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Results (801 - 900 of 1144)

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Ticket Summary Status Owner Type Priority Component
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new defect normal Engine: AGI
#14553 GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable new BJNFNE defect normal Engine: Gob
#14554 PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code new sev- defect high Ports
#14555 DIRECTOR: Frankenstein: Through The Eyes of the Monster (D4) - stuck in intro loop new defect normal Engine: Director
#14557 HYPNO: Screen mode should change when cutscenes are playing new neuromancer defect normal Engine: Hypno
#14558 SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games new defect normal Engine: SCI
#14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device new defect normal Port: Android
#14563 MYST3: DVD Version Fails To Detect new defect normal Engine: Myst3
#14574 GOB: Excessive blitting drags performance down pending sdelamarre defect normal Engine: Gob
#14585 SCI: LSL6: Objects disappear temporarily after using the controls dialog new defect normal Engine: SCI
#14586 STARK: Sound buggy on Linux new defect normal Engine: Stark
#14588 SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version new defect normal Engine: SCI
#14591 SCI: LSL6: ?-cursor in hi-res does not appear new defect normal Engine: SCI
#14594 TONY: Tony Tough issues/crash on MacOS new defect normal Engine: Tony
#14598 DIRECTOR: TKKG 1: Jennifer is Missing (DE: Katjas Geheimnis - Tivola) new AndywinXp defect normal Engine: Director
#14600 SWORD1: intro.dxa not supported for non-english versions new defect normal Engine: Sword1
#14608 SCUMM: FMTOWNS Version with Italian translation - Crash at CAIRO sphinx after press the 3 button in order using ANNIE. new defect normal Engine: SCUMM
#14609 Build Error surface_neon.o => value '18446744073709551615' is outside the range of underlying type 'uint32' new defect normal Engine: AGS
#14623 BACKENDS: iOS: Games and config being lost new defect normal Port: iOS
#14627 TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo new defect normal Engine: Tinsel
#14628 FREESCAPE: certain UI elements are not implemented yet in Dark Side new neuromancer defect normal Engine: Freescape
#14629 CGE: Soltys freezes when pressing F1 in the intro new defect low Engine: CGE
#14630 BACKENDS: 3DS: No text visible in any UI elements new defect high Port: 3DS
#14633 AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds new fracturehill defect high Engine: AGS
#14635 MD5: GLK: ADRIFT - Unknown (crashing/erroring) game variants new defect high Engine: GLK: Adrift
#14639 AGS: MIDI files prefered over music.vox new defect normal Engine: AGS
#14641 BACKENDS: PS3: ScummVM 2.7.1 crashes the entire OS new defect high Port: PS3
#14645 CGE2: Sfinx crashes when talking to the tailor after the concert new defect high Engine: CGE2
#14660 MD5: Unknown game variant for buried new defect high Engine: Buried
#14669 TWINE: Multiple track issues new defect normal Engine: TwinE
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar new defect normal Engine: CGE2
#14684 DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong. new defect normal Documentation
#14686 MM: MM1: Still some inconsistency on QuickRef page new defect normal Engine: MM: MM1
#14690 WIN32: Cloud sync broken due to revocation server being unreachable pending lotharsm defect normal Cloud
#14691 WIN32: Google Cloud fails to sync on current master new defect normal Cloud
#14692 Android: Discworld volume settings don't affect sound, except mute all. new defect normal Engine: Tinsel
#14694 Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9 new defect low Engine: SCI
#14696 TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake new defect normal Engine: Tinsel
#14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end new defect normal Engine: Tinsel
#14704 IOS: On Screen control can obstruct the global settings new defect normal Port: iOS
#14730 AGS: Whispers of a Machine crashes on Day 3 pending tag2015 defect normal Engine: AGS
#14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom new defect normal Engine: SCUMM
#14735 GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched. pending BJNFNE defect normal Engine: Gob
#14738 SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version new defect normal Engine: SCUMM
#14740 SCUMM: Incorrect special keyboard commands in Help dialog new defect normal Engine: SCUMM
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors new defect normal Engine: AGS
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" new defect normal Engine: SCUMM
#14749 TETRAEDGE: Use BlitImages in the TinyGL renderer new defect high Engine: Tetraedge
#14755 DIRECTOR: Alice - An Interactive Museum gameplay issues new defect normal Engine: Director
#14756 DIRECTOR: Two cursors in The Dark Eye new defect normal Engine: Director
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped new defect normal Engine: AGS
#14758 Unknown game variant for director new defect normal Engine: Director
#14759 SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions new defect low Engine: SCUMM
#14760 Crash at Eye of the Beholder 2 Launch new defect normal Engine: Kyra
#14764 SCI: SQ1: Many Acid Drops Don't Affect Roger new defect normal Engine: SCI
#14765 SCUMM V0: MANIAC: APPLE II: Palette is incorrect. new defect normal Engine: SCUMM
#14766 DIRECTOR: The Dark Eye - audio issues new defect normal Engine: Director
#14768 SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur new defect low Engine: SCI
#14772 M4: Orion Burger - Gfx mesh and crash on BE target new defect normal Engine: M4
#14774 GUI: Full Title + version requires at least 748px wide window new defect normal GUI
#14778 TWINE: Some in-game options are being translated to ??? new defect normal Engine: TwinE
#14782 Freescape games need a specific iOS control config as default new defect normal Port: iOS
#14789 Win64 - ini file got reset shortly after using v2.8.0 new defect normal Port: Win64
#14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL new defect normal Audio
#14796 SCI: LONGBOW: Game gets stuck when changing screens at fair new defect normal Engine: SCI
#14797 SCI: LONGBOW: Music doesn't fade out properly when reloading save new defect normal Engine: SCI
#14803 SWORD2: Error during intro cutscene (Spanish Playstation version) new defect normal Engine: Sword2
#14805 TWINE: black screen after snow lift cutscene new defect normal Engine: TwinE
#14807 TWINE: TV screen in Principal Island house plays a second wrong video new defect normal Engine: TwinE
#14811 SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate new defect low Engine: SCI
#14813 PINK: Broken cyrillic symbols in both pink panther games new defect normal Engine: Pink
#14818 WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini new defect normal Port: Win64
#14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games new defect normal Engine: Tetraedge
#14824 ANDROID: STARK: Crash when launching The Longest Journey on Android 13 new defect normal Engine: Stark
#14825 SCI: CAMELOT: Don't Lose Points for Letting Galahad Die new defect normal Engine: SCI
#14827 ANDROID: Launcher GUI layout issues for Backend tabs new defect normal Port: Android
#14828 HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks new neuromancer defect high Engine: Hypno
#14829 ULTIMA8: Difficulty using stairs in Daemon's Crag houses new defect normal Engine: Ultima
#14830 DIRECTOR: The Dark Eye - wrong palette on Credits new defect low Engine: Director
#14836 FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet new neuromancer defect normal Engine: Freescape
#14839 ULTIMA8: Bad render order on barrel at docks new defect normal Engine: Ultima
#14840 ULTIMA8: Mordea needs animation reset before cutscene new defect normal Engine: Ultima
#14841 ULTIMA8: Missing blood spray on player damage new defect normal Engine: Ultima
#14842 ULTIMA8: Paperdoll gump does not remember postion new defect normal Engine: Ultima
#14843 MacResManager: don't look for files outside game folder new defect normal Common
#14844 SCI: CAMELOT: Loading in Fatima's house disrupts the music new defect normal Engine: SCI
#14846 ULTIMA8: No landing sound when finishing a jump new defect normal Engine: Ultima
#14847 SCUMM: Curse of Monkey Island - Stutter when interacting with items new defect normal Engine: SCUMM
#14849 ULTIMA8: Victory fanfare music cut off when switching out of combat mode new defect normal Engine: Ultima
#14850 ULTIMA8: Player appears to a blocker for items thrown from the ground new defect normal Engine: Ultima
#14853 COMMON: Rework path handling causes performance regression new defect normal Common
#14854 MD5: DIRECTOR: New application "Magician's Secrets" new defect normal Engine: Director
#14857 GOB: Version from main menu shows nothing for GOG version new defect low Engine: Gob
#14858 SCI: Phantasmagoria: ESC key (multi)clicks in final sequence new defect normal Engine: SCI
#14859 GLK: Glulxe - Crash when saving in Counterfeit Monkey new dreammaster defect normal Engine: GLK: Glulxe
#14862 SWORD2: Unknown Game Variant pending digitall defect high Engine: Sword2
#14865 SWORD1: Unknown French variant (2.7.1 and 2.8.0) new defect normal Engine: Sword1
#14866 ULTIMA8: Gumps aren't closed during Ancient Ones sequence new defect normal Engine: Ultima
#14867 ULTIMA8: NPCs keep moving during conversation new defect normal Engine: Ultima
#14870 WIN32: ScummVM port is presently unusable with 3D games on Windows XP new defect normal Port: Win32
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