#13663 |
HYPNO: Slow frame rate, navigation issue and frequent sound pops
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13670 |
CHEWY: Autosave will be overwritten when loaded from inside game
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13675 |
TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#13688 |
CHEWY: Missing dialogue between director and actress
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13690 |
CHEWY: Nichelle back after Kong attack
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13692 |
CHEWY: Inventory behavior quick select item
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13698 |
CHEWY: Getting the typing paper from Miss Hoggendobber
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13699 |
SCUMM/HE: PUTTRACE Add an enhancement to make Ralphie's barking trigger sooner during the digging minigame
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13700 |
CHEWY: novel hotspot missing in howards room
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13704 |
CHEWY: Detailed secondary comments missing
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13705 |
CHEWY: Missing animation for manipulating artifact
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13706 |
CHEWY: Cutscenes too easily skippable
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13708 |
SLUDGE: Heap corruption in Out of Order end credits
|
new
|
|
defect
|
normal
|
Engine: SLUDGE
|
#13710 |
SCUMM: Guybrush can randomly be stuck in the catacombs (Monkey 1)
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13711 |
SLUDGE: NSC Crashes in opening credits
|
new
|
|
defect
|
normal
|
Engine: SLUDGE
|
#13713 |
SCUMM/HE: Animation bug with Putt-Putt talking to Francine the Hippo
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13718 |
Add support for '.bf' based cryo games.
|
new
|
|
feature request
|
normal
|
Engine: Cryo
|
#13722 |
BACKENDS: LIBRETRO/Xbox One: MMansion Deluxe (AGS) Walking/interaction Glitch
|
new
|
|
defect
|
normal
|
Ports
|
#13731 |
TWINE: The movement of the meca penguin is different from dos version
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#13734 |
AGI: KQ4 2.2 not recognized
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#13736 |
EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13737 |
SCUMM: Re-enable lines in DOTT
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13739 |
SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13745 |
SCI: Support playing low-resolution SCI32 games on platforms without highres support
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13746 |
Dynamic build detection fails at compile time.
|
new
|
|
defect
|
normal
|
--Other--
|
#13747 |
SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13749 |
GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games
|
new
|
|
defect
|
normal
|
GUI
|
#13757 |
AGS: Some tracks don't loop in Heroine's Quest
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13758 |
AGS: Text flickers in Mage's Initiation
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13766 |
DIRECTOR: Unknown game variant for director (Leonardo the Inventor)
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13767 |
GRAPHICS: OpenGL screenshots not capturing latest frame if no input
|
new
|
|
defect
|
normal
|
Graphics
|
#13768 |
STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression)
|
pending
|
ccawley2011
|
defect
|
normal
|
Engine: Stark
|
#13769 |
BURIED: Castle wall does not explode after waiting
|
new
|
|
defect
|
normal
|
Engine: Buried
|
#13771 |
French translation variant for asylum
|
new
|
|
patch
|
normal
|
Engine: Asylum
|
#13773 |
HYPNO: Some sound/music is missing in Soldier Boyz
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13774 |
HYPNO: Difficulty levels are not implemented in Soldier Boyz
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13782 |
MADE: ScummVM closes unexpectedly after playing first audio
|
new
|
|
defect
|
normal
|
Engine: MADE
|
#13785 |
REMORSE: mouse rotation doesn't work
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#13791 |
GUI: Rounded corners not properly implemented on a full square icon in the GUI
|
new
|
|
defect
|
normal
|
GUI
|
#13792 |
DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13793 |
STARK: Background image overlapping text and icons
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#13797 |
SCUMM/HE: Outline of Freddi appears in the leftmost tide pool
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13804 |
LSL6: Larry can walk out of bounds in locker room
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13805 |
OPENGL: Graphics filters not applied to mouse cursor
|
new
|
|
defect
|
normal
|
Common
|
#13806 |
RINGWORLD: No MT-32 music, sound popping
|
new
|
|
defect
|
normal
|
Audio: MT32
|
#13814 |
BACKENDS: PSP: Common::array allocation error on PSP
|
new
|
|
defect
|
normal
|
Port: PSP
|
#13816 |
AGS: Donna Avenger of Blood doesn't start because of a avi video without extension
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13820 |
AGI: No text box for Hickory Dickory Dock rhyme (mixedup)
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#13822 |
SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13824 |
SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13825 |
SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13826 |
SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13833 |
DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13834 |
ANDROID: TRECISION: Nightlong: Union City Conspiracy - Unable to save on Android
|
new
|
|
defect
|
normal
|
Port: Android
|
#13839 |
TOLTECS: Possible Unknown Variant of 3 Skulls of the Toltecs (CD DOS)
|
new
|
|
defect
|
normal
|
Engine: Toltecs
|
#13840 |
GameID's should be unique per game version + color bitness
|
new
|
|
defect
|
normal
|
--Other--
|
#13843 |
MI1 EGA: No sound effects when using Roland MT-32 Emulation
|
new
|
|
defect
|
normal
|
Audio
|
#13849 |
ULTIMA8: Hero is out of the screen, unable to bring him back
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#13851 |
ULTIMA8: Middle click navigation isn't very smart
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#13855 |
XEEN: Support General Midi in Xeen games
|
new
|
|
feature request
|
normal
|
Engine: Xeen
|
#13859 |
PINK: Can't use the mirror on the sun at stonehedge
|
new
|
|
defect
|
normal
|
Engine: Pink
|
#13861 |
SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13862 |
SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13863 |
SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame Editor crashes the program
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13864 |
SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13870 |
GRIM: Can't load saved game
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13876 |
ULTIMA8: smart navigation make avatar run in circles
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#13880 |
DIRECTOR: Trying to run "Puppet Motel" by Laurie Anderson
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13890 |
AGS: Autosaves are inconsistently named in The Shivah
|
new
|
Thunderforge
|
defect
|
normal
|
Engine: AGS
|
#13893 |
SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location.
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#13895 |
WII: Pointer is missing after opening ScummVM menu
|
new
|
|
defect
|
normal
|
Port: Wii
|
#13899 |
DIRECTOR: Opera Fatal gameplay issue update
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13901 |
SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game.
|
new
|
|
defect
|
normal
|
Audio
|
#13902 |
RISCOS: Object file is not deleted when running make distclean
|
new
|
|
defect
|
normal
|
Port: RISC OS
|
#13904 |
BACKENDS: Can't change language / manage savegames on SteamDeck
|
new
|
|
defect
|
normal
|
Port: Linux
|
#13905 |
MOHAWK: Little Monster at School errors on page 16
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
#13908 |
SCUMM: INDY3 (MAC): ASAN crash in Player_V2Base::next_freqs() in Castle Brunwald
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13910 |
AGI: Goldrush timing not correct again (regession?)
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#13911 |
Gracefully handle multiple controllers
|
new
|
|
feature request
|
normal
|
Common
|
#13919 |
MOHAWK: LB - Missing shortcuts
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
#13920 |
MOHAWK: LB - French sheila version not starting
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
#13925 |
DRAGONS: Crash while talking to pizza baker in the village scene
|
new
|
|
defect
|
normal
|
Engine: Dragons
|
#13927 |
AGOS: Unknown game variant for Simon the Sorcerer 1 (Anniversary)
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#13937 |
SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13939 |
ADL: Unknown game variant for hires2
|
new
|
|
defect
|
normal
|
Engine: ADL
|
#13940 |
DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13941 |
AGS: Font rendering issue
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13942 |
FREESCAPE: Add "Virtual Worlds" Atari ST support
|
pending
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
#13946 |
"Failed To Load MT32.DRV" Error Starting Rama
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13952 |
ANDROID: AGS: Can't load games with resources >2GB on ARM32
|
new
|
|
defect
|
normal
|
Port: Android
|
#13953 |
TINSEL: DW2 - random setMusicSceneDetails() mutex lock-ups when changing scenes
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#13954 |
FREESCAPE: certain UI elements are not implemented yet in Driller
|
pending
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#13955 |
AGI: Same as #10872 - SQ1 1.0X Hangs just before Skimmer - maybe more info than previous ticket
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#13956 |
FREESCAPE: intro title sequences are not completely implemented in Driller
|
pending
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#13957 |
FREESCAPE: Demo mode does not match the original implementation in Driller
|
pending
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#13959 |
SCUMM: MI1 (Floppy) Broken door sound effect
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13960 |
BACKENDS: PS3 and physical CD issues
|
new
|
|
defect
|
normal
|
Port: PS3
|
#13962 |
FREESCAPE: SPFX is not correctly implemented in Driller
|
pending
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#13968 |
AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators
|
new
|
|
defect
|
normal
|
Audio
|
#13970 |
SCUMM/HE: Tactics not flipping in Backyard Football
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|