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Ticket Summary Status Owner Type Priority Component
#3533 SCUMM/HE: Freddi Fish 4 - Incorrect/Missing talk animation new Kirben defect normal Engine: SCUMM
#3769 GOB: WOODRUFF - Pathfinding bug new DrMcCoy defect low Engine: Gob
#3846 GOB: WOODRUFF - In-Game animation shifted(?) new DrMcCoy defect low Engine: Gob
#3848 GOB: WOODRUFF - Graphic glitches new DrMcCoy defect low Engine: Gob
#4767 SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head new Kirben defect normal Engine: SCUMM
#4801 SCUMM/HE: Spyfox 2 - Broken talk animation new Kirben defect normal Engine: SCUMM
#4815 PARALLACTION: Nippon - Explanation verbs stuck new peres defect normal Engine: Parallaction
#4821 PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't new peres defect normal Engine: Parallaction
#5667 HUGO: Whodunit? - Priority glitches in Main Hall new Strangerke defect normal Engine: Hugo
#6054 HUGO: Whodunit? - Priority glitch with Parrot new Strangerke defect normal Engine: Hugo
#6278 AUDIO: adpcm decoder very slow new fuzzie defect normal Audio
#6395 TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit new defect normal Engine: Tinsel
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes new defect normal Engine: Wintermute
#6569 WME: Rhiannon - Animation freeze of the final outtro new defect normal Engine: Wintermute
#6571 WME: Rosemary - Flickering images new somaen defect normal Engine: Wintermute
#6573 WME: Rosemary - Font error new somaen defect normal Engine: Wintermute
#6612 WME: Vsevolod (DEMO) - Crash in Intro new defect normal Engine: Wintermute
#6613 WME: Vsevolod (DEMO) - Assertion on taking the dagger new defect normal Engine: Wintermute
#6721 WME: The Kite - Overlapping bug new lolbot-iichan defect low Engine: Wintermute
#6722 WME: The Kite - Script runtime errors new somaen defect normal Engine: Wintermute
#6836 TONY: Pathfinding bug/Tony walking in place new defect normal Engine: Tony
#6956 LAUNCHER: ScummVM returned with unfreed signals (AmigaOS4) new defect normal Port: AmigaOS4
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new defect low Engine: Access
#7063 SWORD25: Intro (video) gets stuck (while music and text is fine) new defect normal Engine: Sword25
#7107 TOLTECS: Wrong "Cancel" behaviour new defect high Engine: Toltecs
#9705 FULLPIPE: Crash on start (Big Endian) new defect normal Engine: Fullpipe
#9713 FULLPIPE: Sprites/Animation broken (AmigaOS4) new defect high Engine: Fullpipe
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling new defect normal Engine: Sherlock
#10348 SHERLOCK: Music setting by in-game option is not respected new defect normal Engine: Sherlock
#10584 SCI: LSL 7 - Background animation slows down (when inventory window is open) new defect normal Engine: SCI
#10732 AGI: Per game volume setting changed (saved!) by ScummVM on game start new defect normal Engine: AGI
#10737 AGI: DG: The AGIMouse Adventure (Fan Game) freeze new defect normal Engine: AGI
#10962 COMPILER: Configuring with -flto errors out on finding a suitable compiler (AmigaOS4) new defect normal Common
#11007 WME: 1 1/2 Ritter - Menu font problem new defect normal Engine: Wintermute
#11160 WME: Engine doesn't use correct screenmode new defect normal Engine: Wintermute
#11267 TOLTECS: Sprite residues left behind on ego walking new defect normal Engine: Toltecs
#11485 SCUMM: Zak McKracken (FM-TOWNS) - md5sum and corrected entry settings new enhancement normal Engine: SCUMM
#11528 ILLUSIONS: Duckman - Crash after option menu "times out" new defect normal Engine: Illusions
#11535 GOB: Goblin Quest 3 - Head of ego partly vanishes new defect normal Engine: Gob
#11536 GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload new defect normal Engine: Gob
#11566 GLK: ADRIFT - Unknown (crashing/erroring) game variants new enhancement normal Engine: GLK: Adrift
#11568 WME: Rhiannon - Animated background objects are pink blobs new defect normal Engine: Wintermute
#11570 GLK: AGT - Unknown game variants new enhancement normal Engine: GLK: AGT
#11583 GLK: GLULX - Unknown game variants new dreammaster enhancement normal Engine: GLK: Glulxe
#11584 GLK: GLULX - Unknown (crashing/erroring) game variants new dreammaster enhancement normal Engine: GLK: Glulxe
#11653 GLK: JACL - Unknown game variants new enhancement normal Engine: GLK: JACL
#11654 GLK: QUEST - Unknown game variants new enhancement normal Engine: GLK: Quest
#11655 GLK: QUEST - Unknown (crashing/erroring) game variants new enhancement normal Engine: GLK: Quest
#11658 GLK: TADS(2/3) - Unknown games and variants new enhancement normal Engine: GLK: TADS
#11669 GLK: ZCODE - Unknown game variants new enhancement normal Engine: GLK: ZCode
#11670 GLK: ZCODE - Unknown (crashing/erroring) game variants new enhancement normal Engine: GLK: ZCode
#11710 Blazing Dragons (GB/FR): Messed up colours with Big Endian new defect normal Engine: Dragons
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