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Ticket Summary Status Owner Type Priority Component
#9866 PRINCE: Original game keyboard shortcuts not working (F1-F5) new enhancement low Engine: Prince
#9872 BASS: Add saved game details new enhancement low Engine: Sky
#9907 SCI: LB1: Sound effect not playing when discovering corpse new defect normal Engine: SCI
#9940 SCUMMVM: Numpad Initially Off new defect low Port: Win32
#9944 SCI: KQ5: Crispin Area Pathfinding Loop new defect low Engine: SCI
#9953 SCI: LB2: Voice Continues after loading another game new defect low Engine: SCI
#9967 OPENGL: FM Towns Zak McKracken shows no graphics in windowed mode new defect normal Graphics
#9968 GUI: Selecting fullscreen mode inconsistency new defect normal GUI
#9987 SCI: SQ5: Spacebar Pathing Issues new defect low Engine: SCI
#9988 SCI: SQ5: Weird Glitch on Kiz new defect low Engine: SCI
#9991 Wrong colors regression on GameCube new defect normal Port: GameCube
#10004 Android: Virt Keyboard modifier keys inconsistent after reopening keypad new defect high Port: Android
#10010 IHNM: Ellen Scenario Anubis problems at end new defect normal Engine: SAGA
#10012 IHNM: End game area easy to get stuck near beginning new defect normal Engine: SAGA
#10013 IHNM: Benny eating the child shouldn't be good new enhancement low Engine: SAGA
#10032 SCI: MGDX: No auto-fallback to GM when MT-32 enabled new enhancement normal Engine: SCI
#10044 MOHAWK: Riven: Excessive delay before cursor appears after movie ends. new defect low Engine: Mohawk
#10045 Record / Playback crashes the app pending defect normal --Other--
#10066 SCI: LSL7 PL: voice missing, text only english new defect normal Engine: SCI
#10117 SCUMM: Starting the MM C64 Demo fails if the datafiles are in the same folder as the full MM C64 game. new defect normal Engine: SCUMM
#10125 SCI: LSL7 PL: Polish typed text not recognized (only english), game freeze new defect normal Engine: SCI
#10134 SCUMMVM: Please add a 'Prompt to Save' feature to games. new enhancement normal --Other--
#10135 MOHAWK: Riven: Graphics glitch after Gehn leaves office. new defect low Engine: Mohawk
#10164 SCI: PHANT2: In-game volume slider plus/minus buttons don't work very well new defect low Engine: SCI
#10176 displaced pixels in Discworld 2 (Intro) / German new defect normal Engine: Tinsel
#10183 SCI: QFG1EGA: Baba Yaga's hut sound bug new defect normal Engine: SCI
#10197 SCI: Shivers1: Add saving via GMM new enhancement normal Engine: SCI
#10198 SCUMM: INDY4: Explored rooms in maze have question marks appear briefly new defect low Engine: SCUMM
#10205 SCI: SCI Quest fan game crashes on start new defect normal Engine: SCI
#10214 SCI: QFG2: Terrorsaurus label not all on one row new defect normal Engine: SCI
#10221 SCI: KQ7 v1.4 Bad view priority, Ego behind curtain, Chapter 5 new defect low Engine: SCI
#10224 SCI: Lighthouse: Hitting Roost bird with rock has bad sound new defect low Engine: SCI
#10226 SCI: Lighthouse: Animation of the robot arm is played twice when opening the safe new defect low Engine: SCI
#10231 SCI: Lighthouse: Poor sound effect when train is stopping on it on new defect low Engine: SCI
#10232 SCI: Lighthouse: Bad sound effect when clipping train rails new defect low Engine: SCI
#10237 SCI: Lighthouse: Sound issues when fixing train junction box new defect low Engine: SCI
#10238 SCI: Lighthouse: Sound repeating when raising/lowering train platform new defect low Engine: SCI
#10254 SCI: PQ3: Upcoming turns don't update when speeding new defect normal Engine: SCI
#10256 SCI: PQ3: Clicking too high on door causes ego to go somewhere else new defect low Engine: SCI
#10265 SCI: Lighthouse: Missing birds when turning right new defect low Engine: SCI
#10270 SCI: LSL7: Ocean outside portholes jumps new defect normal Engine: SCI
#10272 Gob: Playtoons 1 demo: Unrecognized game version new defect normal Engine: Gob
#10286 SDL: GMM and game resolution doesn't scale together for enhanced graphics on small screens new defect normal GUI
#10295 QFG1VGA stat screen at night issue new defect low Engine: SCI
#10297 SCI: QFG1VGA: Wrong instruments play at Erana's Peace new defect normal Engine: SCI
#10299 BACKENDS: Retropie: SDL Cursor flashes in corner pending digitall defect normal Ports
#10300 SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle new defect normal Ports
#10304 SCI: QFG3: Night palette no longer loads after Storyteller event new defect normal Engine: SCI
#10305 TITANIC: Border lines showing for face slot components in Titania close-up new defect normal Engine: Titanic
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling new defect normal Engine: Sherlock
#10310 AGOS: Waxworks: Pressing M doesn't mute music new defect low Engine: AGOS
#10311 AGOS: Waxworks: Add hotkey for switching to fighting new enhancement low Engine: AGOS
#10313 GUI: Please clarify expected behaviour of 'Apply' button. new enhancement normal GUI
#10328 Ps vita uma0 support new enhancement normal Port: PSP Vita
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new defect normal Engine: Fullpipe
#10333 ANDROID: Unable to browse the storage new defect normal Port: Android
#10347 Pegasus: Unknown version new defect normal Engine: Pegasus
#10348 SHERLOCK: Music setting by in-game option is not respected new defect normal Engine: Sherlock
#10352 MOHAWK: Riven: Key mapping can't rattle locked gate on exit. new defect normal Engine: Mohawk
#10356 TSAGE: Error when you don't use Quinn new dreammaster defect normal Engine: TsAGE
#10359 SCI: Lighthouse: missing version (German) new Mataniko defect normal Engine: SCI
#10363 Feature Request: Ability to hightlight ScummVM version # in GUI and copy to clipboard new enhancement low GUI
#10364 QUEEN - Amiga German Translation new defect normal Engine: Queen
#10366 SDL: Reacquire joystick when reconnected new bgK defect normal --Other--
#10368 WIN32: WinSparkle doesn't terminate ScummVM.exe before launching the installer new defect normal Port: Win32
#10369 SAGA: ITE: Alamma Door hotspot difficulties new defect normal Engine: SAGA
#10370 Mac PPC 2.0.0 release has MT-32 stutter issue new defect normal Port: Mac OS X
#10371 MACOSX: System cursor always visible when in fullscreen mode. new defect normal Port: Mac OS X
#10373 SCI: Lighthouse: Cannot return to lighthouse new enhancement normal Engine: SCI
#10374 SCI: Backend assertion failure sending data to closed MIDI driver on exit new defect normal Engine: SCI
#10376 GUI: Enable aspect ratio correction by default new enhancement normal GUI
#10382 GOB: LIT: Loading save in boat closet shows wrong palette new defect low Engine: Gob
#10383 GOB: LIT: Cursor flashes when talking to Dalia new defect low Engine: Gob
#10384 GOB: LIT: Bad palette around manor area new defect low Engine: Gob
#10388 SCI: Rama: (French version): assertion failure playing video at the iceport new defect normal Engine: SCI
#10390 MOHAWK: Riven: Key Mapping new enhancement normal Engine: Mohawk
#10391 SCI32: Phant2: computer scrolling crash. new defect low Engine: SCI
#10395 FULLPIPE: Stuck when teleportating to foot new defect normal Engine: Fullpipe
#10396 FULLPIPE: Rolling bridge is a wrong state new defect normal Engine: Fullpipe
#10397 FULLPIPE: Memory leak when loading a saved game new defect low Engine: Fullpipe
#10400 Ubuntu port is missing FluidSynth new defect normal Port: Linux
#10404 SCI: LSL7: parser behavior improvement new enhancement normal Engine: SCI
#10408 Static sound in Discworld on Wii new defect normal Port: Wii
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new defect normal Engine: AGI
#10410 MOHAWK: Riven: Dreamcast: List for loading saved games is empty new defect normal Port: Dreamcast
#10411 720x400 fullscreen doesn't have the correct aspect ratio new defect normal --Other--
#10425 BASS: invalid mode debug window/crash new defect normal Engine: Sky
#10427 ANDROID : SCUMMVM 2.0 systematical crash on SAMSUNG GALAXY TAB A with LUCASARTS games new defect normal Engine: SCUMM
#10428 ANDROID : SCUMMVM 2.0 does not start on ACER ICONIA TAB new defect normal Port: Android
#10429 SCI: SQ1 VGA Russian crashes on start new defect normal Engine: SCI
#10433 Gold Rush! not detected in nightly build new defect normal Engine: AGI
#10434 sword25: ERROR: IDAT: chunk data is too large! new defect normal Engine: Sword25
#10439 BASS: vkeybd only allows 1 keyboard input at a time new defect low Engine: Sky
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons new defect normal GUI
#10444 AGI: Graphics glitch when reloading a savegame after dying new patch normal Engine: AGI
#10447 [monkey-sega-jp] Character speech display does not match that of Mega CD behaviour new defect normal Engine: SCUMM
#10451 ANDROID: Crash when GUI language is set to certain languages new defect blocker GUI
#10453 SCI: Patch file conventions should not be version agnostic new defect normal Engine: SCI
#10464 macOS: Localised documentation resources are not bundled/used new defect normal Port: Mac OS X
#10467 Renewal of the CLI parameter --list-games new enhancement normal --Other--
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