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Results (801 - 900 of 1144)

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Ticket Summary Status Owner Type Priority Component
#13861 SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs new defect normal Engine: SCUMM
#13862 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly new defect normal Engine: SCUMM
#13863 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame Editor crashes the program new defect normal Engine: SCUMM
#13864 SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations new defect normal Engine: SCUMM
#13870 GRIM: Can't load saved game new defect normal Engine: Grim
#13872 TWINE: minor wording issue - german translation (original bug) new defect low Engine: TwinE
#13876 ULTIMA8: smart navigation make avatar run in circles new defect normal Engine: Ultima
#13893 SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location. new defect normal Engine: SAGA
#13899 DIRECTOR: Opera Fatal gameplay issue update new defect normal Engine: Director
#13901 SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game. new defect normal Audio
#13904 BACKENDS: Can't change language / manage savegames on SteamDeck new defect normal Port: Linux
#13905 MOHAWK: Little Monster at School errors on page 16 new defect normal Engine: Mohawk
#13911 Gracefully handle multiple controllers new feature request normal Common
#13919 MOHAWK: LB - Missing shortcuts new defect normal Engine: Mohawk
#13937 SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left new defect normal Engine: SCUMM
#13938 RISCOS: Investigate support for building with EABI toolchains? new feature request low Port: RISC OS
#13939 MD5: ADL: Unknown game variant for hires2 new defect high Engine: ADL
#13940 DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets new defect normal Engine: Director
#13941 AGS: Heroine's Quest font rendering issue new defect normal Engine: AGS
#13942 FREESCAPE: Add "Virtual Worlds" Atari ST support pending neuromancer feature request normal Engine: Freescape
#13949 WME3D: Limbo of the Lost - sprite color and transparency issue new defect low Engine: Wintermute
#13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 new defect normal Port: Android
#13954 FREESCAPE: certain UI elements are not implemented yet in Driller pending neuromancer defect normal Engine: Freescape
#13956 FREESCAPE: intro title sequences are not completely implemented in Driller pending neuromancer defect normal Engine: Freescape
#13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer defect normal Engine: Freescape
#13959 SCUMM: MI1 (Floppy) Broken door sound effect new defect normal Engine: SCUMM
#13960 BACKENDS: PS3 and physical CD issues new defect normal Port: PS3
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new defect normal Audio
#13970 SCUMM/HE: Tactics not flipping in Backyard Football new defect normal Engine: SCUMM
#13977 AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug] new defect low Engine: AGS
#13992 FREESCAPE: implement CGA/ZX colors using TinyGL new neuromancer defect normal Engine: Freescape
#13993 TINYGL: glPolygonStipple is not implemented in TinyGL new feature request normal Graphics
#13995 Feature request: options could show *which* <default> is actually chosen for given game new feature request normal GUI
#14000 Add Build for Windows on ARM64 new feature request normal Port: Win64
#14006 SCUMM: Glitches with the bus in ZAK new defect normal Engine: SCUMM
#14009 SCUMM: Potential script errors at Lou's Loans in ZAK pending dwatteau feature request low Engine: SCUMM
#14011 ULTIMA8: Optional stacks automerging new feature request normal Engine: Ultima
#14018 AGS: Blackwell Legacy (old version & demo) issues new defect low Engine: AGS
#14022 MTROPOLIS: Obsidian music, transitions, and exiting new defect low Engine: mTropolis
#14030 ULTIMA8: Changelings don't change new defect normal Engine: Ultima
#14032 ULTIMA8: Death Speak does not immediately close gumps new defect normal Engine: Ultima
#14034 ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes new defect normal Engine: Ultima
#14036 ULTIMA8: Avatar doesn't fall over when taking fall damage new defect normal Engine: Ultima
#14044 ULTIMA8: Getting attacked while asleep not working properly new defect normal Engine: Ultima
#14045 ULTIMA8: Item quantity slider not shown when moving out of backpack new defect normal Engine: Ultima
#14047 FTA2: No skipping dialogs new defect normal Engine: SAGA2
#14048 SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos new defect low Engine: SCUMM
#14071 The ability to mass remove games new feature request normal GUI
#14073 FREESCAPE: several types of rendering artifacts are visible new neuromancer defect normal Engine: Freescape
#14074 MACOS: ScummVM Fails To Start new defect normal Port: Mac OS X
#14075 AUDIO: Volume settings are not applied on startup new defect normal Audio
#14106 DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed new defect normal Engine: Director
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer new defect high Port: Android
#14159 GRIM: MD5 dialog can’t be cancelled new defect high Engine: Grim
#14160 GRIM: Patched installers are required even with pre-patched installations new defect low Engine: Grim
#14161 ENGINES: Allow running multi-CD games directly from the original discs new feature request low Common
#14169 DRACI: Down Mouse not opening icon menu new defect normal Engine: Draci
#14171 PLUGINS: ELF loader doesn't support multiple segments new defect normal Ports
#14173 SCI: Support Cinepak dithering with QuickTime videos new feature request normal Engine: SCI
#14174 When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend new lephilousophe defect normal Common
#14175 Support for Atari ST mono rendering new feature request normal Engine: SCUMM
#14256 GLK: SCOTT: Return to launcher sometimes freezes ScummVM new defect normal Engine: GLK: Scott
#14257 GLK: SCOTT: fatal() and GlkExit() do return new defect normal Engine: GLK: Scott
#14258 AGS: Dreams in the Witch House: character briefly appearing after logo new defect low Engine: AGS
#14262 OSXPPC: ScummVM fails to start without "millions of colors" setting new jamie-marchant defect normal Port: Mac OS X
#14266 PUTTMOON: Add audio modding support for the MIDI versions of the tracks in Putt-Putt Goes to the Moon new feature request normal Engine: SCUMM
#14267 AUDIO: Possible optimisations for the software mixer new feature request normal Audio
#14279 MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo new defect high Engine: Tinsel
#14280 VIDEO: VideoDecoder::loadStream() may delete the stream on failure new defect normal Video
#14282 SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state new defect normal Engine: Sherlock
#14285 GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher" new sev- defect normal Engine: GLK: Adrift
#14288 TEENAGENT: Teenagent Talkie Polish version doesn't work properly new defect normal Engine: TeenAgent
#14296 ACCESS: Amazon - add support for Super VGA new feature request normal Engine: Access
#14301 TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work new defect low Engine: Tetraedge
#14311 ULTIMA8: Disappearing Stepping Stone new defect low Engine: Ultima
#14314 ULTIMA8: Stacked sorcery reagents do not display number new feature request low Engine: Ultima
#14316 ULTIMA8: Enable cheater room teleport new feature request low Engine: Ultima
#14322 SAGA: ITE - FLAC compressed music does not play new defect normal Engine: SAGA
#14325 GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire new defect normal Engine: GLK: Archetype
#14336 TETRAEDGE: Dialog text color not readable on TinyGL new defect normal Engine: Tetraedge
#14340 TETRAEDGE: Add ScummVM option to hide hotspots new feature request normal Engine: Tetraedge
#14341 TETRAEDGE: Restore content cut from tetraedge Syberia 1 new feature request normal Engine: Tetraedge
#14342 TETRAEDGE: Game started from fullscreen launcher is not in fullscreen new defect normal Engine: Tetraedge
#14348 GFX: Flickering with enabled Gsync/VRR new defect normal Graphics
#14350 iOS Pencil Support new feature request normal Port: iOS
#14352 TETRAEDGE: No confirmation dialog when quitting from the main screen new defect normal Engine: Tetraedge
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts new defect high Engine: Tetraedge
#14359 BASE: Window resolution setting via command line is broken new defect normal Common
#14360 TETRAEDGE: German umlauts are not displayed new defect normal Engine: Tetraedge
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new defect normal Port: 3DS
#14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count new defect normal Port: Wii
#14370 GUI: Add scrollable support and a Copy to Clipboard button for the new Log view new feature request normal GUI
#14371 LAN: Server's IP interface is sometimes from a virtual adapter new defect normal --Other--
#14380 WEB: Adding SEO to scummvm.org pages new defect normal Web
#14388 SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding new defect normal Engine: SCI
#14390 BACKENDS: WII: Wii crashes on Daily Build new digitall defect normal Port: Wii
#14391 PSP 2.7.0 black screen on startup new defect normal Port: PSP
#14397 LURE: Pathfinding Broken in Lure of the Temptress new defect normal Engine: Lure
#14401 MD5: MOHAWK: Unknown game variant for mohawk new defect high Engine: Mohawk
#14402 MD5: MOHAWK: Unknown game variant for mohawk new defect high Engine: Mohawk
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