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Results (601 - 700 of 937)

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Ticket Summary Status Owner Type Component Priority
#13614 RISC OS Scumm 2.6.0 abuses user choices new defect Port: RISC OS normal
#13616 SCUMM: MANIAC (Original bug): walking on background in entrance hall new defect Engine: SCUMM normal
#13623 GLK: SCOTT: Unicode characters not shown new defect Engine: GLK: Scott normal
#13636 GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly new defect Engine: Groovie normal
#13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES new defect Port: Wii normal
#13648 SCUMM/HE: Fix script to allow taking Mr. Baldini's picture new feature request Engine: SCUMM normal
#13656 CHEWY: Double sprites for animations new defect Engine: Chewy normal
#13659 AGS: Default "Game language" option in ScummVM does not override .cfg file new defect Engine: AGS normal
#13660 WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that new defect Port: Wii normal
#13662 GUI: Default font is limited in language support new defect GUI normal
#13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops new neuromancer defect Engine: Hypno normal
#13670 CHEWY: Autosave will be overwritten when loaded from inside game new defect Engine: Chewy normal
#13675 TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball new defect Engine: TwinE normal
#13688 CHEWY: Missing dialogue between director and actress new defect Engine: Chewy normal
#13690 CHEWY: Nichelle back after Kong attack new defect Engine: Chewy normal
#13692 CHEWY: Inventory behavior quick select item new defect Engine: Chewy normal
#13698 CHEWY: Getting the typing paper from Miss Hoggendobber new defect Engine: Chewy normal
#13699 SCUMM/HE: PUTTRACE Add an enhancement to make Ralphie's barking trigger sooner during the digging minigame new feature request Engine: SCUMM normal
#13700 CHEWY: novel hotspot missing in howards room new defect Engine: Chewy normal
#13704 CHEWY: Detailed secondary comments missing new defect Engine: Chewy normal
#13705 CHEWY: Missing animation for manipulating artifact new defect Engine: Chewy normal
#13706 CHEWY: Cutscenes too easily skippable new defect Engine: Chewy normal
#13710 SCUMM: Guybrush can randomly be stuck in the catacombs (Monkey 1) new feature request Engine: SCUMM normal
#13711 SLUDGE: NSC Crashes in opening credits new defect Engine: SLUDGE normal
#13718 Add support for '.bf' based cryo games. new feature request Engine: Cryo normal
#13731 TWINE: The movement of the meca penguin is different from dos version new defect Engine: TwinE normal
#13736 EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM new defect Engine: Grim normal
#13737 SCUMM: Re-enable lines in DOTT new feature request Engine: SCUMM normal
#13739 SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking new defect Engine: SCI normal
#13745 SCI: Support playing low-resolution SCI32 games on platforms without highres support new defect Engine: SCI normal
#13747 SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep new defect Engine: SCI normal
#13749 GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games new defect GUI normal
#13766 DIRECTOR: Unknown game variant for director (Leonardo the Inventor) new defect Engine: Director normal
#13767 GRAPHICS: OpenGL screenshots not capturing latest frame if no input new defect Graphics normal
#13768 STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression) pending ccawley2011 defect Engine: Stark normal
#13773 HYPNO: Some sound/music is missing in Soldier Boyz new neuromancer defect Engine: Hypno normal
#13774 HYPNO: Difficulty levels are not implemented in Soldier Boyz new neuromancer defect Engine: Hypno normal
#13785 REMORSE: mouse rotation doesn't work new defect Engine: Ultima normal
#13792 DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member new defect Engine: Director normal
#13793 STARK: Background image overlapping text and icons new defect Engine: Stark normal
#13797 SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool new defect Engine: SCUMM normal
#13804 SCI: LSL6: Larry can walk out of bounds in locker room new defect Engine: SCI normal
#13805 OPENGL: Graphics filters not applied to mouse cursor new defect Common normal
#13806 RINGWORLD: No MT-32 music, sound popping new defect Audio: MT32 normal
#13814 BACKENDS: PSP: Common::array allocation error on PSP new defect Port: PSP normal
#13816 AGS: Donna Avenger of Blood doesn't start because of a avi video without extension new tag2015 defect Engine: AGS normal
#13822 SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword new defect Engine: SCI normal
#13824 SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened new defect Engine: SCI normal
#13825 SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate new defect Engine: SCI normal
#13826 SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise new defect Engine: SCI normal
#13833 DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message new defect Engine: Director normal
#13839 TOLTECS: Possible Unknown Variant of 3 Skulls of the Toltecs (CD DOS) new defect Engine: Toltecs normal
#13840 GameID's should be unique per game version + color bitness new defect --Other-- normal
#13843 MI1 EGA: No sound effects when using Roland MT-32 Emulation new defect Audio normal
#13851 ULTIMA8: Middle click navigation isn't very smart new defect Engine: Ultima normal
#13855 XEEN: Support General Midi in Xeen games new feature request Engine: MM: Xeen normal
#13859 PINK: Can't use the mirror on the sun at stonehedge new defect Engine: Pink normal
#13861 SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs new defect Engine: SCUMM normal
#13862 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly new defect Engine: SCUMM normal
#13863 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame Editor crashes the program new defect Engine: SCUMM normal
#13864 SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations new defect Engine: SCUMM normal
#13870 GRIM: Can't load saved game new defect Engine: Grim normal
#13876 ULTIMA8: smart navigation make avatar run in circles new defect Engine: Ultima normal
#13893 SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location. new defect Engine: SAGA normal
#13899 DIRECTOR: Opera Fatal gameplay issue update new defect Engine: Director normal
#13901 SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game. new defect Audio normal
#13904 BACKENDS: Can't change language / manage savegames on SteamDeck new defect Port: Linux normal
#13905 MOHAWK: Little Monster at School errors on page 16 new defect Engine: Mohawk normal
#13911 Gracefully handle multiple controllers new feature request Common normal
#13919 MOHAWK: LB - Missing shortcuts new defect Engine: Mohawk normal
#13937 SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left new defect Engine: SCUMM normal
#13940 DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets new defect Engine: Director normal
#13941 AGS: Heroine's Quest font rendering issue new defect Engine: AGS normal
#13942 FREESCAPE: Add "Virtual Worlds" Atari ST support pending neuromancer feature request Engine: Freescape normal
#13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 new defect Port: Android normal
#13954 FREESCAPE: certain UI elements are not implemented yet in Driller pending neuromancer defect Engine: Freescape normal
#13956 FREESCAPE: intro title sequences are not completely implemented in Driller pending neuromancer defect Engine: Freescape normal
#13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer defect Engine: Freescape normal
#13959 SCUMM: MI1 (Floppy) Broken door sound effect new defect Engine: SCUMM normal
#13960 BACKENDS: PS3 and physical CD issues new defect Port: PS3 normal
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new defect Audio normal
#13970 SCUMM/HE: Tactics not flipping in Backyard Football new defect Engine: SCUMM normal
#13992 FREESCAPE: implement CGA/ZX colors using TinyGL new neuromancer defect Engine: Freescape normal
#13993 TINYGL: glPolygonStipple is not implemented in TinyGL new feature request Graphics normal
#13995 Feature request: options could show *which* <default> is actually chosen for given game new feature request GUI normal
#14000 Add Build for Windows on ARM64 new feature request Port: Win64 normal
#14006 SCUMM: Glitches with the bus in ZAK new defect Engine: SCUMM normal
#14011 ULTIMA8: Optional stacks automerging new feature request Engine: Ultima normal
#14030 ULTIMA8: Changelings don't change new defect Engine: Ultima normal
#14032 ULTIMA8: Death Speak does not immediately close gumps new defect Engine: Ultima normal
#14034 ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes new defect Engine: Ultima normal
#14036 ULTIMA8: Avatar doesn't fall over when taking fall damage new defect Engine: Ultima normal
#14044 ULTIMA8: Getting attacked while asleep not working properly new defect Engine: Ultima normal
#14045 ULTIMA8: Item quantity slider not shown when moving out of backpack new defect Engine: Ultima normal
#14047 FTA2: No skipping dialogs new defect Engine: SAGA2 normal
#14071 The ability to mass remove games new feature request GUI normal
#14073 FREESCAPE: several types of rendering artifacts are visible new neuromancer defect Engine: Freescape normal
#14074 MACOS: ScummVM Fails To Start new defect Port: Mac OS X normal
#14075 AUDIO: Volume settings are not applied on startup new defect Audio normal
#14106 DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed new defect Engine: Director normal
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