#12062 |
PETKA: Wrong fonts in subtitles/inventory
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pending
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whiterandrek
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defect
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Engine: Petka
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#13057 |
PORTS: ANDROID: Android load game screen distorted while downloading from Cloud
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new
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defect
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Port: Android
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#9866 |
PRINCE: Original game keyboard shortcuts not working (F1-F5)
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new
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defect
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Engine: Prince
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#12565 |
PRIVATE: Casebook inaccesible
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new
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neuromancer
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feature request
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Engine: Private
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#13938 |
RISCOS: Investigate support for building with EABI toolchains?
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new
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feature request
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Port: RISC OS
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#13611 |
Retrowave is not enabled on 2.6 Windows Build
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new
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feature request
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Audio
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#14811 |
SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate
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new
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defect
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Engine: SCI
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#9846 |
SCI: PQ4: Can't leave morgue by clicking on car
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new
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defect
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Engine: SCI
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#9852 |
SCI: PQ4: Repeated speech outside of morgue
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new
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defect
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Engine: SCI
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#10831 |
SCI: QFG3 - Harami escape speed uncapped
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new
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defect
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Engine: SCI
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#10779 |
SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar
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new
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defect
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Engine: SCI
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#10785 |
SCI: QFG4 (Floppy) - Berries item, icon color is wrong
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new
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defect
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Engine: SCI
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#10786 |
SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor
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new
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defect
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Engine: SCI
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#14911 |
SCI: QFG4: Brief Display and No Audio at Bushes
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new
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|
defect
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Engine: SCI
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#14912 |
SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset
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new
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defect
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Engine: SCI
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|
#11373 |
SCI: Quest for Glory 3 game script bugs
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new
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|
defect
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Engine: SCI
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#14768 |
SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur
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new
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defect
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Engine: SCI
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#15054 |
SCI: Unable to Detect Colonel's Bequest Game
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new
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defect
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Engine: SCI
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|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
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new
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defect
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Engine: SCUMM
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#14048 |
SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos
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new
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defect
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Engine: SCUMM
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#13371 |
SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin
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new
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|
defect
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Engine: SCUMM
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#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
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new
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|
defect
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Engine: SCUMM
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|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
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new
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defect
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Engine: SCUMM
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#12554 |
SCUMM: MM Amiga: Volume not changeable
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new
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defect
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Engine: SCUMM
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#13618 |
SCUMM: No start splash screen nor LFG-logo on NES MANIAC
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new
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|
feature request
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Engine: SCUMM
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#14009 |
SCUMM: Potential script errors at Lou's Loans in ZAK
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pending
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dwatteau
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feature request
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Engine: SCUMM
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#14759 |
SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions
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new
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|
defect
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Engine: SCUMM
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|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
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new
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|
defect
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Engine: SCUMM
|
|
#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
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new
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joostp
|
defect
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Engine: Sky
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|
#9872 |
SKY: BASS - Save game MetaInfo is missing
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new
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|
defect
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Engine: Sky
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#10439 |
SKY: BASS - vkeybd only allows 1 keyboard input at a time
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new
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|
defect
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Engine: Sky
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|
#12966 |
STARK: April spins around on right side of Mercury Theatre entrance scene
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new
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|
defect
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Engine: Stark
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#12973 |
STARK: Dialogue line cut in half, stops reproducing
|
new
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|
defect
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Engine: Stark
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#11889 |
STARK: No dedicated "listKnowledges" command
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new
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|
defect
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Engine: Stark
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#11890 |
STARK: listLocations debug command should print actual location numbers, not file paths
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new
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|
defect
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Engine: Stark
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|
#6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
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new
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|
defect
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Engine: Sword1
|
|
#11724 |
SWORD25: Slow video and out of synch audio on old Android devices
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new
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|
defect
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Engine: Sword25
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#12007 |
SWORD2DEMO: Missing songs in Spanish Windows demo?
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new
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|
defect
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Engine: Sword2
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#14301 |
TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work
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new
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|
defect
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Engine: Tetraedge
|
|
#10957 |
TINSEL: DW1 - Psy office event not triggered
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new
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|
defect
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Engine: Tinsel
|
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#10658 |
TINSEL: DW1: ACT3 Guard floating equals
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new
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|
defect
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Engine: Tinsel
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#10657 |
TINSEL: DW1: Actor goes invisible when shooting dragon
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new
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|
defect
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Engine: Tinsel
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#10661 |
TINSEL: DW1: Dark world barman can't leave via dialogue
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new
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|
defect
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Engine: Tinsel
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|
#10523 |
TITANIC: SGT Room Transition video has black spots
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new
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|
defect
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Engine: Titanic
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#12929 |
TOON: Idle animations do not loop
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new
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|
defect
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Engine: Toon
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#13818 |
TWINE: FunFrock’s HQ Front Door Bug (original bug)
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new
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|
defect
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Engine: TwinE
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#13819 |
TWINE: FunFrock’s HQ Safe (original bug)
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new
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defect
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Engine: TwinE
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#13570 |
TWINE: The Red Magnetic Card Bug (only CD-ROM version) (original bug)
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new
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defect
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Engine: TwinE
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#13872 |
TWINE: minor wording issue - german translation (original bug)
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new
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defect
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Engine: TwinE
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#13677 |
TWINE: pressing enter to choose an item in the inventory also recenters the camera
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new
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defect
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Engine: TwinE
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#12875 |
TWINE: rendering issues on the left side in 1920x1200
|
new
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|
defect
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Engine: TwinE
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#15071 |
TWP: Recap/hints when changing characters are not shown
|
new
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scemino
|
defect
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Engine: TWP
|
|
#12304 |
ULTIMA4: 2nd combat instance applies Quickness to all party members
|
new
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dreammaster
|
defect
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Engine: Ultima
|
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#12484 |
ULTIMA4: Dungeon Combat always skips the first character
|
new
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|
defect
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Engine: Ultima
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#12302 |
ULTIMA4: Moongate remains on screen
|
new
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defect
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Engine: Ultima
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#12481 |
ULTIMA4: Text Colorization does not work
|
new
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defect
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Engine: Ultima
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#12480 |
ULTIMA4:: sound FX loops
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new
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|
defect
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Engine: Ultima
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#12019 |
ULTIMA8: Bentic talks to himself during conversation
|
new
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defect
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Engine: Ultima
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#14311 |
ULTIMA8: Disappearing Stepping Stone
|
new
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defect
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Engine: Ultima
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#14316 |
ULTIMA8: Enable cheater room teleport
|
new
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|
feature request
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Engine: Ultima
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#14314 |
ULTIMA8: Stacked sorcery reagents do not display number
|
new
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|
feature request
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Engine: Ultima
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#13279 |
ULTIMA: Skull of Quakes doesn't reveal entrance
|
new
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|
defect
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Engine: Ultima
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|
#14956 |
Unknown game variant for gob
|
pending
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BJNFNE
|
feature request
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Engine: Gob
|
|
#11368 |
Unknown game variant for tinsel - Discworld (PSX, Japanese)
|
new
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dreammaster
|
feature request
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Engine: Tinsel
|
|
#15065 |
Unknown game variant for ultima, its actually Crusader: No remorse
|
new
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|
defect
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Engine: Ultima
|
|
#13232 |
Use scaler to mouse cursor
|
new
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|
feature request
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Engine: Draci
|
|
#13949 |
WME3D: Limbo of the Lost - sprite color and transparency issue
|
new
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|
defect
|
Engine: Wintermute
|
|
#11287 |
WME: Some games are using same fonts for selected and normal text
|
new
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|
defect
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Engine: Wintermute
|
|
#6721 |
WME: The Kite - Overlapping bug
|
new
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lolbot-iichan
|
defect
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Engine: Wintermute
|
|
#13741 |
[Homepage] Please add a sub-URL, called "/statistics" and/or "/stats"
|
new
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|
feature request
|
Web
|
|
#15052 |
can not compile scummvm source gcc version: 14.0.1 20240326 (experimental)
|
new
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|
defect
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Port: Mac OS X
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