#10411 |
BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
|
new
|
|
normal
|
--Other--
|
|
#14371 |
CLOUD: Server's IP interface is sometimes from a virtual adapter
|
new
|
|
normal
|
--Other--
|
|
#15807 |
The two games on this CD were Ancent Empires and Museum of Madness
|
new
|
|
normal
|
--Unset--
|
|
#13843 |
SCUMM: MI1 EGA: No sound effects when using Roland MT-32 Emulation
|
new
|
|
normal
|
Audio
|
|
#13968 |
AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators
|
new
|
|
normal
|
Audio
|
|
#14075 |
AUDIO: Volume settings are not applied on startup
|
new
|
|
normal
|
Audio
|
|
#12071 |
SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments
|
new
|
|
normal
|
Audio: MT32
|
|
#13014 |
SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't
|
new
|
|
normal
|
Audio: MT32
|
|
#11245 |
CLOUD: Saves sync triggered twice in a row after saving
|
new
|
|
normal
|
Cloud
|
|
#11257 |
CLOUD: Issue with case sensitive filesystems
|
new
|
|
normal
|
Cloud
|
|
#13533 |
CLOUD: Syncing breaks if "Add Game" dialogue comes up
|
new
|
|
normal
|
Cloud
|
|
#14455 |
CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango
|
new
|
|
high
|
Cloud
|
|
#14691 |
WIN32: Google Cloud fails to sync on current master
|
new
|
|
normal
|
Cloud
|
|
#12410 |
KEYMAPPER: `SHIFT`+`.` is modified to `.`
|
new
|
|
normal
|
Common
|
|
#13157 |
COMMON: EventManager's getMousePos() is not always reliable
|
new
|
|
normal
|
Common
|
|
#13432 |
GUI: Options dialog complains about non-existing saves in autosave slot
|
new
|
|
normal
|
Common
|
|
#13805 |
BACKENDS: OPENGL: Graphics filters not applied to mouse cursor
|
new
|
|
normal
|
Common
|
|
#14159 |
GRIM: MD5 dialog can’t be cancelled in Grim Fandango
|
pending
|
|
normal
|
Common
|
|
#14174 |
BUILD: When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend
|
new
|
lephilousophe
|
normal
|
Common
|
|
#14853 |
COMMON: Rework path handling causes performance regression
|
new
|
|
normal
|
Common
|
|
#14875 |
COMMON: Fallback detection of games happen even when there are exact matches
|
new
|
|
normal
|
Common
|
|
#15754 |
Testbed: Test for file with trailing dot fails
|
new
|
|
normal
|
Common
|
|
#13393 |
DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile
|
new
|
|
normal
|
Documentation
|
|
#15134 |
MD5: ADL: Unknown game variant for hires2
|
new
|
|
normal
|
Engine: ADL
|
|
#4388 |
AGI: Incorrect CGA palette
|
new
|
sev-
|
normal
|
Engine: AGI
|
|
#7049 |
AGI: KQ2 - Bell Sound for PC Speaker Is Off
|
new
|
|
normal
|
Engine: AGI
|
|
#9725 |
AGI IIgs: shift key commands don't work
|
new
|
m-kiewitz
|
low
|
Engine: AGI
|
|
#9726 |
AGI IIgs: implement inventory/see object screen
|
new
|
|
low
|
Engine: AGI
|
|
#10444 |
AGI: Graphics glitch when reloading a savegame after dying
|
new
|
|
low
|
Engine: AGI
|
|
#11513 |
AGI: SQ2 (AppleIIGS) - frame/audio sync issues
|
new
|
|
normal
|
Engine: AGI
|
|
#3757 |
AGOS: StS1 - Bad sync in Italian CD version
|
new
|
|
low
|
Engine: AGOS
|
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
new
|
Kirben
|
normal
|
Engine: AGOS
|
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
new
|
Kirben
|
normal
|
Engine: AGOS
|
|
#5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
new
|
bluegr
|
normal
|
Engine: AGOS
|
|
#6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
|
new
|
|
normal
|
Engine: AGOS
|
|
#6050 |
AGOS: SIMON1 DOS French Animation glitch
|
new
|
|
normal
|
Engine: AGOS
|
|
#6051 |
AGOS: SIMON1DOS French Text Glitch
|
new
|
Kirben
|
low
|
Engine: AGOS
|
|
#6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
|
new
|
|
normal
|
Engine: AGOS
|
|
#6243 |
AGOS: The Feeble Files PL - wrong file used
|
new
|
Kirben
|
normal
|
Engine: AGOS
|
|
#6840 |
AGOS: SIMON2 - Dog Glitch on Save Loading
|
new
|
|
normal
|
Engine: AGOS
|
|
#9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
|
new
|
|
normal
|
Engine: AGOS
|
|
#10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
new
|
|
normal
|
Engine: AGOS
|
|
#10803 |
AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs
|
new
|
|
normal
|
Engine: AGOS
|
|
#11688 |
AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest
|
new
|
|
normal
|
Engine: AGOS
|
|
#11707 |
AGOS: Feeble - Background color change
|
new
|
|
normal
|
Engine: AGOS
|
|
#12788 |
AGOS: Frozen character animation when skipping dialog
|
new
|
|
normal
|
Engine: AGOS
|
|
#14494 |
AGOS: SIMON1 subtitles not showing
|
new
|
|
normal
|
Engine: AGOS
|
|
#14495 |
AGOS: SIMON1 crash when you trigger any text line twice
|
new
|
|
normal
|
Engine: AGOS
|
|
#14888 |
AGOS: Simon 1 german, can not be added to gamelist
|
new
|
|
normal
|
Engine: AGOS
|
|
#15413 |
AGOS: SIMON1: displayBoxStars() uses wrong color for Amiga CD32 version
|
new
|
|
normal
|
Engine: AGOS
|
|
#15805 |
MD5: AGOS: Simon the Sorcerer I (German CD) unknown version
|
new
|
|
normal
|
Engine: AGOS
|
|
#12604 |
AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues
|
new
|
|
low
|
Engine: AGS
|
|
#12925 |
AGS: Time Gentlemen, Please visual differences with standalone version in early game
|
new
|
|
normal
|
Engine: AGS
|
|
#13016 |
AGS: text appears in german Gemini Rue version that shouldn't be there
|
new
|
|
low
|
Engine: AGS
|
|
#13187 |
AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent
|
new
|
|
normal
|
Engine: AGS
|
|
#13276 |
AGS: Cannot open files with non-ASCII characters in their name
|
new
|
|
normal
|
Engine: AGS
|
|
#13412 |
AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier
|
new
|
|
low
|
Engine: AGS
|
|
#13659 |
AGS: Default "Game language" option in ScummVM does not override .cfg file
|
new
|
|
normal
|
Engine: AGS
|
|
#13977 |
AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug]
|
new
|
|
low
|
Engine: AGS
|
|
#14018 |
AGS: Blackwell Legacy (old version & demo) issues
|
new
|
|
low
|
Engine: AGS
|
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
new
|
fracturehill
|
high
|
Engine: AGS
|
|
#14639 |
AGS: MIDI files prefered over music.vox
|
new
|
|
normal
|
Engine: AGS
|
|
#14743 |
AGS: The Excavation of Hob's Barrow: Small graphical priority errors
|
new
|
|
normal
|
Engine: AGS
|
|
#14757 |
AGS: QfG2AGDI: Caravan cutscene can be skipped
|
new
|
|
normal
|
Engine: AGS
|
|
#14873 |
AGS: Save games are always ordered by saveslot instead of last save date
|
new
|
|
low
|
Engine: AGS
|
|
#14903 |
AGS: iOS: KQ2 AGDI loses voice when loading a save
|
new
|
|
normal
|
Engine: AGS
|
|
#15008 |
AGS: Heroine's Quest: Two achievements not unlocking
|
new
|
|
low
|
Engine: AGS
|
|
#15228 |
AGS: Robert Redford 2: Sprite glitches [upstream bug]
|
new
|
|
normal
|
Engine: AGS
|
|
#15294 |
AGS: Frequent use of bitwise OR/ANDs instead of logical operators [upstream "bug"]
|
new
|
|
normal
|
Engine: AGS
|
|
#15307 |
AGS: The Blackwell Legacy - Music keeps playing on dev commentary
|
new
|
|
normal
|
Engine: AGS
|
|
#15463 |
AGS: Urban Witch Story - Sprite glitching in and out depending on the player location
|
new
|
|
low
|
Engine: AGS
|
|
#15657 |
AGS: It Takes Two To Tangle: Screen Scroll issues
|
new
|
|
high
|
Engine: AGS
|
|
#15659 |
AGS: It Takes Two To Tangle: Cutscene Masking
|
new
|
|
normal
|
Engine: AGS
|
|
#15676 |
AGS: Trilby's Notes SE Display issues in the intro and ending
|
new
|
|
normal
|
Engine: AGS
|
|
#15678 |
AGS: Strangeland fanmade spanish translation not showing "¡¿"
|
new
|
|
normal
|
Engine: AGS
|
|
#15709 |
AGS: Old Skies (Steam Demo) significantly slower intro sequence compared to original game win build
|
new
|
|
normal
|
Engine: AGS
|
|
#15710 |
AGS: Achievements not unlocking for A Golden Wake (goldenwake)
|
new
|
|
normal
|
Engine: AGS
|
|
#15761 |
AGS: The Blackwell Legacy and Unbound - Volume drop when speech occurs doesn't work
|
new
|
|
high
|
Engine: AGS
|
|
#15820 |
AGS: Lamplight City (GOG - English) Case 2 could not be wrapped up correctly
|
new
|
|
high
|
Engine: AGS
|
|
#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
|
new
|
|
low
|
Engine: Access
|
|
#13145 |
ASYLUM: Corrupted magnifying glass
|
pending
|
alxpnv
|
normal
|
Engine: Asylum
|
|
#13577 |
ASYLUM: Chapter 2 - general trader door is open but shouldn't
|
new
|
|
normal
|
Engine: Asylum
|
|
#15658 |
ASYLUM: Crash in main menu for Sanitarium in recent ScummVM releases
|
pending
|
antoniou79
|
normal
|
Engine: Asylum
|
|
#15530 |
BAGEL: Excessive CPU usage
|
new
|
dreammaster
|
normal
|
Engine: BAGEL
|
|
#15632 |
BAGEL: The Space Bar audio problem
|
new
|
dreammaster
|
high
|
Engine: BAGEL
|
|
#11295 |
BLADERUNNER: save games may not work on macOS Catalina
|
new
|
|
normal
|
Engine: Bladerunner
|
|
#11344 |
BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery
|
new
|
|
normal
|
Engine: Bladerunner
|
|
#12443 |
BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue
|
new
|
|
normal
|
Engine: Bladerunner
|
|
#12591 |
BACKENDS: 3DS: BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc)
|
new
|
|
normal
|
Engine: Bladerunner
|
|
#12599 |
BLADERUNNER: Restored Content bugs
|
new
|
|
normal
|
Engine: Bladerunner
|
|
#12935 |
BURIED: Windows hotkeys are used on macOS
|
new
|
|
normal
|
Engine: Buried
|
|
#12674 |
CGE: Soltys demos are missing
|
new
|
|
low
|
Engine: CGE
|
|
#14629 |
CGE: Soltys freezes when pressing F1 in the intro
|
new
|
|
low
|
Engine: CGE
|
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
new
|
|
high
|
Engine: CGE2
|
|
#14678 |
CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar
|
new
|
|
normal
|
Engine: CGE2
|
|
#13559 |
CHEWY: German demo crashes looking for a non-existing det0.taf file
|
new
|
|
normal
|
Engine: Chewy
|
|
#13564 |
CHEWY: Too slow auto scrolling in ventilation pit
|
new
|
|
normal
|
Engine: Chewy
|
|
#13594 |
CHEWY: Dialog canceled by subtitles
|
pending
|
bluegr
|
normal
|
Engine: Chewy
|
|
#13637 |
CHEWY: Sprite of Chewy and Howard in train placed wrong
|
new
|
bluegr
|
low
|
Engine: Chewy
|
|
#13656 |
CHEWY: Double sprites for animations
|
new
|
|
normal
|
Engine: Chewy
|
|