#6809 |
BASE: FSNode's getParent()->getName() is inconsistent.
|
new
|
|
normal
|
--Other--
|
|
#10411 |
BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
|
new
|
|
normal
|
--Other--
|
|
#13603 |
BASE: Detection: Engine (groovie, plumbers) plugins produce crash on adding and start of games
|
new
|
|
normal
|
--Other--
|
|
#13746 |
MAKE: Dynamic build detection fails at compile time.
|
new
|
|
high
|
--Other--
|
|
#13840 |
GameID's should be unique per game version + color bitness
|
new
|
|
normal
|
--Other--
|
|
#14371 |
LAN: Server's IP interface is sometimes from a virtual adapter
|
new
|
|
normal
|
--Other--
|
|
#11715 |
AUDIO: Games crash on launch with FluidSynth and no soundfont
|
new
|
|
normal
|
Audio
|
|
#13843 |
MI1 EGA: No sound effects when using Roland MT-32 Emulation
|
new
|
|
normal
|
Audio
|
|
#13901 |
SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game.
|
new
|
|
normal
|
Audio
|
|
#13968 |
AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators
|
new
|
|
normal
|
Audio
|
|
#14075 |
AUDIO: Volume settings are not applied on startup
|
new
|
|
normal
|
Audio
|
|
#12071 |
SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments
|
new
|
|
normal
|
Audio: MT32
|
|
#13014 |
SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't
|
new
|
|
normal
|
Audio: MT32
|
|
#13572 |
MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition
|
new
|
|
normal
|
Audio: MT32
|
|
#13806 |
RINGWORLD: No MT-32 music, sound popping
|
new
|
|
normal
|
Audio: MT32
|
|
#11245 |
CLOUD: Saves sync triggered twice in a row after saving
|
new
|
|
normal
|
Cloud
|
|
#11257 |
CLOUD: Issue with case sensitive filesystems
|
new
|
|
normal
|
Cloud
|
|
#13533 |
CLOUD: Syncing breaks if "Add Game" dialogue comes up
|
new
|
|
normal
|
Cloud
|
|
#14690 |
WIN32: Cloud sync broken due to revocation server being unreachable
|
pending
|
lotharsm
|
normal
|
Cloud
|
|
#14691 |
WIN32: Google Cloud fails to sync on current master
|
new
|
|
normal
|
Cloud
|
|
#12345 |
BASE: The detection plugin is almost always loaded in memory
|
new
|
|
normal
|
Common
|
|
#12410 |
KEYMAPPER: `SHIFT`+`.` is modified to `.`
|
new
|
|
normal
|
Common
|
|
#12882 |
WII: scummvm always returns to system menu on exit
|
new
|
|
normal
|
Common
|
|
#12975 |
BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method.
|
pending
|
criezy
|
normal
|
Common
|
|
#13157 |
COMMON: EventManager's getMousePos() is not always reliable
|
new
|
|
normal
|
Common
|
|
#13432 |
GUI: Options dialog complains about non-existing saves in autosave slot
|
new
|
|
normal
|
Common
|
|
#13456 |
SDL: No Mouse or Keyboard with SDL 2.20
|
new
|
|
normal
|
Common
|
|
#13805 |
OPENGL: Graphics filters not applied to mouse cursor
|
new
|
|
normal
|
Common
|
|
#14174 |
When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend
|
new
|
lephilousophe
|
normal
|
Common
|
|
#14359 |
BASE: Window resolution setting via command line is broken
|
new
|
|
normal
|
Common
|
|
#13393 |
DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile
|
new
|
|
normal
|
Documentation
|
|
#14684 |
DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong.
|
new
|
|
normal
|
Documentation
|
|
#11560 |
ADL: Unknown game variant for Ulyssey
|
new
|
|
normal
|
Engine: ADL
|
|
#13939 |
MD5: ADL: Unknown game variant for hires2
|
new
|
|
high
|
Engine: ADL
|
|
#4388 |
AGI: Incorrect CGA palette
|
new
|
sev-
|
normal
|
Engine: AGI
|
|
#5730 |
AGI: Winnie: Color flood fill issue
|
new
|
m-kiewitz
|
normal
|
Engine: AGI
|
|
#7032 |
AGI: Sorceror`s appraisal, can`t crash skull tells me i didn`t put it
|
new
|
|
normal
|
Engine: AGI
|
|
#7045 |
AGI: KQ1 - Graham Facing Away from King after Bowing
|
new
|
m-kiewitz
|
normal
|
Engine: AGI
|
|
#7049 |
AGI: KQ2 - Bell Sound for PC Speaker Is Off
|
new
|
|
normal
|
Engine: AGI
|
|
#9725 |
AGI IIgs: shift key commands don't work
|
new
|
m-kiewitz
|
low
|
Engine: AGI
|
|
#9726 |
AGI IIgs: implement inventory/see object screen
|
new
|
|
low
|
Engine: AGI
|
|
#10409 |
AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load
|
new
|
|
normal
|
Engine: AGI
|
|
#10737 |
AGI: DG: The AGIMouse Adventure (Fan Game) freeze
|
new
|
|
normal
|
Engine: AGI
|
|
#10872 |
AGI: SQ1 - version 1.0x - game hangs just before Skimmer (Kerona desert) arcade starts
|
new
|
|
high
|
Engine: AGI
|
|
#11513 |
AGI: SQ2 (AppleIIGS) - frame/audio sync issues
|
new
|
|
normal
|
Engine: AGI
|
|
#11754 |
AGI (Fan): Space Quest 0 - Replicated - Monolith Ship Bug
|
new
|
|
normal
|
Engine: AGI
|
|
#11996 |
AGI: KQ3: Staircase issues with Rosella
|
new
|
|
normal
|
Engine: AGI
|
|
#12747 |
AGI: Phils Quest - Immidiate death and out of bounds on restart
|
new
|
|
normal
|
Engine: AGI
|
|
#12916 |
AGI: SQ1 Apple 2GS - Stuck in Alien Head Room after returning orat part
|
new
|
|
normal
|
Engine: AGI
|
|
#13027 |
AGI: Space Quest X - The Lost Chapter - See Object (F4) doens't work
|
new
|
|
normal
|
Engine: AGI
|
|
#13137 |
AGI: LSL1 - Stealing from the shop should get Larry killed but it doesn't
|
pending
|
digitall
|
normal
|
Engine: AGI
|
|
#13274 |
MD5: AGI: Unknown Variant of SQ2 v2.0D
|
new
|
|
high
|
Engine: AGI
|
|
#13379 |
AGI: KQ3: Infinite animation glitch when climbing down ladder
|
new
|
|
normal
|
Engine: AGI
|
|
#13505 |
AGI: Unknown game variant for agi: Manhunter 2
|
new
|
|
normal
|
Engine: AGI
|
|
#13734 |
MD5: AGI: KQ4 2.2 unknown variant
|
new
|
|
high
|
Engine: AGI
|
|
#13820 |
AGI: No text box for Hickory Dickory Dock rhyme (mixedup)
|
new
|
|
normal
|
Engine: AGI
|
|
#13910 |
AGI: Goldrush timing not correct again (regession?)
|
new
|
|
normal
|
Engine: AGI
|
|
#13955 |
AGI: Same as #10872 - SQ1 1.0X Hangs just before Skimmer - maybe more info than previous ticket
|
new
|
|
normal
|
Engine: AGI
|
|
#14170 |
AGI: Donald Duck's Playground: Ducks on title screen of PC Booter version don't jump
|
new
|
|
normal
|
Engine: AGI
|
|
#14286 |
MD5: AGI: SQ2: Unknown game variant
|
new
|
|
high
|
Engine: AGI
|
|
#14287 |
MD5: AGI: Unknown game variant for agi
|
new
|
|
high
|
Engine: AGI
|
|
#14454 |
AGI: Winnie the Pooh Hundred Acre Wood shutdown
|
new
|
|
high
|
Engine: AGI
|
|
#14549 |
AGI: Missing fill in Winnie the Pooh (pre-AGI!)
|
new
|
|
normal
|
Engine: AGI
|
|
#14596 |
MD5: AGI: Space Quest 2 Unknown game variant
|
new
|
|
high
|
Engine: AGI
|
|
#14602 |
MD5: Unknown game variant for agi
|
new
|
|
high
|
Engine: AGI
|
|
#14604 |
MD5: Unknown game variant for agi
|
new
|
|
high
|
Engine: AGI
|
|
#14605 |
MD5: Unknown game variant for agi
|
new
|
|
high
|
Engine: AGI
|
|
#14699 |
AGI: Xmas Card (Tandy Color Computer 3 Demo) crashes on startup
|
new
|
|
normal
|
Engine: AGI
|
|
#3757 |
AGOS: StS1 - Bad sync in Italian CD version
|
new
|
|
low
|
Engine: AGOS
|
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
new
|
Kirben
|
normal
|
Engine: AGOS
|
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
new
|
Kirben
|
normal
|
Engine: AGOS
|
|
#5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
new
|
bluegr
|
normal
|
Engine: AGOS
|
|
#6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
|
new
|
|
normal
|
Engine: AGOS
|
|
#6050 |
AGOS: SIMON1 DOS French Animation glitch
|
new
|
|
normal
|
Engine: AGOS
|
|
#6051 |
AGOS: SIMON1DOS French Text Glitch
|
new
|
Kirben
|
low
|
Engine: AGOS
|
|
#6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
|
new
|
|
normal
|
Engine: AGOS
|
|
#6243 |
AGOS: The Feeble Files PL - wrong file used
|
new
|
Kirben
|
normal
|
Engine: AGOS
|
|
#6356 |
AGOS: Simon1 Crash in Dwarf Cave
|
new
|
Kirben
|
normal
|
Engine: AGOS
|
|
#6409 |
AGOS: Elvira 2 Power Points stop regenerating in Studio 3
|
new
|
Kirben
|
normal
|
Engine: AGOS
|
|
#6840 |
AGOS: SIMON2 - Dog Glitch on Save Loading
|
new
|
|
normal
|
Engine: AGOS
|
|
#7705 |
BACKENDS: Dreamcast - Simon Puzzle Pack crashes
|
new
|
|
normal
|
Engine: AGOS
|
|
#9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
|
new
|
|
normal
|
Engine: AGOS
|
|
#10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
new
|
|
normal
|
Engine: AGOS
|
|
#10803 |
AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs
|
new
|
|
normal
|
Engine: AGOS
|
|
#10940 |
AGOS: StS1 - savegame causes hang after first interaction (quick save/load)
|
new
|
|
normal
|
Engine: AGOS
|
|
#11688 |
AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest
|
new
|
|
normal
|
Engine: AGOS
|
|
#11707 |
AGOS: Feeble - Background color change
|
new
|
|
normal
|
Engine: AGOS
|
|
#12788 |
AGOS: Frozen character animation when skipping dialog
|
new
|
|
normal
|
Engine: AGOS
|
|
#14494 |
AGOS: SIMON1 subtitles not showing
|
new
|
|
normal
|
Engine: AGOS
|
|
#14495 |
AGOS: SIMON1 crash when you trigger any text line twice
|
new
|
|
normal
|
Engine: AGOS
|
|
#12594 |
AGS: Heroine's Quest is using strange keyboard layout for Russian language input
|
new
|
|
low
|
Engine: AGS
|
|
#12604 |
AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues
|
new
|
|
low
|
Engine: AGS
|
|
#12925 |
AGS: Time Gentlemen, Please visual differences with standalone version in early game
|
new
|
|
normal
|
Engine: AGS
|
|
#13016 |
AGS: text appears in german Gemini Rue version that shouldn't be there
|
new
|
|
low
|
Engine: AGS
|
|
#13187 |
AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent
|
new
|
|
normal
|
Engine: AGS
|
|
#13276 |
AGS: Cannot open files with non-ASCII characters in their name
|
new
|
|
normal
|
Engine: AGS
|
|
#13412 |
AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier
|
new
|
|
low
|
Engine: AGS
|
|
#13557 |
AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games
|
new
|
|
normal
|
Engine: AGS
|
|
#13659 |
AGS: Default "Game language" option in ScummVM does not override .cfg file
|
new
|
|
normal
|
Engine: AGS
|
|
#13890 |
AGS: Autosaves are inconsistently named in The Shivah
|
new
|
Thunderforge
|
normal
|
Engine: AGS
|
|