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Results (301 - 400 of 1144)

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Ticket Summary Status Owner Type Priority Component
#14044 ULTIMA8: Getting attacked while asleep not working properly new defect normal Engine: Ultima
#14036 ULTIMA8: Avatar doesn't fall over when taking fall damage new defect normal Engine: Ultima
#14034 ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes new defect normal Engine: Ultima
#14032 ULTIMA8: Death Speak does not immediately close gumps new defect normal Engine: Ultima
#14030 ULTIMA8: Changelings don't change new defect normal Engine: Ultima
#14022 MTROPOLIS: Obsidian music, transitions, and exiting new defect low Engine: mTropolis
#14018 AGS: Blackwell Legacy (old version & demo) issues new defect low Engine: AGS
#14011 ULTIMA8: Optional stacks automerging new feature request normal Engine: Ultima
#14009 SCUMM: Potential script errors at Lou's Loans in ZAK pending dwatteau feature request low Engine: SCUMM
#14006 SCUMM: Glitches with the bus in ZAK new defect normal Engine: SCUMM
#14000 Add Build for Windows on ARM64 new feature request normal Port: Win64
#13995 Feature request: options could show *which* <default> is actually chosen for given game new feature request normal GUI
#13993 TINYGL: glPolygonStipple is not implemented in TinyGL new feature request normal Graphics
#13992 FREESCAPE: implement CGA/ZX colors using TinyGL new neuromancer defect normal Engine: Freescape
#13977 AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug] new defect low Engine: AGS
#13970 SCUMM/HE: Tactics not flipping in Backyard Football new defect normal Engine: SCUMM
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new defect normal Audio
#13960 BACKENDS: PS3 and physical CD issues new defect normal Port: PS3
#13959 SCUMM: MI1 (Floppy) Broken door sound effect new defect normal Engine: SCUMM
#13957 FREESCAPE: Demo mode does not match the original implementation in Driller pending neuromancer defect normal Engine: Freescape
#13956 FREESCAPE: intro title sequences are not completely implemented in Driller pending neuromancer defect normal Engine: Freescape
#13954 FREESCAPE: certain UI elements are not implemented yet in Driller pending neuromancer defect normal Engine: Freescape
#13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 new defect normal Port: Android
#13949 WME3D: Limbo of the Lost - sprite color and transparency issue new defect low Engine: Wintermute
#13942 FREESCAPE: Add "Virtual Worlds" Atari ST support pending neuromancer feature request normal Engine: Freescape
#13941 AGS: Heroine's Quest font rendering issue new defect normal Engine: AGS
#13940 DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets new defect normal Engine: Director
#13939 MD5: ADL: Unknown game variant for hires2 new defect high Engine: ADL
#13938 RISCOS: Investigate support for building with EABI toolchains? new feature request low Port: RISC OS
#13937 SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left new defect normal Engine: SCUMM
#13919 MOHAWK: LB - Missing shortcuts new defect normal Engine: Mohawk
#13911 Gracefully handle multiple controllers new feature request normal Common
#13905 MOHAWK: Little Monster at School errors on page 16 new defect normal Engine: Mohawk
#13904 BACKENDS: Can't change language / manage savegames on SteamDeck new defect normal Port: Linux
#13901 SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game. new defect normal Audio
#13899 DIRECTOR: Opera Fatal gameplay issue update new defect normal Engine: Director
#13893 SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location. new defect normal Engine: SAGA
#13876 ULTIMA8: smart navigation make avatar run in circles new defect normal Engine: Ultima
#13872 TWINE: minor wording issue - german translation (original bug) new defect low Engine: TwinE
#13870 GRIM: Can't load saved game new defect normal Engine: Grim
#13864 SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations new defect normal Engine: SCUMM
#13863 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame Editor crashes the program new defect normal Engine: SCUMM
#13862 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly new defect normal Engine: SCUMM
#13861 SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs new defect normal Engine: SCUMM
#13859 PINK: Can't use the mirror on the sun at stonehedge new defect normal Engine: Pink
#13855 XEEN: Support General Midi in Xeen games new feature request normal Engine: MM: Xeen
#13851 ULTIMA8: Middle click navigation isn't very smart new defect normal Engine: Ultima
#13843 MI1 EGA: No sound effects when using Roland MT-32 Emulation new defect normal Audio
#13840 GameID's should be unique per game version + color bitness new defect normal --Other--
#13839 TOLTECS: Possible Unknown Variant of 3 Skulls of the Toltecs (CD DOS) new defect normal Engine: Toltecs
#13833 DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message new defect normal Engine: Director
#13826 SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise new defect normal Engine: SCI
#13825 SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate new defect normal Engine: SCI
#13824 SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened new defect normal Engine: SCI
#13822 SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword new defect normal Engine: SCI
#13819 TWINE: FunFrock’s HQ Safe (original bug) new defect low Engine: TwinE
#13818 TWINE: FunFrock’s HQ Front Door Bug (original bug) new defect low Engine: TwinE
#13816 AGS: Donna Avenger of Blood doesn't start because of a avi video without extension new tag2015 defect normal Engine: AGS
#13814 BACKENDS: PSP: Common::array allocation error on PSP new defect normal Port: PSP
#13806 RINGWORLD: No MT-32 music, sound popping new defect normal Audio: MT32
#13805 OPENGL: Graphics filters not applied to mouse cursor new defect normal Common
#13804 SCI: LSL6: Larry can walk out of bounds in locker room new defect normal Engine: SCI
#13797 SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool new defect normal Engine: SCUMM
#13793 STARK: Background image overlapping text and icons new defect normal Engine: Stark
#13792 DIRECTOR WARNING: DirectorSound::playCastMember: no audio data attached to member new defect normal Engine: Director
#13785 REMORSE: mouse rotation doesn't work new defect normal Engine: Ultima
#13782 MADE: ScummVM closes unexpectedly after playing first audio new defect high Engine: MADE
#13774 HYPNO: Difficulty levels are not implemented in Soldier Boyz new neuromancer defect normal Engine: Hypno
#13773 HYPNO: Some sound/music is missing in Soldier Boyz new neuromancer defect normal Engine: Hypno
#13771 French translation variant for asylum new patch high Engine: Asylum
#13768 STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression) pending ccawley2011 defect normal Engine: Stark
#13767 GRAPHICS: OpenGL screenshots not capturing latest frame if no input new defect normal Graphics
#13766 DIRECTOR: Unknown game variant for director (Leonardo the Inventor) new defect normal Engine: Director
#13749 GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games new defect normal GUI
#13747 SCI: QfG3 - If you click the Laibon when visiting him, the game suggests he's asleep new defect normal Engine: SCI
#13745 SCI: Support playing low-resolution SCI32 games on platforms without highres support new defect normal Engine: SCI
#13741 [Homepage] Please add a sub-URL, called "/statistics" and/or "/stats" new feature request low Web
#13739 SCI: QfG3 - Moonwalking and a stunned Laibon when a Thief casts Open while sneaking new defect normal Engine: SCI
#13737 SCUMM: Re-enable lines in DOTT new feature request normal Engine: SCUMM
#13736 EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM new defect normal Engine: Grim
#13731 TWINE: The movement of the meca penguin is different from dos version new defect normal Engine: TwinE
#13718 Add support for '.bf' based cryo games. new feature request normal Engine: Cryo
#13711 SLUDGE: NSC Crashes in opening credits new defect normal Engine: SLUDGE
#13710 SCUMM: Guybrush can randomly be stuck in the catacombs (Monkey 1) new feature request normal Engine: SCUMM
#13706 CHEWY: Cutscenes too easily skippable new defect normal Engine: Chewy
#13705 CHEWY: Missing animation for manipulating artifact new defect normal Engine: Chewy
#13704 CHEWY: Detailed secondary comments missing new defect normal Engine: Chewy
#13702 CHEWY: Game gets unresponsive in certain situations new defect low Engine: Chewy
#13700 CHEWY: novel hotspot missing in howards room new defect normal Engine: Chewy
#13699 SCUMM/HE: PUTTRACE Add an enhancement to make Ralphie's barking trigger sooner during the digging minigame new feature request normal Engine: SCUMM
#13698 CHEWY: Getting the typing paper from Miss Hoggendobber new defect normal Engine: Chewy
#13697 CHEWY: Menu hotkey new defect low Engine: Chewy
#13696 CHEWY: Dugout race Chewy not moving new defect low Engine: Chewy
#13695 CHEWY: Cyber-Crown hotspot already active before Surimy new defect low Engine: Chewy
#13693 CHEWY: Inventory behavior quick action new defect low Engine: Chewy
#13692 CHEWY: Inventory behavior quick select item new defect normal Engine: Chewy
#13691 CHEWY: Howard is missing his helmet in Big City 2 new defect low Engine: Chewy
#13690 CHEWY: Nichelle back after Kong attack new defect normal Engine: Chewy
#13689 CHEWY: No machine noise in hidden base new defect low Engine: Chewy
#13688 CHEWY: Missing dialogue between director and actress new defect normal Engine: Chewy
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