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Ticket Summary Status Owner Priority Component Version
#6809 BASE: FSNode's getParent()->getName() is inconsistent. new normal --Other--
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new normal --Other--
#13840 GameID's should be unique per game version + color bitness new normal --Other--
#14371 LAN: Server's IP interface is sometimes from a virtual adapter new normal --Other--
#15016 COMMON: macresman.cpp (i think) interferes with "Mass Add" new normal --Unset--
#15078 Unknown game variant for director new normal --Unset--
#15087 Unknown game variant for nancy new normal --Unset--
#15088 Unknown game variant for nancy new normal --Unset--
#11715 AUDIO: Games crash on launch with FluidSynth and no soundfont new normal Audio
#13843 MI1 EGA: No sound effects when using Roland MT-32 Emulation new normal Audio
#13901 SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game. new normal Audio
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new normal Audio
#14075 AUDIO: Volume settings are not applied on startup new normal Audio
#14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL new normal Audio
#15055 Flatpak version keeps setting preferred device to FluidSynth new normal Audio
#15082 AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7 new high Audio
#12071 SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments new normal Audio: MT32
#13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't new normal Audio: MT32
#13806 RINGWORLD: No MT-32 music, sound popping new normal Audio: MT32
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing new normal Audio: MT32
#11245 CLOUD: Saves sync triggered twice in a row after saving new normal Cloud
#11257 CLOUD: Issue with case sensitive filesystems new normal Cloud
#13533 CLOUD: Syncing breaks if "Add Game" dialogue comes up new normal Cloud
#14690 WIN32: Cloud sync broken due to revocation server being unreachable pending lotharsm normal Cloud
#14691 WIN32: Google Cloud fails to sync on current master new normal Cloud
#12345 BASE: The detection plugin is almost always loaded in memory new normal Common
#12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` new normal Common
#12882 WII: scummvm always returns to system menu on exit new normal Common
#12975 BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method. pending criezy normal Common
#13157 COMMON: EventManager's getMousePos() is not always reliable new normal Common
#13432 GUI: Options dialog complains about non-existing saves in autosave slot new normal Common
#13456 SDL: No Mouse or Keyboard with SDL 2.20 new normal Common
#13805 OPENGL: Graphics filters not applied to mouse cursor new normal Common
#14174 When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend new lephilousophe normal Common
#14359 BASE: Window resolution setting via command line is broken new normal Common
#14843 MacResManager: don't look for files outside game folder new normal Common
#14853 COMMON: Rework path handling causes performance regression new normal Common
#14875 COMMON: Fallback detection of games happen even when there are exact matches new normal Common
#15013 COMMON: Invalid save path leads to crash/debugger coming up new normal Common
#13393 DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile new normal Documentation
#14684 DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong. new normal Documentation
#11560 ADL: Unknown game variant for Ulyssey new normal Engine: ADL
#13939 MD5: ADL: Unknown game variant for hires2 new high Engine: ADL
#4388 AGI: Incorrect CGA palette new sev- normal Engine: AGI
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz normal Engine: AGI
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new normal Engine: AGI
#9725 AGI IIgs: shift key commands don't work new m-kiewitz low Engine: AGI
#9726 AGI IIgs: implement inventory/see object screen new low Engine: AGI
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new normal Engine: AGI
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new normal Engine: AGI
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) new normal Engine: AGI
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new normal Engine: AGI
#3757 AGOS: StS1 - Bad sync in Italian CD version new low Engine: AGOS
#4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben normal Engine: AGOS
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben normal Engine: AGOS
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new bluegr normal Engine: AGOS
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new normal Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch new normal Engine: AGOS
#6051 AGOS: SIMON1DOS French Text Glitch new Kirben low Engine: AGOS
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new normal Engine: AGOS
#6243 AGOS: The Feeble Files PL - wrong file used new Kirben normal Engine: AGOS
#6356 AGOS: Simon1 Crash in Dwarf Cave new Kirben normal Engine: AGOS
#6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 new Kirben normal Engine: AGOS
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new normal Engine: AGOS
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes new normal Engine: AGOS
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new normal Engine: AGOS
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new normal Engine: AGOS
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new normal Engine: AGOS
#10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) new normal Engine: AGOS
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new normal Engine: AGOS
#11707 AGOS: Feeble - Background color change new normal Engine: AGOS
#12788 AGOS: Frozen character animation when skipping dialog new normal Engine: AGOS
#14494 AGOS: SIMON1 subtitles not showing new normal Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice new normal Engine: AGOS
#14886 AGOS: Waxworks crashing at Egypt Level 3, corrupting save file pending athrxx high Engine: AGOS
#14888 AGOS: Simon 1 german, can not be added to gamelist new normal Engine: AGOS
#12604 AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues new low Engine: AGS
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new normal Engine: AGS
#13016 AGS: text appears in german Gemini Rue version that shouldn't be there new low Engine: AGS
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new normal Engine: AGS
#13276 AGS: Cannot open files with non-ASCII characters in their name new normal Engine: AGS
#13412 AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier new low Engine: AGS
#13557 AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games new normal Engine: AGS
#13659 AGS: Default "Game language" option in ScummVM does not override .cfg file new normal Engine: AGS
#13816 AGS: Donna Avenger of Blood doesn't start because of a avi video without extension new tag2015 normal Engine: AGS
#13941 AGS: Heroine's Quest font rendering issue new normal Engine: AGS
#13977 AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug] new low Engine: AGS
#14018 AGS: Blackwell Legacy (old version & demo) issues new low Engine: AGS
#14258 AGS: Dreams in the Witch House: character briefly appearing after logo new low Engine: AGS
#14609 Build Error surface_neon.o => value '18446744073709551615' is outside the range of underlying type 'uint32' new normal Engine: AGS
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill high Engine: AGS
#14639 AGS: MIDI files prefered over music.vox new normal Engine: AGS
#14730 AGS: Whispers of a Machine crashes on Day 3 pending tag2015 normal Engine: AGS
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors new normal Engine: AGS
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped new normal Engine: AGS
#14873 AGS: Save games are always ordered by saveslot instead of last save date new low Engine: AGS
#14903 AGS: iOS: KQ2 AGDI loses voice when loading a save new normal Engine: AGS
#15008 AGS: Heroine's Quest: Two achievements not unlocking new low Engine: AGS
#15011 AGS: Heroine's Quest: Stamina refills automatically in hot springs (original bug) new low Engine: AGS
#15041 AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build) new normal Engine: AGS
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