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Ticket Summary Status Owner Type Priority Component
#13901 SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game. new defect normal Audio
#13904 BACKENDS: Can't change language / manage savegames on SteamDeck new defect normal Port: Linux
#13905 MOHAWK: Little Monster at School errors on page 16 new defect normal Engine: Mohawk
#13919 MOHAWK: LB - Missing shortcuts new defect normal Engine: Mohawk
#13937 SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left new defect normal Engine: SCUMM
#13939 MD5: ADL: Unknown game variant for hires2 new defect high Engine: ADL
#13940 DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets new defect normal Engine: Director
#13941 AGS: Heroine's Quest font rendering issue new defect normal Engine: AGS
#13949 WME3D: Limbo of the Lost - sprite color and transparency issue new defect low Engine: Wintermute
#13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 new defect normal Port: Android
#13954 FREESCAPE: certain UI elements are not implemented yet in Driller pending neuromancer defect normal Engine: Freescape
#13956 FREESCAPE: intro title sequences are not completely implemented in Driller pending neuromancer defect normal Engine: Freescape
#13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer defect normal Engine: Freescape
#13959 SCUMM: MI1 (Floppy) Broken door sound effect new defect normal Engine: SCUMM
#13960 BACKENDS: PS3 and physical CD issues new defect normal Port: PS3
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new defect normal Audio
#13970 SCUMM/HE: Tactics not flipping in Backyard Football new defect normal Engine: SCUMM
#13977 AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug] new defect low Engine: AGS
#13992 FREESCAPE: implement CGA/ZX colors using TinyGL new neuromancer defect normal Engine: Freescape
#14006 SCUMM: Glitches with the bus in ZAK new defect normal Engine: SCUMM
#14018 AGS: Blackwell Legacy (old version & demo) issues new defect low Engine: AGS
#14022 MTROPOLIS: Obsidian music, transitions, and exiting new defect low Engine: mTropolis
#14030 ULTIMA8: Changelings don't change new defect normal Engine: Ultima
#14032 ULTIMA8: Death Speak does not immediately close gumps new defect normal Engine: Ultima
#14034 ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes new defect normal Engine: Ultima
#14036 ULTIMA8: Avatar doesn't fall over when taking fall damage new defect normal Engine: Ultima
#14044 ULTIMA8: Getting attacked while asleep not working properly new defect normal Engine: Ultima
#14045 ULTIMA8: Item quantity slider not shown when moving out of backpack new defect normal Engine: Ultima
#14047 FTA2: No skipping dialogs new defect normal Engine: SAGA2
#14048 SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos new defect low Engine: SCUMM
#14073 FREESCAPE: several types of rendering artifacts are visible new neuromancer defect normal Engine: Freescape
#14074 MACOS: ScummVM Fails To Start new defect normal Port: Mac OS X
#14075 AUDIO: Volume settings are not applied on startup new defect normal Audio
#14106 DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed new defect normal Engine: Director
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer new defect high Port: Android
#14159 GRIM: MD5 dialog can’t be cancelled new defect high Engine: Grim
#14160 GRIM: Patched installers are required even with pre-patched installations new defect low Engine: Grim
#14169 DRACI: Down Mouse not opening icon menu new defect normal Engine: Draci
#14171 PLUGINS: ELF loader doesn't support multiple segments new defect normal Ports
#14174 When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend new lephilousophe defect normal Common
#14256 GLK: SCOTT: Return to launcher sometimes freezes ScummVM new defect normal Engine: GLK: Scott
#14257 GLK: SCOTT: fatal() and GlkExit() do return new defect normal Engine: GLK: Scott
#14258 AGS: Dreams in the Witch House: character briefly appearing after logo new defect low Engine: AGS
#14262 OSXPPC: ScummVM fails to start without "millions of colors" setting new jamie-marchant defect normal Port: Mac OS X
#14279 MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo new defect high Engine: Tinsel
#14280 VIDEO: VideoDecoder::loadStream() may delete the stream on failure new defect normal Video
#14282 SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state new defect normal Engine: Sherlock
#14285 GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher" new sev- defect normal Engine: GLK: Adrift
#14288 TEENAGENT: Teenagent Talkie Polish version doesn't work properly new defect normal Engine: TeenAgent
#14301 TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work new defect low Engine: Tetraedge
#14311 ULTIMA8: Disappearing Stepping Stone new defect low Engine: Ultima
#14322 SAGA: ITE - FLAC compressed music does not play new defect normal Engine: SAGA
#14325 GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire new defect normal Engine: GLK: Archetype
#14336 TETRAEDGE: Dialog text color not readable on TinyGL new defect normal Engine: Tetraedge
#14342 TETRAEDGE: Game started from fullscreen launcher is not in fullscreen new defect normal Engine: Tetraedge
#14348 GFX: Flickering with enabled Gsync/VRR new defect normal Graphics
#14352 TETRAEDGE: No confirmation dialog when quitting from the main screen new defect normal Engine: Tetraedge
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts new defect high Engine: Tetraedge
#14359 BASE: Window resolution setting via command line is broken new defect normal Common
#14360 TETRAEDGE: German umlauts are not displayed new defect normal Engine: Tetraedge
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new defect normal Port: 3DS
#14366 BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count new defect normal Port: Wii
#14371 LAN: Server's IP interface is sometimes from a virtual adapter new defect normal --Other--
#14380 WEB: Adding SEO to scummvm.org pages new defect normal Web
#14388 SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding new defect normal Engine: SCI
#14390 BACKENDS: WII: Wii crashes on Daily Build new digitall defect normal Port: Wii
#14391 PSP 2.7.0 black screen on startup new defect normal Port: PSP
#14397 LURE: Pathfinding Broken in Lure of the Temptress new defect normal Engine: Lure
#14401 MD5: MOHAWK: Unknown game variant for mohawk new defect high Engine: Mohawk
#14402 MD5: MOHAWK: Unknown game variant for mohawk new defect high Engine: Mohawk
#14417 GUI: Only default icons in grid view new defect normal GUI
#14420 TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around new defect normal Engine: Tetraedge
#14424 SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used new defect normal Engine: Sherlock
#14430 DIRECTOR: AmandaStories (D3) not launching new defect normal Engine: Director
#14433 MACOS: mouse cursor appearing / failing to capture when in fullscreen mode new defect normal Port: Mac OS X
#14434 TETRAEDGE: Graphic glitch in Syberia 2 new defect normal Engine: Tetraedge
#14436 BACKENDS: LIBRETRO - Two gui issues new defect normal Ports
#14443 SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background new defect normal Engine: SCUMM
#14445 GRAPHICS: libTAS crashes SCI with fullscreen video new defect normal Graphics
#14450 Mass add duplicates languages in myst 3 dvd new defect normal Engine: Myst3
#14452 TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus new defect normal Engine: Tetraedge
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) new defect normal Engine: AGI
#14455 GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking new defect high Engine: Grim
#14458 GUI: Modern "non-fancy" themes do not take shading into account when building layout new defect normal GUI
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau defect high Engine: Stark
#14481 Web: Fix wiki statement about not being able to import QFG4 to itself new defect normal Web
#14488 DIRECTOR: Infinite Loop during Spaceship Warlock demo 1.1.1 new defect normal Engine: Director
#14494 AGOS: SIMON1 subtitles not showing new defect normal Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice new defect normal Engine: AGOS
#14497 BACKENDS: PSP: Crash on Start since 2.7.0 new defect high Port: PSP
#14505 MYST3: Endian issue on graphics new defect normal Engine: Myst3
#14506 GRAPHICS: Shaders broken(?) new defect normal Graphics: Scalers
#14508 HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface new defect normal Engine: Hugo
#14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options new defect normal Engine: SCUMM
#14519 Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow new defect normal Graphics
#14529 SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug) new defect normal Engine: SCUMM
#14530 BACKENDS: SDL2: Regression with software mode new defect normal GUI
#14535 WETLANDS: missing korean text in the localized release new neuromancer defect normal Engine: Hypno
#14539 TETRAEDGE: Slight glitch around hotspot markers new defect normal Engine: Tetraedge
#14542 SWORD1: Subtitle-only languages cannot be selected in 2.7.0 new defect normal Engine: Sword1
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