#11550 |
TTS Language is wrong for unsupported game warning
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new
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defect
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--Unset--
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#7283 |
ALL: Favor Adlib over MT32 for SFX tracks
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new
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enhancement
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Audio
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#7762 |
OPL: Real OPL support for AdLib audio
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new
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enhancement
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Audio
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#11372 |
FLUIDSYNTH: Kyrandia 2 - The Hand of Fate - MIDI with FatBoy SoundFont sounds weird
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new
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defect
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Audio
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#9725 |
AGI IIgs: shift key commands don't work
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new
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m-kiewitz
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defect
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Engine: AGI
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#9726 |
AGI IIgs: inventory/see object screen
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new
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enhancement
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Engine: AGI
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#10646 |
Previously identified KQ3 version now wrongly identified as fangame
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new
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enhancement
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Engine: AGI
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#6051 |
AGOS: SIMON1DOS French Text Glitch
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new
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Kirben
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defect
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Engine: AGOS
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#10310 |
AGOS: Waxworks: Pressing M doesn't mute music
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new
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defect
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Engine: AGOS
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gsoc
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#10311 |
AGOS: Waxworks: Add hotkey for switching to fighting
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new
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|
enhancement
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Engine: AGOS
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#11200 |
Unknown game variant for AGOS
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new
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enhancement
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Engine: AGOS
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|
#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
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new
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defect
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Engine: Access
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#11339 |
BLADERUNNER: McCoy's TV's voices are at the wrong audio channel
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new
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defect
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Engine: Bladerunner
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#11690 |
Blazing Dragons: F5 for game menu
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new
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enhancement
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Engine: Dragons
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|
#11693 |
Blazing Dragons: dust cloud in library
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new
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defect
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Engine: Dragons
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|
#11694 |
Blazing Dragons: pre tournament cutscene few frames too long
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new
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defect
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Engine: Dragons
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|
#11695 |
Blazing Dragons: Flicker misplaced after bunny game
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new
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defect
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Engine: Dragons
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|
#10397 |
FULLPIPE: Memory leak when loading a saved game
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new
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defect
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Engine: Fullpipe
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#3769 |
GOB: WOODRUFF - Pathfinding bug
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new
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DrMcCoy
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defect
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Engine: Gob
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|
#3838 |
GOB: LIT - palette issue with sprites
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new
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DrMcCoy
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defect
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Engine: Gob
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#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
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new
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DrMcCoy
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defect
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Engine: Gob
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|
#3848 |
GOB: WOODRUFF - Graphic glitches
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new
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DrMcCoy
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defect
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Engine: Gob
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|
#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
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new
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DrMcCoy
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defect
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Engine: Gob
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|
#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
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new
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DrMcCoy
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defect
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Engine: Gob
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|
#6953 |
GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!!
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new
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DrMcCoy
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defect
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Engine: Gob
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|
#9682 |
GOB: Goblins Quest 3 - graphic issue on first level
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new
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defect
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Engine: Gob
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#10382 |
GOB: LIT: Loading save in boat closet shows wrong palette
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new
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defect
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Engine: Gob
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#10383 |
GOB: LIT: Cursor flashes when talking to Dalia
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new
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defect
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Engine: Gob
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#10384 |
GOB: LIT: Bad palette around manor area
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new
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defect
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Engine: Gob
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#11766 |
GRIM: EMI - french version shows english subtitles
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new
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defect
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Engine: Grim
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#11772 |
GRIM: Grim Fandango (German) - Missing md5sum
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new
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defect
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Engine: Grim
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#11790 |
EMI: Some text is split incorrectly
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new
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defect
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Engine: Grim
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#11794 |
EMI: Lever of the stove in LUA bar misplaced
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new
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defect
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Engine: Grim
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#11798 |
EMI When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line
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new
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defect
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Engine: Grim
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#11801 |
GRIM: Stuck in animaton - Second Year
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new
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defect
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Engine: Grim
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#11804 |
GRIM: Issue with Toto
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new
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|
defect
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Engine: Grim
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#11810 |
GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket
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new
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defect
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Engine: Grim
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#11822 |
EMI: Guybrush walks through tourist body
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new
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defect
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Engine: Grim
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#11828 |
EMI: Missing subtitles by default in demo (french/german)
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new
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defect
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Engine: Grim
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|
#11847 |
EMI: Animated sea surface texture looks clamped instead of repeated in set "shi" with TinyGL
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new
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defect
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Engine: Grim
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#11908 |
GRIM: movie01.lab and movie03.lab may be corrupted
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new
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|
defect
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Engine: Grim
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#12059 |
Grim Fandango always overrides savegame path
|
new
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|
defect
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Engine: Grim
|
|
#6777 |
LOL: The interactive CD demo version is not supported
|
new
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athrxx
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enhancement
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Engine: Kyra
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|
#7583 |
KYRA1: Add support for Korean/DOS version
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new
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|
enhancement
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Engine: Kyra
|
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#7647 |
KYRA3: add subtitles in VQA videos
|
new
|
|
enhancement
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Engine: Kyra
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#7773 |
KYRA1: Add support for Czech fan tranlsation
|
new
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|
enhancement
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Engine: Kyra
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|
#7818 |
LOL: Support subtitles in "Lore of the Lands"
|
new
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|
enhancement
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Engine: Kyra
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#11501 |
LURE: Unsupported demo version
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new
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enhancement
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Engine: Lure
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#11202 |
Unknown game variant for MADE
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new
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enhancement
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Engine: MADE
|
|
#10044 |
MOHAWK: Riven: Excessive delay before cursor appears after movie ends.
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new
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defect
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Engine: Mohawk
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#10135 |
MOHAWK: Riven: Graphics glitch after Gehn leaves office.
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new
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defect
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Engine: Mohawk
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#10557 |
MOHAWK: MYST: Thumbnail has black top and bottom
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new
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defect
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Engine: Mohawk
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#10578 |
MOHAWK: MYST: Matches and Held pages
|
new
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defect
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Engine: Mohawk
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#11881 |
MYST3: wrong texts on letters in Polish version
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new
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defect
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Engine: Myst3
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#5866 |
PARALLACTION: Nippon - Credits are drawn behind wall
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new
|
peres
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defect
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Engine: Parallaction
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|
#12062 |
PETKA: Wrong fonts in subtitles/inventory
|
pending
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whiterandrek
|
defect
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Engine: Petka
|
|
#12063 |
PETKA: Dialogue options have no outline and wrong color
|
pending
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whiterandrek
|
defect
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Engine: Petka
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#12064 |
PETKA: Subtitles "jump" (have different line heights)
|
pending
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whiterandrek
|
defect
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Engine: Petka
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|
#12065 |
PETKA: glitching animations (original game bug)
|
pending
|
whiterandrek
|
defect
|
Engine: Petka
|
|
#12077 |
PETKA: Very short animation
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new
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|
defect
|
Engine: Petka
|
|
#9866 |
PRINCE: Original game keyboard shortcuts not working (F1-F5)
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new
|
|
enhancement
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Engine: Prince
|
|
#10013 |
IHNM: Benny eating the child shouldn't be good
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new
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enhancement
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Engine: SAGA
|
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#11713 |
Unknown game variant for SAGA [ITE, IHNM]
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new
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|
enhancement
|
Engine: SAGA
|
|
#9604 |
SCI: PHARKAS: Background not cleared after reloading from bar fight
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new
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defect
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Engine: SCI
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#9813 |
SCI: SQ4: Button audio for fast repeated click missing
|
new
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|
defect
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Engine: SCI
|
|
#9846 |
SCI: PQ4: Can't leave morgue by clicking on car
|
new
|
|
defect
|
Engine: SCI
|
|
#9852 |
SCI: PQ4: Repeated speech outside of morgue
|
new
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|
defect
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Engine: SCI
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#9853 |
SCI: PQ4: Repeated speech talking to barbie
|
new
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|
defect
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Engine: SCI
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#9944 |
SCI: KQ5: Crispin Area Pathfinding Loop
|
new
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|
defect
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Engine: SCI
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#9987 |
SCI: SQ5: Spacebar Pathing Issues
|
new
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|
defect
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Engine: SCI
|
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#9988 |
SCI: SQ5: Weird Glitch on Kiz
|
new
|
|
defect
|
Engine: SCI
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#10224 |
SCI: Lighthouse: Hitting Roost bird with rock has bad sound
|
new
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|
defect
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Engine: SCI
|
|
#10226 |
SCI: Lighthouse: Animation of the robot arm is played twice when opening the safe
|
new
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|
defect
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Engine: SCI
|
|
#10231 |
SCI: Lighthouse: Poor sound effect when train is stopping on it on
|
new
|
|
defect
|
Engine: SCI
|
|
#10232 |
SCI: Lighthouse: Bad sound effect when clipping train rails
|
new
|
|
defect
|
Engine: SCI
|
|
#10237 |
SCI: Lighthouse: Sound issues when fixing train junction box
|
new
|
|
defect
|
Engine: SCI
|
|
#10238 |
SCI: Lighthouse: Sound repeating when raising/lowering train platform
|
new
|
|
defect
|
Engine: SCI
|
|
#10256 |
SCI: PQ3: Clicking too high on door causes ego to go somewhere else
|
new
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|
defect
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Engine: SCI
|
|
#10265 |
SCI: Lighthouse: Missing birds when turning right
|
new
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|
defect
|
Engine: SCI
|
|
#10779 |
SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar
|
new
|
|
defect
|
Engine: SCI
|
|
#10784 |
SCI: QFG4 (CD) - Berries item, desc knows bush's name before hero does
|
new
|
|
defect
|
Engine: SCI
|
|
#10785 |
SCI: QFG4 (Floppy) - Berries item, icon color is wrong
|
new
|
|
defect
|
Engine: SCI
|
|
#10786 |
SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor
|
new
|
|
defect
|
Engine: SCI
|
|
#10831 |
SCI: QFG3 - Harami escape speed uncapped
|
new
|
|
defect
|
Engine: SCI
|
|
#11373 |
SCI: Quest for Glory 3 game script bugs
|
new
|
|
defect
|
Engine: SCI
|
|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
new
|
|
defect
|
Engine: SCUMM
|
|
#2062 |
SCUMM: SAM - Crash entering Frog Rock first time (Spanish version)
|
new
|
|
defect
|
Engine: SCUMM
|
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
new
|
|
defect
|
Engine: SCUMM
|
|
#3259 |
SCUMM: MI1 (SEGA MEGA-CD) - Text display incorrect
|
new
|
|
defect
|
Engine: SCUMM
|
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
new
|
|
defect
|
Engine: SCUMM
|
|
#4129 |
SCUMM: MI2 - Waterfall sound breaks up
|
new
|
|
defect
|
Engine: SCUMM
|
|
#6710 |
SCUMM: PUTT-PUTT - Colour corruption upon pressing Escape too quickly
|
new
|
|
defect
|
Engine: SCUMM
|
|
#7455 |
MI1 Amiga: choose actor palette
|
new
|
|
enhancement
|
Engine: SCUMM
|
|
#7462 |
SCUMM: Sega CD Monkey Island has not start button
|
new
|
|
enhancement
|
Engine: SCUMM
|
|
#10198 |
SCUMM: INDY4: Explored rooms in maze have question marks appear briefly
|
new
|
|
defect
|
Engine: SCUMM
|
|
#11281 |
Expose Humongous ini settings in game options
|
new
|
|
enhancement
|
Engine: SCUMM
|
|
#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
|
new
|
joostp
|
defect
|
Engine: Sky
|
|
#9872 |
BASS: Add saved game details
|
new
|
|
enhancement
|
Engine: Sky
|
|
#10439 |
SKY: BASS - vkeybd only allows 1 keyboard input at a time
|
new
|
|
defect
|
Engine: Sky
|
|
#6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
|
new
|
|
defect
|
Engine: Sword1
|
|