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Results (601 - 700 of 1108)

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Ticket Summary Status Owner Type Priority Component
#13387 SCUMM: Backyard Baseball (all three SCUMM games) - Hitting Not Being Interpreted Properly new defect normal Engine: SCUMM
#13388 SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors new defect normal Engine: SCUMM
#13389 DRAGONS: Rendering is excessively slow on older devices new defect normal Engine: Dragons
#13393 DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile new defect normal Documentation
#13396 MYST3: Gameplay duration issue with Myst III saves new defect normal Engine: Myst3
#13412 AGS: Zniw Adventure issues and crash (segmentation fault) new defect normal Engine: AGS
#13420 SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo new defect normal Engine: SCUMM
#13421 GUI: Version info should be right-aligned in list view new defect normal GUI
#13422 Bug tracker's main page has obsolete instructions and link new defect normal Web
#13423 PORTS: Tests do not compile with Visual Studio new defect normal Port: Win64
#13424 PETKA: Crashes on PSP new defect normal Engine: Petka
#13425 SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene new defect normal Engine: SCUMM
#13429 OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher. new defect normal Graphics
#13432 GUI: Options dialog complains about non-existing saves in autosave slot new defect normal Common
#13436 AGS: Maniac Mansion Deluxe - Excessive movement on iOS/Android new defect normal Engine: AGS
#13440 PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty new defect normal Engine: Parallaction
#13441 PARALLACTION: Nippon - Flickering objects new defect low Engine: Parallaction
#13442 PARALLACTION: Nippon - Donna vanishing when in disguise new defect high Engine: Parallaction
#13443 PARALLACTION: Nippon - Dino vanishing after restarting new defect normal Engine: Parallaction
#13444 PARALLACTION: Nippon - Scene initialization bug new defect normal Engine: Parallaction
#13445 PARALLACTION: Nippon - Scene initialization does not respect (save) state new defect normal Engine: Parallaction
#13446 PARALLACTION: Nippon - Hotspot bug new defect normal Engine: Parallaction
#13449 STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed new defect normal Engine: Stark
#13450 STARK: Videos and graphics don't match in tone, making transitions a tad jarring new defect normal Engine: Stark
#13453 BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games new defect normal Port: Mac OS X
#13454 BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware. new defect normal Port: Mac OS X
#13456 SDL: No Mouse or Keyboard with SDL 2.20 new defect normal Common
#13457 GOB: Unknown game variant for gob (Playtoons: Far West, German big box) new defect normal Engine: Gob
#13459 EMI: Crashes during cutscenes with subtitles on new defect normal Engine: Grim
#13461 SDL: Stretched in full screen new defect normal Graphics
#13464 SDL: In-game menu for 3D games shows no cursor on some systems new defect normal Graphics
#13468 SLUDGE: Unknown game variant for sludge - >Cubert Badbone P.I. new defect normal Engine: SLUDGE
#13472 HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM new neuromancer defect normal Engine: Hypno
#13485 FriBiDi: Error when compiling because some symbols are not allowed. new defect normal Common
#13487 TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit new defect normal Engine: Tucker
#13495 TEENAGENT: Spanish patch support new defect normal Engine: TeenAgent
#13502 TOON: Demo is missing a short animation from first screen new defect normal Engine: Toon
#13503 GUI: Add a way to delete saved games from the save/load game grid view new defect normal GUI
#13504 SWORD25: wrong shading in library new defect normal Engine: Sword25
#13505 AGI: Unknown game variant for agi: Manhunter 2 new defect normal Engine: AGI
#13521 CHEWY: Drone selection menu very hard to control new defect normal Engine: Chewy
#13528 GRIM: Grim Fandango crashes after loading a save (MAC) new defect normal Engine: Grim
#13532 SCUMM/HE: Flashing line at bottom of screen in Freddi 3 new defect normal Engine: SCUMM
#13533 CLOUD: Syncing breaks if "Add Game" dialogue comes up new defect normal Cloud
#13540 WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches new defect normal Engine: Wintermute
#13544 TOON: Flux does not stop dancing when used on Cabinet new defect normal Engine: Toon
#13545 GUI: Many games are not listed in series group new defect normal GUI
#13557 AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games new defect normal Engine: AGS
#13559 CHEWY: German demo crashes looking for a non-existing det0.taf file new defect normal Engine: Chewy
#13560 DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working new defect normal Engine: Director
#13564 CHEWY: Too slow auto scrolling in ventilation pit new defect normal Engine: Chewy
#13565 DIRECTOR: Maxis Sampler (D4) crashes in infoentry loading new defect normal Engine: Director
#13570 TWINE: The Red Magnetic Card Bug (only CD-ROM version) (original bug) new defect low Engine: TwinE
#13572 MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition new defect normal Audio: MT32
#13575 GROOVIE: Uncle Henry's Playhouse: Extra text in Guestbook login new defect normal Engine: Groovie
#13577 ASYLUM: Chapter 2 - general trader door is open but shouldn't new defect normal Engine: Asylum
#13582 BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens new defect normal Port: NDS
#13583 PEGASUS: Stun Gun usage teleport when re-visiting Sydney new defect normal Engine: Pegasus
#13585 PLUGINS: ELF memory manager doesn't work with dynamic detection new defect normal Ports
#13592 HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six) new neuromancer defect low Engine: Hypno
#13594 CHEWY: Dialog canceled by subtitles pending bluegr defect high Engine: Chewy
#13599 PARALLACTION: Nippon Safes Inc. (Amiga) unavoidable duplicate items new defect normal Engine: Parallaction
#13600 NANCY: Unknown game variant for Nancy Drew Danger on Deception Island new defect normal Engine: Nancy
#13603 BASE: Detection: Engine (groovie, plumbers) plugins produce crash on adding and start of games new defect normal --Other--
#13613 RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac new defect normal Port: RISC OS
#13614 RISC OS Scumm 2.6.0 abuses user choices new defect normal Port: RISC OS
#13616 SCUMM: MANIAC (Original bug): walking on background in entrance hall new defect normal Engine: SCUMM
#13623 GLK: SCOTT: Unicode characters not shown new defect normal Engine: GLK: Scott
#13630 PARALLACTION: Unknown game variant for parallaction (Nippon Safes Inc.) new defect normal Engine: Parallaction
#13635 SCUMM/HE: Puttzoo - Debug console room change always produces the message "AAAAAAAAAA! Help! No Room!" new defect low Engine: SCUMM
#13636 GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly new defect normal Engine: Groovie
#13637 CHEWY: Sprite of Chewy and Howard in train placed wrong new bluegr defect low Engine: Chewy
#13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES new defect normal Port: Wii
#13656 CHEWY: Double sprites for animations new defect normal Engine: Chewy
#13659 AGS: Default "Game language" option in ScummVM does not override .cfg file new defect normal Engine: AGS
#13660 WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that new defect normal Port: Wii
#13662 GUI: Default font is limited in language support new defect normal GUI
#13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops new neuromancer defect normal Engine: Hypno
#13668 CHEWY: Cell air duct highlighted when switching full screen to window new defect low Engine: Chewy
#13670 CHEWY: Autosave will be overwritten when loaded from inside game new defect normal Engine: Chewy
#13675 TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball new defect normal Engine: TwinE
#13677 TWINE: pressing enter to choose an item in the inventory also recenters the camera new defect low Engine: TwinE
#13680 CHEWY: Cinema mode buggy new defect low Engine: Chewy
#13681 CHEWY: Intro is missing black screen at end new defect low Engine: Chewy
#13685 CHEWY: Videos are glitching in and out new defect low Engine: Chewy
#13686 CHEWY: Music during many videos missing new defect low Engine: Chewy
#13687 CHEWY: Harbour in Big City 2 not playing correct music new defect low Engine: Chewy
#13688 CHEWY: Missing dialogue between director and actress new defect normal Engine: Chewy
#13689 CHEWY: No machine noise in hidden base new defect low Engine: Chewy
#13690 CHEWY: Nichelle back after Kong attack new defect normal Engine: Chewy
#13691 CHEWY: Howard is missing his helmet in Big City 2 new defect low Engine: Chewy
#13692 CHEWY: Inventory behavior quick select item new defect normal Engine: Chewy
#13693 CHEWY: Inventory behavior quick action new defect low Engine: Chewy
#13694 CHEWY: Book "Escape from F5" cursor visible new defect low Engine: Chewy
#13695 CHEWY: Cyber-Crown hotspot already active before Surimy new defect low Engine: Chewy
#13696 CHEWY: Dugout race Chewy not moving new defect low Engine: Chewy
#13697 CHEWY: Menu hotkey new defect low Engine: Chewy
#13698 CHEWY: Getting the typing paper from Miss Hoggendobber new defect normal Engine: Chewy
#13700 CHEWY: novel hotspot missing in howards room new defect normal Engine: Chewy
#13702 CHEWY: Game gets unresponsive in certain situations new defect low Engine: Chewy
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