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Results (601 - 700 of 1147)

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Ticket Summary Status Owner Type Priority Component
#11432 SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference new defect normal Engine: SCI
#13153 SCI Games begin lagging either at launch or after moving about outside of window new defect normal Engine: SCI
#13165 SCI: QFG1-JP crash on long messages with Japanese subtitles new defect normal Engine: SCI
#13222 SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation. new defect normal Engine: SCI
#13739 SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking new defect normal Engine: SCI
#13745 SCI: Support playing low-resolution SCI32 games on platforms without highres support new defect normal Engine: SCI
#13747 SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep new defect normal Engine: SCI
#13804 SCI: LSL6: Larry can walk out of bounds in locker room new defect normal Engine: SCI
#13822 SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword new defect normal Engine: SCI
#13824 SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened new defect normal Engine: SCI
#13825 SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate new defect normal Engine: SCI
#13826 SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise new defect normal Engine: SCI
#14173 SCI: Support Cinepak dithering with QuickTime videos new feature request normal Engine: SCI
#14388 SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding new defect normal Engine: SCI
#14558 SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games new defect normal Engine: SCI
#14585 SCI: LSL6: Objects disappear temporarily after using the controls dialog new defect normal Engine: SCI
#14588 SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version new defect normal Engine: SCI
#14591 SCI: LSL6: ?-cursor in hi-res does not appear new defect normal Engine: SCI
#14694 Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9 new defect low Engine: SCI
#14764 SCI: SQ1: Many Acid Drops Don't Affect Roger new defect normal Engine: SCI
#14768 SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur new defect low Engine: SCI
#14796 SCI: LONGBOW: Game gets stuck when changing screens at fair new defect normal Engine: SCI
#14797 SCI: LONGBOW: Music doesn't fade out properly when reloading save new defect normal Engine: SCI
#14811 SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate new defect low Engine: SCI
#14825 SCI: CAMELOT: Don't Lose Points for Letting Galahad Die new defect normal Engine: SCI
#14844 SCI: CAMELOT: Loading in Fatima's house disrupts the music new defect normal Engine: SCI
#14858 SCI: Phantasmagoria: ESC key (multi)clicks in final sequence new defect normal Engine: SCI
#14907 SCI: KQ7: Crash on reaching chapter 4 new defect normal Engine: SCI
#14910 SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch) new defect normal Engine: SCI
#14911 SCI: QFG4: Brief Display and No Audio at Bushes new defect low Engine: SCI
#14912 SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset new defect low Engine: SCI
#15021 Macintosh sound only available on MAC OS X with SCI engine new defect normal Engine: SCI
#15054 SCI: Unable to Detect Colonel's Bequest Game new defect low Engine: SCI
#1946 SCUMM: Adlib Emulation doesn't Respect Volume Settings new defect low Engine: SCUMM
#2536 SCUMM: MM (NES) - Minor newgame sound glitch new defect normal Engine: SCUMM
#2538 SCUMM: MM (NES) - Sound glitches new defect normal Engine: SCUMM
#2693 SCUMM: Potential savegame incompatibility new defect normal Engine: SCUMM
#3070 SCUMM: MM (NES) - Actor drawing glitch: standing next to fence new defect low Engine: SCUMM
#3110 SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane new defect normal Engine: SCUMM
#3467 SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly new defect normal Engine: SCUMM
#3494 SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000 new defect low Engine: SCUMM
#4129 SCUMM: MI2 (Original bug): Waterfall sound breaks up new defect low Engine: SCUMM
#4499 SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes new defect normal Engine: SCUMM
#4562 SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels new Kirben defect normal Engine: SCUMM
#4719 SCUMM: MI2 Dancing Skeletons cause Game Loop new defect normal Engine: SCUMM
#4767 SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head new Kirben defect normal Engine: SCUMM
#5884 SCUMM/HE: Blue's Clues Art Time Glitches new defect normal Engine: SCUMM
#6149 SCUMM/HE: Blue's Clues Art Time is not completable new defect normal Engine: SCUMM
#6150 SCUMM/HE: Blue's Clues 123 Time Graphic Glitches new defect normal Engine: SCUMM
#6712 SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector" new defect normal Engine: SCUMM
#6713 SCUMM/HE: SPYFOX3 - No transparency in "Radioactive Trash Collector" new defect normal Engine: SCUMM
#6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM new defect normal Engine: SCUMM
#6942 SCUMM: Game variants fail to match demos correctly new defect normal Engine: SCUMM
#7013 SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles new feature request normal Engine: SCUMM
#7175 SCUMM: Sam and Max - Wrong music cue at bigfoot party new defect normal Engine: SCUMM
#7455 MI1 Amiga: choose actor palette new feature request low Engine: SCUMM
#7546 DS: Action GUI new agent-q feature request normal Engine: SCUMM
#9058 Using more than one FM_OPL object (experimental) new patch normal Engine: SCUMM
#9591 SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music new defect normal Engine: SCUMM
#9619 SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists new defect normal Engine: SCUMM
#10530 SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending new defect normal Engine: SCUMM
#11227 SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly new defect normal Engine: SCUMM
#11360 SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data) new defect normal Engine: SCUMM
#11366 SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports new defect normal Engine: SCUMM
#11971 SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered new defect normal Engine: SCUMM
#12010 SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior new feature request normal Engine: SCUMM
#12242 SCUMM: INDY4 (Original bug): different palette at the Godhood Machine in CD-Version new feature request normal Engine: SCUMM
#12251 SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase new defect normal Engine: SCUMM
#12277 SCUMM: Music-behavior in cutscenes during alarm in NES-version new defect normal Engine: SCUMM
#12550 SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3 pending sev- defect normal Engine: SCUMM
#12554 SCUMM: MM Amiga: Volume not changeable new defect low Engine: SCUMM
#12915 SCUMM/HE: Backyard Football 2002 crash starting a match new defect normal Engine: SCUMM
#12984 SCUMM: LOOM: Mac version font centering is inaccurate new defect normal Engine: SCUMM
#12996 SCUMM: Restore unused item animation frames? new feature request normal Engine: SCUMM
#13022 SCUMM: Loom CD Talkie starts with subtitles disabled new defect normal Engine: SCUMM
#13107 SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters new defect normal Engine: SCUMM
#13221 SCUMM: Monkey Island 2 Segfault (Midi related) new defect normal Engine: SCUMM
#13260 Support the composite palette for PC Engine new feature request normal Engine: SCUMM
#13261 SCUMM: Scrolling scenes show at a larger width than on DOS new defect normal Engine: SCUMM
#13278 SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound new AndywinXp defect normal Engine: SCUMM
#13365 SCUMM: French version of The Dig has original audio issues in SMUSH new feature request normal Engine: SCUMM
#13366 SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves pending athrxx defect normal Engine: SCUMM
#13371 SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin new defect low Engine: SCUMM
#13388 SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors new defect normal Engine: SCUMM
#13400 SCUMM: Zak - Pressing Esc at the right time lets you steal anything at Lou's Loans new feature request normal Engine: SCUMM
#13420 SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo new defect normal Engine: SCUMM
#13425 SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene new defect normal Engine: SCUMM
#13532 SCUMM/HE: Flashing line at bottom of screen in Freddi 3 new defect normal Engine: SCUMM
#13572 SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition new defect normal Engine: SCUMM
#13616 SCUMM: MANIAC (Original bug): walking on background in entrance hall new defect normal Engine: SCUMM
#13618 SCUMM: No start splash screen nor LFG-logo on NES MANIAC new feature request low Engine: SCUMM
#13648 SCUMM/HE: Fix script to allow taking Mr. Baldini's picture new feature request normal Engine: SCUMM
#13699 SCUMM/HE: PUTTRACE Add an enhancement to make Ralphie's barking trigger sooner during the digging minigame new feature request normal Engine: SCUMM
#13710 SCUMM: Guybrush can randomly be stuck in the catacombs (Monkey 1) new feature request normal Engine: SCUMM
#13737 SCUMM: Re-enable lines in DOTT new feature request normal Engine: SCUMM
#13797 SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool new defect normal Engine: SCUMM
#13861 SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs new defect normal Engine: SCUMM
#13862 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly new defect normal Engine: SCUMM
#13863 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame Editor crashes the program new defect normal Engine: SCUMM
#13864 SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations new defect normal Engine: SCUMM
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