id Summary Status Owner Type Component Version 1946 SCUMM: Adlib Emulation doesn't Respect Volume Settings new defect Engine: SCUMM 2226 "SKY: BASS - ""game frozen"" / ""actor stuck"" / ""Invalid Mode(16)""" new joostp defect Engine: Sky 3070 SCUMM: MM (NES) - Actor drawing glitch: standing next to fence new defect Engine: SCUMM 3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 new defect Engine: SCUMM 3757 AGOS: StS1 - Bad sync in Italian CD version new defect Engine: AGOS 3769 GOB: WOODRUFF - Pathfinding bug new DrMcCoy defect Engine: Gob 3838 GOB: LIT - palette issue with sprites new DrMcCoy defect Engine: Gob 3846 GOB: WOODRUFF - In-Game animation shifted(?) new DrMcCoy defect Engine: Gob 3848 GOB: WOODRUFF - Graphic glitches new DrMcCoy defect Engine: Gob 4129 SCUMM: MI2 (Original bug): Waterfall sound breaks up new defect Engine: SCUMM 5380 "GOB: Goblins Quest 3 - Non-cinematic level ""introductions"" always play" new DrMcCoy defect Engine: Gob 5381 "GOB: Goblins Quest 3 - Flickering cursor in ""semi-cinematics""" new DrMcCoy defect Engine: Gob 5866 PARALLACTION: Nippon - Credits are drawn behind wall new peres defect Engine: Parallaction 6051 AGOS: SIMON1DOS French Text Glitch new Kirben defect Engine: AGOS 6310 HOPKINS: Credits roll flickering new defect Engine: Hopkins 6674 SWORD1: Minor graphical glitch when knocked down by Goat new defect Engine: Sword1 6721 WME: The Kite - Overlapping bug new lolbot-iichan defect Engine: Wintermute 6953 GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!! new DrMcCoy defect Engine: Gob 6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new defect Engine: Access 9697 BACKENDS: RPi3 - mouse / desktop capture issue new defect Ports 9725 AGI IIgs: shift key commands don't work new m-kiewitz defect Engine: AGI 9726 AGI IIgs: implement inventory/see object screen new defect Engine: AGI 9846 SCI: PQ4: Can't leave morgue by clicking on car new defect Engine: SCI 9852 SCI: PQ4: Repeated speech outside of morgue new defect Engine: SCI 9866 PRINCE: Original game keyboard shortcuts not working (F1-F5) new defect Engine: Prince 9872 SKY: BASS - Save game MetaInfo is missing new defect Engine: Sky 10135 MOHAWK: Riven: Graphics glitch after Gehn leaves office. new defect Engine: Mohawk 10382 GOB: LIT: Loading save in boat closet shows wrong palette new defect Engine: Gob 10383 GOB: LIT: Cursor flashes when talking to Dalia new defect Engine: Gob 10384 GOB: LIT: Bad palette around manor area new defect Engine: Gob 10397 FULLPIPE: Memory leak when loading a saved game new defect Engine: NGI 10439 SKY: BASS - vkeybd only allows 1 keyboard input at a time new defect Engine: Sky 10523 TITANIC: SGT Room Transition video has black spots new defect Engine: Titanic 10547 MM: XEEN: Hanging notes in AdLib music new defect Engine: MM: Xeen 10557 MOHAWK: MYST: Thumbnail has black top and bottom new defect Engine: Mohawk 10578 MOHAWK: MYST: Matches and Held pages new defect Engine: Mohawk 10657 TINSEL: DW1: Actor goes invisible when shooting dragon new defect Engine: Tinsel 10658 TINSEL: DW1: ACT3 Guard floating equals new defect Engine: Tinsel 10661 TINSEL: DW1: Dark world barman can't leave via dialogue new defect Engine: Tinsel 10779 SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar new defect Engine: SCI 10785 SCI: QFG4 (Floppy) - Berries item, icon color is wrong new defect Engine: SCI 10786 SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor new defect Engine: SCI 10831 SCI: QFG3 - Harami escape speed uncapped new defect Engine: SCI 10957 TINSEL: DW1 - Psy office event not triggered new defect Engine: Tinsel 11287 WME: Some games are using same fonts for selected and normal text new defect Engine: Wintermute 11373 SCI: Quest for Glory 3 game script bugs new defect Engine: SCI 11637 GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting. new defect GUI 11645 "GUI: ""New save"" button still enabled when all save locations are used" new defect GUI 11693 DRAGONS: dust cloud in library new defect Engine: Dragons 11694 DRAGONS: pre tournament cutscene few frames too long new defect Engine: Dragons 11695 DRAGONS: Flicker misplaced after bunny game new defect Engine: Dragons 11724 SWORD25: Slow video and out of synch audio on old Android devices new defect Engine: Sword25 11766 GRIM: EMI - french version shows english subtitles new defect Engine: Grim 11790 EMI: Some text is split incorrectly new defect Engine: Grim 11794 EMI: Lever of the stove in LUA bar misplaced new defect Engine: Grim 11798 EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line new defect Engine: Grim 11801 GRIM: Stuck in animaton - Second Year new defect Engine: Grim 11804 GRIM: Issue with Toto new defect Engine: Grim 11810 GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket new defect Engine: Grim 11822 EMI: Guybrush walks through tourist body new defect Engine: Grim 11828 EMI: Missing subtitles by default in demo (french/german) new defect Engine: Grim 11847 "EMI: Animated sea surface texture looks clamped instead of repeated in set ""shi"" with TinyGL" new defect Engine: Grim 11881 MYST3: wrong texts on letters in Polish version new defect Engine: Myst3 11889 "STARK: No dedicated ""listKnowledges"" command" new defect Engine: Stark 11890 STARK: listLocations debug command should print actual location numbers, not file paths new defect Engine: Stark 12007 SWORD2DEMO: Missing songs in Spanish Windows demo? new defect Engine: Sword2 12019 ULTIMA8: Bentic talks to himself during conversation new defect Engine: Ultima 12059 GRIM: Grim Fandango always overrides savegame path new defect Engine: Grim 12062 PETKA: Wrong fonts in subtitles/inventory pending whiterandrek defect Engine: Petka 12178 EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely new defect Engine: Grim 12302 ULTIMA4: Moongate remains on screen new defect Engine: Ultima 12304 ULTIMA4: 2nd combat instance applies Quickness to all party members new dreammaster defect Engine: Ultima 12480 ULTIMA4:: sound FX loops new defect Engine: Ultima 12481 ULTIMA4: Text Colorization does not work new defect Engine: Ultima 12484 ULTIMA4: Dungeon Combat always skips the first character new defect Engine: Ultima 12554 SCUMM: MM Amiga: Volume not changeable new defect Engine: SCUMM 12597 3DS, MOHAWK: Checkerboard pattern on lower screen in non-video scenes new defect Engine: Mohawk 12604 AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues new defect Engine: AGS 12674 CGE: Soltys demos are missing new defect Engine: CGE 12875 TWINE: rendering issues on the left side in 1920x1200 new defect Engine: TwinE 12929 TOON: Idle animations do not loop new defect Engine: Toon 12966 STARK: April spins around on right side of Mercury Theatre entrance scene new defect Engine: Stark 12969 GRIM: Rendering difference with OpenGL with shaders new defect Engine: Grim 12973 STARK: Dialogue line cut in half, stops reproducing new defect Engine: Stark 13016 AGS: text appears in german Gemini Rue version that shouldn't be there new defect Engine: AGS 13057 PORTS: ANDROID: Android load game screen distorted while downloading from Cloud new defect Port: Android 13077 GRIM: SCUMMVM asks for gfupd101.exe even if game files are already patched new defect Engine: Grim 13092 GRIM: Keybord shortcut 'A' for help not working (French version) new defect Engine: Grim 13125 GRIM: Grim Fandango: opengl dialog transcript text errors new defect Engine: Grim 13140 GRIM: Grim Fandango, year 3 chain foreground new defect Engine: Grim 13141 GRIM: Grim Fandango ! year 3 end cutscene cuts early new defect Engine: Grim 13148 GRIM: Grim Fandango _ after end game credits cannot exit the game new defect Engine: Grim 13149 GRIM: Grim Fandango % year 4 sewer transparency new defect Engine: Grim 13279 ULTIMA: Skull of Quakes doesn't reveal entrance new defect Engine: Ultima 13371 SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin new defect Engine: SCUMM 13412 AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier new defect Engine: AGS 13441 PARALLACTION: Nippon - Flickering objects new defect Engine: Parallaction 13570 TWINE: The Red Magnetic Card Bug (only CD-ROM version) (original bug) new defect Engine: TwinE 13592 HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six) new neuromancer defect Engine: Hypno 13635 "SCUMM/HE: Puttzoo - Debug console room change always produces the message ""AAAAAAAAAA! Help! No Room!""" new defect Engine: SCUMM 13637 CHEWY: Sprite of Chewy and Howard in train placed wrong new bluegr defect Engine: Chewy 13668 CHEWY: Cell air duct highlighted when switching full screen to window new defect Engine: Chewy 13677 TWINE: pressing enter to choose an item in the inventory also recenters the camera new defect Engine: TwinE 13680 CHEWY: Cinema mode buggy new defect Engine: Chewy 13681 CHEWY: Intro is missing black screen at end new defect Engine: Chewy 13685 CHEWY: Videos are glitching in and out new defect Engine: Chewy 13686 CHEWY: Music during many videos missing new defect Engine: Chewy 13687 CHEWY: Harbour in Big City 2 not playing correct music new defect Engine: Chewy 13689 CHEWY: No machine noise in hidden base new defect Engine: Chewy 13691 CHEWY: Howard is missing his helmet in Big City 2 new defect Engine: Chewy 13693 CHEWY: Inventory behavior quick action new defect Engine: Chewy 13695 CHEWY: Cyber-Crown hotspot already active before Surimy new defect Engine: Chewy 13696 CHEWY: Dugout race Chewy not moving new defect Engine: Chewy 13697 CHEWY: Menu hotkey new defect Engine: Chewy 13702 CHEWY: Game gets unresponsive in certain situations new defect Engine: Chewy 13818 TWINE: FunFrock’s HQ Front Door Bug (original bug) new defect Engine: TwinE 13819 TWINE: FunFrock’s HQ Safe (original bug) new defect Engine: TwinE 13872 TWINE: minor wording issue - german translation (original bug) new defect Engine: TwinE 13949 WME3D: Limbo of the Lost - sprite color and transparency issue new defect Engine: Wintermute 13977 AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug] new defect Engine: AGS 14018 AGS: Blackwell Legacy (old version & demo) issues new defect Engine: AGS 14022 MTROPOLIS: Obsidian music, transitions, and exiting new defect Engine: mTropolis 14048 SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos new defect Engine: SCUMM 14160 GRIM: Patched installers are required even with pre-patched installations new defect Engine: Grim 14258 AGS: Dreams in the Witch House: character briefly appearing after logo new defect Engine: AGS 14301 TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work new defect Engine: Tetraedge 14311 ULTIMA8: Disappearing Stepping Stone new defect Engine: Ultima 14629 CGE: Soltys freezes when pressing F1 in the intro new defect Engine: CGE 14694 Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9 new defect Engine: SCI 14759 SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions new defect Engine: SCUMM 14768 SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur new defect Engine: SCI 14811 SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate new defect Engine: SCI 14830 DIRECTOR: The Dark Eye - wrong palette on Credits new defect Engine: Director 14857 GOB: Version from main menu shows nothing for GOG version new defect Engine: Gob 14873 AGS: Save games are always ordered by saveslot instead of last save date new defect Engine: AGS 14911 SCI: QFG4: Brief Display and No Audio at Bushes new defect Engine: SCI 14912 SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset new defect Engine: SCI 14919 Orion Burger: Footstep Soundeffect missing new dreammaster defect Engine: M4 14970 Orion Burger: Volume not correctly adjusted new defect Engine: M4 14997 Orion Burger: Potential memory leak still existing new defect Engine: M4 15008 AGS: Heroine's Quest: Two achievements not unlocking new defect Engine: AGS 15011 AGS: Heroine's Quest: Stamina refills automatically in hot springs (original bug) new defect Engine: AGS 15028 Unknown game variant for director new defect Engine: Director 9013 Enforce aspect ratio in fullscreen SDL new patch Ports 7283 ALL: Favor Adlib over MT32 for SFX tracks new feature request Audio 7455 MI1 Amiga: choose actor palette new feature request Engine: SCUMM 7647 KYRA3: add subtitles in VQA videos new feature request Engine: Kyra 7762 OPL: Real OPL support for AdLib audio new feature request Audio 7818 "LOL: Support subtitles in ""Lore of the Lands""" new feature request Engine: Kyra 10311 AGOS: Waxworks: Add hotkey for switching to fighting new feature request Engine: AGOS 10363 GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard new feature request GUI 11368 Unknown game variant for tinsel - Discworld (PSX, Japanese) new dreammaster feature request Engine: Tinsel 12316 Configurable quick buttons for the Android and IOS ports new feature request GUI 12537 AUDIO: Support hardware OPL on Windows new feature request Audio 12565 PRIVATE: Casebook inaccesible new neuromancer feature request Engine: Private 12778 Crusader: No Remorse - Num Pad Keys do not change with capslock new feature request Engine: Ultima 12890 CLOUD: NextCloud Support new feature request Cloud 13127 GRIM: Grim Fandango - change default controller keys new feature request Engine: Grim 13232 Use scaler to mouse cursor new feature request Engine: Draci 13611 Retrowave is not enabled on 2.6 Windows Build new feature request Audio 13618 SCUMM: No start splash screen nor LFG-logo on NES MANIAC new feature request Engine: SCUMM 13741 "[Homepage] Please add a sub-URL, called ""/statistics"" and/or ""/stats""" new feature request Web 13938 RISCOS: Investigate support for building with EABI toolchains? new feature request Port: RISC OS 14009 SCUMM: Potential script errors at Lou's Loans in ZAK pending dwatteau feature request Engine: SCUMM 14161 ENGINES: Allow running multi-CD games directly from the original discs new feature request Common 14314 ULTIMA8: Stacked sorcery reagents do not display number new feature request Engine: Ultima 14316 ULTIMA8: Enable cheater room teleport new feature request Engine: Ultima 14441 BACKENDS: Add abstraction for read/write locks new feature request Ports