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Results (1 - 100 of 937)

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Ticket Summary Status Owner Type Component Version
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing new defect Audio: MT32
#12591 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new defect Engine: Bladerunner
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new defect Port: 3DS
#14407 3DS: make use of linear heap to make resource-intensive games playable new feature request Port: 3DS
#14296 ACCESS: Amazon - add support for Super VGA new feature request Engine: Access
#11560 ADL: Unknown game variant for Ulyssey new defect Engine: ADL
#7569 AGI: Add the function keys to the keymap new feature request Engine: AGI
#7839 AGI: Add three voice MIDI with AGI games. new feature request Engine: AGI
#7793 AGI: Better mapping for mouse buttons new feature request Engine: AGI
#10444 AGI: Graphics glitch when reloading a savegame after dying new patch Engine: AGI
#4388 AGI: Incorrect CGA palette new sev- defect Engine: AGI
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new defect Engine: AGI
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new defect Engine: AGI
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new defect Engine: AGI
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new defect Engine: AGI
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new defect Graphics: Scalers
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) new defect Engine: AGI
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz defect Engine: AGI
#6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 new Kirben defect Engine: AGOS
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben defect Engine: AGOS
#11707 AGOS: Feeble - Background color change new defect Engine: AGOS
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new defect Engine: AGOS
#12788 AGOS: Frozen character animation when skipping dialog new defect Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch new defect Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice new defect Engine: AGOS
#14494 AGOS: SIMON1 subtitles not showing new defect Engine: AGOS
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new defect Engine: AGOS
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new defect Engine: AGOS
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new defect Engine: AGOS
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new defect Engine: AGOS
#14888 AGOS: Simon 1 german, can not be added to gamelist new defect Engine: AGOS
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new bluegr defect Engine: AGOS
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new defect Engine: AGOS
#6356 AGOS: Simon1 Crash in Dwarf Cave new Kirben defect Engine: AGOS
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new defect Engine: AGOS
#10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) new defect Engine: AGOS
#4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben defect Engine: AGOS
#6243 AGOS: The Feeble Files PL - wrong file used new Kirben defect Engine: AGOS
#13276 AGS: Cannot open files with non-ASCII characters in their name new defect Engine: AGS
#13659 AGS: Default "Game language" option in ScummVM does not override .cfg file new defect Engine: AGS
#15041 AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build) new defect Engine: AGS
#13941 AGS: Heroine's Quest font rendering issue new defect Engine: AGS
#14893 AGS: Implement AGSBMFontRenderer plugin (used for Asian translations) new feature request Engine: AGS
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new defect Engine: AGS
#14639 AGS: MIDI files prefered over music.vox new defect Engine: AGS
#12515 AGS: Mac Steam games by Clifftop Games not detected when user selects .app file new feature request Engine: AGS
#13557 AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games new defect Engine: AGS
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped new defect Engine: AGS
#13480 AGS: Support existing (Spanish) Fan Translations for AGDI (KQ2/KQ3/AlEmmo) and Infamous (SQ2) new feature request Engine: AGS
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors new defect Engine: AGS
#15081 AGS: The Legend of Skye missing steam detection new defect Engine: AGS
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new defect Engine: AGS
#14730 AGS: Whispers of a Machine crashes on Day 3 pending tag2015 defect Engine: AGS
#14903 AGS: iOS: KQ2 AGDI loses voice when loading a save new defect Engine: AGS
#7649 ALL: visible warning when CD music missing new bluegr feature request --Other--
#14675 ALSA MIDI devices only use show/use the first available port new patch Audio
#13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 new defect Port: Android
#14446 ANDROID: Add Chromecast support new feature request Port: Android
#14423 ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard new feature request Port: Android
#14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device new defect Port: Android
#14883 ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden new defect Port: Android
#14631 ANDROID: I need a storage function that can be backed up in an Android environment new feature request Port: Android
#14827 ANDROID: Launcher GUI layout issues for Backend tabs new defect Port: Android
#14890 ANDROID: Monkey Island 3 doesn't work anymore new defect Port: Android
#7136 ANDROID: NEVERHOOD: Black screen upon launch (unplayable) new defect Engine: Neverhood
#14695 ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime new feature request Port: Android
#15023 ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error new defect Engine: Plumbers
#14824 ANDROID: STARK: Crash when launching The Longest Journey on Android 13 new defect Engine: Stark
#14422 ANDROID: Support more virtual keyboard language layouts new feature request Port: Android
#14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games new defect Engine: Tetraedge
#13577 ASYLUM: Chapter 2 - general trader door is open but shouldn't new defect Engine: Asylum
#13145 ASYLUM: Corrupted magnifying glass pending alxpnv defect Engine: Asylum
#11715 AUDIO: Games crash on launch with FluidSynth and no soundfont new defect Audio
#14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL new defect Audio
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new defect Audio
#14267 AUDIO: Possible optimisations for the software mixer new feature request Audio
#14075 AUDIO: Volume settings are not applied on startup new defect Audio
#14000 Add Build for Windows on ARM64 new feature request Port: Win64
#13386 Add a "clear" command to the general debugger new feature request Tools
#11940 Add both Traditional and Simplified Chinese support for Escape From Monkey Island. new feature request Engine: Grim
#11860 Add information to the dumped (mostly OpenGL) context new feature request Graphics
#12800 Add option to pass parameters to SCUMMVM on Android new feature request Port: Android
#13718 Add support for '.bf' based cryo games. new feature request Engine: Cryo
#11932 Android TV support new feature request Port: Android
#14692 Android: Discworld volume settings don't affect sound, except mute all. new defect Engine: Tinsel
#14992 Application window GUI not resized on Linux new defect Port: Linux
#11358 BACKENDS: 3DS - Blurry text in KQ6 new defect Ports
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? new defect Port: AmigaOS4
#10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene new defect Port: Android
#10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle new defect Port: Android
#6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded new defect Port: Android
#13904 BACKENDS: Can't change language / manage savegames on SteamDeck new defect Port: Linux
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games new defect Port: Dreamcast
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new defect Port: Dreamcast
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes new defect Engine: AGOS
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new zeldin defect Port: Dreamcast
#11907 BACKENDS: Dreamcast - forced autosave make games crash new defect Port: Dreamcast
#11075 BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend new feature request Graphics
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" new defect Engine: SCUMM
#6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler new defect Port: IRIX
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