#12966 |
STARK: April spins around on right side of Mercury Theatre entrance scene
|
new
|
|
defect
|
low
|
Engine: Stark
|
#12969 |
GRIM: Rendering difference with OpenGL with shaders
|
new
|
|
defect
|
low
|
Engine: Grim
|
#12970 |
PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097)
|
new
|
|
defect
|
normal
|
Port: GameCube
|
#12973 |
STARK: Dialogue line cut in half, stops reproducing
|
new
|
|
defect
|
low
|
Engine: Stark
|
#12975 |
BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method.
|
pending
|
criezy
|
defect
|
normal
|
Common
|
#12978 |
KEYMAPPER: Separate the virtual mouse from the global keymap
|
new
|
|
defect
|
normal
|
Ports
|
#12984 |
SCUMM: LOOM: Mac version font centering is inaccurate
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13014 |
SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't
|
new
|
|
defect
|
normal
|
Audio: MT32
|
#13016 |
AGS: text appears in german Gemini Rue version that shouldn't be there
|
new
|
|
defect
|
low
|
Engine: AGS
|
#13019 |
ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively.
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
#13022 |
SCUMM: Loom CD Talkie starts with subtitles disabled
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13024 |
MACOS: Can't map Command and Fn keys
|
new
|
|
defect
|
normal
|
Port: Mac OS X
|
#13027 |
AGI: Space Quest X - The Lost Chapter - See Object (F4) doens't work
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#13031 |
GRIM: Cutscene cut off at the end in German version
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13032 |
GRIM: All objects turn invisible after returning Glotti's heart
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13035 |
GRIM: Olivia's smoking animation in the Blue Casket wrong
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13036 |
GRIM: Mabrillo's animations during conversation
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13039 |
MYST3: Unknown game variant for myst3
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#13040 |
GRIME: Menu Cursor Bug
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13047 |
GRIM: Glottis' comments are too loud while talking to Nick
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13051 |
GRIM: Can't type German Umlauts
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13054 |
MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag.
|
new
|
|
defect
|
normal
|
Port: Mac OS X
|
#13057 |
PORTS: ANDROID: Android load game screen distorted while downloading from Cloud
|
new
|
|
defect
|
low
|
Port: Android
|
#13073 |
BACKENDS: SDL: Strange initSizeHint() behavior
|
new
|
|
defect
|
normal
|
Graphics
|
#13074 |
PRINCE: Timing issue / Scene skipping
|
new
|
|
defect
|
normal
|
Engine: Prince
|
#13077 |
GRIM: SCUMMVM asks for gfupd101.exe even if game files are already patched
|
new
|
|
defect
|
low
|
Engine: Grim
|
#13092 |
GRIM: Keybord shortcut 'A' for help not working (French version)
|
new
|
|
defect
|
low
|
Engine: Grim
|
#13093 |
DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13107 |
SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13116 |
TWINE: slowdown when grid mask is applied
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#13117 |
GRIM: DiMUSE: Lighthouse music not played correctly
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13120 |
GLK: Quest: Gathered in Darkness: Missing text and commands not understood
|
new
|
|
defect
|
normal
|
Engine: GLK: Quest
|
#13122 |
TITANIC: Starship Titanic Animations Lag
|
new
|
|
defect
|
normal
|
Engine: Titanic
|
#13125 |
GRIM: Grim Fandango: opengl dialog transcript text errors
|
new
|
|
defect
|
low
|
Engine: Grim
|
#13134 |
TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#13137 |
AGI: LSL1 - Stealing from the shop should get Larry killed but it doesn't
|
pending
|
digitall
|
defect
|
normal
|
Engine: AGI
|
#13139 |
GRIM: Grim Fandango - model glitch year 3
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#13140 |
GRIM: Grim Fandango, year 3 chain foreground
|
new
|
|
defect
|
low
|
Engine: Grim
|
#13141 |
GRIM: Grim Fandango ! year 3 end cutscene cuts early
|
new
|
|
defect
|
low
|
Engine: Grim
|
#13145 |
ASYLUM: Corrupted magnifying glass
|
pending
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
#13146 |
TINSEL: Discworld intro graphical glitch
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#13148 |
GRIM: Grim Fandango _ after end game credits cannot exit the game
|
new
|
|
defect
|
low
|
Engine: Grim
|
#13149 |
GRIM: Grim Fandango % year 4 sewer transparency
|
new
|
|
defect
|
low
|
Engine: Grim
|
#13153 |
SCI Games begin lagging either at launch or after moving about outside of window
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13157 |
COMMON: EventManager's getMousePos() is not always reliable
|
new
|
|
defect
|
normal
|
Common
|
#13160 |
SHERLOCK: Glitch when loading savegame
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#13165 |
SCI: QFG1-JP crash on long messages with Japanese subtitles
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13169 |
MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#13177 |
TWINE: Tank is stuck
|
new
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
#13181 |
GLK: ADRIFT: ADRIFT Battle System is not fully supported
|
new
|
|
defect
|
normal
|
Engine: GLK: Adrift
|
#13187 |
AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13216 |
WEB: "Other" screenshots page is broken
|
new
|
|
defect
|
normal
|
Web
|
#13221 |
SCUMM: Monkey Island 2 Segfault (Midi related)
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13222 |
SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation.
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13229 |
PSP: PS Vita Ultima 8: controls don´t work at all
|
new
|
|
defect
|
normal
|
Port: PSP Vita
|
#13231 |
TOLTECS: Demo fails to load adlib timbre file
|
new
|
|
defect
|
normal
|
Engine: Toltecs
|
#13241 |
GUI: Interface requires improvements for small resolutions.
|
new
|
|
defect
|
normal
|
GUI
|
#13250 |
TOON: Toonstruck hangs when entering air vent through staircase and bathroom
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#13252 |
TRECISION: Dialogue Stuttering & Cut Scenes Cut Short
|
new
|
|
defect
|
normal
|
Engine: Trecision
|
#13261 |
SCUMM: Scrolling scenes show at a larger width than on DOS
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13264 |
HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version)
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13268 |
HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#13270 |
FULLPIPE: Left Handle vanishes on teleporting
|
new
|
|
defect
|
normal
|
Engine: NGI
|
#13274 |
MD5: AGI: Unknown Variant of SQ2 v2.0D
|
new
|
|
defect
|
high
|
Engine: AGI
|
#13276 |
AGS: Cannot open files with non-ASCII characters in their name
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#13278 |
SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound
|
new
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
#13279 |
ULTIMA: Skull of Quakes doesn't reveal entrance
|
new
|
|
defect
|
low
|
Engine: Ultima
|
#13281 |
ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#13285 |
MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add
|
new
|
|
defect
|
normal
|
Engine: Mortevielle
|
#13287 |
TOON: Toonstruck is added twice by the launcher with mass add
|
new
|
|
defect
|
normal
|
Engine: Toon
|
#13289 |
ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
#13294 |
PRINCE: Galador translation only being picked up in the game directory when adding game.
|
new
|
|
defect
|
normal
|
Engine: Prince
|
#13298 |
DIRECTOR: Nyle: Passage To Egypt - unknown variant(Macromedia Director)
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13301 |
DIRECTOR: Unknown game variant for director - Kings of the Ice
|
new
|
jamie-marchant
|
defect
|
normal
|
Engine: Director
|
#13325 |
DIRECTOR: Explore Space - Mars (D5) not starting
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13331 |
DIRECTOR: Safecracker 1997 (Director 5) loading issue
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13353 |
DIRECTOR: Fore Lift loop in Spaceship Warlock (Win)
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13357 |
SHERLOCK: ROSETATTOO: Music notes sometimes left hanging
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#13358 |
SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#13364 |
FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup
|
new
|
|
defect
|
normal
|
Port: Linux
|
#13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
|
pending
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
#13371 |
SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#13376 |
MYST3: Save Glitch
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#13379 |
AGI: KQ3: Infinite animation glitch when climbing down ladder
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#13387 |
SCUMM: Backyard Baseball (all three SCUMM games) - Hitting Not Being Interpreted Properly
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13388 |
SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13389 |
DRAGONS: Rendering is excessively slow on older devices
|
new
|
|
defect
|
normal
|
Engine: Dragons
|
#13393 |
DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile
|
new
|
|
defect
|
normal
|
Documentation
|
#13396 |
MYST3: Gameplay duration issue with Myst III saves
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#13412 |
AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier
|
new
|
|
defect
|
low
|
Engine: AGS
|
#13420 |
SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13421 |
GUI: Version info should be right-aligned in list view
|
new
|
|
defect
|
normal
|
GUI
|
#13422 |
Bug tracker's main page has obsolete instructions and link
|
new
|
|
defect
|
normal
|
Web
|
#13423 |
PORTS: Tests do not compile with Visual Studio
|
new
|
|
defect
|
normal
|
Port: Win64
|
#13424 |
PETKA: Crashes on PSP
|
new
|
|
defect
|
normal
|
Engine: Petka
|
#13425 |
SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13429 |
OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher.
|
new
|
|
defect
|
normal
|
Graphics
|
#13432 |
GUI: Options dialog complains about non-existing saves in autosave slot
|
new
|
|
defect
|
normal
|
Common
|
#13440 |
PARALLACTION: Nippon - "Door keeper" hotspot still interactable until dialogue tree is empty
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|
#13441 |
PARALLACTION: Nippon - Flickering objects
|
new
|
|
defect
|
low
|
Engine: Parallaction
|