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Results (601 - 700 of 769)

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Ticket Summary Status Owner Type Priority Component
#10304 SCI: QFG3: Night palette no longer loads after Storyteller event new defect normal Engine: SCI
#10305 TITANIC: Border lines showing for face slot components in Titania close-up new defect normal Engine: Titanic
#10306 incorrect font in status window. pending digitall defect normal GUI
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling new defect normal Engine: Sherlock
#10313 GUI: Please clarify expected behaviour of 'Apply' button. new enhancement normal GUI
#10314 iOS: LSL7: Unable to open Xqwsts’ locker on iOS new defect normal Port: iOS
#10328 Ps vita uma0 support new enhancement normal Port: PSP Vita
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new defect normal Engine: Fullpipe
#10333 ANDROID: Unable to browse the storage new defect normal Port: Android
#10336 Android: Build with virtual keyboard enabled new defect normal Port: Android
#10341 Android: No modern renderers new defect normal Port: Android
#10347 Pegasus: Unknown version new defect normal Engine: Pegasus
#10348 SHERLOCK: Music setting by in-game option is not respected new defect normal Engine: Sherlock
#10352 MOHAWK: Riven: Key mapping can't rattle locked gate on exit. new defect normal Engine: Mohawk
#10356 TSAGE: Error when you don't use Quinn new dreammaster defect normal Engine: TsAGE
#10359 SCI: Lighthouse: missing version (German) new Mataniko defect normal Engine: SCI
#10364 QUEEN - Amiga German Translation new defect normal Engine: Queen
#10366 SDL: Reacquire joystick when reconnected new bgK defect normal --Other--
#10368 WIN32: WinSparkle doesn't terminate ScummVM.exe before launching the installer new defect normal Port: Win32
#10369 SAGA: ITE: Alamma Door hotspot difficulties new defect normal Engine: SAGA
#10370 Mac PPC 2.0.0 release has MT-32 stutter issue new defect normal Port: Mac OS X
#10371 MACOSX: System cursor always visible when in fullscreen mode. new defect normal Port: Mac OS X
#10373 SCI: Lighthouse: Cannot return to lighthouse new enhancement normal Engine: SCI
#10374 SCI: Backend assertion failure sending data to closed MIDI driver on exit new defect normal Engine: SCI
#10376 GUI: Enable aspect ratio correction by default new enhancement normal GUI
#10388 SCI: Rama: (French version): assertion failure playing video at the iceport new defect normal Engine: SCI
#10390 MOHAWK: Riven: Key Mapping new enhancement normal Engine: Mohawk
#10395 FULLPIPE: Stuck when teleportating to foot new defect normal Engine: Fullpipe
#10396 FULLPIPE: Rolling bridge is a wrong state new defect normal Engine: Fullpipe
#10400 Ubuntu port is missing FluidSynth new defect normal Port: Linux
#10404 SCI: LSL7: parser behavior improvement new enhancement normal Engine: SCI
#10408 Static sound in Discworld on Wii new defect normal Port: Wii
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new defect normal Engine: AGI
#10410 MOHAWK: Riven: Dreamcast: List for loading saved games is empty new defect normal Port: Dreamcast
#10411 720x400 fullscreen doesn't have the correct aspect ratio new defect normal --Other--
#10425 BASS: invalid mode debug window/crash new defect normal Engine: Sky
#10427 ANDROID : SCUMMVM 2.0 systematical crash on SAMSUNG GALAXY TAB A with LUCASARTS games new defect normal Engine: SCUMM
#10428 ANDROID : SCUMMVM 2.0 does not start on ACER ICONIA TAB new defect normal Port: Android
#10429 SCI: SQ1 VGA Russian crashes on start new defect normal Engine: SCI
#10432 WME Carol Reed Mysteries hint system not working new enhancement normal Engine: Wintermute
#10433 Gold Rush! not detected in nightly build new defect normal Engine: AGI
#10434 sword25: ERROR: IDAT: chunk data is too large! new defect normal Engine: Sword25
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons new defect normal GUI
#10444 AGI: Graphics glitch when reloading a savegame after dying new patch normal Engine: AGI
#10447 [monkey-sega-jp] Character speech display does not match that of Mega CD behaviour new defect normal Engine: SCUMM
#10453 SCI: Patch file conventions should not be version agnostic new defect normal Engine: SCI
#10464 macOS: Localised documentation resources are not bundled/used new defect normal Port: Mac OS X
#10467 Renewal of the CLI parameter --list-games new enhancement normal --Other--
#10473 COMI: Barbery Coast theme starts before the introductory theme finishes new defect normal Engine: SCUMM
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new defect normal Engine: AGOS
#10478 SCUMM: MI2 - Graphical issues and no MT-32 music (FM-Towns, patched) new defect normal Engine: SCUMM
#10500 Broken Sword 2.5 Apple IOS Could not initialize color format new defect normal Engine: Sword25
#10509 SCI: Various crashes in LSL1 (Polish) new defect normal Engine: SCI
#10530 ZAK: Cutscene stack overflow after (FM-TOWNS) ending new defect normal Engine: SCUMM
#10535 DOCS: Update style guide for naming of functions and template types new enhancement normal Documentation
#10546 FT: Destrution Derby not completable on Android new defect normal Engine: SCUMM
#10558 SCUMM: Indiana Jones 3/4 (partially) lost numpad control (regression) new defect normal Engine: SCUMM
#10566 ZVISION: ZGI: Adding DVD version shows windows engine id new defect normal Engine: ZVision
#10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock new defect normal Engine: ZVision
#10569 FULLPIPE: Unrecognized version of Full Pipe new sev- defect normal Engine: Fullpipe
#10570 SCI: PHANT2: Missing implementation of kInputText[4b] crashes obscure easter eggs new defect normal Engine: SCI
#10571 MONKEY1: Object 907 stopped with active cutscene/override! new defect normal Engine: SCUMM
#10574 MOHAWK: MYST ME: Held pages look off in a few ages new defect normal Engine: Mohawk
#10584 SCI: Larry7 - Animation slows down when inventory window is open new defect normal Engine: SCI
#10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list new defect normal Engine: Mohawk
#10596 Myst: Do not play fullscreen Myst Island flyby new bgK defect normal Engine: Mohawk
#10597 Myst: Black/frozen graphic at the start of Myst flyby animation new defect normal Engine: Mohawk
#10598 Myst and Riven: Space should skip cinematics, not pause new defect normal Engine: Mohawk
#10599 Myst: Fullscreen flyby videos should loop and be clickable new defect normal Engine: Mohawk
#10602 MYST: Opening logos should be played after the menu, not before new enhancement normal Engine: Mohawk
#10611 Making of Myst Video no longer runs pending defect normal Engine: Mohawk
#10613 ScummVM 2.0.0 on Windows 98 new defect normal Port: Win32
#10617 Deleting characters in tavern causes various glitches new defect normal Engine: Xeen
#10618 Some dialog boxes can no longer be dismissed by clicking new defect normal Engine: Xeen
#10630 SCUMMVM won't play some sounds in Backyard Baseball 2003 new defect normal Engine: SCUMM
#10643 FW screen change crash new defect normal Engine: Cine
#10644 Ultimate Talkie Monkey Island preferences keyboard controls no longer function new defect normal Engine: SCUMM
#10648 ScummVM DS Acekard 2i crash new defect normal Port: NDS
#10650 DREAMWEB: Graphical glitches during intro in Eden's room new defect normal Engine: Dreamweb
#10652 Errors new defect normal --Other--
#10659 TINSEL: DW1: Act4 hidden city guards crash new defect normal Engine: Tinsel
#10663 GROOVIE: T7G: Cannot finish game pending digitall defect normal Engine: Groovie
#10682 SCI: KQ6 long messages truncated new defect normal Engine: SCI
#10684 WME: 1-pixel width sprite becomes a big rectangle is rotation is applied new defect normal Engine: Wintermute
#10685 SCI: GK1 music issue on restore new defect normal Engine: SCI
#10686 WME: Sprite background is not fully transparent if AlphaColor is set new defect normal Engine: Wintermute
#10688 Indy3 EGA: Incorrect sprite ordering in the catacombs new defect normal Engine: SCUMM
#10689 Indy3 EGA: "Führer" rendered as "Fhrer" new defect normal Engine: SCUMM
#10691 macOS: sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new defect normal Port: Mac OS X
#10695 ppc64le incorrectly detected as big endian new defect normal Ports
#10696 Monkey Island EGA: CMS music has problems new defect normal Engine: SCUMM
#10697 SCUMM: Support Non-English Steam Versions of "The Dig" new enhancement normal Engine: SCUMM
#10698 OPENGL/SDL: BadMatch crash when switching from windowed to fullscreen new defect normal Port: Linux
#10708 Unknown game variant: Danish Pink Panther: Passport to Peril localisation pending whiterandrek enhancement normal Engine: Pink
#10714 WOODRUFF: Couldn't talk to the Beast new defect normal Engine: Gob
#10719 Save game at any point (ex. in dialogue menu) new enhancement normal Engine: Sword1
#10720 Option to save games at any point new enhancement normal GUI
#10728 MOHAWK: MYST: ES: Marker instructions wrong new defect normal Engine: Mohawk
#10732 AGI: Per game volume setting changed (saved!) by ScummVM on game start new defect normal Engine: AGI
#10734 SCI: LB1: Turn-crank and open-vault sound fx not playing new defect normal Engine: SCI
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