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Results (1 - 100 of 921)

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Ticket Summary Status Owner Type Component Version
#6716 Implement descriptive error message on save failure new feature request --Other--
#6809 BASE: FSNode's getParent()->getName() is inconsistent. new defect --Other--
#7527 Recognize zipped savegame when no Zlib was compiled new sev- feature request --Other--
#7535 Move special debug flags init to plugin API new feature request --Other--
#7602 Expose game hotspots to backend new feature request --Other--
#7649 ALL: visible warning when CD music missing new bluegr feature request --Other--
#9203 SDL: Avoiding pathological screen updates new patch --Other--
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new defect --Other--
#13840 GameID's should be unique per game version + color bitness new defect --Other--
#14371 LAN: Server's IP interface is sometimes from a virtual adapter new defect --Other--
#15016 COMMON: macresman.cpp (i think) interferes with "Mass Add" new defect --Unset--
#15021 Scummvm 2.8.0 broke Macintosh-format SCI on OSX new defect --Unset--
#11223 Handle surround sound-encoded OGG and FLAC files more gracefully new feature request Audio
#11439 SCI: Add support for Ultimate Kings Quest 4 with Amiga sounds and Munt Support new feature request Audio
#11715 AUDIO: Games crash on launch with FluidSynth and no soundfont new defect Audio
#13455 DECODERS: migrate from 'libmad' to 'libmpg123' new feature request Audio
#13843 MI1 EGA: No sound effects when using Roland MT-32 Emulation new defect Audio
#13901 SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game. new defect Audio
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new defect Audio
#14075 AUDIO: Volume settings are not applied on startup new defect Audio
#14267 AUDIO: Possible optimisations for the software mixer new feature request Audio
#14675 ALSA MIDI devices only use show/use the first available port new patch Audio
#14770 Update Nuked OPL3 emulator to lastest version. new feature request Audio
#14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL new defect Audio
#7331 MIDI: Percussive Organ pitch correction with GM output new feature request Audio: MT32
#7420 MT-32: Write "Memory Timbres" names to LCD new feature request Audio: MT32
#11182 GUI Dialog for missing Roland MT-32 support new feature request Audio: MT32
#12071 SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments new defect Audio: MT32
#13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't new defect Audio: MT32
#13806 RINGWORLD: No MT-32 music, sound popping new defect Audio: MT32
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing new defect Audio: MT32
#11245 CLOUD: Saves sync triggered twice in a row after saving new defect Cloud
#11257 CLOUD: Issue with case sensitive filesystems new defect Cloud
#13533 CLOUD: Syncing breaks if "Add Game" dialogue comes up new defect Cloud
#14690 WIN32: Cloud sync broken due to revocation server being unreachable pending lotharsm defect Cloud
#14691 WIN32: Google Cloud fails to sync on current master new defect Cloud
#12345 BASE: The detection plugin is almost always loaded in memory new defect Common
#12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` new defect Common
#12882 WII: scummvm always returns to system menu on exit new defect Common
#12975 BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method. pending criezy defect Common
#13157 COMMON: EventManager's getMousePos() is not always reliable new defect Common
#13418 Consider implementing auto-complete for individual games that can support it. new feature request Common
#13432 GUI: Options dialog complains about non-existing saves in autosave slot new defect Common
#13456 SDL: No Mouse or Keyboard with SDL 2.20 new defect Common
#13805 OPENGL: Graphics filters not applied to mouse cursor new defect Common
#13911 Gracefully handle multiple controllers new feature request Common
#14174 When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend new lephilousophe defect Common
#14359 BASE: Window resolution setting via command line is broken new defect Common
#14729 Newer updated signatures get games blocked until a new ScummVM is released new feature request Common
#14816 Cleanup feature new feature request Common
#14843 MacResManager: don't look for files outside game folder new defect Common
#14853 COMMON: Rework path handling causes performance regression new defect Common
#14875 COMMON: Fallback detection of games happen even when there are exact matches new defect Common
#15013 COMMON: Invalid save path leads to crash/debugger coming up new defect Common
#13393 DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile new defect Documentation
#14684 DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong. new defect Documentation
#11560 ADL: Unknown game variant for Ulyssey new defect Engine: ADL
#4388 AGI: Incorrect CGA palette new sev- defect Engine: AGI
#5730 AGI: Winnie: Color flood fill issue new m-kiewitz defect Engine: AGI
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new defect Engine: AGI
#7569 AGI: Add the function keys to the keymap new feature request Engine: AGI
#7793 AGI: Better mapping for mouse buttons new feature request Engine: AGI
#7839 AGI: Add three voice MIDI with AGI games. new feature request Engine: AGI
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new defect Engine: AGI
#10444 AGI: Graphics glitch when reloading a savegame after dying new patch Engine: AGI
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new defect Engine: AGI
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) new defect Engine: AGI
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new defect Engine: AGI
#4078 AGOS: StS2 - Cat disappears and doesn't reappear new Kirben defect Engine: AGOS
#4935 AGOS: Elvira2 - Gameplay issue / Fighting bugs new Kirben defect Engine: AGOS
#5856 AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes new bluegr defect Engine: AGOS
#6046 AGOS: SIMON1DOS French Barman Animation Glitch new defect Engine: AGOS
#6050 AGOS: SIMON1 DOS French Animation glitch new defect Engine: AGOS
#6143 AGOS: Simon 1 - Random Screen Fade Glitch new defect Engine: AGOS
#6243 AGOS: The Feeble Files PL - wrong file used new Kirben defect Engine: AGOS
#6356 AGOS: Simon1 Crash in Dwarf Cave new Kirben defect Engine: AGOS
#6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 new Kirben defect Engine: AGOS
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new defect Engine: AGOS
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes new defect Engine: AGOS
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new defect Engine: AGOS
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new defect Engine: AGOS
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new defect Engine: AGOS
#10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) new defect Engine: AGOS
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new defect Engine: AGOS
#11707 AGOS: Feeble - Background color change new defect Engine: AGOS
#12788 AGOS: Frozen character animation when skipping dialog new defect Engine: AGOS
#14494 AGOS: SIMON1 subtitles not showing new defect Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice new defect Engine: AGOS
#14888 AGOS: Simon 1 german, can not be added to gamelist new defect Engine: AGOS
#12515 AGS: Mac Steam games by Clifftop Games not detected when user selects .app file new feature request Engine: AGS
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new defect Engine: AGS
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new defect Engine: AGS
#13276 AGS: Cannot open files with non-ASCII characters in their name new defect Engine: AGS
#13480 AGS: Support existing (Spanish) Fan Translations for AGDI (KQ2/KQ3/AlEmmo) and Infamous (SQ2) new feature request Engine: AGS
#13557 AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games new defect Engine: AGS
#13659 AGS: Default "Game language" option in ScummVM does not override .cfg file new defect Engine: AGS
#13816 AGS: Donna Avenger of Blood doesn't start because of a avi video without extension new tag2015 defect Engine: AGS
#13941 AGS: Heroine's Quest font rendering issue new defect Engine: AGS
#14609 Build Error surface_neon.o => value '18446744073709551615' is outside the range of underlying type 'uint32' new defect Engine: AGS
#14639 AGS: MIDI files prefered over music.vox new defect Engine: AGS
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