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Results (601 - 700 of 1128)

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Ticket Summary Status Owner Type Priority Component
#13455 DECODERS: migrate from 'libmad' to 'libmpg123' new feature request normal Audio
#13456 SDL: No Mouse or Keyboard with SDL 2.20 new defect normal Common
#13457 GOB: Unknown game variant for gob (Playtoons: Far West, German big box) new defect normal Engine: Gob
#13459 EMI: Crashes during cutscenes with subtitles on new defect normal Engine: Grim
#13461 SDL: Stretched in full screen new defect normal Graphics
#13463 SCREENSHOTS: "Website screenshot" mode for taking screenshots ready for our website's screenshots page new feature request normal Screenshots
#13464 SDL: In-game menu for 3D games shows no cursor on some systems new defect normal Graphics
#13465 QUEEN: Support fanmade Amiga CD releases new feature request normal Engine: Queen
#13467 Built in Point & Click Support for GRIM Games new feature request normal Engine: Grim
#13472 HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM new neuromancer defect normal Engine: Hypno
#13480 AGS: Support existing (Spanish) Fan Translations for AGDI (KQ2/KQ3/AlEmmo) and Infamous (SQ2) new feature request normal Engine: AGS
#13487 TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit new defect normal Engine: Tucker
#13495 TEENAGENT: Spanish patch support new feature request normal Engine: TeenAgent
#13502 TOON: Demo is missing a short animation from first screen new defect normal Engine: Toon
#13503 GUI: Add a way to delete saved games from the save/load game grid view new defect normal GUI
#13504 SWORD25: wrong shading in library new defect normal Engine: Sword25
#13521 CHEWY: Drone selection menu very hard to control new defect normal Engine: Chewy
#13528 GRIM: Grim Fandango crashes after loading a save (MAC) new defect normal Engine: Grim
#13532 SCUMM/HE: Flashing line at bottom of screen in Freddi 3 new defect normal Engine: SCUMM
#13533 CLOUD: Syncing breaks if "Add Game" dialogue comes up new defect normal Cloud
#13540 WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches new defect normal Engine: Wintermute
#13544 TOON: Flux does not stop dancing when used on Cabinet new defect normal Engine: Toon
#13557 AGS: PS3: Fatal "Unhandled 64-bit pointer result from plugin method call" with some games new defect normal Engine: AGS
#13559 CHEWY: German demo crashes looking for a non-existing det0.taf file new defect normal Engine: Chewy
#13560 DIRECTOR: CASINO! (Beachware, 1995) (D4) - menu buttons not working new defect normal Engine: Director
#13564 CHEWY: Too slow auto scrolling in ventilation pit new defect normal Engine: Chewy
#13565 DIRECTOR: Maxis Sampler (D4) crashes in infoentry loading new defect normal Engine: Director
#13572 SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition new defect normal Engine: SCUMM
#13575 GROOVIE: Uncle Henry's Playhouse: Extra text in Guestbook login new defect normal Engine: Groovie
#13577 ASYLUM: Chapter 2 - general trader door is open but shouldn't new defect normal Engine: Asylum
#13578 GUI: Show ESRB/PEGI ratings of ScummVM games new feature request normal GUI
#13580 GUI: File browser should start from selected path new feature request normal GUI
#13582 BACKENDS: ScummVM 2.5.1 on Nintendo DS with CycloDS is not launching; only white screens new defect normal Port: NDS
#13583 PEGASUS: Stun Gun usage teleport when re-visiting Sydney new defect normal Engine: Pegasus
#13585 PLUGINS: ELF memory manager doesn't work with dynamic detection new defect normal Ports
#13599 PARALLACTION: Nippon Safes Inc. (Amiga) unavoidable duplicate items new defect normal Engine: Parallaction
#13609 CHEWY: Set game speed in ScummVM menu new feature request normal Engine: Chewy
#13613 RISC OS Scumm 2.6.0 fails to start on RISC OS Pyromaniac new defect normal Port: RISC OS
#13614 RISC OS Scumm 2.6.0 abuses user choices new defect normal Port: RISC OS
#13616 SCUMM: MANIAC (Original bug): walking on background in entrance hall new defect normal Engine: SCUMM
#13623 GLK: SCOTT: Unicode characters not shown new defect normal Engine: GLK: Scott
#13636 GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly new defect normal Engine: Groovie
#13641 BACKENDS: Wii - MYST3: NEW GAME CRASHES new defect normal Port: Wii
#13648 SCUMM/HE: Fix script to allow taking Mr. Baldini's picture new feature request normal Engine: SCUMM
#13656 CHEWY: Double sprites for animations new defect normal Engine: Chewy
#13659 AGS: Default "Game language" option in ScummVM does not override .cfg file new defect normal Engine: AGS
#13660 WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that new defect normal Port: Wii
#13662 GUI: Default font is limited in language support new defect normal GUI
#13663 HYPNO: Slow frame rate, navigation issue and frequent sound pops new neuromancer defect normal Engine: Hypno
#13670 CHEWY: Autosave will be overwritten when loaded from inside game new defect normal Engine: Chewy
#13675 TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball new defect normal Engine: TwinE
#13688 CHEWY: Missing dialogue between director and actress new defect normal Engine: Chewy
#13690 CHEWY: Nichelle back after Kong attack new defect normal Engine: Chewy
#13692 CHEWY: Inventory behavior quick select item new defect normal Engine: Chewy
#13698 CHEWY: Getting the typing paper from Miss Hoggendobber new defect normal Engine: Chewy
#13699 SCUMM/HE: PUTTRACE Add an enhancement to make Ralphie's barking trigger sooner during the digging minigame new feature request normal Engine: SCUMM
#13700 CHEWY: novel hotspot missing in howards room new defect normal Engine: Chewy
#13704 CHEWY: Detailed secondary comments missing new defect normal Engine: Chewy
#13705 CHEWY: Missing animation for manipulating artifact new defect normal Engine: Chewy
#13706 CHEWY: Cutscenes too easily skippable new defect normal Engine: Chewy
#13710 SCUMM: Guybrush can randomly be stuck in the catacombs (Monkey 1) new feature request normal Engine: SCUMM
#13711 SLUDGE: NSC Crashes in opening credits new defect normal Engine: SLUDGE
#13718 Add support for '.bf' based cryo games. new feature request normal Engine: Cryo
#13731 TWINE: The movement of the meca penguin is different from dos version new defect normal Engine: TwinE
#13736 EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM new defect normal Engine: Grim
#13737 SCUMM: Re-enable lines in DOTT new feature request normal Engine: SCUMM
#13739 SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking new defect normal Engine: SCI
#13745 SCI: Support playing low-resolution SCI32 games on platforms without highres support new defect normal Engine: SCI
#13747 SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep new defect normal Engine: SCI
#13749 GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games new defect normal GUI
#13766 DIRECTOR: Unknown game variant for director (Leonardo the Inventor) new defect normal Engine: Director
#13767 GRAPHICS: OpenGL screenshots not capturing latest frame if no input new defect normal Graphics
#13768 STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression) pending ccawley2011 defect normal Engine: Stark
#13773 HYPNO: Some sound/music is missing in Soldier Boyz new neuromancer defect normal Engine: Hypno
#13774 HYPNO: Difficulty levels are not implemented in Soldier Boyz new neuromancer defect normal Engine: Hypno
#13785 REMORSE: mouse rotation doesn't work new defect normal Engine: Ultima
#13792 DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member new defect normal Engine: Director
#13793 STARK: Background image overlapping text and icons new defect normal Engine: Stark
#13797 SCUMM/HE: Outline of Freddi appears in the leftmost tide pool new defect normal Engine: SCUMM
#13804 SCI: LSL6: Larry can walk out of bounds in locker room new defect normal Engine: SCI
#13805 OPENGL: Graphics filters not applied to mouse cursor new defect normal Common
#13806 RINGWORLD: No MT-32 music, sound popping new defect normal Audio: MT32
#13814 BACKENDS: PSP: Common::array allocation error on PSP new defect normal Port: PSP
#13822 SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword new defect normal Engine: SCI
#13824 SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened new defect normal Engine: SCI
#13825 SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate new defect normal Engine: SCI
#13826 SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise new defect normal Engine: SCI
#13833 DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message new defect normal Engine: Director
#13839 TOLTECS: Possible Unknown Variant of 3 Skulls of the Toltecs (CD DOS) new defect normal Engine: Toltecs
#13840 GameID's should be unique per game version + color bitness new defect normal --Other--
#13843 MI1 EGA: No sound effects when using Roland MT-32 Emulation new defect normal Audio
#13851 ULTIMA8: Middle click navigation isn't very smart new defect normal Engine: Ultima
#13855 XEEN: Support General Midi in Xeen games new feature request normal Engine: MM: Xeen
#13859 PINK: Can't use the mirror on the sun at stonehedge new defect normal Engine: Pink
#13861 SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs new defect normal Engine: SCUMM
#13862 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly new defect normal Engine: SCUMM
#13863 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame Editor crashes the program new defect normal Engine: SCUMM
#13864 SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations new defect normal Engine: SCUMM
#13870 GRIM: Can't load saved game new defect normal Engine: Grim
#13876 ULTIMA8: smart navigation make avatar run in circles new defect normal Engine: Ultima
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