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Results (201 - 300 of 938)

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Ticket Summary Status Owner Type Component Priority
#10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene new defect Port: Android normal
#10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) new defect Engine: AGOS normal
#10979 Feature Request: Text box above virtual keyboard for Starship Titanic and other games new feature request Engine: Titanic normal
#11007 WME: 1 1/2 Ritter - Menu font problem new defect Engine: Wintermute normal
#11022 COMPOSER: Gregory: Global main menu save files different from those made in-game new defect Engine: Composer normal
#11075 BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend new feature request Graphics normal
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new defect Graphics normal
#11181 ZVISION Audio is clipping new defect Engine: ZVision normal
#11182 GUI Dialog for missing Roland MT-32 support new feature request Audio: MT32 normal
#11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting new defect Ports normal
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm new defect Port: PSP Vita normal
#11203 BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6. new defect Port: Mac OS X normal
#11223 Handle surround sound-encoded OGG and FLAC files more gracefully new feature request Audio normal
#11227 SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly new defect Engine: SCUMM normal
#11240 CRYO: Misuse of packed structs new defect Engine: Cryo normal
#11245 CLOUD: Saves sync triggered twice in a row after saving new defect Cloud normal
#11257 CLOUD: Issue with case sensitive filesystems new defect Cloud normal
#11267 TOLTECS: Sprite residues left behind on ego walking new defect Engine: Toltecs normal
#11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game new sev- defect Engine: SCI normal
#11286 NEVERHOOD: Is the game running slower than it should? new defect Engine: Neverhood normal
#11295 BLADERUNNER: save games may not work on macOS Catalina new defect Engine: Bladerunner normal
#11324 MADE: Return to Zork - ReelMagic / MPEG game variant new defect Engine: MADE normal
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery new defect Engine: Bladerunner normal
#11353 SCI: Hangs on Load of GK2 with subtitles patch on 3DS new defect Engine: SCI normal
#11354 SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle new defect Engine: SCI normal
#11355 PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset new defect Engine: Parallaction normal
#11356 SCI: LSL6 Mac (floppy) requires native Mac menubar new defect Engine: SCI normal
#11358 BACKENDS: 3DS - Blurry text in KQ6 new defect Ports normal
#11360 SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data) new defect Engine: SCUMM normal
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita new defect Port: PSP Vita normal
#11366 SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports new defect Engine: SCUMM normal
#11367 WEB: I18N and punctuation improvements pending IlDucci feature request Web normal
#11369 GNAP: Can't move car new defect Engine: GNAP normal
#11374 BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet new defect Port: Mac OS X normal
#11376 BLADERUNNER: freezing on ScummVM Wii 2.1.1 new defect Port: Wii normal
#11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game new defect Ports normal
#11414 WEB: Bug Tracker - Can't log out new defect Web normal
#11418 SCI: QfG3 - enhance game with keyboard shortcuts new feature request Engine: SCI normal
#11419 SCI: QfG3 - losing local money with the money exchanger new defect Engine: SCI normal
#11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder new defect Port: Mac OS X normal
#11428 macOS: Change default savegame location for macOS new feature request Port: Mac OS X normal
#11432 SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference new defect Engine: SCI normal
#11439 SCI: Add support for Ultimate Kings Quest 4 with Amiga sounds and Munt Support new feature request Audio normal
#11452 MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms) new defect Engine: MADE normal
#11461 GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game new defect Engine: Gob normal
#11462 IOS: Apple Magic Keyboard support new feature request Port: iOS normal
#11479 NEVERHOOD: Game crashes at certain scene pending sev- defect Engine: Neverhood normal
#11487 ULTIMA6: German patch version is not in German language new defect Engine: Ultima normal
#11496 VOYEUR: lock screen doesn't show last play time new defect Engine: Voyeur normal
#11502 GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual) new defect Engine: Groovie normal
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new defect Engine: AGI normal
#11516 GLK: Glulxe - crash when loading Counterfeit Monkey new dreammaster defect Engine: GLK: Glulxe normal
#11517 GLK: ZCode - Layout errors in Z8 Anchorhead new defect Engine: GLK: ZCode normal
#11518 GLK: ZCode - status line has no left margin new dreammaster defect Engine: GLK: ZCode normal
#11519 GLK: text is low resolution on macOS retina display new defect Engine: GLK normal
#11520 ScummGlk has no text configuration options new feature request Engine: GLK normal
#11521 GLK: ZCode - loses scrollback from time to time new defect Engine: GLK: ZCode normal
#11525 BACKENDS: PSP VITA - Discworld II crash in university garden new defect Port: PSP Vita normal
#11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read new defect Engine: Cruise normal
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) new defect Port: PSP Vita normal
#11535 GOB: Goblin Quest 3 - Head of ego partly vanishes new defect Engine: Gob normal
#11536 GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload new defect Engine: Gob normal
#11539 CRUISE: Add Amiga sound support new feature request Engine: Cruise normal
#11549 TONY: Undetected German "Shoe Box" Version new feature request Engine: Tony normal
#11558 TITANIC: Missing QSound Positional Audio new defect Engine: Titanic normal
#11560 ADL: Unknown game variant for Ulyssey new defect Engine: ADL normal
#11570 GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX new defect Engine: GLK: AGT normal
#11584 GLK: GLULX - Unknown (crashing/erroring) game variants new dreammaster defect Engine: GLK: Glulxe normal
#11598 GOB3: French version works incorrectly new defect Engine: Gob normal
#11629 DRAGONS: Wrong aspect ratio new defect Engine: Dragons normal
#11632 Blazing Dragons: Subtitles are cropped new feature request Engine: Dragons normal
#11633 ULTIMA: iOS needs better mouse control new defect Port: iOS normal
#11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read new sev- defect Engine: Illusions normal
#11643 Blazing Dragons: Thumbwrestling too easy new feature request Engine: Dragons normal
#11644 DRAGONS: Splash screen font background too visible new defect Engine: Dragons normal
#11647 ULTIMA: some Nuvie settings do not carry over to ScummVM new defect Engine: Ultima normal
#11653 GLK: JACL: Problems with running older games new defect Engine: GLK: JACL normal
#11655 GLK: QUEST - Crashing games report new defect Engine: GLK: Quest normal
#11665 ULTIMA: Spell Sounds new defect Engine: Ultima normal
#11675 PRINCE: Overlapping text (English translation) new defect Engine: Prince normal
#11677 PRINCE: Text missing when using examine (english translation) new defect Engine: Prince normal
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new defect Engine: AGOS normal
#11697 MM: XEEN: Wrong sounds played new defect Engine: MM: Xeen normal
#11707 AGOS: Feeble - Background color change new defect Engine: AGOS normal
#11715 AUDIO: Games crash on launch with FluidSynth and no soundfont new defect Audio normal
#11719 ULTIMA: Galloping in Combat new defect Engine: Ultima normal
#11720 ULTIMA: Fire fields aren't making damage sound new defect Engine: Ultima normal
#11721 ULTIMA: Galloping horse makes same noise as non-galloping horse new defect Engine: Ultima normal
#11729 GLK: Wrong colors and missing color changes new defect Engine: GLK normal
#11745 GUI: THEME: Some tabs and selectors have hidden options in low resolution mode new defect GUI normal
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games new defect Port: Dreamcast normal
#11765 MM: XEEN: English names in German Clouds intro new defect Engine: MM: Xeen normal
#11773 CINE: OS (Atari ST) - Incorrect intro speed new defect Engine: Cine normal
#11775 MYST3: Autosave does not work new defect Engine: Myst3 normal
#11782 EMI: The ankle bracelet is visible through the palace'o prostheses counter new defect Engine: Grim normal
#11783 EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs new defect Engine: Grim normal
#11785 EMI: When future guybrush comes through the locked gate he flickers new defect Engine: Grim normal
#11786 EMI: Guybrush rotates weirdly when talking to the catapult operator new defect Engine: Grim normal
#11787 EMI: Guybrush walks through the dart players new defect Engine: Grim normal
#11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island new defect Engine: Grim normal
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