#11432 |
SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13153 |
SCI Games begin lagging either at launch or after moving about outside of window
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13165 |
SCI: QFG1-JP crash on long messages with Japanese subtitles
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13222 |
SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation.
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13739 |
SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13745 |
SCI: Support playing low-resolution SCI32 games on platforms without highres support
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13747 |
SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13804 |
SCI: LSL6: Larry can walk out of bounds in locker room
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13822 |
SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13824 |
SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13825 |
SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13826 |
SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14173 |
SCI: Support Cinepak dithering with QuickTime videos
|
new
|
|
feature request
|
normal
|
Engine: SCI
|
#14388 |
SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14558 |
SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14585 |
SCI: LSL6: Objects disappear temporarily after using the controls dialog
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14588 |
SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14591 |
SCI: LSL6: ?-cursor in hi-res does not appear
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14694 |
Missing undocumented keystrokes: Alt+NumPad 3 and Alt+NumPad9
|
new
|
|
defect
|
low
|
Engine: SCI
|
#14764 |
SCI: SQ1: Many Acid Drops Don't Affect Roger
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14768 |
SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur
|
new
|
|
defect
|
low
|
Engine: SCI
|
#14796 |
SCI: LONGBOW: Game gets stuck when changing screens at fair
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14797 |
SCI: LONGBOW: Music doesn't fade out properly when reloading save
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14811 |
SCI: CAMELOT: Guards Use Wrong Text Box at Jaffa Gate
|
new
|
|
defect
|
low
|
Engine: SCI
|
#14825 |
SCI: CAMELOT: Don't Lose Points for Letting Galahad Die
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14844 |
SCI: CAMELOT: Loading in Fatima's house disrupts the music
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14858 |
SCI: Phantasmagoria: ESC key (multi)clicks in final sequence
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14907 |
SCI: KQ7: Crash on reaching chapter 4
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14910 |
SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch)
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14911 |
SCI: QFG4: Brief Display and No Audio at Bushes
|
new
|
|
defect
|
low
|
Engine: SCI
|
#14912 |
SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset
|
new
|
|
defect
|
low
|
Engine: SCI
|
#15021 |
Macintosh sound only available on MAC OS X with SCI engine
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#15054 |
SCI: Unable to Detect Colonel's Bequest Game
|
new
|
|
defect
|
low
|
Engine: SCI
|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#2536 |
SCUMM: MM (NES) - Minor newgame sound glitch
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#2538 |
SCUMM: MM (NES) - Sound glitches
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#2693 |
SCUMM: Potential savegame incompatibility
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#3110 |
SCUMM: Zak McKracken (FM-Towns) - Time bug in airplane
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4562 |
SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels
|
new
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#4767 |
SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head
|
new
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
#5884 |
SCUMM/HE: Blue's Clues Art Time Glitches
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#6149 |
SCUMM/HE: Blue's Clues Art Time is not completable
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#6150 |
SCUMM/HE: Blue's Clues 123 Time Graphic Glitches
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#6712 |
SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector"
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#6713 |
SCUMM/HE: SPYFOX3 - No transparency in "Radioactive Trash Collector"
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#6730 |
SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#6942 |
SCUMM: Game variants fail to match demos correctly
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#7013 |
SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#7175 |
SCUMM: Sam and Max - Wrong music cue at bigfoot party
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#7455 |
MI1 Amiga: choose actor palette
|
new
|
|
feature request
|
low
|
Engine: SCUMM
|
#7546 |
DS: Action GUI
|
new
|
agent-q
|
feature request
|
normal
|
Engine: SCUMM
|
#9058 |
Using more than one FM_OPL object (experimental)
|
new
|
|
patch
|
normal
|
Engine: SCUMM
|
#9591 |
SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#9619 |
SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#10530 |
SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#11227 |
SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#11360 |
SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data)
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#11366 |
SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#11971 |
SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#12010 |
SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#12242 |
SCUMM: INDY4 (Original bug): different palette at the Godhood Machine in CD-Version
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#12251 |
SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#12277 |
SCUMM: Music-behavior in cutscenes during alarm in NES-version
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#12550 |
SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3
|
pending
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
#12554 |
SCUMM: MM Amiga: Volume not changeable
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#12915 |
SCUMM/HE: Backyard Football 2002 crash starting a match
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#12984 |
SCUMM: LOOM: Mac version font centering is inaccurate
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#12996 |
SCUMM: Restore unused item animation frames?
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13022 |
SCUMM: Loom CD Talkie starts with subtitles disabled
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13107 |
SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13221 |
SCUMM: Monkey Island 2 Segfault (Midi related)
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13260 |
Support the composite palette for PC Engine
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13261 |
SCUMM: Scrolling scenes show at a larger width than on DOS
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13278 |
SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound
|
new
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
#13365 |
SCUMM: French version of The Dig has original audio issues in SMUSH
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
|
pending
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
#13371 |
SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#13388 |
SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13400 |
SCUMM: Zak - Pressing Esc at the right time lets you steal anything at Lou's Loans
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13420 |
SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13425 |
SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13532 |
SCUMM/HE: Flashing line at bottom of screen in Freddi 3
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13572 |
SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13616 |
SCUMM: MANIAC (Original bug): walking on background in entrance hall
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13618 |
SCUMM: No start splash screen nor LFG-logo on NES MANIAC
|
new
|
|
feature request
|
low
|
Engine: SCUMM
|
#13648 |
SCUMM/HE: Fix script to allow taking Mr. Baldini's picture
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13699 |
SCUMM/HE: PUTTRACE Add an enhancement to make Ralphie's barking trigger sooner during the digging minigame
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13710 |
SCUMM: Guybrush can randomly be stuck in the catacombs (Monkey 1)
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13737 |
SCUMM: Re-enable lines in DOTT
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#13797 |
SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13861 |
SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13862 |
SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13863 |
SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame Editor crashes the program
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13864 |
SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|