#13387 |
SCUMM: Backyard Baseball (all three SCUMM games) - Hitting Not Being Interpreted Properly
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13388 |
SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13389 |
DRAGONS: Rendering is excessively slow on older devices
|
new
|
|
defect
|
normal
|
Engine: Dragons
|
#13393 |
DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile
|
new
|
|
defect
|
normal
|
Documentation
|
#13396 |
MYST3: Gameplay duration issue with Myst III saves
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#13412 |
AGS: Zniw Adventure issues and crash (segmentation fault)
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13420 |
SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13421 |
GUI: Version info should be right-aligned in list view
|
new
|
|
defect
|
normal
|
GUI
|
#13422 |
Bug tracker's main page has obsolete instructions and link
|
new
|
|
defect
|
normal
|
Web
|
#13423 |
PORTS: Tests do not compile with Visual Studio
|
new
|
|
defect
|
normal
|
Port: Win64
|
#13424 |
PETKA: Crashes on PSP
|
new
|
|
defect
|
normal
|
Engine: Petka
|
#13425 |
SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13429 |
OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher.
|
new
|
|
defect
|
normal
|
Graphics
|
#13432 |
GUI: Options dialog complains about non-existing saves in autosave slot
|
new
|
|
defect
|
normal
|
Common
|
#13436 |
AGS: Maniac Mansion Deluxe - Excessive movement on iOS/Android
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13440 |
PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|
#13441 |
PARALLACTION: Nippon - Flickering objects
|
new
|
|
defect
|
low
|
Engine: Parallaction
|
#13442 |
PARALLACTION: Nippon - Donna vanishing when in disguise
|
new
|
|
defect
|
high
|
Engine: Parallaction
|
#13443 |
PARALLACTION: Nippon - Dino vanishing after restarting
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|
#13444 |
PARALLACTION: Nippon - Scene initialization bug
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|
#13445 |
PARALLACTION: Nippon - Scene initialization does not respect (save) state
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|
#13446 |
PARALLACTION: Nippon - Hotspot bug
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|
#13449 |
STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#13450 |
STARK: Videos and graphics don't match in tone, making transitions a tad jarring
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#13453 |
BACKENDS: MACOSX - Entering fullscreen from "maximized" mode leads to crash when running 3D games
|
new
|
|
defect
|
normal
|
Port: Mac OS X
|
#13454 |
BACKENDS: MACOSX - alt-enter fullscreen isn't notch-aware.
|
new
|
|
defect
|
normal
|
Port: Mac OS X
|
#13456 |
SDL: No Mouse or Keyboard with SDL 2.20
|
new
|
|
defect
|
normal
|
Common
|
#13457 |
GOB: Unknown game variant for gob (Playtoons: Far West, German big box)
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#13459 |
EMI: Crashes during cutscenes with subtitles on
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13461 |
SDL: Stretched in full screen
|
new
|
|
defect
|
normal
|
Graphics
|
#13464 |
SDL: In-game menu for 3D games shows no cursor on some systems
|
new
|
|
defect
|
normal
|
Graphics
|
#13468 |
SLUDGE: Unknown game variant for sludge - >Cubert Badbone P.I.
|
new
|
|
defect
|
normal
|
Engine: SLUDGE
|
#13472 |
HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13485 |
FriBiDi: Error when compiling because some symbols are not allowed.
|
new
|
|
defect
|
normal
|
Common
|
#13487 |
TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit
|
new
|
|
defect
|
normal
|
Engine: Tucker
|
#13495 |
TEENAGENT: Spanish patch support
|
new
|
|
defect
|
normal
|
Engine: TeenAgent
|
#13502 |
TOON: Demo is missing a short animation from first screen
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#13503 |
GUI: Add a way to delete saved games from the save/load game grid view
|
new
|
|
defect
|
normal
|
GUI
|
#13504 |
SWORD25: wrong shading in library
|
new
|
|
defect
|
normal
|
Engine: Sword25
|
#13505 |
AGI: Unknown game variant for agi: Manhunter 2
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#13521 |
CHEWY: Drone selection menu very hard to control
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13528 |
GRIM: Grim Fandango crashes after loading a save (MAC)
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13532 |
SCUMM/HE: Flashing line at bottom of screen in Freddi 3
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13533 |
CLOUD: Syncing breaks if "Add Game" dialogue comes up
|
new
|
|
defect
|
normal
|
Cloud
|
#13540 |
WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
#13544 |
TOON: Flux does not stop dancing when used on Cabinet
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#13545 |
GUI: Many games are not listed in series group
|
new
|
|
defect
|
normal
|
GUI
|
#13557 |
AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13559 |
CHEWY: German demo crashes looking for a non-existing det0.taf file
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13560 |
DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13564 |
CHEWY: Too slow auto scrolling in ventilation pit
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13565 |
DIRECTOR: Maxis Sampler (D4) crashes in infoentry loading
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13570 |
TWINE: The Red Magnetic Card Bug (only CD-ROM version) (original bug)
|
new
|
|
defect
|
low
|
Engine: TwinE
|
#13572 |
MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition
|
new
|
|
defect
|
normal
|
Audio: MT32
|
#13575 |
GROOVIE: Uncle Henry's Playhouse: Extra text in Guestbook login
|
new
|
|
defect
|
normal
|
Engine: Groovie
|
#13577 |
ASYLUM: Chapter 2 - general trader door is open but shouldn't
|
new
|
|
defect
|
normal
|
Engine: Asylum
|
#13582 |
BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens
|
new
|
|
defect
|
normal
|
Port: NDS
|
#13583 |
PEGASUS: Stun Gun usage teleport when re-visiting Sydney
|
new
|
|
defect
|
normal
|
Engine: Pegasus
|
#13585 |
PLUGINS: ELF memory manager doesn't work with dynamic detection
|
new
|
|
defect
|
normal
|
Ports
|
#13592 |
HYPNO: Menu button visible for too long (Spider-Man: The Sinister Six)
|
new
|
neuromancer
|
defect
|
low
|
Engine: Hypno
|
#13594 |
CHEWY: Dialog canceled by subtitles
|
pending
|
bluegr
|
defect
|
high
|
Engine: Chewy
|
#13599 |
PARALLACTION: Nippon Safes Inc. (Amiga) unavoidable duplicate items
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|
#13600 |
NANCY: Unknown game variant for Nancy Drew Danger on Deception Island
|
new
|
|
defect
|
normal
|
Engine: Nancy
|
#13603 |
BASE: Detection: Engine (groovie, plumbers) plugins produce crash on adding and start of games
|
new
|
|
defect
|
normal
|
--Other--
|
#13613 |
RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac
|
new
|
|
defect
|
normal
|
Port: RISC OS
|
#13614 |
RISC OS Scumm 2.6.0 abuses user choices
|
new
|
|
defect
|
normal
|
Port: RISC OS
|
#13616 |
SCUMM: MANIAC (Original bug): walking on background in entrance hall
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13623 |
GLK: SCOTT: Unicode characters not shown
|
new
|
|
defect
|
normal
|
Engine: GLK: Scott
|
#13630 |
PARALLACTION: Unknown game variant for parallaction (Nippon Safes Inc.)
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|
#13635 |
SCUMM/HE: Puttzoo - Debug console room change always produces the message "AAAAAAAAAA! Help! No Room!"
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#13636 |
GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly
|
new
|
|
defect
|
normal
|
Engine: Groovie
|
#13637 |
CHEWY: Sprite of Chewy and Howard in train placed wrong
|
new
|
bluegr
|
defect
|
low
|
Engine: Chewy
|
#13641 |
BACKENDS: Wii - MYST3: NEW GAME CRASHES
|
new
|
|
defect
|
normal
|
Port: Wii
|
#13656 |
CHEWY: Double sprites for animations
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13659 |
AGS: Default "Game language" option in ScummVM does not override .cfg file
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13660 |
WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that
|
new
|
|
defect
|
normal
|
Port: Wii
|
#13662 |
GUI: Default font is limited in language support
|
new
|
|
defect
|
normal
|
GUI
|
#13663 |
HYPNO: Slow frame rate, navigation issue and frequent sound pops
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13668 |
CHEWY: Cell air duct highlighted when switching full screen to window
|
new
|
|
defect
|
low
|
Engine: Chewy
|
#13670 |
CHEWY: Autosave will be overwritten when loaded from inside game
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13675 |
TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#13677 |
TWINE: pressing enter to choose an item in the inventory also recenters the camera
|
new
|
|
defect
|
low
|
Engine: TwinE
|
#13680 |
CHEWY: Cinema mode buggy
|
new
|
|
defect
|
low
|
Engine: Chewy
|
#13681 |
CHEWY: Intro is missing black screen at end
|
new
|
|
defect
|
low
|
Engine: Chewy
|
#13685 |
CHEWY: Videos are glitching in and out
|
new
|
|
defect
|
low
|
Engine: Chewy
|
#13686 |
CHEWY: Music during many videos missing
|
new
|
|
defect
|
low
|
Engine: Chewy
|
#13687 |
CHEWY: Harbour in Big City 2 not playing correct music
|
new
|
|
defect
|
low
|
Engine: Chewy
|
#13688 |
CHEWY: Missing dialogue between director and actress
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13689 |
CHEWY: No machine noise in hidden base
|
new
|
|
defect
|
low
|
Engine: Chewy
|
#13690 |
CHEWY: Nichelle back after Kong attack
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13691 |
CHEWY: Howard is missing his helmet in Big City 2
|
new
|
|
defect
|
low
|
Engine: Chewy
|
#13692 |
CHEWY: Inventory behavior quick select item
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13693 |
CHEWY: Inventory behavior quick action
|
new
|
|
defect
|
low
|
Engine: Chewy
|
#13694 |
CHEWY: Book "Escape from F5" cursor visible
|
new
|
|
defect
|
low
|
Engine: Chewy
|
#13695 |
CHEWY: Cyber-Crown hotspot already active before Surimy
|
new
|
|
defect
|
low
|
Engine: Chewy
|
#13696 |
CHEWY: Dugout race Chewy not moving
|
new
|
|
defect
|
low
|
Engine: Chewy
|
#13697 |
CHEWY: Menu hotkey
|
new
|
|
defect
|
low
|
Engine: Chewy
|
#13698 |
CHEWY: Getting the typing paper from Miss Hoggendobber
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13700 |
CHEWY: novel hotspot missing in howards room
|
new
|
|
defect
|
normal
|
Engine: Chewy
|
#13702 |
CHEWY: Game gets unresponsive in certain situations
|
new
|
|
defect
|
low
|
Engine: Chewy
|