#3401 |
GOB3: double sprite glitch in the queen level
|
new
|
DrMcCoy
|
defect
|
Engine: Gob
|
high
|
#9720 |
WME: The Shine of a Star - Problems at shovel puzzle scene
|
new
|
|
defect
|
Engine: Wintermute
|
high
|
#11483 |
ZVISION: ZGI: Music broke
|
new
|
|
defect
|
Engine: ZVision
|
high
|
#13128 |
GRIM: Grim Fandango Remastered - Steam MD5
|
new
|
|
feature request
|
Engine: Grim
|
high
|
#13594 |
CHEWY: Dialog canceled by subtitles
|
pending
|
bluegr
|
defect
|
Engine: Chewy
|
high
|
#13771 |
French translation variant for asylum
|
new
|
|
patch
|
Engine: Asylum
|
high
|
#13782 |
MADE: ScummVM closes unexpectedly after playing first audio
|
new
|
|
defect
|
Engine: MADE
|
high
|
#13939 |
MD5: ADL: Unknown game variant for hires2
|
new
|
|
defect
|
Engine: ADL
|
high
|
#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
new
|
|
defect
|
Port: Android
|
high
|
#14159 |
GRIM: MD5 dialog can’t be cancelled
|
new
|
|
defect
|
Engine: Grim
|
high
|
#14279 |
MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo
|
new
|
|
defect
|
Engine: Tinsel
|
high
|
#14357 |
TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts
|
new
|
|
defect
|
Engine: Tetraedge
|
high
|
#14401 |
MD5: MOHAWK: Unknown game variant for mohawk
|
new
|
|
defect
|
Engine: Mohawk
|
high
|
#14402 |
MD5: MOHAWK: Unknown game variant for mohawk
|
new
|
|
defect
|
Engine: Mohawk
|
high
|
#14455 |
GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking
|
new
|
|
defect
|
Engine: Grim
|
high
|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
new
|
dwatteau
|
defect
|
Engine: Stark
|
high
|
#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
|
new
|
|
defect
|
Port: PSP
|
high
|
#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
new
|
sev-
|
defect
|
Ports
|
high
|
#14590 |
Korean translate for sword2
|
new
|
|
patch
|
Engine: Sword2
|
high
|
#14630 |
BACKENDS: 3DS: No text visible in any UI elements
|
new
|
|
defect
|
Port: 3DS
|
high
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
new
|
fracturehill
|
defect
|
Engine: AGS
|
high
|
#14635 |
MD5: GLK: ADRIFT - Unknown (crashing/erroring) game variants
|
new
|
|
defect
|
Engine: GLK: Adrift
|
high
|
#14641 |
BACKENDS: PS3: ScummVM 2.7.1 crashes the entire OS
|
new
|
|
defect
|
Port: PS3
|
high
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
new
|
|
defect
|
Engine: CGE2
|
high
|
#14660 |
MD5: Unknown game variant for buried
|
new
|
|
defect
|
Engine: Buried
|
high
|
#14693 |
Unknown game variant for wintermute (Rhiannon: Curse of the Four Branches GERMAN)
|
pending
|
somaen
|
patch
|
Engine: Wintermute
|
high
|
#14697 |
Unknown game variant for wintermute (Rhiannon: Prime Game GERMAN)
|
pending
|
somaen
|
patch
|
Engine: Wintermute
|
high
|
#14749 |
TETRAEDGE: Use BlitImages in the TinyGL renderer
|
new
|
|
defect
|
Engine: Tetraedge
|
high
|
#14751 |
Peggy's Party Special Edition
|
new
|
|
feature request
|
Engine: Director
|
high
|
#14828 |
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
|
new
|
neuromancer
|
defect
|
Engine: Hypno
|
high
|
#14862 |
SWORD2: Unknown Game Variant
|
pending
|
digitall
|
defect
|
Engine: Sword2
|
high
|
#14863 |
PRIVATE: use original cursors from the exe
|
new
|
neuromancer
|
feature request
|
Engine: Private
|
high
|
#14886 |
AGOS: Waxworks crashing at Egypt Level 3, corrupting save file
|
new
|
|
defect
|
Engine: AGOS
|
high
|
#14964 |
Nancy Drew Haunted Mansion- Force closing
|
new
|
|
defect
|
Engine: Nancy
|
high
|
#15043 |
FREESCAPE: CPC sounds are not implemented
|
new
|
neuromancer
|
defect
|
Engine: Freescape
|
high
|
#15044 |
FREESCAPE: C64 releases are not supported
|
new
|
neuromancer
|
defect
|
Engine: Freescape
|
high
|