Custom Query (1086 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (701 - 800 of 1086)

1 2 3 4 5 6 7 8 9 10 11
Ticket Summary Status Owner Type Priority Component
#13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops new neuromancer defect normal Engine: Hypno
#13670 CHEWY: Autosave will be overwritten when loaded from inside game new defect normal Engine: Chewy
#13675 TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball new defect normal Engine: TwinE
#13688 CHEWY: Missing dialogue between director and actress new defect normal Engine: Chewy
#13690 CHEWY: Nichelle back after Kong attack new defect normal Engine: Chewy
#13692 CHEWY: Inventory behavior quick select item new defect normal Engine: Chewy
#13698 CHEWY: Getting the typing paper from Miss Hoggendobber new defect normal Engine: Chewy
#13699 SCUMM/HE: PUTTRACE Add an enhancement to make Ralphie's barking trigger sooner during the digging minigame new feature request normal Engine: SCUMM
#13700 CHEWY: novel hotspot missing in howards room new defect normal Engine: Chewy
#13704 CHEWY: Detailed secondary comments missing new defect normal Engine: Chewy
#13705 CHEWY: Missing animation for manipulating artifact new defect normal Engine: Chewy
#13706 CHEWY: Cutscenes too easily skippable new defect normal Engine: Chewy
#13708 SLUDGE: Heap corruption in Out of Order end credits new defect normal Engine: SLUDGE
#13710 SCUMM: Guybrush can randomly be stuck in the catacombs (Monkey 1) new feature request normal Engine: SCUMM
#13711 SLUDGE: NSC Crashes in opening credits new defect normal Engine: SLUDGE
#13713 SCUMM/HE: Animation bug with Putt-Putt talking to Francine the Hippo new defect normal Engine: SCUMM
#13718 Add support for '.bf' based cryo games. new feature request normal Engine: Cryo
#13722 BACKENDS: LIBRETRO/Xbox One: MMansion Deluxe (AGS) Walking/interaction Glitch new defect normal Ports
#13731 TWINE: The movement of the meca penguin is different from dos version new defect normal Engine: TwinE
#13734 AGI: KQ4 2.2 not recognized new defect normal Engine: AGI
#13736 EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM new defect normal Engine: Grim
#13737 SCUMM: Re-enable lines in DOTT new feature request normal Engine: SCUMM
#13739 SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking new defect normal Engine: SCI
#13745 SCI: Support playing low-resolution SCI32 games on platforms without highres support new defect normal Engine: SCI
#13746 Dynamic build detection fails at compile time. new defect normal --Other--
#13747 SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep new defect normal Engine: SCI
#13749 GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games new defect normal GUI
#13757 AGS: Some tracks don't loop in Heroine's Quest new defect normal Engine: AGS
#13758 AGS: Text flickers in Mage's Initiation new defect normal Engine: AGS
#13766 DIRECTOR: Unknown game variant for director (Leonardo the Inventor) new defect normal Engine: Director
#13767 GRAPHICS: OpenGL screenshots not capturing latest frame if no input new defect normal Graphics
#13768 STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression) pending ccawley2011 defect normal Engine: Stark
#13769 BURIED: Castle wall does not explode after waiting new defect normal Engine: Buried
#13771 French translation variant for asylum new patch normal Engine: Asylum
#13773 HYPNO: Some sound/music is missing in Soldier Boyz new neuromancer defect normal Engine: Hypno
#13774 HYPNO: Difficulty levels are not implemented in Soldier Boyz new neuromancer defect normal Engine: Hypno
#13782 MADE: ScummVM closes unexpectedly after playing first audio new defect normal Engine: MADE
#13785 REMORSE: mouse rotation doesn't work new defect normal Engine: Ultima
#13791 GUI: Rounded corners not properly implemented on a full square icon in the GUI new defect normal GUI
#13792 DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member new defect normal Engine: Director
#13793 STARK: Background image overlapping text and icons new defect normal Engine: Stark
#13797 SCUMM/HE: Outline of Freddi appears in the leftmost tide pool new defect normal Engine: SCUMM
#13804 LSL6: Larry can walk out of bounds in locker room new defect normal Engine: SCI
#13805 OPENGL: Graphics filters not applied to mouse cursor new defect normal Common
#13806 RINGWORLD: No MT-32 music, sound popping new defect normal Audio: MT32
#13814 BACKENDS: PSP: Common::array allocation error on PSP new defect normal Port: PSP
#13816 AGS: Donna Avenger of Blood doesn't start because of a avi video without extension new defect normal Engine: AGS
#13820 AGI: No text box for Hickory Dickory Dock rhyme (mixedup) new defect normal Engine: AGI
#13822 SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword new defect normal Engine: SCI
#13824 SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened new defect normal Engine: SCI
#13825 SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate new defect normal Engine: SCI
#13826 SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise new defect normal Engine: SCI
#13833 DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message new defect normal Engine: Director
#13834 ANDROID: TRECISION: Nightlong: Union City Conspiracy - Unable to save on Android new defect normal Port: Android
#13839 TOLTECS: Possible Unknown Variant of 3 Skulls of the Toltecs (CD DOS) new defect normal Engine: Toltecs
#13840 GameID's should be unique per game version + color bitness new defect normal --Other--
#13843 MI1 EGA: No sound effects when using Roland MT-32 Emulation new defect normal Audio
#13849 ULTIMA8: Hero is out of the screen, unable to bring him back new defect normal Engine: Ultima
#13851 ULTIMA8: Middle click navigation isn't very smart new defect normal Engine: Ultima
#13855 XEEN: Support General Midi in Xeen games new feature request normal Engine: Xeen
#13859 PINK: Can't use the mirror on the sun at stonehedge new defect normal Engine: Pink
#13861 SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs new defect normal Engine: SCUMM
#13862 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly new defect normal Engine: SCUMM
#13863 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame Editor crashes the program new defect normal Engine: SCUMM
#13864 SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations new defect normal Engine: SCUMM
#13870 GRIM: Can't load saved game new defect normal Engine: Grim
#13876 ULTIMA8: smart navigation make avatar run in circles new defect normal Engine: Ultima
#13880 DIRECTOR: Trying to run "Puppet Motel" by Laurie Anderson new defect normal Engine: Director
#13890 AGS: Autosaves are inconsistently named in The Shivah new Thunderforge defect normal Engine: AGS
#13893 SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location. new defect normal Engine: SAGA
#13895 WII: Pointer is missing after opening ScummVM menu new defect normal Port: Wii
#13899 DIRECTOR: Opera Fatal gameplay issue update new defect normal Engine: Director
#13901 SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game. new defect normal Audio
#13902 RISCOS: Object file is not deleted when running make distclean new defect normal Port: RISC OS
#13904 BACKENDS: Can't change language / manage savegames on SteamDeck new defect normal Port: Linux
#13905 MOHAWK: Little Monster at School errors on page 16 new defect normal Engine: Mohawk
#13908 SCUMM: INDY3 (MAC): ASAN crash in Player_V2Base::next_freqs() in Castle Brunwald new defect normal Engine: SCUMM
#13910 AGI: Goldrush timing not correct again (regession?) new defect normal Engine: AGI
#13911 Gracefully handle multiple controllers new feature request normal Common
#13919 MOHAWK: LB - Missing shortcuts new defect normal Engine: Mohawk
#13920 MOHAWK: LB - French sheila version not starting new defect normal Engine: Mohawk
#13925 DRAGONS: Crash while talking to pizza baker in the village scene new defect normal Engine: Dragons
#13927 AGOS: Unknown game variant for Simon the Sorcerer 1 (Anniversary) new defect normal Engine: AGOS
#13937 SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left new defect normal Engine: SCUMM
#13939 ADL: Unknown game variant for hires2 new defect normal Engine: ADL
#13940 DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets new defect normal Engine: Director
#13941 AGS: Font rendering issue new defect normal Engine: AGS
#13942 FREESCAPE: Add "Virtual Worlds" Atari ST support pending neuromancer feature request normal Engine: Freescape
#13946 "Failed To Load MT32.DRV" Error Starting Rama new defect normal Engine: SCI
#13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 new defect normal Port: Android
#13953 TINSEL: DW2 - random setMusicSceneDetails() mutex lock-ups when changing scenes new defect normal Engine: Tinsel
#13954 FREESCAPE: certain UI elements are not implemented yet in Driller pending neuromancer defect normal Engine: Freescape
#13955 AGI: Same as #10872 - SQ1 1.0X Hangs just before Skimmer - maybe more info than previous ticket new defect normal Engine: AGI
#13956 FREESCAPE: intro title sequences are not completely implemented in Driller pending neuromancer defect normal Engine: Freescape
#13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer defect normal Engine: Freescape
#13959 SCUMM: MI1 (Floppy) Broken door sound effect new defect normal Engine: SCUMM
#13960 BACKENDS: PS3 and physical CD issues new defect normal Port: PS3
#13962 FREESCAPE: SPFX is not correctly implemented in Driller pending neuromancer defect normal Engine: Freescape
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new defect normal Audio
#13970 SCUMM/HE: Tactics not flipping in Backyard Football new defect normal Engine: SCUMM
1 2 3 4 5 6 7 8 9 10 11
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.