires2 new normal Engine: ADL
#4388 AGI: Incorrect CGA palette new sev- normal Engine: AGI
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new normal Engine: AGI
#9725 AGI IIgs: shift key commands don't work new m-kiewitz low Engine: AGI
#9726 AGI IIgs: implement inventory/see object screen new low Engine: AGI
#10444 AGI: Graphics glitch when reloading a savegame after dying new low Engine: AGI
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new normal Engine: AGI
#3757 AGOS: StS1 - Bad sync in Italian CD version new low Engine: AGOS
#4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben normal Engine: AGOS
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben normal Engine: AGOS
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new bluegr normal Engine: AGOS
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new normal Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch new normal Engine: AGOS
#6051 AGOS: SIMON1DOS French Text Glitch new Kirben low Engine: AGOS
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new normal Engine: AGOS
#6243 AGOS: The Feeble Files PL - wrong file used new Kirben normal Engine: AGOS
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new normal Engine: AGOS
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new normal Engine: AGOS
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new normal Engine: AGOS
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new normal Engine: AGOS
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new normal Engine: AGOS
#11707 AGOS: Feeble - Background color change new normal Engine: AGOS
#12788 AGOS: Frozen character animation when skipping dialog new normal Engine: AGOS
#14494 AGOS: SIMON1 subtitles not showing new normal Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice new normal Engine: AGOS
#14888 AGOS: Simon 1 german, can not be added to gamelist new normal Engine: AGOS
#15413 AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version new normal Engine: AGOS
#15805 MD5: AGOS: Simon the Sorcerer I (German CD) unknown version new normal Engine: AGOS
#12604 AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues new low Engine: AGS
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new normal Engine: AGS
#13016 AGS: text appears in german Gemini Rue version that shouldn't be there new low Engine: AGS
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new normal Engine: AGS
#13276 AGS: Cannot open files with non-ASCII characters in their name new normal Engine: AGS
#13412 AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier new low Engine: AGS
#13659 AGS: Default "Game language" option in ScummVM does not override .cfg file new normal Engine: AGS
#13977 AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug] new low Engine: AGS
#14018 AGS: Blackwell Legacy (old version & demo) issues new low Engine: AGS
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill high Engine: AGS
#14639 AGS: MIDI files prefered over music.vox new normal Engine: AGS
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors new normal Engine: AGS
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped new normal Engine: AGS
#14873 AGS: Save games are always ordered by saveslot instead of last save date new low Engine: AGS
#14903 AGS: iOS: KQ2 AGDI loses voice when loading a save new normal Engine: AGS
#15008 AGS: Heroine's Quest: Two achievements not unlocking new low Engine: AGS
#15228 AGS: Robert Redford 2: Sprite glitches [upstream bug] new normal Engine: AGS
#15294 AGS: Frequent use of bitwise OR/ANDs instead of logical operators [upstream "bug"] new normal Engine: AGS
#15307 AGS: The Blackwell Legacy - Music keeps playing on dev commentary new normal Engine: AGS
#15463 AGS: Urban Witch Story - Sprite glitching in and out depending on the player location new low Engine: AGS
#15657 AGS: It Takes Two To Tangle: Screen Scroll issues new high Engine: AGS
#15659 AGS: It Takes Two To Tangle: Cutscene Masking new normal Engine: AGS
#15676 AGS: Trilby's Notes SE Display issues in the intro and ending new normal Engine: AGS
#15678 AGS: Strangeland fanmade spanish translation not showing "¡¿" new normal Engine: AGS
#15709 AGS: Old Skies (Steam Demo) significantly slower intro sequence compared to original game win build new normal Engine: AGS
#15710 AGS: Achievements not unlocking for A Golden Wake (goldenwake) new normal Engine: AGS
#15761 AGS: The Blackwell Legacy and Unbound - Volume drop when speech occurs doesn't work new high Engine: AGS
#15820 AGS: Lamplight City (GOG - English) Case 2 could not be wrapped up correctly new high Engine: AGS
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new low Engine: Access
#13145 ASYLUM: Corrupted magnifying glass pending alxpnv normal Engine: Asylum
#13577 ASYLUM: Chapter 2 - general trader door is open but shouldn't new normal Engine: Asylum
#15658 ASYLUM: Crash in main menu for Sanitarium in recent ScummVM releases pending antoniou79 normal Engine: Asylum
#15530 BAGEL: Excessive CPU usage new dreammaster normal Engine: BAGEL
#15632 BAGEL: The Space Bar audio problem new dreammaster high Engine: BAGEL
#11295 BLADERUNNER: save games may not work on macOS Catalina new normal Engine: Bladerunner
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery new normal Engine: Bladerunner
#12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue new normal Engine: Bladerunner
#12591 BACKENDS: 3DS: BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new normal Engine: Bladerunner
#12599 BLADERUNNER: Restored Content bugs new normal Engine: Bladerunner
#12935 BURIED: Windows hotkeys are used on macOS new normal Engine: Buried
#12674 CGE: Soltys demos are missing new low Engine: CGE
#14629 CGE: Soltys freezes when pressing F1 in the intro new low Engine: CGE
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert new high Engine: CGE2
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar new normal Engine: CGE2
#13559 CHEWY: German demo crashes looking for a non-existing det0.taf file new normal Engine: Chewy
#13564 CHEWY: Too slow auto scrolling in ventilation pit new normal Engine: Chewy
#13594 CHEWY: Dialog canceled by subtitles pending bluegr normal Engine: Chewy
#13637 CHEWY: Sprite of Chewy and Howard in train placed wrong new bluegr low Engine: Chewy
#13656 CHEWY: Double sprites for animations new normal Engine: Chewy
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