#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
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new
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defect
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Engine: SCUMM
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#2016 |
GUI: non-english chars in directory names not supported
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new
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defect
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GUI
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#2062 |
SCUMM: SAM - Crash entering Frog Rock first time (Spanish version)
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new
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defect
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Engine: SCUMM
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#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
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new
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joostp
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defect
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Engine: Sky
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#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
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new
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defect
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Engine: SCUMM
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#3259 |
SCUMM: MI1 (SEGA MEGA-CD) - Text display incorrect
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new
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defect
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Engine: SCUMM
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#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
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new
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defect
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Engine: SCUMM
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#3769 |
GOB: WOODRUFF - Pathfinding bug
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new
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DrMcCoy
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defect
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Engine: Gob
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#3838 |
GOB: LIT - palette issue with sprites
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new
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DrMcCoy
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defect
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Engine: Gob
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#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
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new
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DrMcCoy
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defect
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Engine: Gob
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#3848 |
GOB: WOODRUFF - Graphic glitches
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new
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DrMcCoy
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defect
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Engine: Gob
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#4129 |
SCUMM: MI2 - Waterfall sound breaks up
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new
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defect
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Engine: SCUMM
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#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
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new
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DrMcCoy
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defect
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Engine: Gob
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#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
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new
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DrMcCoy
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defect
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Engine: Gob
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#5866 |
PARALLACTION: Nippon - Credits are drawn behind wall
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new
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peres
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defect
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Engine: Parallaction
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#6051 |
AGOS: SIMON1DOS French Text Glitch
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new
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Kirben
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defect
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Engine: AGOS
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#6131 |
BACKENDS: iOS (> v7) - Cursor disappearing in landscape mode
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new
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defect
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Port: iOS
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#6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
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new
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defect
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Engine: Sword1
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#6710 |
SCUMM: PUTT-PUTT - Colour corruption upon pressing Escape too quickly
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new
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defect
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Engine: SCUMM
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#6721 |
WME: The Kite - Overlapping bug
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new
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lolbot-iichan
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defect
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Engine: Wintermute
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#6953 |
GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!!
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new
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DrMcCoy
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defect
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Engine: Gob
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#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
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new
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defect
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Engine: Access
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#7124 |
GUI: Buttons don't highlight when mouse press is released over them
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new
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defect
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GUI
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#9604 |
SCI: PHARKAS: Background not cleared after reloading from bar fight
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new
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defect
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Engine: SCI
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#9682 |
GOB: Goblins Quest 3 - graphic issue on first level
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new
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defect
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Engine: Gob
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#9697 |
BACKENDS: RPi3 - mouse / desktop capture issue
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new
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defect
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Ports
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#9725 |
AGI IIgs: shift key commands don't work
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new
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m-kiewitz
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defect
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Engine: AGI
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#9846 |
SCI: PQ4: Can't leave morgue by clicking on car
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new
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defect
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Engine: SCI
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#9852 |
SCI: PQ4: Repeated speech outside of morgue
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new
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defect
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Engine: SCI
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#9853 |
SCI: PQ4: Repeated speech talking to barbie
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new
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defect
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Engine: SCI
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#9944 |
SCI: KQ5: Crispin Area Pathfinding Loop
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new
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defect
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Engine: SCI
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#9987 |
SCI: SQ5: Spacebar Pathing Issues
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new
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defect
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Engine: SCI
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#9988 |
SCI: SQ5: Weird Glitch on Kiz
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new
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defect
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Engine: SCI
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#10044 |
MOHAWK: Riven: Excessive delay before cursor appears after movie ends.
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new
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defect
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Engine: Mohawk
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#10135 |
MOHAWK: Riven: Graphics glitch after Gehn leaves office.
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new
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defect
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Engine: Mohawk
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#10198 |
SCUMM: INDY4: Explored rooms in maze have question marks appear briefly
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new
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defect
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Engine: SCUMM
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#10224 |
SCI: Lighthouse: Hitting Roost bird with rock has bad sound
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new
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defect
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Engine: SCI
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#10226 |
SCI: Lighthouse: Animation of the robot arm is played twice when opening the safe
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new
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defect
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Engine: SCI
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#10231 |
SCI: Lighthouse: Poor sound effect when train is stopping on it on
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new
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defect
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Engine: SCI
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#10232 |
SCI: Lighthouse: Bad sound effect when clipping train rails
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new
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defect
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Engine: SCI
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#10237 |
SCI: Lighthouse: Sound issues when fixing train junction box
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new
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defect
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Engine: SCI
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#10238 |
SCI: Lighthouse: Sound repeating when raising/lowering train platform
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new
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defect
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Engine: SCI
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#10256 |
SCI: PQ3: Clicking too high on door causes ego to go somewhere else
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new
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defect
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Engine: SCI
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#10265 |
SCI: Lighthouse: Missing birds when turning right
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new
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defect
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Engine: SCI
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#10310 |
AGOS: Waxworks: Pressing M doesn't mute music
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new
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defect
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Engine: AGOS
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gsoc
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#10382 |
GOB: LIT: Loading save in boat closet shows wrong palette
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new
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defect
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Engine: Gob
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#10383 |
GOB: LIT: Cursor flashes when talking to Dalia
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new
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defect
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Engine: Gob
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#10384 |
GOB: LIT: Bad palette around manor area
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new
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defect
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Engine: Gob
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#10397 |
FULLPIPE: Memory leak when loading a saved game
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new
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defect
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Engine: Fullpipe
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#10439 |
SKY: BASS - vkeybd only allows 1 keyboard input at a time
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new
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defect
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Engine: Sky
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#10523 |
TITANIC: SGT Room Transition video has black spots
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new
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defect
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Engine: Titanic
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#10547 |
XEEN: Hanging notes in AdLib music
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new
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defect
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Engine: Xeen
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#10557 |
MOHAWK: MYST: Thumbnail has black top and bottom
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new
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defect
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Engine: Mohawk
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#10578 |
MOHAWK: MYST: Matches and Held pages
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new
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defect
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Engine: Mohawk
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#10657 |
TINSEL: DW1: Actor goes invisible when shooting dragon
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new
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defect
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Engine: Tinsel
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#10658 |
TINSEL: DW1: ACT3 Guard floating equals
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new
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defect
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Engine: Tinsel
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#10661 |
TINSEL: DW1: Dark world barman can't leave via dialogue
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new
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defect
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Engine: Tinsel
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#10779 |
SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar
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new
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defect
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Engine: SCI
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#10784 |
SCI: QFG4 (CD) - Berries item, desc knows bush's name before hero does
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new
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defect
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Engine: SCI
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#10785 |
SCI: QFG4 (Floppy) - Berries item, icon color is wrong
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new
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defect
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Engine: SCI
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#10786 |
SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor
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new
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defect
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Engine: SCI
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#10831 |
SCI: QFG3 - Harami escape speed uncapped
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new
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defect
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Engine: SCI
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#10957 |
TINSEL: DW1 - Psy office event not triggered
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new
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defect
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Engine: Tinsel
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#11287 |
WME: Some games are using same fonts for selected and normal text
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new
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defect
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Engine: Wintermute
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#11339 |
BLADERUNNER: McCoy's TV's voices are at the wrong audio channel
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new
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defect
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Engine: Bladerunner
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#11372 |
FLUIDSYNTH: Kyrandia 2 - The Hand of Fate - MIDI with FatBoy SoundFont sounds weird
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new
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defect
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Audio
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#11373 |
SCI: Quest for Glory 3 game script bugs
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new
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defect
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Engine: SCI
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#11550 |
TTS Language is wrong for unsupported game warning
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new
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defect
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--Unset--
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#11637 |
GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting.
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new
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defect
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GUI
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#11693 |
Blazing Dragons: dust cloud in library
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new
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defect
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Engine: Dragons
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#11694 |
Blazing Dragons: pre tournament cutscene few frames too long
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new
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defect
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Engine: Dragons
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#11695 |
Blazing Dragons: Flicker misplaced after bunny game
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new
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defect
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Engine: Dragons
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#11724 |
SWORD25: Slow video and out of synch audio on old Android devices
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new
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defect
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Engine: Sword25
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#11756 |
ZVISION: ZGI: Mac-only CD version detected as Windows CD version.
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new
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defect
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Engine: ZVision
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#11766 |
GRIM: EMI - french version shows english subtitles
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new
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defect
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Engine: Grim
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#11772 |
GRIM: Grim Fandango (German) - Missing md5sum
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new
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defect
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Engine: Grim
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#11790 |
EMI: Some text is split incorrectly
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new
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defect
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Engine: Grim
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#11794 |
EMI: Lever of the stove in LUA bar misplaced
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new
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defect
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Engine: Grim
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#11798 |
EMI When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line
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new
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defect
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Engine: Grim
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#11801 |
GRIM: Stuck in animaton - Second Year
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new
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defect
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Engine: Grim
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#11804 |
GRIM: Issue with Toto
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new
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defect
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Engine: Grim
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#11810 |
GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket
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new
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defect
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Engine: Grim
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#11822 |
EMI: Guybrush walks through tourist body
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new
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defect
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Engine: Grim
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#11828 |
EMI: Missing subtitles by default in demo (french/german)
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new
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defect
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Engine: Grim
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#11847 |
EMI: Animated sea surface texture looks clamped instead of repeated in set "shi" with TinyGL
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new
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defect
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Engine: Grim
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#11871 |
BACKENDS: Symbian - Indicators require orientation correction.
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new
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defect
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Port: Symbian
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#11881 |
MYST3: wrong texts on letters in Polish version
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new
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defect
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Engine: Myst3
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#11908 |
GRIM: movie01.lab and movie03.lab may be corrupted
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new
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defect
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Engine: Grim
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#12007 |
SWORD2DEMO: Missing songs in Spanish Windows demo?
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new
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defect
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Engine: Sword2
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#12059 |
Grim Fandango always overrides savegame path
|
new
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|
defect
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Engine: Grim
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#12062 |
PETKA: Wrong fonts in subtitles/inventory
|
pending
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whiterandrek
|
defect
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Engine: Petka
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#12063 |
PETKA: Dialogue options have no outline and wrong color
|
pending
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whiterandrek
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defect
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Engine: Petka
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#12064 |
PETKA: Subtitles "jump" (have different line heights)
|
pending
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whiterandrek
|
defect
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Engine: Petka
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#12065 |
PETKA: glitching animations (original game bug)
|
pending
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whiterandrek
|
defect
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Engine: Petka
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#12077 |
PETKA: Very short animation
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new
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|
defect
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Engine: Petka
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#12093 |
Aerial Servant Spell casting animation not fully enabled
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new
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defect
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Engine: Ultima
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#12098 |
ULTIMA VIII: Keymapping for left-click does not function with books
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new
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defect
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Engine: Ultima
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#12183 |
Ultima VIII - Sorcery reagents of different sizes do not stack
|
new
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mduggan
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defect
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Engine: Ultima
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#9013 |
Enforce aspect ratio in fullscreen SDL
|
new
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|
patch
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Ports
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#10816 |
New BASS demo for the demo collection.
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new
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|
patch
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Web
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