#6612 |
WME: Vsevolod (DEMO) - Crash in Intro
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
#6613 |
WME: Vsevolod (DEMO) - Assertion on taking the dagger
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
#6722 |
WME: The Kite - Script runtime errors
|
new
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
#6721 |
WME: The Kite - Overlapping bug
|
new
|
lolbot-iichan
|
defect
|
low
|
Engine: Wintermute
|
#6573 |
WME: Rosemary - Font error
|
new
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
#6571 |
WME: Rosemary - Flickering images
|
new
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
#6569 |
WME: Rhiannon - Animation freeze of the final outtro
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
#11568 |
WME: Rhiannon - Animated background objects are pink blobs
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
#6533 |
WME: Ghost in the Sheet - Freeze of final cutscenes
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
#11160 |
WME: Engine doesn't use correct screenmode
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
#11007 |
WME: 1 1/2 Ritter - Menu font problem
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
#12078 |
TwinE: Unsupported version of Little Big Adventure (Relentless: Twinsens Adventure)
|
pending
|
mgerhardy
|
enhancement
|
normal
|
Engine: TwinE
|
#6836 |
TONY: Pathfinding bug/Tony walking in place
|
new
|
|
defect
|
normal
|
Engine: Tony
|
#7107 |
TOLTECS: Wrong "Cancel" behaviour
|
new
|
|
defect
|
high
|
Engine: Toltecs
|
#11267 |
TOLTECS: Sprite residues left behind on ego walking
|
new
|
|
defect
|
normal
|
Engine: Toltecs
|
#6395 |
TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#7063 |
SWORD25: Intro (video) gets stuck (while music and text is fine)
|
new
|
|
defect
|
normal
|
Engine: Sword25
|
#10348 |
SHERLOCK: Music setting by in-game option is not respected
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#10309 |
SHERLOCK: MIDI - Broken (in-program) sound driver handling
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#4767 |
SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head
|
new
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#4801 |
SCUMM/HE: Spyfox 2 - Broken talk animation
|
new
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#3533 |
SCUMM/HE: Freddi Fish 4 - Incorrect/Missing talk animation
|
new
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#4815 |
PARALLACTION: Nippon - Explanation verbs stuck
|
new
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
#4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
|
new
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
#11895 |
MYST3: Invisible font on save/load screen/book
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#11528 |
ILLUSIONS: Duckman - Crash after option menu "times out"
|
new
|
|
defect
|
normal
|
Engine: Illusions
|
#5667 |
HUGO: Whodunit? - Priority glitches in Main Hall
|
new
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
#6054 |
HUGO: Whodunit? - Priority glitch with Parrot
|
new
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
#6956 |
GUI: LAUNCHER: ScummVM returned with unfreed signals (AmigaOS4)
|
new
|
|
defect
|
normal
|
Port: AmigaOS4
|
#11896 |
GRIM: Grinder gfx shift to the left when placed back
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11897 |
GRIM: Black window/screen on mode switch using SDL1
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#3769 |
GOB: WOODRUFF - Pathfinding bug
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#3848 |
GOB: WOODRUFF - Graphic glitches
|
new
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
#11536 |
GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#11535 |
GOB: Goblin Quest 3 - Head of ego partly vanishes
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#11669 |
GLK: ZCODE - Unknown game variants
|
new
|
|
enhancement
|
normal
|
Engine: GLK: ZCode
|
#11670 |
GLK: ZCODE - Unknown (crashing/erroring) game variants
|
new
|
|
enhancement
|
normal
|
Engine: GLK: ZCode
|
#11658 |
GLK: TADS(2/3) - Unknown games and variants
|
new
|
|
enhancement
|
normal
|
Engine: GLK: TADS
|
#11654 |
GLK: QUEST - Unknown game variants
|
new
|
|
enhancement
|
normal
|
Engine: GLK: Quest
|
#11655 |
GLK: QUEST - Unknown (crashing/erroring) game variants
|
new
|
|
enhancement
|
normal
|
Engine: GLK: Quest
|
#11653 |
GLK: JACL - Unknown game variants
|
new
|
|
enhancement
|
normal
|
Engine: GLK: JACL
|
#11583 |
GLK: GLULX - Unknown game variants
|
new
|
dreammaster
|
enhancement
|
normal
|
Engine: GLK: Glulxe
|
#11584 |
GLK: GLULX - Unknown (crashing/erroring) game variants
|
new
|
dreammaster
|
enhancement
|
normal
|
Engine: GLK: Glulxe
|
#11570 |
GLK: AGT - Unknown game variants
|
new
|
|
enhancement
|
normal
|
Engine: GLK: AGT
|
#11566 |
GLK: ADRIFT - Unknown (crashing/erroring) game variants
|
new
|
|
enhancement
|
normal
|
Engine: GLK: Adrift
|
#9713 |
FULLPIPE: Sprites/Animation broken (AmigaOS4)
|
new
|
|
defect
|
high
|
Engine: Fullpipe
|
#9705 |
FULLPIPE: Crash on start (Big Endian)
|
new
|
|
defect
|
normal
|
Engine: Fullpipe
|
#11710 |
Blazing Dragons (GB/FR): Messed up colours with Big Endian
|
new
|
|
defect
|
normal
|
Engine: Dragons
|
#10962 |
BACKENDS: AMIGAOS: Configuring with -flto errors out on finding a suitable compiler (AmigaOS4)
|
new
|
|
defect
|
normal
|
Common
|
#6278 |
AUDIO: adpcm decoder very slow
|
new
|
fuzzie
|
defect
|
normal
|
Audio
|
#10732 |
AGI: Per game volume setting changed (saved!) by ScummVM on game start
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#10737 |
AGI: DG: The AGIMouse Adventure (Fan Game) freeze
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
|
new
|
|
defect
|
low
|
Engine: Access
|