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Results (201 - 300 of 1143)

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Ticket Summary Status Owner Type Priority Component
#10659 TINSEL: DW1: Act4 hidden city guards crash new defect normal Engine: Tinsel
#10661 TINSEL: DW1: Dark world barman can't leave via dialogue new defect low Engine: Tinsel
#10663 GROOVIE: T7G: Cannot finish game new digitall defect normal Engine: Groovie
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new defect normal Port: Mac OS X
#10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen new defect normal Port: Linux
#10714 GOB: Woodruff - Couldn't talk to the Beast new defect normal Engine: Gob
#10728 MOHAWK: MYST: ES: Marker instructions wrong new defect normal Engine: Mohawk
#10779 SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar new defect low Engine: SCI
#10785 SCI: QFG4 (Floppy) - Berries item, icon color is wrong new defect low Engine: SCI
#10786 SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor new defect low Engine: SCI
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new defect normal Engine: AGOS
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') new defect normal Engine: ZVision
#10831 SCI: QFG3 - Harami escape speed uncapped new defect low Engine: SCI
#10867 GLK: FROTZ: Beyond Zork graphics font gets downscaled, losing detail new defect normal Engine: GLK
#10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene new defect normal Port: Android
#10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) new defect normal Engine: AGOS
#10957 TINSEL: DW1 - Psy office event not triggered new defect low Engine: Tinsel
#11007 WME: 1 1/2 Ritter - Menu font problem new defect normal Engine: Wintermute
#11022 COMPOSER: Gregory: Global main menu save files different from those made in-game new defect normal Engine: Composer
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new defect normal Graphics
#11181 ZVISION Audio is clipping new defect normal Engine: ZVision
#11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting new defect normal Ports
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm new defect normal Port: PSP Vita
#11203 BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6. new defect normal Port: Mac OS X
#11227 SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly new defect normal Engine: SCUMM
#11240 CRYO: Misuse of packed structs new defect normal Engine: Cryo
#11245 CLOUD: Saves sync triggered twice in a row after saving new defect normal Cloud
#11257 CLOUD: Issue with case sensitive filesystems new defect normal Cloud
#11267 TOLTECS: Sprite residues left behind on ego walking new defect normal Engine: Toltecs
#11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game new sev- defect normal Engine: SCI
#11286 NEVERHOOD: Is the game running slower than it should? new defect normal Engine: Neverhood
#11287 WME: Some games are using same fonts for selected and normal text new defect low Engine: Wintermute
#11295 BLADERUNNER: save games may not work on macOS Catalina new defect normal Engine: Bladerunner
#11324 MADE: Return to Zork - ReelMagic / MPEG game variant new defect normal Engine: MADE
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery new defect normal Engine: Bladerunner
#11353 SCI: Hangs on Load of GK2 with subtitles patch on 3DS new defect normal Engine: SCI
#11354 SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle new defect normal Engine: SCI
#11355 PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset new defect normal Engine: Parallaction
#11356 SCI: LSL6 Mac (floppy) requires native Mac menubar new defect normal Engine: SCI
#11358 BACKENDS: 3DS - Blurry text in KQ6 new defect normal Ports
#11360 SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data) new defect normal Engine: SCUMM
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita new defect normal Port: PSP Vita
#11366 SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports new defect normal Engine: SCUMM
#11369 GNAP: Can't move car new defect normal Engine: GNAP
#11373 SCI: Quest for Glory 3 game script bugs new defect low Engine: SCI
#11374 BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet new defect normal Port: Mac OS X
#11376 BLADERUNNER: freezing on ScummVM Wii 2.1.1 new defect normal Port: Wii
#11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game new defect normal Ports
#11414 WEB: Bug Tracker - Can't log out new defect normal Web
#11419 SCI: QfG3 - losing local money with the money exchanger new defect normal Engine: SCI
#11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder new defect normal Port: Mac OS X
#11432 SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference new defect normal Engine: SCI
#11452 MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms) new defect normal Engine: MADE
#11461 GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game new defect normal Engine: Gob
#11479 NEVERHOOD: Game crashes at certain scene pending sev- defect normal Engine: Neverhood
#11483 ZVISION: ZGI: Music broke new defect high Engine: ZVision
#11487 ULTIMA6: German patch version is not in German language new defect normal Engine: Ultima
#11496 VOYEUR: lock screen doesn't show last play time new defect normal Engine: Voyeur
#11502 GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual) new defect normal Engine: Groovie
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new defect normal Engine: AGI
#11516 GLK: Glulxe - crash when loading Counterfeit Monkey new dreammaster defect normal Engine: GLK: Glulxe
#11517 GLK: ZCode - Layout errors in Z8 Anchorhead new defect normal Engine: GLK: ZCode
#11518 GLK: ZCode - status line has no left margin new dreammaster defect normal Engine: GLK: ZCode
#11519 GLK: text is low resolution on macOS retina display new defect normal Engine: GLK
#11521 GLK: ZCode - loses scrollback from time to time new defect normal Engine: GLK: ZCode
#11525 BACKENDS: PSP VITA - Discworld II crash in university garden new defect normal Port: PSP Vita
#11529 CRUISE: Cut-scenes happen too quickly and dialogue cannot be read new defect normal Engine: Cruise
#11533 BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic) new defect normal Port: PSP Vita
#11535 GOB: Goblin Quest 3 - Head of ego partly vanishes new defect normal Engine: Gob
#11536 GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload new defect normal Engine: Gob
#11558 TITANIC: Missing QSound Positional Audio new defect normal Engine: Titanic
#11560 ADL: Unknown game variant for Ulyssey new defect normal Engine: ADL
#11570 GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX new defect normal Engine: GLK: AGT
#11584 GLK: GLULX - Unknown (crashing/erroring) game variants new dreammaster defect normal Engine: GLK: Glulxe
#11598 GOB3: French version works incorrectly new defect normal Engine: Gob
#11629 DRAGONS: Wrong aspect ratio new defect normal Engine: Dragons
#11633 ULTIMA: iOS needs better mouse control new defect normal Port: iOS
#11636 ILLUSIONS: Duckman: Subtitle timing is too fast to read new sev- defect normal Engine: Illusions
#11637 GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting. new defect low GUI
#11644 DRAGONS: Splash screen font background too visible new defect normal Engine: Dragons
#11645 GUI: "New save" button still enabled when all save locations are used new defect low GUI
#11647 ULTIMA: some Nuvie settings do not carry over to ScummVM new defect normal Engine: Ultima
#11653 GLK: JACL: Problems with running older games new defect normal Engine: GLK: JACL
#11655 GLK: QUEST - Crashing games report new defect normal Engine: GLK: Quest
#11665 ULTIMA: Spell Sounds new defect normal Engine: Ultima
#11675 PRINCE: Overlapping text (English translation) new defect normal Engine: Prince
#11677 PRINCE: Text missing when using examine (english translation) new defect normal Engine: Prince
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new defect normal Engine: AGOS
#11693 DRAGONS: dust cloud in library new defect low Engine: Dragons
#11694 DRAGONS: pre tournament cutscene few frames too long new defect low Engine: Dragons
#11695 DRAGONS: Flicker misplaced after bunny game new defect low Engine: Dragons
#11697 MM: XEEN: Wrong sounds played new defect normal Engine: MM: Xeen
#11707 AGOS: Feeble - Background color change new defect normal Engine: AGOS
#11715 AUDIO: Games crash on launch with FluidSynth and no soundfont new defect normal Audio
#11719 ULTIMA: Galloping in Combat new defect normal Engine: Ultima
#11720 ULTIMA: Fire fields aren't making damage sound new defect normal Engine: Ultima
#11721 ULTIMA: Galloping horse makes same noise as non-galloping horse new defect normal Engine: Ultima
#11724 SWORD25: Slow video and out of synch audio on old Android devices new defect low Engine: Sword25
#11729 GLK: Wrong colors and missing color changes new defect normal Engine: GLK
#11745 GUI: THEME: Some tabs and selectors have hidden options in low resolution mode new defect normal GUI
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