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Results (1 - 100 of 132)

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Ticket Summary Status Owner Type Component Version
#1946 SCUMM: Adlib Emulation doesn't Respect Volume Settings new defect Engine: SCUMM
#2016 GUI: non-english chars in directory names not supported new defect GUI
#2062 SCUMM: SAM - Crash entering Frog Rock first time (Spanish version) new defect Engine: SCUMM
#2226 SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)" new joostp defect Engine: Sky
#3070 SCUMM: MM (NES) - Actor drawing glitch: standing next to fence new defect Engine: SCUMM
#3259 SCUMM: MI1 (SEGA MEGA-CD) - Text display incorrect new defect Engine: SCUMM
#3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 new defect Engine: SCUMM
#3769 GOB: WOODRUFF - Pathfinding bug new DrMcCoy defect Engine: Gob
#3838 GOB: LIT - palette issue with sprites new DrMcCoy defect Engine: Gob
#3846 GOB: WOODRUFF - In-Game animation shifted(?) new DrMcCoy defect Engine: Gob
#3848 GOB: WOODRUFF - Graphic glitches new DrMcCoy defect Engine: Gob
#4129 SCUMM: MI2 - Waterfall sound breaks up new defect Engine: SCUMM
#5380 GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play new DrMcCoy defect Engine: Gob
#5381 GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics" new DrMcCoy defect Engine: Gob
#5866 PARALLACTION: Nippon - Credits are drawn behind wall new peres defect Engine: Parallaction
#6051 AGOS: SIMON1DOS French Text Glitch new Kirben defect Engine: AGOS
#6131 BACKENDS: iOS (> v7) - Cursor disappearing in landscape mode new defect Port: iOS
#6674 SWORD1: Minor graphical glitch when knocked down by Goat new defect Engine: Sword1
#6710 SCUMM: PUTT-PUTT - Colour corruption upon pressing Escape too quickly new defect Engine: SCUMM
#6721 WME: The Kite - Overlapping bug new lolbot-iichan defect Engine: Wintermute
#6953 GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!! new DrMcCoy defect Engine: Gob
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new defect Engine: Access
#7124 GUI: Buttons don't highlight when mouse press is released over them new defect GUI
#9604 SCI: PHARKAS: Background not cleared after reloading from bar fight new defect Engine: SCI
#9682 GOB: Goblins Quest 3 - graphic issue on first level new defect Engine: Gob
#9697 BACKENDS: RPi3 - mouse / desktop capture issue new defect Ports
#9725 AGI IIgs: shift key commands don't work new m-kiewitz defect Engine: AGI
#9846 SCI: PQ4: Can't leave morgue by clicking on car new defect Engine: SCI
#9852 SCI: PQ4: Repeated speech outside of morgue new defect Engine: SCI
#9853 SCI: PQ4: Repeated speech talking to barbie new defect Engine: SCI
#9944 SCI: KQ5: Crispin Area Pathfinding Loop new defect Engine: SCI
#9987 SCI: SQ5: Spacebar Pathing Issues new defect Engine: SCI
#9988 SCI: SQ5: Weird Glitch on Kiz new defect Engine: SCI
#10044 MOHAWK: Riven: Excessive delay before cursor appears after movie ends. new defect Engine: Mohawk
#10135 MOHAWK: Riven: Graphics glitch after Gehn leaves office. new defect Engine: Mohawk
#10198 SCUMM: INDY4: Explored rooms in maze have question marks appear briefly new defect Engine: SCUMM
#10224 SCI: Lighthouse: Hitting Roost bird with rock has bad sound new defect Engine: SCI
#10226 SCI: Lighthouse: Animation of the robot arm is played twice when opening the safe new defect Engine: SCI
#10231 SCI: Lighthouse: Poor sound effect when train is stopping on it on new defect Engine: SCI
#10232 SCI: Lighthouse: Bad sound effect when clipping train rails new defect Engine: SCI
#10237 SCI: Lighthouse: Sound issues when fixing train junction box new defect Engine: SCI
#10238 SCI: Lighthouse: Sound repeating when raising/lowering train platform new defect Engine: SCI
#10256 SCI: PQ3: Clicking too high on door causes ego to go somewhere else new defect Engine: SCI
#10265 SCI: Lighthouse: Missing birds when turning right new defect Engine: SCI
#10310 AGOS: Waxworks: Pressing M doesn't mute music new defect Engine: AGOS gsoc
#10382 GOB: LIT: Loading save in boat closet shows wrong palette new defect Engine: Gob
#10383 GOB: LIT: Cursor flashes when talking to Dalia new defect Engine: Gob
#10384 GOB: LIT: Bad palette around manor area new defect Engine: Gob
#10397 FULLPIPE: Memory leak when loading a saved game new defect Engine: Fullpipe
#10439 SKY: BASS - vkeybd only allows 1 keyboard input at a time new defect Engine: Sky
#10523 TITANIC: SGT Room Transition video has black spots new defect Engine: Titanic
#10547 XEEN: Hanging notes in AdLib music new defect Engine: Xeen
#10557 MOHAWK: MYST: Thumbnail has black top and bottom new defect Engine: Mohawk
#10578 MOHAWK: MYST: Matches and Held pages new defect Engine: Mohawk
#10657 TINSEL: DW1: Actor goes invisible when shooting dragon new defect Engine: Tinsel
#10658 TINSEL: DW1: ACT3 Guard floating equals new defect Engine: Tinsel
#10661 TINSEL: DW1: Dark world barman can't leave via dialogue new defect Engine: Tinsel
#10779 SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar new defect Engine: SCI
#10784 SCI: QFG4 (CD) - Berries item, desc knows bush's name before hero does new defect Engine: SCI
#10785 SCI: QFG4 (Floppy) - Berries item, icon color is wrong new defect Engine: SCI
#10786 SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor new defect Engine: SCI
#10831 SCI: QFG3 - Harami escape speed uncapped new defect Engine: SCI
#10957 TINSEL: DW1 - Psy office event not triggered new defect Engine: Tinsel
#11287 WME: Some games are using same fonts for selected and normal text new defect Engine: Wintermute
#11339 BLADERUNNER: McCoy's TV's voices are at the wrong audio channel new defect Engine: Bladerunner
#11372 FLUIDSYNTH: Kyrandia 2 - The Hand of Fate - MIDI with FatBoy SoundFont sounds weird new defect Audio
#11373 SCI: Quest for Glory 3 game script bugs new defect Engine: SCI
#11550 TTS Language is wrong for unsupported game warning new defect --Unset--
#11637 GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting. new defect GUI
#11693 Blazing Dragons: dust cloud in library new defect Engine: Dragons
#11694 Blazing Dragons: pre tournament cutscene few frames too long new defect Engine: Dragons
#11695 Blazing Dragons: Flicker misplaced after bunny game new defect Engine: Dragons
#11724 SWORD25: Slow video and out of synch audio on old Android devices new defect Engine: Sword25
#11756 ZVISION: ZGI: Mac-only CD version detected as Windows CD version. new defect Engine: ZVision
#11766 GRIM: EMI - french version shows english subtitles new defect Engine: Grim
#11772 GRIM: Grim Fandango (German) - Missing md5sum new defect Engine: Grim
#11790 EMI: Some text is split incorrectly new defect Engine: Grim
#11794 EMI: Lever of the stove in LUA bar misplaced new defect Engine: Grim
#11798 EMI When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line new defect Engine: Grim
#11801 GRIM: Stuck in animaton - Second Year new defect Engine: Grim
#11804 GRIM: Issue with Toto new defect Engine: Grim
#11810 GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket new defect Engine: Grim
#11822 EMI: Guybrush walks through tourist body new defect Engine: Grim
#11828 EMI: Missing subtitles by default in demo (french/german) new defect Engine: Grim
#11847 EMI: Animated sea surface texture looks clamped instead of repeated in set "shi" with TinyGL new defect Engine: Grim
#11871 BACKENDS: Symbian - Indicators require orientation correction. new defect Port: Symbian
#11881 MYST3: wrong texts on letters in Polish version new defect Engine: Myst3
#11908 GRIM: movie01.lab and movie03.lab may be corrupted new defect Engine: Grim
#12007 SWORD2DEMO: Missing songs in Spanish Windows demo? new defect Engine: Sword2
#12059 Grim Fandango always overrides savegame path new defect Engine: Grim
#12062 PETKA: Wrong fonts in subtitles/inventory pending whiterandrek defect Engine: Petka
#12063 PETKA: Dialogue options have no outline and wrong color pending whiterandrek defect Engine: Petka
#12064 PETKA: Subtitles "jump" (have different line heights) pending whiterandrek defect Engine: Petka
#12065 PETKA: glitching animations (original game bug) pending whiterandrek defect Engine: Petka
#12077 PETKA: Very short animation new defect Engine: Petka
#12093 Aerial Servant Spell casting animation not fully enabled new defect Engine: Ultima
#12098 ULTIMA VIII: Keymapping for left-click does not function with books new defect Engine: Ultima
#12183 Ultima VIII - Sorcery reagents of different sizes do not stack new mduggan defect Engine: Ultima
#9013 Enforce aspect ratio in fullscreen SDL new patch Ports
#10816 New BASS demo for the demo collection. new patch Web
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