#14549 |
AGI: Missing fill in Winnie the Pooh (pre-AGI!)
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#14553 |
GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable
|
new
|
BJNFNE
|
defect
|
normal
|
Engine: Gob
|
#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
new
|
sev-
|
defect
|
high
|
Ports
|
#14555 |
DIRECTOR: Frankenstein: Through The Eyes of the Monster (D4) - stuck in intro loop
|
new
|
|
defect
|
normal
|
Engine: Director
|
#14557 |
HYPNO: Screen mode should change when cutscenes are playing
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#14558 |
SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14559 |
ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device
|
new
|
|
defect
|
normal
|
Port: Android
|
#14563 |
MYST3: DVD Version Fails To Detect
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#14574 |
GOB: Excessive blitting drags performance down
|
pending
|
sdelamarre
|
defect
|
normal
|
Engine: Gob
|
#14585 |
SCI: LSL6: Objects disappear temporarily after using the controls dialog
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14586 |
STARK: Sound buggy on Linux
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#14588 |
SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14591 |
SCI: LSL6: ?-cursor in hi-res does not appear
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14594 |
TONY: Tony Tough issues/crash on MacOS
|
new
|
|
defect
|
normal
|
Engine: Tony
|
#14598 |
DIRECTOR: TKKG 1: Jennifer is Missing (DE: Katjas Geheimnis - Tivola)
|
new
|
AndywinXp
|
defect
|
normal
|
Engine: Director
|
#14600 |
SWORD1: intro.dxa not supported for non-english versions
|
new
|
|
defect
|
normal
|
Engine: Sword1
|
#14608 |
SCUMM: FMTOWNS Version with Italian translation - Crash at CAIRO sphinx after press the 3 button in order using ANNIE.
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#14609 |
Build Error surface_neon.o => value '18446744073709551615' is outside the range of underlying type 'uint32'
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#14623 |
BACKENDS: iOS: Games and config being lost
|
new
|
|
defect
|
normal
|
Port: iOS
|
#14627 |
TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#14628 |
FREESCAPE: certain UI elements are not implemented yet in Dark Side
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#14629 |
CGE: Soltys freezes when pressing F1 in the intro
|
new
|
|
defect
|
low
|
Engine: CGE
|
#14630 |
BACKENDS: 3DS: No text visible in any UI elements
|
new
|
|
defect
|
high
|
Port: 3DS
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
new
|
fracturehill
|
defect
|
high
|
Engine: AGS
|
#14635 |
MD5: GLK: ADRIFT - Unknown (crashing/erroring) game variants
|
new
|
|
defect
|
high
|
Engine: GLK: Adrift
|
#14639 |
AGS: MIDI files prefered over music.vox
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#14641 |
BACKENDS: PS3: ScummVM 2.7.1 crashes the entire OS
|
new
|
|
defect
|
high
|
Port: PS3
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
new
|
|
defect
|
high
|
Engine: CGE2
|
#14660 |
MD5: Unknown game variant for buried
|
new
|
|
defect
|
high
|
Engine: Buried
|
#14669 |
TWINE: Multiple track issues
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#14678 |
CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar
|
new
|
|
defect
|
normal
|
Engine: CGE2
|
#14684 |
DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong.
|
new
|
|
defect
|
normal
|
Documentation
|
#14686 |
MM: MM1: Still some inconsistency on QuickRef page
|
new
|
|
defect
|
normal
|
Engine: MM: MM1
|
#14690 |
WIN32: Cloud sync broken due to revocation server being unreachable
|
pending
|
lotharsm
|
defect
|
normal
|
Cloud
|
#14691 |
WIN32: Google Cloud fails to sync on current master
|
new
|
|
defect
|
normal
|
Cloud
|
#14692 |
Android: Discworld volume settings don't affect sound, except mute all.
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#14694 |
Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9
|
new
|
|
defect
|
low
|
Engine: SCI
|
#14696 |
TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#14698 |
TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#14704 |
IOS: On Screen control can obstruct the global settings
|
new
|
|
defect
|
normal
|
Port: iOS
|
#14730 |
AGS: Whispers of a Machine crashes on Day 3
|
pending
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
#14732 |
SCUMM: Remaining Mac GUI issues for Indy3 and Loom
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#14735 |
GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched.
|
pending
|
BJNFNE
|
defect
|
normal
|
Engine: Gob
|
#14738 |
SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#14740 |
SCUMM: Incorrect special keyboard commands in Help dialog
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#14743 |
AGS: The Excavation of Hob's Barrow: Small graphical priority errors
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#14747 |
BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle"
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#14749 |
TETRAEDGE: Use BlitImages in the TinyGL renderer
|
new
|
|
defect
|
high
|
Engine: Tetraedge
|
#14755 |
DIRECTOR: Alice - An Interactive Museum gameplay issues
|
new
|
|
defect
|
normal
|
Engine: Director
|
#14756 |
DIRECTOR: Two cursors in The Dark Eye
|
new
|
|
defect
|
normal
|
Engine: Director
|
#14757 |
AGS: QfG2AGDI: Caravan cutscene can be skipped
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#14758 |
Unknown game variant for director
|
new
|
|
defect
|
normal
|
Engine: Director
|
#14759 |
SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#14760 |
Crash at Eye of the Beholder 2 Launch
|
new
|
|
defect
|
normal
|
Engine: Kyra
|
#14764 |
SCI: SQ1: Many Acid Drops Don't Affect Roger
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14765 |
SCUMM V0: MANIAC: APPLE II: Palette is incorrect.
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#14766 |
DIRECTOR: The Dark Eye - audio issues
|
new
|
|
defect
|
normal
|
Engine: Director
|
#14768 |
SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur
|
new
|
|
defect
|
low
|
Engine: SCI
|
#14772 |
M4: Orion Burger - Gfx mesh and crash on BE target
|
new
|
|
defect
|
normal
|
Engine: M4
|
#14774 |
GUI: Full Title + version requires at least 748px wide window
|
new
|
|
defect
|
normal
|
GUI
|
#14778 |
TWINE: Some in-game options are being translated to ???
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#14782 |
Freescape games need a specific iOS control config as default
|
new
|
|
defect
|
normal
|
Port: iOS
|
#14789 |
Win64 - ini file got reset shortly after using v2.8.0
|
new
|
|
defect
|
normal
|
Port: Win64
|
#14793 |
AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL
|
new
|
|
defect
|
normal
|
Audio
|
#14796 |
SCI: LONGBOW: Game gets stuck when changing screens at fair
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14797 |
SCI: LONGBOW: Music doesn't fade out properly when reloading save
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14803 |
SWORD2: Error during intro cutscene (Spanish Playstation version)
|
new
|
|
defect
|
normal
|
Engine: Sword2
|
#14805 |
TWINE: black screen after snow lift cutscene
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#14807 |
TWINE: TV screen in Principal Island house plays a second wrong video
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#14811 |
SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate
|
new
|
|
defect
|
low
|
Engine: SCI
|
#14813 |
PINK: Broken cyrillic symbols in both pink panther games
|
new
|
|
defect
|
normal
|
Engine: Pink
|
#14818 |
WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini
|
new
|
|
defect
|
normal
|
Port: Win64
|
#14823 |
ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14824 |
ANDROID: STARK: Crash when launching The Longest Journey on Android 13
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#14825 |
SCI: CAMELOT: Don't Lose Points for Letting Galahad Die
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14827 |
ANDROID: Launcher GUI layout issues for Backend tabs
|
new
|
|
defect
|
normal
|
Port: Android
|
#14828 |
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
|
new
|
neuromancer
|
defect
|
high
|
Engine: Hypno
|
#14829 |
ULTIMA8: Difficulty using stairs in Daemon's Crag houses
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#14830 |
DIRECTOR: The Dark Eye - wrong palette on Credits
|
new
|
|
defect
|
low
|
Engine: Director
|
#14836 |
FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#14839 |
ULTIMA8: Bad render order on barrel at docks
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#14840 |
ULTIMA8: Mordea needs animation reset before cutscene
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#14841 |
ULTIMA8: Missing blood spray on player damage
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#14842 |
ULTIMA8: Paperdoll gump does not remember postion
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#14843 |
MacResManager: don't look for files outside game folder
|
new
|
|
defect
|
normal
|
Common
|
#14844 |
SCI: CAMELOT: Loading in Fatima's house disrupts the music
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14846 |
ULTIMA8: No landing sound when finishing a jump
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#14847 |
SCUMM: Curse of Monkey Island - Stutter when interacting with items
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#14849 |
ULTIMA8: Victory fanfare music cut off when switching out of combat mode
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#14850 |
ULTIMA8: Player appears to a blocker for items thrown from the ground
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#14853 |
COMMON: Rework path handling causes performance regression
|
new
|
|
defect
|
normal
|
Common
|
#14854 |
MD5: DIRECTOR: New application "Magician's Secrets"
|
new
|
|
defect
|
normal
|
Engine: Director
|
#14857 |
GOB: Version from main menu shows nothing for GOG version
|
new
|
|
defect
|
low
|
Engine: Gob
|
#14858 |
SCI: Phantasmagoria: ESC key (multi)clicks in final sequence
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14859 |
GLK: Glulxe - Crash when saving in Counterfeit Monkey
|
new
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
#14862 |
SWORD2: Unknown Game Variant
|
pending
|
digitall
|
defect
|
high
|
Engine: Sword2
|
#14865 |
SWORD1: Unknown French variant (2.7.1 and 2.8.0)
|
new
|
|
defect
|
normal
|
Engine: Sword1
|
#14866 |
ULTIMA8: Gumps aren't closed during Ancient Ones sequence
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#14867 |
ULTIMA8: NPCs keep moving during conversation
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#14870 |
WIN32: ScummVM port is presently unusable with 3D games on Windows XP
|
new
|
|
defect
|
normal
|
Port: Win32
|