#13695 |
CHEWY: Cyber-Crown hotspot already active before Surimy
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new
|
|
defect
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Engine: Chewy
|
|
#13696 |
CHEWY: Dugout race Chewy not moving
|
new
|
|
defect
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Engine: Chewy
|
|
#13697 |
CHEWY: Menu hotkey
|
new
|
|
defect
|
Engine: Chewy
|
|
#13702 |
CHEWY: Game gets unresponsive in certain situations
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new
|
|
defect
|
Engine: Chewy
|
|
#13741 |
[Homepage] Please add a sub-URL, called "/statistics" and/or "/stats"
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new
|
|
feature request
|
Web
|
|
#13818 |
TWINE: FunFrock’s HQ Front Door Bug (original bug)
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new
|
|
defect
|
Engine: TwinE
|
|
#13819 |
TWINE: FunFrock’s HQ Safe (original bug)
|
new
|
|
defect
|
Engine: TwinE
|
|
#13872 |
TWINE: minor wording issue - german translation (original bug)
|
new
|
|
defect
|
Engine: TwinE
|
|
#13938 |
RISCOS: Investigate support for building with EABI toolchains?
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new
|
|
feature request
|
Port: RISC OS
|
|
#13949 |
WME3D: Limbo of the Lost - sprite color and transparency issue
|
new
|
|
defect
|
Engine: Wintermute
|
|
#13977 |
AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug]
|
new
|
|
defect
|
Engine: AGS
|
|
#14018 |
AGS: Blackwell Legacy (old version & demo) issues
|
new
|
|
defect
|
Engine: AGS
|
|
#14022 |
MTROPOLIS: Obsidian music, transitions, and exiting
|
new
|
|
defect
|
Engine: mTropolis
|
|
#14048 |
SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos
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new
|
|
defect
|
Engine: SCUMM
|
|
#14160 |
GRIM: Patched installers are required even with pre-patched installations
|
new
|
|
defect
|
Engine: Grim
|
|
#14161 |
ENGINES: Allow running multi-CD games directly from the original discs
|
new
|
|
feature request
|
Common
|
|
#14258 |
AGS: Dreams in the Witch House: character briefly appearing after logo
|
new
|
|
defect
|
Engine: AGS
|
|
#14301 |
TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work
|
new
|
|
defect
|
Engine: Tetraedge
|
|
#14311 |
ULTIMA8: Disappearing Stepping Stone
|
new
|
|
defect
|
Engine: Ultima
|
|
#14314 |
ULTIMA8: Stacked sorcery reagents do not display number
|
new
|
|
feature request
|
Engine: Ultima
|
|
#14316 |
ULTIMA8: Enable cheater room teleport
|
new
|
|
feature request
|
Engine: Ultima
|
|
#14441 |
BACKENDS: Add abstraction for read/write locks
|
new
|
|
feature request
|
Ports
|
|
#14629 |
CGE: Soltys freezes when pressing F1 in the intro
|
new
|
|
defect
|
Engine: CGE
|
|
#14694 |
Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9
|
new
|
|
defect
|
Engine: SCI
|
|
#14759 |
SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions
|
new
|
|
defect
|
Engine: SCUMM
|
|
#14768 |
SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur
|
new
|
|
defect
|
Engine: SCI
|
|
#14811 |
SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate
|
new
|
|
defect
|
Engine: SCI
|
|
#14830 |
DIRECTOR: The Dark Eye - wrong palette on Credits
|
new
|
|
defect
|
Engine: Director
|
|
#14857 |
GOB: Version from main menu shows nothing for GOG version
|
new
|
|
defect
|
Engine: Gob
|
|
#14873 |
AGS: Save games are always ordered by saveslot instead of last save date
|
new
|
|
defect
|
Engine: AGS
|
|
#14911 |
SCI: QFG4: Brief Display and No Audio at Bushes
|
new
|
|
defect
|
Engine: SCI
|
|
#14912 |
SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset
|
new
|
|
defect
|
Engine: SCI
|
|
#14970 |
Orion Burger: Volume not correctly adjusted
|
new
|
|
defect
|
Engine: M4
|
|
#14997 |
Orion Burger: Potential memory leak still existing
|
new
|
|
defect
|
Engine: M4
|
|
#15008 |
AGS: Heroine's Quest: Two achievements not unlocking
|
new
|
|
defect
|
Engine: AGS
|
|
#15011 |
AGS: Heroine's Quest: Stamina refills automatically in hot springs (original bug)
|
new
|
|
defect
|
Engine: AGS
|
|
#15028 |
Unknown game variant for director
|
new
|
|
defect
|
Engine: Director
|
|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
new
|
|
defect
|
Engine: SCUMM
|
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
new
|
|
defect
|
Engine: SCUMM
|
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
new
|
|
defect
|
Engine: SCUMM
|
|
#3757 |
AGOS: StS1 - Bad sync in Italian CD version
|
new
|
|
defect
|
Engine: AGOS
|
|
#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
|
new
|
|
defect
|
Engine: SCUMM
|
|
#6310 |
HOPKINS: Credits roll flickering
|
new
|
|
defect
|
Engine: Hopkins
|
|
#6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
|
new
|
|
defect
|
Engine: Sword1
|
|
#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
|
new
|
|
defect
|
Engine: Access
|
|
#7283 |
ALL: Favor Adlib over MT32 for SFX tracks
|
new
|
|
feature request
|
Audio
|
|
#7455 |
MI1 Amiga: choose actor palette
|
new
|
|
feature request
|
Engine: SCUMM
|
|
#7762 |
OPL: Real OPL support for AdLib audio
|
new
|
|
feature request
|
Audio
|
|
#12062 |
PETKA: Wrong fonts in subtitles/inventory
|
pending
|
whiterandrek
|
defect
|
Engine: Petka
|
|
#5866 |
PARALLACTION: Nippon - Credits are drawn behind wall
|
new
|
peres
|
defect
|
Engine: Parallaction
|
|
#12565 |
PRIVATE: Casebook inaccesible
|
new
|
neuromancer
|
feature request
|
Engine: Private
|
|
#13592 |
HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six)
|
new
|
neuromancer
|
defect
|
Engine: Hypno
|
|
#9725 |
AGI IIgs: shift key commands don't work
|
new
|
m-kiewitz
|
defect
|
Engine: AGI
|
|
#6721 |
WME: The Kite - Overlapping bug
|
new
|
lolbot-iichan
|
defect
|
Engine: Wintermute
|
|
#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
|
new
|
joostp
|
defect
|
Engine: Sky
|
|
#14009 |
SCUMM: Potential script errors at Lou's Loans in ZAK
|
pending
|
dwatteau
|
feature request
|
Engine: SCUMM
|
|
#11368 |
Unknown game variant for tinsel - Discworld (PSX, Japanese)
|
new
|
dreammaster
|
feature request
|
Engine: Tinsel
|
|
#12304 |
ULTIMA4: 2nd combat instance applies Quickness to all party members
|
new
|
dreammaster
|
defect
|
Engine: Ultima
|
|
#14919 |
Orion Burger: Footstep Soundeffect missing
|
new
|
dreammaster
|
defect
|
Engine: M4
|
|
#13637 |
CHEWY: Sprite of Chewy and Howard in train placed wrong
|
new
|
bluegr
|
defect
|
Engine: Chewy
|
|
#6051 |
AGOS: SIMON1DOS French Text Glitch
|
new
|
Kirben
|
defect
|
Engine: AGOS
|
|
#3769 |
GOB: WOODRUFF - Pathfinding bug
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#3838 |
GOB: LIT - palette issue with sprites
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#3848 |
GOB: WOODRUFF - Graphic glitches
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|
#6953 |
GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!!
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
|