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Results (501 - 600 of 1145)

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Ticket Summary Status Owner Type Priority Component
#12591 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new defect normal Engine: Bladerunner
#12597 3DS, MOHAWK: Checkerboard pattern on lower screen in non-video scenes new defect low Engine: Mohawk
#12599 BLADERUNNER: Restored Content bugs new defect normal Engine: Bladerunner
#12604 AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues new defect low Engine: AGS
#12612 ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog new defect normal Engine: Ultima
#12616 TITANIC: Glitch when loading game that was saved during conversation new defect normal Engine: Titanic
#12621 HUGO: Top menu doesn't close when it should new defect normal Engine: Hugo
#12623 TRECISION: œ (o+e ligature) missing from French subtitles new Kurufinwe21 feature request normal Engine: Trecision
#12637 TRECISION: Graphical glitch when entering dino exhibit from hideout new defect normal Engine: Trecision
#12674 CGE: Soltys demos are missing new defect low Engine: CGE
#12704 PORTS: WII: Aspect ratio and resolution issues on 2.2.1 pre new defect normal Port: Wii
#12713 STARTREK enable alternative path for voc files new feature request normal Engine: Startrek
#12717 ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene new defect normal Engine: Illusions
#12748 REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2 new defect normal Engine: Ultima
#12749 REMORSE: FMV difference: background should be faded to greyscale new defect normal Engine: Ultima
#12750 REMORSE: Enemy AI does not exactly match original new defect normal Engine: Ultima
#12751 REMORSE: Differences from original game when controlling Thresher cannon new defect normal Engine: Ultima
#12759 REMORSE: Rendering order issue - items sometimes disappear new defect normal Engine: Ultima
#12774 Better notes about residualvm merge new feature request normal Web
#12778 Crusader: No Remorse - Num Pad Keys do not change with capslock new feature request low Engine: Ultima
#12780 PARALLACTION: Nippon - Donna not disguised new defect normal Engine: Parallaction
#12788 AGOS: Frozen character animation when skipping dialog new defect normal Engine: AGOS
#12790 ULTIMA8: crash after intro when u8save.000 is missing new defect normal Engine: Ultima
#12793 MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. new defect normal Port: Mac OS X
#12800 Add option to pass parameters to SCUMMVM on Android new feature request normal Port: Android
#12809 MM: XEEN: Original German crossword puzzle bug new defect normal Engine: MM: Xeen
#12818 COMPOSER: Magic Tales: The Princess and the Crab regression new defect normal Engine: Composer
#12821 MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked new defect normal Engine: Mohawk
#12832 DIRECTOR: Missing music cue in Spaceship Warlock intro new defect normal Engine: Director
#12834 DIRECTOR: Cannot leave viewer room in Mylk Windows new defect normal Engine: Director
#12839 DIRECTOR: Implement "return to launcher" feature for Director games new feature request normal Engine: Director
#12841 DIRECTOR: Mylk Mac crashes on startup new defect normal Engine: Director
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot new defect normal Graphics
#12854 GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM new defect normal Engine: Griffon
#12855 GRIFFON: Always return to launcher option not working new defect normal Engine: Griffon
#12866 GLK: Comprehend: Missing strings in Transylvania (V2) new defect normal Engine: GLK: Comprehend
#12872 DIRECTOR: L-ZONE Infocity logo wrong palette new defect normal Engine: Director
#12873 DIRECTOR: L-ZONE: Movie not found new defect normal Engine: Director
#12875 TWINE: rendering issues on the left side in 1920x1200 new defect low Engine: TwinE
#12882 WII: scummvm always returns to system menu on exit new defect normal Common
#12890 CLOUD: NextCloud Support new feature request low Cloud
#12899 MD5: DIRECTOR: Unknown game: Fest i Mumidalen (DK) new defect normal Engine: Director
#12915 SCUMM/HE: Backyard Football 2002 new defect normal Engine: SCUMM
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new defect normal Engine: AGS
#12929 TOON: Idle animations do not loop new defect low Engine: Toon
#12931 GRIM: Grim Fandango invisible Manny near beginning of the game new defect normal Engine: Grim
#12935 BURIED: Windows hotkeys are used on macOS new defect normal Engine: Buried
#12941 GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory new defect normal Engine: Gob
#12951 TITANIC: Error when moving an old savegame to make room for an autosave new defect normal Engine: Titanic
#12955 MYST3: Video speeds up after room transition new defect normal Engine: Myst3
#12966 STARK: April spins around on right side of Mercury Theatre entrance scene new defect low Engine: Stark
#12969 GRIM: Rendering difference with OpenGL with shaders new defect low Engine: Grim
#12970 PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097) new defect normal Port: GameCube
#12973 STARK: Dialogue line cut in half, stops reproducing new defect low Engine: Stark
#12978 KEYMAPPER: Separate the virtual mouse from the global keymap new defect normal Ports
#12984 SCUMM: LOOM: Mac version font centering is inaccurate new defect normal Engine: SCUMM
#12996 SCUMM: Restore unused item animation frames? new feature request normal Engine: SCUMM
#13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't new defect normal Audio: MT32
#13016 AGS: text appears in german Gemini Rue version that shouldn't be there new defect low Engine: AGS
#13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. new defect normal Engine: ZVision
#13022 SCUMM: Loom CD Talkie starts with subtitles disabled new defect normal Engine: SCUMM
#13024 MACOS: Can't map Command and Fn keys new defect normal Port: Mac OS X
#13030 Option to Disable Status Window new feature request normal Tools
#13031 GRIM: Cutscene cut off at the end in German version new defect normal Engine: Grim
#13032 GRIM: All objects turn invisible after returning Glotti's heart new defect normal Engine: Grim
#13035 GRIM: Olivia's smoking animation in the Blue Casket wrong new defect normal Engine: Grim
#13036 GRIM: Mabrillo's animations during conversation new defect normal Engine: Grim
#13039 MYST3: Unknown game variant for myst3 new defect normal Engine: Myst3
#13040 GRIME: Menu Cursor Bug new defect normal Engine: Grim
#13047 GRIM: Glottis' comments are too loud while talking to Nick new defect normal Engine: Grim
#13051 GRIM: Can't type German Umlauts new defect normal Engine: Grim
#13054 MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. new defect normal Port: Mac OS X
#13057 PORTS: ANDROID: Android load game screen distorted while downloading from Cloud new defect low Port: Android
#13073 BACKENDS: SDL: Strange initSizeHint() behavior new defect normal Graphics
#13074 PRINCE: Timing issue / Scene skipping new defect normal Engine: Prince
#13077 GRIM: SCUMMVM asks for gfupd101.exe even if game files are already patched new defect low Engine: Grim
#13092 GRIM: Keybord shortcut 'A' for help not working (French version) new defect low Engine: Grim
#13093 DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1 new defect normal Engine: Director
#13107 SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters new defect normal Engine: SCUMM
#13116 TWINE: slowdown when grid mask is applied new defect normal Engine: TwinE
#13117 GRIM: DiMUSE: Lighthouse music not played correctly new defect normal Engine: Grim
#13120 GLK: Quest: Gathered in Darkness: Missing text and commands not understood new defect normal Engine: GLK: Quest
#13122 TITANIC: Starship Titanic Animations Lag new defect normal Engine: Titanic
#13125 GRIM: Grim Fandango: opengl dialog transcript text errors new defect low Engine: Grim
#13127 GRIM: Grim Fandango - change default controller keys new feature request low Engine: Grim
#13128 GRIM: Grim Fandango Remastered - Steam MD5 new feature request high Engine: Grim
#13134 TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side new defect normal Engine: TwinE
#13139 GRIM: Grim Fandango - model glitch year 3 new defect normal Engine: Grim
#13140 GRIM: Grim Fandango, year 3 chain foreground new defect low Engine: Grim
#13141 GRIM: Grim Fandango ! year 3 end cutscene cuts early new defect low Engine: Grim
#13146 TINSEL: Discworld intro graphical glitch new defect normal Engine: Tinsel
#13148 GRIM: Grim Fandango _ after end game credits cannot exit the game new defect low Engine: Grim
#13149 GRIM: Grim Fandango % year 4 sewer transparency new defect low Engine: Grim
#13153 SCI Games begin lagging either at launch or after moving about outside of window new defect normal Engine: SCI
#13157 COMMON: EventManager's getMousePos() is not always reliable new defect normal Common
#13160 SHERLOCK: Glitch when loading savegame new defect normal Engine: Sherlock
#13165 SCI: QFG1-JP crash on long messages with Japanese subtitles new defect normal Engine: SCI
#13169 MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes new defect normal Engine: Myst3
#13177 TWINE: Tank is stuck new mgerhardy defect normal Engine: TwinE
#13181 GLK: ADRIFT: ADRIFT Battle System is not fully supported new defect normal Engine: GLK: Adrift
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