#11879 |
GRIM: Conveyer belt doesn't render correctly
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11880 |
STARK: April floating on the raft is not in sync with background sea
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11881 |
MYST3: wrong texts on letters in Polish version
|
new
|
|
defect
|
low
|
Engine: Myst3
|
#11882 |
GRIM: [AMIGAOS4] Software renderer wrong colors
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11884 |
MYST3: Jnanin lift descending sound is early
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#11885 |
STARK: chapter 4 - Strange creature wont talk
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#11886 |
EMI: Guybrush can get stuck after bumping into the LUA bar waitress
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11889 |
STARK: No dedicated "listKnowledges" command
|
new
|
|
defect
|
low
|
Engine: Stark
|
#11890 |
STARK: listLocations debug command should print actual location numbers, not file paths
|
new
|
|
defect
|
low
|
Engine: Stark
|
#11895 |
MYST3: Invisible font on save/load screen/book
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#11896 |
GRIM: Grinder gfx shift to the left when placed back
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11898 |
GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11907 |
BACKENDS: Dreamcast - forced autosave make games crash
|
new
|
|
defect
|
normal
|
Port: Dreamcast
|
#11920 |
GRIM: Characters disappear under the sea
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11931 |
MYST3: Quiet sound in a room with a projector in J'nanin
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#11949 |
ULTIMA: Missing/incorrect graphics in the main menu
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#11955 |
ULTIMA: falling down is not happening
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#11971 |
SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#11980 |
GLK: engine does not support Russian keyboard layout
|
new
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#11986 |
XEEN: Chinese version support
|
new
|
|
defect
|
normal
|
Engine: MM: Xeen
|
#11991 |
TWINE: Music volume control shouldn't affect CD audio volume
|
new
|
|
defect
|
normal
|
Engine: TwinE
|
#11992 |
ZVISION: Korean Nemesis Yes/No prompts
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
#11996 |
AGI: KQ3: Staircase issues with Rosella
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#11999 |
GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair... it's not anymore selectable or movable. Please fix.. i'm completely stuck.
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#12007 |
SWORD2DEMO: Missing songs in Spanish Windows demo?
|
new
|
|
defect
|
low
|
Engine: Sword2
|
#12019 |
ULTIMA8: Bentic talks to himself during conversation
|
new
|
|
defect
|
low
|
Engine: Ultima
|
#12059 |
GRIM: Grim Fandango always overrides savegame path
|
new
|
|
defect
|
low
|
Engine: Grim
|
#12062 |
PETKA: Wrong fonts in subtitles/inventory
|
pending
|
whiterandrek
|
defect
|
low
|
Engine: Petka
|
#12071 |
SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments
|
new
|
|
defect
|
normal
|
Audio: MT32
|
#12074 |
TWINE: rendering of the holomap is broken
|
pending
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
#12082 |
MOHAWK: Looping videos aren't quite seamless in Riven (DVD)
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
#12092 |
ULTIMA8: New Journal Interface creates a few issues
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12178 |
EMI: Slight movement of the analogue joystick for short moment causes Guybrush to move indefinitely
|
new
|
|
defect
|
low
|
Engine: Grim
|
#12185 |
MADS: Rex Nebular intro not playing animations
|
new
|
|
defect
|
normal
|
Engine: MADS
|
#12242 |
SCUMM: FOA Palette Bug at the Godhood Machine in CD-Version
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#12251 |
SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#12277 |
SCUMM: Music-behavior in cutscenes during alarm in NES-version
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#12286 |
GLK: COMPREHEND: Second room in Oo-Topos problem
|
new
|
|
defect
|
normal
|
Engine: GLK: Comprehend
|
#12296 |
GLK: Quest compatibility issues
|
new
|
|
defect
|
normal
|
Engine: GLK: Quest
|
#12297 |
GLK: HUGO: compatibility issue with games using sound and/or music
|
new
|
|
defect
|
normal
|
Engine: GLK: Hugo
|
#12302 |
ULTIMA4: Moongate remains on screen
|
new
|
|
defect
|
low
|
Engine: Ultima
|
#12304 |
ULTIMA4: 2nd combat instance applies Quickness to all party members
|
new
|
dreammaster
|
defect
|
low
|
Engine: Ultima
|
#12345 |
BASE: The detection plugin is almost always loaded in memory
|
new
|
|
defect
|
normal
|
Common
|
#12366 |
ULTIMA6: segfault during gc in Ultima 6
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12395 |
BUILDBOT: MAC OS X: 32-bit daily builds crash on macOS 10.6.8.
|
new
|
|
defect
|
normal
|
Port: Mac OS X
|
#12396 |
WEB: Buildbot web pages are blank when viewed on older systems.
|
new
|
|
defect
|
normal
|
Web
|
#12402 |
AGS: Slowness in some games.
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#12410 |
KEYMAPPER: `SHIFT`+`.` is modified to `.`
|
new
|
|
defect
|
normal
|
Common
|
#12435 |
SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#12443 |
BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue
|
new
|
|
defect
|
normal
|
Engine: Bladerunner
|
#12475 |
GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF
|
new
|
|
defect
|
normal
|
Graphics
|
#12480 |
ULTIMA4:: sound FX loops
|
new
|
|
defect
|
low
|
Engine: Ultima
|
#12481 |
ULTIMA4: Text Colorization does not work
|
new
|
|
defect
|
low
|
Engine: Ultima
|
#12484 |
ULTIMA4: Dungeon Combat always skips the first character
|
new
|
|
defect
|
low
|
Engine: Ultima
|
#12493 |
GLK: ZCODE: Misrendered menu in Unforgotten
|
new
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#12506 |
ULTIMA8: Half-hardened lava causes no damage
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12532 |
PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device
|
pending
|
lephilousophe
|
defect
|
normal
|
Port: Android
|
#12540 |
ULTIMA6:: Great Light spell only illuminates part of the screen
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12550 |
SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3
|
pending
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
#12554 |
SCUMM: MM Amiga: Volume not changeable
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#12591 |
3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc)
|
new
|
|
defect
|
normal
|
Engine: Bladerunner
|
#12594 |
AGS: Heroine's Quest is using strange keyboard layout for Russian language input
|
new
|
|
defect
|
low
|
Engine: AGS
|
#12597 |
3DS, MOHAWK: Checkerboard pattern on lower screen in non-video scenes
|
new
|
|
defect
|
low
|
Engine: Mohawk
|
#12599 |
BLADERUNNER: Restored Content bugs
|
new
|
|
defect
|
normal
|
Engine: Bladerunner
|
#12604 |
AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues
|
new
|
|
defect
|
low
|
Engine: AGS
|
#12612 |
ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12616 |
TITANIC: Glitch when loading game that was saved during conversation
|
new
|
|
defect
|
normal
|
Engine: Titanic
|
#12621 |
HUGO: Top menu doesn't close when it should
|
new
|
|
defect
|
normal
|
Engine: Hugo
|
#12637 |
TRECISION: Graphical glitch when entering dino exhibit from hideout
|
new
|
|
defect
|
normal
|
Engine: Trecision
|
#12674 |
CGE: Soltys demos are missing
|
new
|
|
defect
|
low
|
Engine: CGE
|
#12704 |
PORTS: WII: Aspect ratio and resolution issues on 2.2.1 pre
|
new
|
|
defect
|
normal
|
Port: Wii
|
#12717 |
ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene
|
new
|
|
defect
|
normal
|
Engine: Illusions
|
#12747 |
AGI: Phils Quest - Immidiate death and out of bounds on restart
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#12748 |
REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12749 |
REMORSE: FMV difference: background should be faded to greyscale
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12750 |
REMORSE: Enemy AI does not exactly match original
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12751 |
REMORSE: Differences from original game when controlling Thresher cannon
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12759 |
REMORSE: Rendering order issue - items sometimes disappear
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12780 |
PARALLACTION: Nippon - Donna not disguised
|
new
|
|
defect
|
normal
|
Engine: Parallaction
|
#12788 |
AGOS: Frozen character animation when skipping dialog
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#12790 |
ULTIMA8: crash after intro when u8save.000 is missing
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#12793 |
MACOSX: When switching between windows created with different graphics types, both may be retained as active windows.
|
new
|
|
defect
|
normal
|
Port: Mac OS X
|
#12801 |
SYMBIAN: scummvm.exe crashes while starting if AGS engine compiled in
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#12809 |
XEEN: Orignal German crossword puzzle bug
|
new
|
|
defect
|
normal
|
Engine: MM: Xeen
|
#12818 |
COMPOSER: Magic Tales: The Princess and the Crab regression
|
new
|
|
defect
|
normal
|
Engine: Composer
|
#12821 |
MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
#12832 |
DIRECTOR: Missing music cue in Spaceship Warlock intro
|
new
|
|
defect
|
normal
|
Engine: Director
|
#12834 |
DIRECTOR: Cannot leave viewer room in Mylk Windows
|
new
|
|
defect
|
normal
|
Engine: Director
|
#12840 |
DIRECTOR: ScummVM debug console does not appear when a Director game crashes
|
new
|
|
defect
|
normal
|
Engine: Director
|
#12841 |
DIRECTOR: Mylk Mac crashes on startup
|
new
|
|
defect
|
normal
|
Engine: Director
|
#12846 |
BACKENDS: Screenshot can contain OSD message from previous screenshot
|
new
|
|
defect
|
normal
|
Graphics
|
#12854 |
GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM
|
new
|
|
defect
|
normal
|
Engine: Griffon
|
#12855 |
GRIFFON: Always return to launcher option not working
|
new
|
|
defect
|
normal
|
Engine: Griffon
|
#12866 |
GLK: Comprehend: Missing strings in Transylvania (V2)
|
new
|
|
defect
|
normal
|
Engine: GLK: Comprehend
|
#12872 |
DIRECTOR: L-ZONE Infocity logo wrong palette
|
new
|
|
defect
|
normal
|
Engine: Director
|
#12873 |
DIRECTOR: L-ZONE: Movie not found
|
new
|
|
defect
|
normal
|
Engine: Director
|
#12875 |
TWINE: rendering issues on the left side in 1920x1200
|
new
|
|
defect
|
low
|
Engine: TwinE
|
#12882 |
WII: scummvm always returns to system menu on exit
|
new
|
|
defect
|
normal
|
Common
|
#12899 |
DIRECTOR: Unknown game: Mumidalen DK
|
new
|
|
defect
|
normal
|
Engine: Director
|
#12915 |
SCUMM/HE: Backyard Football 2002
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|