Custom Query (1126 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (301 - 400 of 1126)

1 2 3 4 5 6 7 8 9 10 11 12
Ticket Summary Status Owner Type Priority Component
#11461 GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game new defect normal Engine: Gob
#11462 IOS: Apple Magic Keyboard support new feature request normal Port: iOS
#11483 ZVISION: ZGI: Music broke new defect high Engine: ZVision
#11487 ULTIMA6: German patch version is not in German language new defect normal Engine: Ultima
#11496 VOYEUR: lock screen doesn't show last play time new defect normal Engine: Voyeur
#11502 GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual) new defect normal Engine: Groovie
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new defect normal Engine: AGI
#11516 GLK: Glulxe - crash when loading Counterfeit Monkey new dreammaster defect normal Engine: GLK: Glulxe
#11517 GLK: ZCode - Layout errors in Z8 Anchorhead new defect normal Engine: GLK: ZCode
#11518 GLK: ZCode - status line has no left margin new dreammaster defect normal Engine: GLK: ZCode
#11519 GLK: text is low resolution on macOS retina display new defect normal Engine: GLK
#11520 ScummGlk has no text configuration options new feature request normal Engine: GLK
#11521 GLK: ZCode - loses scrollback from time to time new defect normal Engine: GLK: ZCode
#11525 BACKENDS: PSP VITA - Discworld II crash in university garden new defect normal Port: PSP Vita
#11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read new defect normal Engine: Cruise
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) new defect normal Port: PSP Vita
#11535 GOB: Goblin Quest 3 - Head of ego partly vanishes new defect normal Engine: Gob
#11536 GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload new defect normal Engine: Gob
#11539 CRUISE: Add Amiga sound support new feature request normal Engine: Cruise
#11549 TONY: Undetected German "Shoe Box" Version new feature request normal Engine: Tony
#11558 TITANIC: Missing QSound Positional Audio new defect normal Engine: Titanic
#11560 ADL: Unknown game variant for Ulyssey new defect normal Engine: ADL
#11570 GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX new defect normal Engine: GLK: AGT
#11584 GLK: GLULX - Unknown (crashing/erroring) game variants new dreammaster defect normal Engine: GLK: Glulxe
#11598 GOB3: French version works incorrectly new defect normal Engine: Gob
#11629 DRAGONS: Wrong aspect ratio new defect normal Engine: Dragons
#11632 Blazing Dragons: Subtitles are cropped new feature request normal Engine: Dragons
#11633 ULTIMA: iOS needs better mouse control new defect normal Port: iOS
#11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read new sev- defect normal Engine: Illusions
#11637 GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting. new defect low GUI
#11643 Blazing Dragons: Thumbwrestling too easy new feature request normal Engine: Dragons
#11644 DRAGONS: Splash screen font background too visible new defect normal Engine: Dragons
#11645 GUI: "New save" button still enabled when all save locations are used new defect low GUI
#11647 ULTIMA: some Nuvie settings do not carry over to ScummVM new defect normal Engine: Ultima
#11653 GLK: JACL: Problems with running older games new defect normal Engine: GLK: JACL
#11655 GLK: QUEST - Crashing games report new defect normal Engine: GLK: Quest
#11665 ULTIMA: Spell Sounds new defect normal Engine: Ultima
#11675 PRINCE: Overlapping text (English translation) new defect normal Engine: Prince
#11677 PRINCE: Text missing when using examine (english translation) new defect normal Engine: Prince
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new defect normal Engine: AGOS
#11693 DRAGONS: dust cloud in library new defect low Engine: Dragons
#11694 DRAGONS: pre tournament cutscene few frames too long new defect low Engine: Dragons
#11695 DRAGONS: Flicker misplaced after bunny game new defect low Engine: Dragons
#11697 MM: XEEN: Wrong sounds played new defect normal Engine: MM: Xeen
#11707 AGOS: Feeble - Background color change new defect normal Engine: AGOS
#11715 AUDIO: Games crash on launch with FluidSynth and no soundfont new defect normal Audio
#11719 ULTIMA: Galloping in Combat new defect normal Engine: Ultima
#11720 ULTIMA: Fire fields aren't making damage sound new defect normal Engine: Ultima
#11721 ULTIMA: Galloping horse makes same noise as non-galloping horse new defect normal Engine: Ultima
#11724 SWORD25: Slow video and out of synch audio on old Android devices new defect low Engine: Sword25
#11729 GLK: Wrong colors and missing color changes new defect normal Engine: GLK
#11745 GUI: THEME: Some tabs and selectors have hidden options in low resolution mode new defect normal GUI
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games new defect normal Port: Dreamcast
#11765 MM: XEEN: English names in German Clouds intro new defect normal Engine: MM: Xeen
#11766 GRIM: EMI - french version shows english subtitles new defect low Engine: Grim
#11773 CINE: OS (Atari ST) - Incorrect intro speed new defect normal Engine: Cine
#11775 MYST3: Autosave does not work new defect normal Engine: Myst3
#11782 EMI: The ankle bracelet is visible through the palace'o prostheses counter new defect normal Engine: Grim
#11783 EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs new defect normal Engine: Grim
#11785 EMI: When future guybrush comes through the locked gate he flickers new defect normal Engine: Grim
#11786 EMI: Guybrush rotates weirdly when talking to the catapult operator new defect normal Engine: Grim
#11787 EMI: Guybrush walks through the dart players new defect normal Engine: Grim
#11788 EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island new defect normal Engine: Grim
#11789 EMI: Wrong footstep sounds on the Jambalaya beach new defect normal Engine: Grim
#11790 EMI: Some text is split incorrectly new defect low Engine: Grim
#11791 EMI: Hard to get across the bridge to meathook's house new defect normal Engine: Grim
#11792 EMI: Dart players in the Scumm Bar stop playing new defect normal Engine: Grim
#11793 EMI: Light looks like it flickers by the bartender in the Scumm Bar new defect normal Engine: Grim
#11794 EMI: Lever of the stove in LUA bar misplaced new defect low Engine: Grim
#11795 EMI: PS2 Menu, the controller menu does not show a PS2-controller new defect normal Engine: Grim
#11796 EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown new defect normal Engine: Grim
#11797 EMI: PS2 options menu, the text speed bananas are not all visible new defect normal Engine: Grim
#11798 EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line new defect low Engine: Grim
#11799 EMI: PS2, the menu has no background new defect normal Engine: Grim
#11800 EMI: PS2 controls don't work cross-screen new defect normal Engine: Grim
#11801 GRIM: Stuck in animaton - Second Year new defect low Engine: Grim
#11802 EMI: PS2 videos have flicker at the bottom new defect normal Engine: Grim
#11803 EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to new defect normal Engine: Grim
#11804 GRIM: Issue with Toto new defect low Engine: Grim
#11805 EMI: Memory-card support is missing from PS2-version new defect normal Engine: Grim
#11806 EMI: PS2 attract-screen locks up when it's expecting to show a demo new defect normal Engine: Grim
#11807 EMI: The text in the scene tri is placed incorrectly new defect normal Engine: Grim
#11809 EMI: Some text is placed 1 pixel too low new defect normal Engine: Grim
#11810 GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket new defect low Engine: Grim
#11812 GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim new defect normal Engine: Grim
#11813 GRIM: Manny can walk inside of tattoo guy when he's on the phone new defect normal Engine: Grim
#11814 EMI: The diving judges signs show through the desk new defect normal Engine: Grim
#11816 EMI: Actors are drawn through the port authority building on Lucre new defect normal Engine: Grim
#11817 EMI: Ozzie has odd pathing when getting his cane new defect normal Engine: Grim
#11818 GRIM: Manny turns orange when using the grinder new defect normal Engine: Grim
#11819 EMI: Guybrush rotates at a weird angle when getting on the raft new defect normal Engine: Grim
#11820 EMI: Guybrush is visible through the city hall door new defect normal Engine: Grim
#11822 EMI: Guybrush walks through tourist body new defect low Engine: Grim
#11823 GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates new defect normal Engine: Grim
#11824 EMI: Issues with logs facing the wrong direction and going through other logs new defect normal Engine: Grim
#11825 GRIM DEMO: Running with numpad keys causes issues new defect normal Engine: Grim
#11826 GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys new defect normal Engine: Grim
#11827 GRIM: Head movement it too slow when entering "do" through window new defect normal Engine: Grim
#11828 EMI: Missing subtitles by default in demo (french/german) new defect low Engine: Grim
#11829 GRIM: Elevator doors do not behave like in original new defect normal Engine: Grim
1 2 3 4 5 6 7 8 9 10 11 12
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.