#12872 |
DIRECTOR: L-ZONE Infocity logo wrong palette
|
new
|
|
defect
|
normal
|
Engine: Director
|
#12873 |
DIRECTOR: L-ZONE: Movie not found
|
new
|
|
defect
|
normal
|
Engine: Director
|
#12875 |
TWINE: rendering issues on the left side in 1920x1200
|
new
|
|
defect
|
low
|
Engine: TwinE
|
#12882 |
WII: scummvm always returns to system menu on exit
|
new
|
|
defect
|
normal
|
Common
|
#12890 |
CLOUD: NextCloud Support
|
new
|
|
feature request
|
low
|
Cloud
|
#12899 |
DIRECTOR: Unknown game: Mumidalen DK
|
new
|
|
defect
|
normal
|
Engine: Director
|
#12915 |
SCUMM/HE: Backyard Football 2002
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#12916 |
AGI: SQ1 Apple 2GS - Stuck in Alien Head Room after returning orat part
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#12925 |
AGS: Time Gentlemen, Please visual differences with standalone version in early game
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#12929 |
TOON: Idle animations do not loop
|
new
|
|
defect
|
low
|
Engine: Toon
|
#12931 |
GRIM: Grim Fandango invisible Manny near beginning of the game
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#12935 |
BURIED: Windows hotkeys are used on macOS
|
new
|
|
defect
|
normal
|
Engine: Buried
|
#12941 |
GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#12951 |
TITANIC: Error when moving an old savegame to make room for an autosave
|
new
|
|
defect
|
normal
|
Engine: Titanic
|
#12955 |
MYST3: Video speeds up after room transition
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#12956 |
STARK: "Unable to load sound '00000100.ssn'!" when outside the East Venice subway
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#12966 |
STARK: April spins around on right side of Mercury Theatre entrance scene
|
new
|
|
defect
|
low
|
Engine: Stark
|
#12969 |
GRIM: Rendering difference with OpenGL with shaders
|
new
|
|
defect
|
low
|
Engine: Grim
|
#12970 |
PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097)
|
new
|
|
defect
|
normal
|
Port: GameCube
|
#12973 |
STARK: Dialogue line cut in half, stops reproducing
|
new
|
|
defect
|
low
|
Engine: Stark
|
#12974 |
AGS: Disable scummvm save/load feature and autosave for Dustbowl
|
new
|
|
feature request
|
normal
|
Engine: AGS
|
#12978 |
KEYMAPPER: Separate the virtual mouse from the global keymap
|
new
|
|
defect
|
normal
|
Ports
|
#12984 |
SCUMM: LOOM: Mac version font centering is inaccurate
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#12996 |
SCUMM: Restore unused item animation frames?
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13014 |
SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't
|
new
|
|
defect
|
normal
|
Audio: MT32
|
#13016 |
AGS: text appears in german Gemini Rue version that shouldn't be there
|
new
|
|
defect
|
low
|
Engine: AGS
|
#13019 |
ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively.
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
#13022 |
SCUMM: Loom CD Talkie starts with subtitles disabled
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13024 |
MACOS: Can't map Command and Fn keys
|
new
|
|
defect
|
normal
|
Port: Mac OS X
|
#13027 |
AGI: Space Quest X - The Lost Chapter - See Object (F4) doens't work
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#13030 |
Option to Disable Status Window
|
new
|
|
feature request
|
normal
|
Tools
|
#13031 |
GRIM: Cutscene cut off at the end in German version
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13032 |
GRIM: All objects turn invisible after returning Glotti's heart
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13035 |
GRIM: Olivia's smoking animation in the Blue Casket wrong
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13036 |
GRIM: Mabrillo's animations during conversation
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13039 |
MYST3: Unknown game variant for myst3
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#13040 |
GRIME: Menu Cursor Bug
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13047 |
GRIM: Glottis' comments are too loud while talking to Nick
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13051 |
GRIM: Can't type German Umlauts
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13054 |
MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag.
|
new
|
|
defect
|
normal
|
Port: Mac OS X
|
#13057 |
PORTS: ANDROID: Android load game screen distorted while downloading from Cloud
|
new
|
|
defect
|
low
|
Port: Android
|
#13073 |
BACKENDS: SDL: Strange initSizeHint() behavior
|
new
|
|
defect
|
normal
|
Graphics
|
#13074 |
PRINCE: Timing issue / Scene skipping
|
new
|
|
defect
|
normal
|
Engine: Prince
|
#13077 |
GRIM: SCUMMVM asks for gfupd101.exe even if game files are already patched
|
new
|
|
defect
|
low
|
Engine: Grim
|
#13092 |
GRIM: Keybord shortcut 'A' for help not working (French version)
|
new
|
|
defect
|
low
|
Engine: Grim
|
#13093 |
DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13107 |
SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13116 |
TWINE: slowdown when grid mask is applied
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#13117 |
GRIM: DiMUSE: Lighthouse music not played correctly
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13120 |
GLK: Quest: Gathered in Darkness: Missing text and commands not understood
|
new
|
|
defect
|
normal
|
Engine: GLK: Quest
|
#13122 |
TITANIC: Starship Titanic Animations Lag
|
new
|
|
defect
|
normal
|
Engine: Titanic
|
#13125 |
GRIM: Grim Fandango: opengl dialog transcript text errors
|
new
|
|
defect
|
low
|
Engine: Grim
|
#13127 |
GRIM: Grim Fandango - change default controller keys
|
new
|
|
feature request
|
low
|
Engine: Grim
|
#13128 |
GRIM: Grim Fandango Remastered - Steam MD5
|
new
|
|
feature request
|
high
|
Engine: Grim
|
#13134 |
TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#13139 |
GRIM: Grim Fandango - model glitch year 3
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13140 |
GRIM: Grim Fandango, year 3 chain foreground
|
new
|
|
defect
|
low
|
Engine: Grim
|
#13141 |
GRIM: Grim Fandango ! year 3 end cutscene cuts early
|
new
|
|
defect
|
low
|
Engine: Grim
|
#13146 |
TINSEL: Discworld intro graphical glitch
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#13148 |
GRIM: Grim Fandango _ after end game credits cannot exit the game
|
new
|
|
defect
|
low
|
Engine: Grim
|
#13149 |
GRIM: Grim Fandango % year 4 sewer transparency
|
new
|
|
defect
|
low
|
Engine: Grim
|
#13153 |
SCI Games begin lagging either at launch or after moving about outside of window
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13157 |
COMMON: EventManager's getMousePos() is not always reliable
|
new
|
|
defect
|
normal
|
Common
|
#13160 |
SHERLOCK: Glitch when loading savegame
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#13165 |
SCI: QFG1-JP crash on long messages with Japanese subtitles
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13169 |
MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#13181 |
GLK: ADRIFT: ADRIFT Battle System is not fully supported
|
new
|
|
defect
|
normal
|
Engine: GLK: Adrift
|
#13187 |
AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13200 |
Separate Full Screen setting for GUI and Games
|
new
|
|
feature request
|
normal
|
GUI
|
#13201 |
Option to make save/load screen conform to the screen size of the active game while in fullscreen mode
|
new
|
|
feature request
|
normal
|
GUI
|
#13216 |
WEB: "Other" screenshots page is broken
|
new
|
|
defect
|
normal
|
Web
|
#13221 |
SCUMM: Monkey Island 2 Segfault (Midi related)
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13222 |
SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation.
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13229 |
PSP: PS Vita Ultima 8: controls don´t work at all
|
new
|
|
defect
|
normal
|
Port: PSP Vita
|
#13231 |
TOLTECS: Demo fails to load adlib timbre file
|
new
|
|
defect
|
normal
|
Engine: Toltecs
|
#13232 |
Use scaler to mouse cursor
|
new
|
|
feature request
|
low
|
Engine: Draci
|
#13239 |
ScummVM Classic Theme: Translation into other languages.
|
new
|
|
feature request
|
normal
|
GUI: Translations
|
#13240 |
Improvement of subtitle visualization.
|
new
|
|
feature request
|
normal
|
Graphics: Scalers
|
#13241 |
GUI: Interface requires improvements for small resolutions.
|
new
|
|
defect
|
normal
|
GUI
|
#13250 |
TOON: Toonstruck hangs when entering air vent through staircase and bathroom
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#13252 |
TRECISION: Dialogue Stuttering & Cut Scenes Cut Short
|
new
|
|
defect
|
normal
|
Engine: Trecision
|
#13260 |
Support the composite palette for PC Engine
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13261 |
SCUMM: Scrolling scenes show at a larger width than on DOS
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13270 |
FULLPIPE: Left Handle vanishes on teleporting
|
new
|
|
defect
|
normal
|
Engine: NGI
|
#13276 |
AGS: Cannot open files with non-ASCII characters in their name
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13279 |
ULTIMA: Skull of Quakes doesn't reveal entrance
|
new
|
|
defect
|
low
|
Engine: Ultima
|
#13281 |
ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#13285 |
MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add
|
new
|
|
defect
|
normal
|
Engine: Mortevielle
|
#13287 |
TOON: Toonstruck is added twice by the launcher with mass add
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#13289 |
ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
#13294 |
PRINCE: Galador translation only being picked up in the game directory when adding game.
|
new
|
|
defect
|
normal
|
Engine: Prince
|
#13298 |
DIRECTOR: Nyle: Passage To Egypt - unknown variant(Macromedia Director)
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13317 |
Update aspect ratio for new iPad Mini 6 2021
|
new
|
|
feature request
|
normal
|
Port: iOS
|
#13325 |
DIRECTOR: Explore Space - Mars (D5) not starting
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13331 |
DIRECTOR: Safecracker 1997 (Director 5) loading issue
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13353 |
DIRECTOR: Fore Lift loop in Spaceship Warlock (Win)
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13355 |
Options for "Capture mouse" and "Screenshot Path" in GUI
|
new
|
|
feature request
|
normal
|
GUI
|
#13357 |
SHERLOCK: ROSETATTOO: Music notes sometimes left hanging
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#13358 |
SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#13364 |
FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup
|
new
|
|
defect
|
normal
|
Port: Linux
|